1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gl_context_virtual.h"
7 #include "base/callback.h"
8 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
10 #include "ui/gl/gl_gl_api_implementation.h"
11 #include "ui/gl/gl_surface.h"
12 #include "ui/gl/gpu_preference.h"
13 #include "ui/gl/gpu_timing.h"
14 #include "ui/gl/scoped_api.h"
18 GLContextVirtual::GLContextVirtual(
19 gfx::GLShareGroup
* share_group
,
20 gfx::GLContext
* shared_context
,
21 base::WeakPtr
<gles2::GLES2Decoder
> decoder
)
22 : GLContext(share_group
),
23 shared_context_(shared_context
),
27 bool GLContextVirtual::Initialize(
28 gfx::GLSurface
* compatible_surface
, gfx::GpuPreference gpu_preference
) {
29 SetGLStateRestorer(new GLStateRestorerImpl(decoder_
));
31 // Virtual contexts obviously can't make a context that is compatible
32 // with the surface (the context already exists), but we do need to
33 // make a context current for SetupForVirtualization() below.
34 if (!IsCurrent(compatible_surface
)) {
35 if (!shared_context_
->MakeCurrent(compatible_surface
)) {
36 // This is likely an error. The real context should be made as
37 // compatible with all required surfaces when it was created.
38 LOG(ERROR
) << "Failed MakeCurrent(compatible_surface)";
43 shared_context_
->SetupForVirtualization();
44 shared_context_
->MakeVirtuallyCurrent(this, compatible_surface
);
48 void GLContextVirtual::Destroy() {
49 shared_context_
->OnReleaseVirtuallyCurrent(this);
50 shared_context_
= NULL
;
53 bool GLContextVirtual::MakeCurrent(gfx::GLSurface
* surface
) {
55 return shared_context_
->MakeVirtuallyCurrent(this, surface
);
57 LOG(ERROR
) << "Trying to make virtual context current without decoder.";
61 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface
* surface
) {
62 if (IsCurrent(surface
)) {
63 shared_context_
->OnReleaseVirtuallyCurrent(this);
64 shared_context_
->ReleaseCurrent(surface
);
68 bool GLContextVirtual::IsCurrent(gfx::GLSurface
* surface
) {
69 // If it's a real surface it needs to be current.
71 !surface
->IsOffscreen())
72 return shared_context_
->IsCurrent(surface
);
74 // Otherwise, only insure the context itself is current.
75 return shared_context_
->IsCurrent(NULL
);
78 void* GLContextVirtual::GetHandle() {
79 return shared_context_
->GetHandle();
82 scoped_refptr
<gfx::GPUTimingClient
> GLContextVirtual::CreateGPUTimingClient() {
83 return shared_context_
->CreateGPUTimingClient();
86 void GLContextVirtual::OnSetSwapInterval(int interval
) {
87 shared_context_
->SetSwapInterval(interval
);
90 std::string
GLContextVirtual::GetExtensions() {
91 return shared_context_
->GetExtensions();
94 bool GLContextVirtual::GetTotalGpuMemory(size_t* bytes
) {
95 return shared_context_
->GetTotalGpuMemory(bytes
);
98 void GLContextVirtual::SetSafeToForceGpuSwitch() {
99 // TODO(ccameron): This will not work if two contexts that disagree
100 // about whether or not forced gpu switching may be done both share
101 // the same underlying shared_context_.
102 return shared_context_
->SetSafeToForceGpuSwitch();
105 bool GLContextVirtual::WasAllocatedUsingRobustnessExtension() {
106 return shared_context_
->WasAllocatedUsingRobustnessExtension();
109 void GLContextVirtual::SetUnbindFboOnMakeCurrent() {
110 shared_context_
->SetUnbindFboOnMakeCurrent();
113 base::Closure
GLContextVirtual::GetStateWasDirtiedExternallyCallback() {
114 return shared_context_
->GetStateWasDirtiedExternallyCallback();
117 void GLContextVirtual::RestoreStateIfDirtiedExternally() {
118 // The dirty bit should only be cleared after the state has been restored,
119 // which should be done only when the context is current.
120 DCHECK(IsCurrent(NULL
));
121 if (!shared_context_
->GetStateWasDirtiedExternally())
123 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api
;
124 GetGLStateRestorer()->RestoreState(NULL
);
125 shared_context_
->SetStateWasDirtiedExternally(false);
128 GLContextVirtual::~GLContextVirtual() {