1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
10 #include "base/command_line.h"
11 #include "base/metrics/histogram_macros.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "gpu/command_buffer/service/gpu_switches.h"
15 #include "gpu/command_buffer/service/texture_definition.h"
16 #include "gpu/config/gpu_switches.h"
17 #include "ui/gl/gl_bindings.h"
18 #include "ui/gl/gl_fence.h"
19 #include "ui/gl/gl_implementation.h"
20 #include "ui/gl/gl_switches.h"
21 #include "ui/gl/gl_version_info.h"
23 #if !defined(OS_MACOSX)
24 #include "ui/gl/gl_fence_egl.h"
42 StringSet(const char* s
) {
46 StringSet(const std::string
& str
) {
50 StringSet(const std::vector
<std::string
>& strs
) {
51 string_set_
.insert(strs
.begin(), strs
.end());
54 void Init(const char* s
) {
55 std::string
str(s
? s
: "");
59 void Init(const std::string
& str
) {
60 std::vector
<std::string
> tokens
= base::SplitString(
61 str
, " ", base::KEEP_WHITESPACE
, base::SPLIT_WANT_NONEMPTY
);
62 string_set_
.insert(tokens
.begin(), tokens
.end());
65 bool Contains(const char* s
) {
66 return string_set_
.find(s
) != string_set_
.end();
69 bool Contains(const std::string
& s
) {
70 return string_set_
.find(s
) != string_set_
.end();
73 const std::set
<std::string
>& GetImpl() {
78 std::set
<std::string
> string_set_
;
81 // Process a string of wordaround type IDs (seperated by ',') and set up
82 // the corresponding Workaround flags.
83 void StringToWorkarounds(
84 const std::string
& types
, FeatureInfo::Workarounds
* workarounds
) {
86 for (const base::StringPiece
& piece
:
87 base::SplitStringPiece(
88 types
, ",", base::TRIM_WHITESPACE
, base::SPLIT_WANT_ALL
)) {
90 bool succeed
= base::StringToInt(piece
, &number
);
93 #define GPU_OP(type, name) \
95 workarounds->name = true; \
97 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
103 if (workarounds
->max_texture_size_limit_4096
)
104 workarounds
->max_texture_size
= 4096;
105 if (workarounds
->max_cube_map_texture_size_limit_4096
)
106 workarounds
->max_cube_map_texture_size
= 4096;
107 if (workarounds
->max_cube_map_texture_size_limit_1024
)
108 workarounds
->max_cube_map_texture_size
= 1024;
109 if (workarounds
->max_cube_map_texture_size_limit_512
)
110 workarounds
->max_cube_map_texture_size
= 512;
112 if (workarounds
->max_fragment_uniform_vectors_32
)
113 workarounds
->max_fragment_uniform_vectors
= 32;
114 if (workarounds
->max_varying_vectors_16
)
115 workarounds
->max_varying_vectors
= 16;
116 if (workarounds
->max_vertex_uniform_vectors_256
)
117 workarounds
->max_vertex_uniform_vectors
= 256;
119 if (workarounds
->max_copy_texture_chromium_size_262144
)
120 workarounds
->max_copy_texture_chromium_size
= 262144;
123 } // anonymous namespace.
125 FeatureInfo::FeatureFlags::FeatureFlags()
126 : chromium_color_buffer_float_rgba(false),
127 chromium_color_buffer_float_rgb(false),
128 chromium_framebuffer_multisample(false),
129 chromium_sync_query(false),
130 use_core_framebuffer_multisample(false),
131 multisampled_render_to_texture(false),
132 use_img_for_multisampled_render_to_texture(false),
133 chromium_screen_space_antialiasing(false),
134 oes_standard_derivatives(false),
135 oes_egl_image_external(false),
137 oes_compressed_etc1_rgb8_texture(false),
138 packed_depth24_stencil8(false),
140 enable_texture_float_linear(false),
141 enable_texture_half_float_linear(false),
142 angle_translated_shader_source(false),
143 angle_pack_reverse_row_order(false),
144 arb_texture_rectangle(false),
145 angle_instanced_arrays(false),
146 occlusion_query_boolean(false),
147 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
148 use_arb_occlusion_query_for_occlusion_query_boolean(false),
149 native_vertex_array_object(false),
150 ext_texture_format_astc(false),
151 ext_texture_format_atc(false),
152 ext_texture_format_bgra8888(false),
153 ext_texture_format_dxt1(false),
154 ext_texture_format_dxt5(false),
155 enable_shader_name_hashing(false),
156 enable_samplers(false),
157 ext_draw_buffers(false),
158 nv_draw_buffers(false),
159 ext_frag_depth(false),
160 ext_shader_texture_lod(false),
161 use_async_readpixels(false),
162 map_buffer_range(false),
163 ext_discard_framebuffer(false),
164 angle_depth_texture(false),
165 is_swiftshader(false),
166 angle_texture_usage(false),
167 ext_texture_storage(false),
168 chromium_path_rendering(false),
169 blend_equation_advanced(false),
170 blend_equation_advanced_coherent(false),
171 ext_texture_rg(false),
172 chromium_image_ycbcr_422(false),
173 enable_subscribe_uniform(false),
174 emulate_primitive_restart_fixed_index(false),
175 ext_render_buffer_format_bgra8888(false) {}
177 FeatureInfo::Workarounds::Workarounds() :
178 #define GPU_OP(type, name) name(false),
179 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
182 max_cube_map_texture_size(0),
183 max_fragment_uniform_vectors(0),
184 max_varying_vectors(0),
185 max_vertex_uniform_vectors(0),
186 max_copy_texture_chromium_size(0) {
189 FeatureInfo::FeatureInfo() {
190 InitializeBasicState(base::CommandLine::InitializedForCurrentProcess()
191 ? base::CommandLine::ForCurrentProcess()
195 FeatureInfo::FeatureInfo(const base::CommandLine
& command_line
) {
196 InitializeBasicState(&command_line
);
199 void FeatureInfo::InitializeBasicState(const base::CommandLine
* command_line
) {
203 if (command_line
->HasSwitch(switches::kGpuDriverBugWorkarounds
)) {
204 std::string types
= command_line
->GetSwitchValueASCII(
205 switches::kGpuDriverBugWorkarounds
);
206 StringToWorkarounds(types
, &workarounds_
);
208 feature_flags_
.enable_shader_name_hashing
=
209 !command_line
->HasSwitch(switches::kDisableShaderNameHashing
);
211 feature_flags_
.is_swiftshader
=
212 (command_line
->GetSwitchValueASCII(switches::kUseGL
) == "swiftshader");
214 feature_flags_
.enable_subscribe_uniform
=
215 command_line
->HasSwitch(switches::kEnableSubscribeUniformExtension
);
217 enable_unsafe_es3_apis_switch_
=
218 command_line
->HasSwitch(switches::kEnableUnsafeES3APIs
);
220 enable_gl_path_rendering_switch_
=
221 command_line
->HasSwitch(switches::kEnableGLPathRendering
);
223 // The shader translator is needed to translate from WebGL-conformant GLES SL
224 // to normal GLES SL, enforce WebGL conformance, translate from GLES SL 1.0 to
225 // target context GLSL, etc.
