1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file contains the ContextState class.
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
11 #include "base/logging.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "gpu/command_buffer/service/gl_utils.h"
14 #include "gpu/command_buffer/service/texture_manager.h"
15 #include "gpu/command_buffer/service/valuebuffer_manager.h"
16 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
17 #include "gpu/command_buffer/service/vertex_array_manager.h"
18 #include "gpu/gpu_export.h"
25 class ErrorStateClient
;
32 // State associated with each texture unit.
33 struct GPU_EXPORT TextureUnit
{
37 // The last target that was bound to this texture unit.
40 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
41 scoped_refptr
<TextureRef
> bound_texture_2d
;
43 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
45 scoped_refptr
<TextureRef
> bound_texture_cube_map
;
47 // texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
49 scoped_refptr
<TextureRef
> bound_texture_external_oes
;
51 // texture currently bound to this unit's GL_TEXTURE_RECTANGLE_ARB with
53 scoped_refptr
<TextureRef
> bound_texture_rectangle_arb
;
55 // texture currently bound to this unit's GL_TEXTURE_3D with glBindTexture
56 scoped_refptr
<TextureRef
> bound_texture_3d
;
58 // texture currently bound to this unit's GL_TEXTURE_2D_ARRAY with
60 scoped_refptr
<TextureRef
> bound_texture_2d_array
;
62 scoped_refptr
<TextureRef
> GetInfoForSamplerType(
64 DCHECK(type
== GL_SAMPLER_2D
|| type
== GL_SAMPLER_CUBE
||
65 type
== GL_SAMPLER_EXTERNAL_OES
|| type
== GL_SAMPLER_2D_RECT_ARB
);
68 return bound_texture_2d
;
70 return bound_texture_cube_map
;
71 case GL_SAMPLER_EXTERNAL_OES
:
72 return bound_texture_external_oes
;
73 case GL_SAMPLER_2D_RECT_ARB
:
74 return bound_texture_rectangle_arb
;
76 return bound_texture_3d
;
77 case GL_SAMPLER_2D_ARRAY
:
78 return bound_texture_2d_array
;
86 class GPU_EXPORT Vec4
{
95 v_
[0].float_value
= 0.0f
;
96 v_
[1].float_value
= 0.0f
;
97 v_
[2].float_value
= 0.0f
;
98 v_
[3].float_value
= 1.0f
;
102 template <typename T
>
103 void GetValues(T
* values
) const;
105 template <typename T
>
106 void SetValues(const T
* values
);
108 DataType
type() const {
112 bool Equal(const Vec4
& other
) const;
126 GPU_EXPORT
void Vec4::GetValues
<GLfloat
>(GLfloat
* values
) const;
128 GPU_EXPORT
void Vec4::GetValues
<GLint
>(GLint
* values
) const;
130 GPU_EXPORT
void Vec4::GetValues
<GLuint
>(GLuint
* values
) const;
133 GPU_EXPORT
void Vec4::SetValues
<GLfloat
>(const GLfloat
* values
);
135 GPU_EXPORT
void Vec4::SetValues
<GLint
>(const GLint
* values
);
137 GPU_EXPORT
void Vec4::SetValues
<GLuint
>(const GLuint
* values
);
139 struct GPU_EXPORT ContextState
{
140 ContextState(FeatureInfo
* feature_info
,
141 ErrorStateClient
* error_state_client
,
147 void SetIgnoreCachedStateForTest(bool ignore
) {
148 ignore_cached_state
= ignore
;
151 void RestoreState(const ContextState
* prev_state
);
152 void InitCapabilities(const ContextState
* prev_state
) const;
153 void InitState(const ContextState
* prev_state
) const;
155 void RestoreActiveTexture() const;
156 void RestoreAllTextureUnitBindings(const ContextState
* prev_state
) const;
157 void RestoreActiveTextureUnitBinding(unsigned int target
) const;
158 void RestoreVertexAttribValues() const;
159 void RestoreVertexAttribArrays(
160 const scoped_refptr
<VertexAttribManager
> attrib_manager
) const;
161 void RestoreVertexAttribs() const;
162 void RestoreBufferBindings() const;
163 void RestoreGlobalState(const ContextState
* prev_state
) const;
164 void RestoreProgramBindings() const;
165 void RestoreRenderbufferBindings();
166 void RestoreTextureUnitBindings(
167 GLuint unit
, const ContextState
* prev_state
) const;
169 // Helper for getting cached state.