226 // The flag here is for testing only.
227 disable_shader_translator_
=
228 command_line
->HasSwitch(switches::kDisableGLSLTranslator
);
230 unsafe_es3_apis_enabled_
= false;
233 bool FeatureInfo::Initialize() {
234 disallowed_features_
= DisallowedFeatures();
235 InitializeFeatures();
239 bool FeatureInfo::Initialize(const DisallowedFeatures
& disallowed_features
) {
240 disallowed_features_
= disallowed_features
;
241 InitializeFeatures();
245 bool IsGL_REDSupportedOnFBOs() {
246 // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
247 // GL_EXT_texture_rg, but it doesn't support it on frame buffers. To fix
248 // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
249 GLint fb_binding
= 0;
250 GLint tex_binding
= 0;
251 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
252 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
254 GLuint textureId
= 0;
255 glGenTextures(1, &textureId
);
256 glBindTexture(GL_TEXTURE_2D
, textureId
);
257 GLubyte data
[1] = {0};
258 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RED_EXT
, 1, 1, 0, GL_RED_EXT
,
259 GL_UNSIGNED_BYTE
, data
);
260 GLuint textureFBOID
= 0;
261 glGenFramebuffersEXT(1, &textureFBOID
);
262 glBindFramebufferEXT(GL_FRAMEBUFFER
, textureFBOID
);
263 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
,
266 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
) != GL_FRAMEBUFFER_UNSUPPORTED
;
267 glDeleteFramebuffersEXT(1, &textureFBOID
);
268 glDeleteTextures(1, &textureId
);
270 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
271 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
273 DCHECK(glGetError() == GL_NO_ERROR
);
278 void FeatureInfo::InitializeFeatures() {
279 // Figure out what extensions to turn on.
280 StringSet
extensions(gfx::GetGLExtensionsFromCurrentContext());
282 const char* version_str
=
283 reinterpret_cast<const char*>(glGetString(GL_VERSION
));
284 const char* renderer_str
=
285 reinterpret_cast<const char*>(glGetString(GL_RENDERER
));
287 gl_version_info_
.reset(new gfx::GLVersionInfo(
288 version_str
, renderer_str
, extensions
.GetImpl()));
290 AddExtensionString("GL_ANGLE_translated_shader_source");
291 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
292 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
293 AddExtensionString("GL_CHROMIUM_command_buffer_query");
294 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
295 AddExtensionString("GL_CHROMIUM_copy_texture");
296 AddExtensionString("GL_CHROMIUM_get_error_query");
297 AddExtensionString("GL_CHROMIUM_lose_context");
298 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
299 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
300 AddExtensionString("GL_CHROMIUM_resize");
301 AddExtensionString("GL_CHROMIUM_resource_safe");
302 AddExtensionString("GL_CHROMIUM_strict_attribs");
303 AddExtensionString("GL_CHROMIUM_texture_mailbox");
304 AddExtensionString("GL_CHROMIUM_trace_marker");
305 AddExtensionString("GL_EXT_debug_marker");
307 if (feature_flags_
.enable_subscribe_uniform
) {
308 AddExtensionString("GL_CHROMIUM_subscribe_uniform");
311 // OES_vertex_array_object is emulated if not present natively,
312 // so the extension string is always exposed.
313 AddExtensionString("GL_OES_vertex_array_object");
315 if (!disallowed_features_
.gpu_memory_manager
)
316 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
318 if (extensions
.Contains("GL_ANGLE_translated_shader_source")) {
319 feature_flags_
.angle_translated_shader_source
= true;
322 // Check if we should allow GL_EXT_texture_compression_dxt1 and
323 // GL_EXT_texture_compression_s3tc.
324 bool enable_dxt1
= false;
325 bool enable_dxt3
= false;
326 bool enable_dxt5
= false;
327 bool have_s3tc
= extensions
.Contains("GL_EXT_texture_compression_s3tc");
329 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt3");
331 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt5");
333 if (extensions
.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc
) {
344 feature_flags_
.ext_texture_format_dxt1
= true;
346 AddExtensionString("GL_EXT_texture_compression_dxt1");
347 validators_
.compressed_texture_format
.AddValue(
348 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
349 validators_
.compressed_texture_format
.AddValue(
350 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
352 validators_
.texture_internal_format_storage
.AddValue(
353 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
354 validators_
.texture_internal_format_storage
.AddValue(
355 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
359 // The difference between GL_EXT_texture_compression_s3tc and
360 // GL_CHROMIUM_texture_compression_dxt3 is that the former
361 // requires on the fly compression. The latter does not.
362 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
363 validators_
.compressed_texture_format
.AddValue(
364 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
365 validators_
.texture_internal_format_storage
.AddValue(
366 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
370 feature_flags_
.ext_texture_format_dxt5
= true;
372 // The difference between GL_EXT_texture_compression_s3tc and
373 // GL_CHROMIUM_texture_compression_dxt5 is that the former
374 // requires on the fly compression. The latter does not.
375 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
376 validators_
.compressed_texture_format
.AddValue(
377 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
378 validators_
.texture_internal_format_storage
.AddValue(
379 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
382 bool have_astc
= extensions
.Contains("GL_KHR_texture_compression_astc_ldr");
384 feature_flags_
.ext_texture_format_astc
= true;
385 AddExtensionString("GL_KHR_texture_compression_astc_ldr");
387 // GL_COMPRESSED_RGBA_ASTC(0x93B0 ~ 0x93BD)
388 GLint astc_format_it
= GL_COMPRESSED_RGBA_ASTC_4x4_KHR
;
389 GLint astc_format_max
= GL_COMPRESSED_RGBA_ASTC_12x12_KHR
;
390 for (; astc_format_it
<= astc_format_max
; astc_format_it
++)
391 validators_
.compressed_texture_format
.AddValue(astc_format_it
);
393 // GL_COMPRESSED_SRGB8_ALPHA8_ASTC(0x93D0 ~ 0x93DD)
394 astc_format_it
= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
;
395 astc_format_max
= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
;
396 for (; astc_format_it
<= astc_format_max
; astc_format_it
++)
397 validators_
.compressed_texture_format
.AddValue(astc_format_it
);
400 bool have_atc
= extensions
.Contains("GL_AMD_compressed_ATC_texture") ||
401 extensions
.Contains("GL_ATI_texture_compression_atitc");
403 feature_flags_
.ext_texture_format_atc
= true;
405 AddExtensionString("GL_AMD_compressed_ATC_texture");
406 validators_
.compressed_texture_format
.AddValue(GL_ATC_RGB_AMD
);
407 validators_
.compressed_texture_format
.AddValue(
408 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
410 validators_
.texture_internal_format_storage
.AddValue(GL_ATC_RGB_AMD
);
411 validators_
.texture_internal_format_storage
.AddValue(
412 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
415 // Check if we should enable GL_EXT_texture_filter_anisotropic.
416 if (extensions
.Contains("GL_EXT_texture_filter_anisotropic")) {
417 AddExtensionString("GL_EXT_texture_filter_anisotropic");
418 validators_
.texture_parameter
.AddValue(
419 GL_TEXTURE_MAX_ANISOTROPY_EXT
);
420 validators_
.g_l_state
.AddValue(
421 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
);
424 // Check if we should support GL_OES_packed_depth_stencil and/or
425 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
427 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
428 // GL_ARB_depth_texture requires other features that
429 // GL_OES_packed_depth_stencil does not provide.
431 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
433 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
436 bool enable_depth_texture
= false;
437 if (!workarounds_
.disable_depth_texture
&&
438 (extensions
.Contains("GL_ARB_depth_texture") ||
439 extensions
.Contains("GL_OES_depth_texture") ||
440 extensions
.Contains("GL_ANGLE_depth_texture") ||
441 gl_version_info_
->is_es3
||
442 gl_version_info_
->is_desktop_core_profile
)) {
443 enable_depth_texture
= true;
444 feature_flags_
.angle_depth_texture
=
445 extensions
.Contains("GL_ANGLE_depth_texture");
448 if (enable_depth_texture
) {
449 AddExtensionString("GL_CHROMIUM_depth_texture");
450 AddExtensionString("GL_GOOGLE_depth_texture");
451 validators_
.texture_internal_format
.AddValue(GL_DEPTH_COMPONENT
);
452 validators_
.texture_format
.AddValue(GL_DEPTH_COMPONENT
);
453 validators_
.pixel_type
.AddValue(GL_UNSIGNED_SHORT
);
454 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT
);
457 if (extensions
.Contains("GL_EXT_packed_depth_stencil") ||
458 extensions
.Contains("GL_OES_packed_depth_stencil") ||
459 gl_version_info_
->is_es3
||
460 gl_version_info_
->is_desktop_core_profile
) {
461 AddExtensionString("GL_OES_packed_depth_stencil");
462 feature_flags_
.packed_depth24_stencil8
= true;
463 if (enable_depth_texture
) {
464 validators_
.texture_internal_format
.AddValue(GL_DEPTH_STENCIL
);
465 validators_
.texture_format
.AddValue(GL_DEPTH_STENCIL
);
466 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT_24_8
);
468 validators_
.render_buffer_format
.AddValue(GL_DEPTH24_STENCIL8
);
471 if (gl_version_info_
->is_es3
||
472 gl_version_info_
->is_desktop_core_profile
||
473 extensions
.Contains("GL_OES_vertex_array_object") ||
474 extensions
.Contains("GL_ARB_vertex_array_object") ||
475 extensions
.Contains("GL_APPLE_vertex_array_object")) {
476 feature_flags_
.native_vertex_array_object
= true;
479 // If we're using client_side_arrays we have to emulate
480 // vertex array objects since vertex array objects do not work
481 // with client side arrays.