170 bool GetStateAsGLint(
171 GLenum pname
, GLint
* params
, GLsizei
* num_written
) const;
172 bool GetStateAsGLfloat(
173 GLenum pname
, GLfloat
* params
, GLsizei
* num_written
) const;
174 bool GetEnabled(GLenum cap
) const;
176 inline void SetDeviceColorMask(GLboolean red
,
180 if (cached_color_mask_red
== red
&& cached_color_mask_green
== green
&&
181 cached_color_mask_blue
== blue
&& cached_color_mask_alpha
== alpha
&&
182 !ignore_cached_state
)
184 cached_color_mask_red
= red
;
185 cached_color_mask_green
= green
;
186 cached_color_mask_blue
= blue
;
187 cached_color_mask_alpha
= alpha
;
188 glColorMask(red
, green
, blue
, alpha
);
191 inline void SetDeviceDepthMask(GLboolean mask
) {
192 if (cached_depth_mask
== mask
&& !ignore_cached_state
)
194 cached_depth_mask
= mask
;
198 inline void SetDeviceStencilMaskSeparate(GLenum op
, GLuint mask
) {
199 if (op
== GL_FRONT
) {
200 if (cached_stencil_front_writemask
== mask
&& !ignore_cached_state
)
202 cached_stencil_front_writemask
= mask
;
203 } else if (op
== GL_BACK
) {
204 if (cached_stencil_back_writemask
== mask
&& !ignore_cached_state
)
206 cached_stencil_back_writemask
= mask
;
211 glStencilMaskSeparate(op
, mask
);
214 ErrorState
* GetErrorState();
216 void SetBoundBuffer(GLenum target
, Buffer
* buffer
);
217 void RemoveBoundBuffer(Buffer
* buffer
);
219 void UnbindTexture(TextureRef
* texture
);
221 #include "gpu/command_buffer/service/context_state_autogen.h"
223 EnableFlags enable_flags
;
225 // Current active texture by 0 - n index.
226 // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would
228 GLuint active_texture_unit
;
230 // The currently bound array buffer. If this is 0 it is illegal to call
231 // glVertexAttribPointer.
232 scoped_refptr
<Buffer
> bound_array_buffer
;
234 scoped_refptr
<Buffer
> bound_copy_read_buffer
;
235 scoped_refptr
<Buffer
> bound_copy_write_buffer
;
236 scoped_refptr
<Buffer
> bound_pixel_pack_buffer
;
237 scoped_refptr
<Buffer
> bound_pixel_unpack_buffer
;
238 scoped_refptr
<Buffer
> bound_transform_feedback_buffer
;
239 scoped_refptr
<Buffer
> bound_uniform_buffer
;
241 // Which textures are bound to texture units through glActiveTexture.
242 std::vector
<TextureUnit
> texture_units
;
244 // The values for each attrib.
245 std::vector
<Vec4
> attrib_values
;
247 // Class that manages vertex attribs.
248 scoped_refptr
<VertexAttribManager
> vertex_attrib_manager
;
249 scoped_refptr
<VertexAttribManager
> default_vertex_attrib_manager
;
251 // The program in use by glUseProgram
252 scoped_refptr
<Program
> current_program
;
254 // The currently bound renderbuffer
255 scoped_refptr
<Renderbuffer
> bound_renderbuffer
;
256 bool bound_renderbuffer_valid
;
258 // The currently bound valuebuffer
259 scoped_refptr
<Valuebuffer
> bound_valuebuffer
;
261 bool pack_reverse_row_order
;
262 bool ignore_cached_state
;
264 mutable bool fbo_binding_for_scissor_workaround_dirty
;
267 void EnableDisable(GLenum pname
, bool enable
) const;
269 FeatureInfo
* feature_info_
;
270 scoped_ptr
<ErrorState
> error_state_
;
276 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_