482 if (workarounds_
.use_client_side_arrays_for_stream_buffers
) {
483 feature_flags_
.native_vertex_array_object
= false;
486 if (gl_version_info_
->is_es3
||
487 extensions
.Contains("GL_OES_element_index_uint") ||
488 gfx::HasDesktopGLFeatures()) {
489 AddExtensionString("GL_OES_element_index_uint");
490 validators_
.index_type
.AddValue(GL_UNSIGNED_INT
);
493 // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
494 // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
495 // for SRGB Textures but the accepted internal formats for TexImage2D are only
496 // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
497 // <format> in this case. So, even with GLES3 explicitly check for
499 if (((gl_version_info_
->is_es3
||
500 extensions
.Contains("GL_OES_rgb8_rgba8")) &&
501 extensions
.Contains("GL_EXT_sRGB")) || gfx::HasDesktopGLFeatures()) {
502 AddExtensionString("GL_EXT_sRGB");
503 validators_
.texture_internal_format
.AddValue(GL_SRGB_EXT
);
504 validators_
.texture_internal_format
.AddValue(GL_SRGB_ALPHA_EXT
);
505 validators_
.texture_format
.AddValue(GL_SRGB_EXT
);
506 validators_
.texture_format
.AddValue(GL_SRGB_ALPHA_EXT
);
507 validators_
.render_buffer_format
.AddValue(GL_SRGB8_ALPHA8_EXT
);
508 validators_
.frame_buffer_parameter
.AddValue(
509 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
);
512 bool enable_texture_format_bgra8888
= false;
513 bool enable_read_format_bgra
= false;
514 bool enable_render_buffer_bgra
= false;
515 bool enable_immutable_texture_format_bgra_on_es3
=
516 extensions
.Contains("GL_APPLE_texture_format_BGRA8888");
518 // Check if we should allow GL_EXT_texture_format_BGRA8888
519 if (extensions
.Contains("GL_EXT_texture_format_BGRA8888") ||
520 enable_immutable_texture_format_bgra_on_es3
||
521 !gl_version_info_
->is_es
) {
522 enable_texture_format_bgra8888
= true;
525 // Only desktop GL extension GL_EXT_bgra or ANGLE guarantee that we can
526 // allocate a renderbuffer with this format.
527 if (extensions
.Contains("GL_EXT_bgra") || gl_version_info_
->is_angle
) {
528 enable_render_buffer_bgra
= true;
531 if (extensions
.Contains("GL_EXT_read_format_bgra") ||
532 extensions
.Contains("GL_EXT_bgra")) {
533 enable_read_format_bgra
= true;
536 if (enable_texture_format_bgra8888
) {
537 feature_flags_
.ext_texture_format_bgra8888
= true;
538 AddExtensionString("GL_EXT_texture_format_BGRA8888");
539 validators_
.texture_internal_format
.AddValue(GL_BGRA_EXT
);
540 validators_
.texture_format
.AddValue(GL_BGRA_EXT
);
543 if (enable_read_format_bgra
) {
544 AddExtensionString("GL_EXT_read_format_bgra");
545 validators_
.read_pixel_format
.AddValue(GL_BGRA_EXT
);
548 // We only support timer queries if we also support glGetInteger64v.
549 // For GL_EXT_disjoint_timer_query, glGetInteger64v is only support under ES3.
550 if ((gl_version_info_
->is_es3
&&
551 extensions
.Contains("GL_EXT_disjoint_timer_query")) ||
552 extensions
.Contains("GL_ARB_timer_query") ||
553 extensions
.Contains("GL_EXT_timer_query")) {
554 AddExtensionString("GL_EXT_disjoint_timer_query");
557 if (enable_render_buffer_bgra
) {
558 feature_flags_
.ext_render_buffer_format_bgra8888
= true;
559 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
560 validators_
.render_buffer_format
.AddValue(GL_BGRA8_EXT
);
563 if (extensions
.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
564 AddExtensionString("GL_OES_rgb8_rgba8");
565 validators_
.render_buffer_format
.AddValue(GL_RGB8_OES
);
566 validators_
.render_buffer_format
.AddValue(GL_RGBA8_OES
);
569 // Check if we should allow GL_OES_texture_npot
570 if (!disallowed_features_
.npot_support
&&
571 (gl_version_info_
->is_es3
||
572 gl_version_info_
->is_desktop_core_profile
||
573 extensions
.Contains("GL_ARB_texture_non_power_of_two") ||
574 extensions
.Contains("GL_OES_texture_npot"))) {
575 AddExtensionString("GL_OES_texture_npot");
576 feature_flags_
.npot_ok
= true;
579 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
580 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
581 bool enable_texture_float
= false;
582 bool enable_texture_float_linear
= false;
583 bool enable_texture_half_float
= false;
584 bool enable_texture_half_float_linear
= false;
586 bool may_enable_chromium_color_buffer_float
= false;
588 if (extensions
.Contains("GL_ARB_texture_float") ||
589 gl_version_info_
->is_desktop_core_profile
) {
590 enable_texture_float
= true;
591 enable_texture_float_linear
= true;
592 enable_texture_half_float
= true;
593 enable_texture_half_float_linear
= true;
594 may_enable_chromium_color_buffer_float
= true;
596 // GLES3 adds support for Float type by default but it doesn't support all
597 // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
598 if (extensions
.Contains("GL_OES_texture_float")) {
599 enable_texture_float
= true;
600 if (extensions
.Contains("GL_OES_texture_float_linear")) {
601 enable_texture_float_linear
= true;
603 // This extension allows a variety of floating point formats to be
604 // rendered to via framebuffer objects. Enable it's usage only if
605 // support for Floating textures is enabled.
606 if ((gl_version_info_
->is_es3
&&
607 extensions
.Contains("GL_EXT_color_buffer_float")) ||
608 gl_version_info_
->is_angle
) {
609 may_enable_chromium_color_buffer_float
= true;
613 // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
614 // isn't equal to GL_HALF_FLOAT.
615 if (extensions
.Contains("GL_OES_texture_half_float")) {
616 enable_texture_half_float
= true;
617 if (extensions
.Contains("GL_OES_texture_half_float_linear")) {
618 enable_texture_half_float_linear
= true;
623 if (enable_texture_float
) {
624 validators_
.pixel_type
.AddValue(GL_FLOAT
);
625 validators_
.read_pixel_type
.AddValue(GL_FLOAT
);
626 AddExtensionString("GL_OES_texture_float");
627 if (enable_texture_float_linear
) {
628 AddExtensionString("GL_OES_texture_float_linear");
632 if (enable_texture_half_float
) {
633 validators_
.pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
634 validators_
.read_pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
635 AddExtensionString("GL_OES_texture_half_float");
636 if (enable_texture_half_float_linear
) {
637 AddExtensionString("GL_OES_texture_half_float_linear");
641 if (may_enable_chromium_color_buffer_float
) {
642 static_assert(GL_RGBA32F_ARB
== GL_RGBA32F
&&
643 GL_RGBA32F_EXT
== GL_RGBA32F
&&
644 GL_RGB32F_ARB
== GL_RGB32F
&&
645 GL_RGB32F_EXT
== GL_RGB32F
,
646 "sized float internal format variations must match");
647 // We don't check extension support beyond ARB_texture_float on desktop GL,
648 // and format support varies between GL configurations. For example, spec
649 // prior to OpenGL 3.0 mandates framebuffer support only for one
650 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
651 // support rendering to RGB32F. Check for framebuffer completeness with
652 // formats that the extensions expose, and only enable an extension when a
653 // framebuffer created with its texture format is reported as complete.
654 GLint fb_binding
= 0;
655 GLint tex_binding
= 0;
656 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
657 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
663 glGenTextures(1, &tex_id
);
664 glGenFramebuffersEXT(1, &fb_id
);
665 glBindTexture(GL_TEXTURE_2D
, tex_id
);
666 // Nearest filter needed for framebuffer completeness on some drivers.
667 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
668 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA32F
, width
, width
, 0, GL_RGBA
,
670 glBindFramebufferEXT(GL_FRAMEBUFFER
, fb_id
);
671 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
672 GL_TEXTURE_2D
, tex_id
, 0);
673 GLenum statusRGBA
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
674 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB32F
, width
, width
, 0, GL_RGB
,
676 GLenum statusRGB
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
677 glDeleteFramebuffersEXT(1, &fb_id
);
678 glDeleteTextures(1, &tex_id
);
680 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
681 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
683 DCHECK(glGetError() == GL_NO_ERROR
);
685 if (statusRGBA
== GL_FRAMEBUFFER_COMPLETE
) {
686 validators_
.texture_internal_format
.AddValue(GL_RGBA32F
);
687 feature_flags_
.chromium_color_buffer_float_rgba
= true;
688 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
690 if (statusRGB
== GL_FRAMEBUFFER_COMPLETE
) {
691 validators_
.texture_internal_format
.AddValue(GL_RGB32F
);
692 feature_flags_
.chromium_color_buffer_float_rgb
= true;
693 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
697 // Check for multisample support
698 if (!workarounds_
.disable_chromium_framebuffer_multisample
) {
699 bool ext_has_multisample
=
700 extensions
.Contains("GL_EXT_framebuffer_multisample") ||
701 gl_version_info_
->is_es3
||
702 gl_version_info_
->is_desktop_core_profile
;
703 if (gl_version_info_
->is_angle
) {
704 ext_has_multisample
|=
705 extensions
.Contains("GL_ANGLE_framebuffer_multisample");
707 feature_flags_
.use_core_framebuffer_multisample
=
708 gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
;
709 if (ext_has_multisample
) {
710 feature_flags_
.chromium_framebuffer_multisample
= true;
711 validators_
.frame_buffer_target
.AddValue(GL_READ_FRAMEBUFFER_EXT
);
712 validators_
.frame_buffer_target
.AddValue(GL_DRAW_FRAMEBUFFER_EXT
);
713 validators_
.g_l_state
.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT
);
714 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
715 validators_
.render_buffer_parameter
.AddValue(GL_RENDERBUFFER_SAMPLES_EXT
);
716 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
720 if (!workarounds_
.disable_multisampled_render_to_texture
) {
721 if (extensions
.Contains("GL_EXT_multisampled_render_to_texture")) {
722 feature_flags_
.multisampled_render_to_texture
= true;
723 } else if (extensions
.Contains("GL_IMG_multisampled_render_to_texture")) {
724 feature_flags_
.multisampled_render_to_texture
= true;
725 feature_flags_
.use_img_for_multisampled_render_to_texture
= true;
727 if (feature_flags_
.multisampled_render_to_texture
) {
728 validators_
.render_buffer_parameter
.AddValue(
729 GL_RENDERBUFFER_SAMPLES_EXT
);
730 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
731 validators_
.frame_buffer_parameter
.AddValue(
732 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
);
733 AddExtensionString("GL_EXT_multisampled_render_to_texture");
737 if (extensions
.Contains("GL_INTEL_framebuffer_CMAA")) {
738 feature_flags_
.chromium_screen_space_antialiasing
= true;
739 AddExtensionString("GL_CHROMIUM_screen_space_antialiasing");
742 if (extensions
.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
743 gl_version_info_
->is_es3
) {
744 AddExtensionString("GL_OES_depth24");
745 feature_flags_
.oes_depth24
= true;
746 validators_
.render_buffer_format
.AddValue(GL_DEPTH_COMPONENT24
);
749 if (gl_version_info_
->is_es3
||
750 extensions
.Contains("GL_OES_standard_derivatives") ||
751 gfx::HasDesktopGLFeatures()) {
752 AddExtensionString("GL_OES_standard_derivatives");
753 feature_flags_
.oes_standard_derivatives
= true;
754 validators_
.hint_target
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
755 validators_
.g_l_state
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
758 if (extensions
.Contains("GL_OES_EGL_image_external")) {
759 AddExtensionString("GL_OES_EGL_image_external");
760 feature_flags_
.oes_egl_image_external
= true;
761 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
762 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
763 validators_
.texture_parameter
.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
);
764 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES
);
767 if (extensions
.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
768 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
769 feature_flags_
.oes_compressed_etc1_rgb8_texture
= true;
770 validators_
.compressed_texture_format
.AddValue(GL_ETC1_RGB8_OES
);
771 validators_
.texture_internal_format_storage
.AddValue(GL_ETC1_RGB8_OES
);
774 if (extensions
.Contains("GL_AMD_compressed_ATC_texture")) {
775 AddExtensionString("GL_AMD_compressed_ATC_texture");
776 validators_
.compressed_texture_format
.AddValue(
778 validators_
.compressed_texture_format
.AddValue(
779 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
780 validators_
.compressed_texture_format
.AddValue(
781 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
783 validators_
.texture_internal_format_storage
.AddValue(
785 validators_
.texture_internal_format_storage
.AddValue(
786 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
787 validators_
.texture_internal_format_storage
.AddValue(
788 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
791 if (extensions
.Contains("GL_IMG_texture_compression_pvrtc")) {
792 AddExtensionString("GL_IMG_texture_compression_pvrtc");
793 validators_
.compressed_texture_format
.AddValue(
794 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
795 validators_
.compressed_texture_format
.AddValue(
796 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
797 validators_
.compressed_texture_format
.AddValue(
798 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
799 validators_
.compressed_texture_format
.AddValue(
800 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
802 validators_
.texture_internal_format_storage
.AddValue(
803 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
804 validators_
.texture_internal_format_storage
.AddValue(
805 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
806 validators_
.texture_internal_format_storage
.AddValue(
807 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
808 validators_
.texture_internal_format_storage
.AddValue(
809 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
812 // Ideally we would only expose this extension on Mac OS X, to
813 // support GL_CHROMIUM_iosurface and the compositor. We don't want
814 // applications to start using it; they should use ordinary non-
815 // power-of-two textures. However, for unit testing purposes we
816 // expose it on all supported platforms.
817 if (extensions
.Contains("GL_ARB_texture_rectangle") ||
818 gl_version_info_
->is_desktop_core_profile
) {
819 AddExtensionString("GL_ARB_texture_rectangle");
820 feature_flags_
.arb_texture_rectangle
= true;
821 // Rectangle textures are used as samplers via glBindTexture, framebuffer
822 // textures via glFramebufferTexture2D, and copy destinations via
824 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
825 validators_
.texture_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
826 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
827 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB
);
830 #if defined(OS_MACOSX)
831 AddExtensionString("GL_CHROMIUM_iosurface");
834 if (extensions
.Contains("GL_APPLE_ycbcr_422")) {
835 AddExtensionString("GL_CHROMIUM_ycbcr_422_image");
836 feature_flags_
.chromium_image_ycbcr_422
= true;
839 // TODO(gman): Add support for these extensions.
842 feature_flags_
.enable_texture_float_linear
|= enable_texture_float_linear
;
843 feature_flags_
.enable_texture_half_float_linear
|=
844 enable_texture_half_float_linear
;
846 if (extensions
.Contains("GL_ANGLE_pack_reverse_row_order")) {
847 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
848 feature_flags_
.angle_pack_reverse_row_order
= true;
849 validators_
.pixel_store
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
850 validators_
.g_l_state
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
853 if (extensions
.Contains("GL_ANGLE_texture_usage")) {
854 feature_flags_
.angle_texture_usage
= true;
855 AddExtensionString("GL_ANGLE_texture_usage");
856 validators_
.texture_parameter
.AddValue(GL_TEXTURE_USAGE_ANGLE
);
859 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
860 // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
861 // So we don't expose GL_EXT_texture_storage when ES3 +
862 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
863 // However we expose GL_EXT_texture_storage when just ES3 because we don't
864 // claim to handle GL_BGRA8.
865 bool support_texture_storage_on_es3
=
866 (gl_version_info_
->is_es3
&&
867 enable_immutable_texture_format_bgra_on_es3
) ||
868 (gl_version_info_
->is_es3
&&
869 !enable_texture_format_bgra8888
);
870 if (!workarounds_
.disable_texture_storage
&&
871 (extensions
.Contains("GL_EXT_texture_storage") ||
872 extensions
.Contains("GL_ARB_texture_storage") ||
873 support_texture_storage_on_es3
||
874 gl_version_info_
->is_desktop_core_profile
)) {
875 feature_flags_
.ext_texture_storage
= true;
876 AddExtensionString("GL_EXT_texture_storage");
877 validators_
.texture_parameter
.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT
);
878 if (enable_texture_format_bgra8888
)
879 validators_
.texture_internal_format_storage
.AddValue(GL_BGRA8_EXT
);
880 if (enable_texture_float
) {
881 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA32F_EXT
);
882 validators_
.texture_internal_format_storage
.AddValue(GL_RGB32F_EXT
);
883 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA32F_EXT
);
884 validators_
.texture_internal_format_storage
.AddValue(
885 GL_LUMINANCE32F_EXT
);
886 validators_
.texture_internal_format_storage
.AddValue(
887 GL_LUMINANCE_ALPHA32F_EXT
);
889 if (enable_texture_half_float
) {
890 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA16F_EXT
);
891 validators_
.texture_internal_format_storage
.AddValue(GL_RGB16F_EXT
);
892 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA16F_EXT
);
893 validators_
.texture_internal_format_storage
.AddValue(
894 GL_LUMINANCE16F_EXT
);
895 validators_
.texture_internal_format_storage
.AddValue(
896 GL_LUMINANCE_ALPHA16F_EXT
);
900 bool have_ext_occlusion_query_boolean
=
901 extensions
.Contains("GL_EXT_occlusion_query_boolean");
902 bool have_arb_occlusion_query2
=
903 extensions
.Contains("GL_ARB_occlusion_query2");
904 bool have_arb_occlusion_query
=
905 extensions
.Contains("GL_ARB_occlusion_query");
907 if (have_ext_occlusion_query_boolean
||
908 have_arb_occlusion_query2
||
909 have_arb_occlusion_query
) {
910 AddExtensionString("GL_EXT_occlusion_query_boolean");
911 feature_flags_
.occlusion_query_boolean
= true;
912 feature_flags_
.use_arb_occlusion_query2_for_occlusion_query_boolean
=
913 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query2
;
914 feature_flags_
.use_arb_occlusion_query_for_occlusion_query_boolean
=
915 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query
&&
916 !have_arb_occlusion_query2
;
919 if (!workarounds_
.disable_angle_instanced_arrays
&&
920 (extensions
.Contains("GL_ANGLE_instanced_arrays") ||
921 (extensions
.Contains("GL_ARB_instanced_arrays") &&
922 extensions
.Contains("GL_ARB_draw_instanced")) ||
923 gl_version_info_
->is_es3
)) {
924 AddExtensionString("GL_ANGLE_instanced_arrays");
925 feature_flags_
.angle_instanced_arrays
= true;
926 validators_
.vertex_attribute
.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
);
929 bool vendor_agnostic_draw_buffers
=
930 extensions
.Contains("GL_ARB_draw_buffers") ||
931 extensions
.Contains("GL_EXT_draw_buffers");
932 if (!workarounds_
.disable_ext_draw_buffers
&&
933 (vendor_agnostic_draw_buffers
||
934 (extensions
.Contains("GL_NV_draw_buffers") &&
935 gl_version_info_
->is_es3
) ||
936 gl_version_info_
->is_desktop_core_profile
)) {
937 AddExtensionString("GL_EXT_draw_buffers");
938 feature_flags_
.ext_draw_buffers
= true;
940 // This flag is set to enable emulation of EXT_draw_buffers when we're
941 // running on GLES 3.0+, NV_draw_buffers extension is supported and
942 // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
943 // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
944 // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
945 // into multiple gl_FragData values, which is not by default possible in
946 // ESSL 100 with core GLES 3.0. For more information, see the
947 // NV_draw_buffers specification.
948 feature_flags_
.nv_draw_buffers
= !vendor_agnostic_draw_buffers
;
950 GLint max_color_attachments
= 0;
951 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments
);
952 for (GLenum i
= GL_COLOR_ATTACHMENT1_EXT
;
953 i
< static_cast<GLenum
>(GL_COLOR_ATTACHMENT0
+ max_color_attachments
);
955 validators_
.attachment
.AddValue(i
);
957 static_assert(GL_COLOR_ATTACHMENT0_EXT
== GL_COLOR_ATTACHMENT0
,
958 "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");
960 validators_
.g_l_state
.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT
);
961 validators_
.g_l_state
.AddValue(GL_MAX_DRAW_BUFFERS_ARB
);
962 GLint max_draw_buffers
= 0;
963 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers
);
964 for (GLenum i
= GL_DRAW_BUFFER0_ARB
;
965 i
< static_cast<GLenum
>(GL_DRAW_BUFFER0_ARB
+ max_draw_buffers
);
967 validators_
.g_l_state
.AddValue(i
);
971 if (gl_version_info_
->is_es3
||
972 extensions
.Contains("GL_EXT_blend_minmax") ||
973 gfx::HasDesktopGLFeatures()) {
974 AddExtensionString("GL_EXT_blend_minmax");
975 validators_
.equation
.AddValue(GL_MIN_EXT
);
976 validators_
.equation
.AddValue(GL_MAX_EXT
);
977 static_assert(GL_MIN_EXT
== GL_MIN
&& GL_MAX_EXT
== GL_MAX
,
978 "min & max variations must match");
981 // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
982 if (extensions
.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
983 AddExtensionString("GL_EXT_frag_depth");
984 feature_flags_
.ext_frag_depth
= true;
987 if (extensions
.Contains("GL_EXT_shader_texture_lod") ||
988 gfx::HasDesktopGLFeatures()) {
989 AddExtensionString("GL_EXT_shader_texture_lod");
990 feature_flags_
.ext_shader_texture_lod
= true;
993 bool ui_gl_fence_works
= gfx::GLFence::IsSupported();
994 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works
);
996 feature_flags_
.map_buffer_range
=
997 gl_version_info_
->is_es3
||
998 gl_version_info_
->is_desktop_core_profile
||
999 extensions
.Contains("GL_ARB_map_buffer_range") ||
1000 extensions
.Contains("GL_EXT_map_buffer_range");
1002 // Really it's part of core OpenGL 2.1 and up, but let's assume the
1003 // extension is still advertised.
1004 bool has_pixel_buffers
=
1005 gl_version_info_
->is_es3
||
1006 gl_version_info_
->is_desktop_core_profile
||
1007 extensions
.Contains("GL_ARB_pixel_buffer_object") ||
1008 extensions
.Contains("GL_NV_pixel_buffer_object");
1010 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
1011 if (has_pixel_buffers
&& ui_gl_fence_works
&&
1012 !workarounds_
.disable_async_readpixels
) {
1013 feature_flags_
.use_async_readpixels
= true;
1016 if (gl_version_info_
->is_es3
||
1017 extensions
.Contains("GL_ARB_sampler_objects")) {
1018 feature_flags_
.enable_samplers
= true;
1019 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
1023 if ((gl_version_info_
->is_es3
||
1024 extensions
.Contains("GL_EXT_discard_framebuffer")) &&
1025 !workarounds_
.disable_discard_framebuffer
) {
1026 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
1027 AddExtensionString("GL_EXT_discard_framebuffer");
1028 feature_flags_
.ext_discard_framebuffer
= true;
1031 if (ui_gl_fence_works
) {
1032 AddExtensionString("GL_CHROMIUM_sync_query");
1033 feature_flags_
.chromium_sync_query
= true;
1036 if (!workarounds_
.disable_blend_equation_advanced
) {
1037 bool blend_equation_advanced_coherent
=
1038 extensions
.Contains("GL_NV_blend_equation_advanced_coherent") ||
1039 extensions
.Contains("GL_KHR_blend_equation_advanced_coherent");
1041 if (blend_equation_advanced_coherent
||
1042 extensions
.Contains("GL_NV_blend_equation_advanced") ||
1043 extensions
.Contains("GL_KHR_blend_equation_advanced")) {
1044 const GLenum equations
[] = {GL_MULTIPLY_KHR
,
1056 GL_HSL_SATURATION_KHR
,
1058 GL_HSL_LUMINOSITY_KHR
};
1060 for (GLenum equation
: equations
)
1061 validators_
.equation
.AddValue(equation
);
1062 if (blend_equation_advanced_coherent
)
1063 AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
1065 AddExtensionString("GL_KHR_blend_equation_advanced");
1066 feature_flags_
.blend_equation_advanced
= true;
1067 feature_flags_
.blend_equation_advanced_coherent
=
1068 blend_equation_advanced_coherent
;
1072 if (enable_gl_path_rendering_switch_
&&
1073 !workarounds_
.disable_gl_path_rendering
&&
1074 extensions
.Contains("GL_NV_path_rendering") &&
1075 (extensions
.Contains("GL_EXT_direct_state_access") ||
1076 gl_version_info_
->is_es3
)) {
1077 AddExtensionString("GL_CHROMIUM_path_rendering");
1078 feature_flags_
.chromium_path_rendering
= true;
1079 validators_
.g_l_state
.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM
);
1080 validators_
.g_l_state
.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM
);
1081 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_FUNC_CHROMIUM
);
1082 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_REF_CHROMIUM
);
1083 validators_
.g_l_state
.AddValue(GL_PATH_STENCIL_VALUE_MASK_CHROMIUM
);
1086 if ((gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
||
1087 extensions
.Contains("GL_EXT_texture_rg") ||
1088 extensions
.Contains("GL_ARB_texture_rg")) &&
1089 IsGL_REDSupportedOnFBOs()) {
1090 feature_flags_
.ext_texture_rg
= true;
1091 AddExtensionString("GL_EXT_texture_rg");
1093 validators_
.texture_format
.AddValue(GL_RED_EXT
);
1094 validators_
.texture_format
.AddValue(GL_RG_EXT
);
1095 validators_
.texture_internal_format
.AddValue(GL_RED_EXT
);
1096 validators_
.texture_internal_format
.AddValue(GL_R8_EXT
);
1097 validators_
.texture_internal_format
.AddValue(GL_RG_EXT
);
1098 validators_
.texture_internal_format
.AddValue(GL_RG8_EXT
);
1099 validators_
.read_pixel_format
.AddValue(GL_RED_EXT
);
1100 validators_
.read_pixel_format
.AddValue(GL_RG_EXT
);
1101 validators_
.render_buffer_format
.AddValue(GL_R8_EXT
);
1102 validators_
.render_buffer_format
.AddValue(GL_RG8_EXT
);
1104 UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_
.ext_texture_rg
);
1106 #if !defined(OS_MACOSX)
1107 if (workarounds_
.ignore_egl_sync_failures
) {
1108 gfx::GLFenceEGL::SetIgnoreFailures();
1112 if (workarounds_
.avoid_egl_image_target_texture_reuse
) {
1113 TextureDefinition::AvoidEGLTargetTextureReuse();
1116 if (gl_version_info_
->IsLowerThanGL(4, 3)) {
1117 // crbug.com/481184.
1118 // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
1119 // but we emulate ES 3.0 on top of Desktop GL 4.2+.
1120 feature_flags_
.emulate_primitive_restart_fixed_index
= true;
1124 bool FeatureInfo::IsES3Capable() const {
1125 if (!enable_unsafe_es3_apis_switch_
)
1127 if (gl_version_info_
)
1128 return gl_version_info_
->IsES3Capable();
1132 void FeatureInfo::EnableES3Validators() {
1133 DCHECK(IsES3Capable());
1134 validators_
.UpdateValuesES3();
1136 GLint max_color_attachments
= 0;
1137 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS
, &max_color_attachments
);
1138 const int kTotalColorAttachmentEnums
= 16;
1139 const GLenum kColorAttachments
[] = {
1140 GL_COLOR_ATTACHMENT0
,
1141 GL_COLOR_ATTACHMENT1
,
1142 GL_COLOR_ATTACHMENT2
,
1143 GL_COLOR_ATTACHMENT3
,
1144 GL_COLOR_ATTACHMENT4
,
1145 GL_COLOR_ATTACHMENT5
,
1146 GL_COLOR_ATTACHMENT6
,
1147 GL_COLOR_ATTACHMENT7
,
1148 GL_COLOR_ATTACHMENT8
,
1149 GL_COLOR_ATTACHMENT9
,
1150 GL_COLOR_ATTACHMENT10
,
1151 GL_COLOR_ATTACHMENT11
,
1152 GL_COLOR_ATTACHMENT12
,
1153 GL_COLOR_ATTACHMENT13
,
1154 GL_COLOR_ATTACHMENT14
,
1155 GL_COLOR_ATTACHMENT15
,
1157 if (max_color_attachments
< kTotalColorAttachmentEnums
) {
1158 validators_
.attachment
.RemoveValues(
1159 kColorAttachments
+ max_color_attachments
,
1160 kTotalColorAttachmentEnums
- max_color_attachments
);
1163 GLint max_draw_buffers
= 0;
1164 glGetIntegerv(GL_MAX_DRAW_BUFFERS
, &max_draw_buffers
);
1165 const int kTotalDrawBufferEnums
= 16;
1166 const GLenum kDrawBuffers
[] = {
1184 if (max_draw_buffers
< kTotalDrawBufferEnums
) {
1185 validators_
.g_l_state
.RemoveValues(
1186 kDrawBuffers
+ max_draw_buffers
,
1187 kTotalDrawBufferEnums
- max_draw_buffers
);
1190 unsafe_es3_apis_enabled_
= true;
1193 void FeatureInfo::AddExtensionString(const char* s
) {
1195 size_t pos
= extensions_
.find(str
);
1196 while (pos
!= std::string::npos
&&
1197 pos
+ str
.length() < extensions_
.length() &&
1198 extensions_
.substr(pos
+ str
.length(), 1) != " ") {
1199 // This extension name is a substring of another.
1200 pos
= extensions_
.find(str
, pos
+ str
.length());
1202 if (pos
== std::string::npos
) {
1203 extensions_
+= (extensions_
.empty() ? "" : " ") + str
;
1207 FeatureInfo::~FeatureInfo() {
1210 } // namespace gles2