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[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_validation_autogen.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
14 ValueValidator<GLenum> attachment;
15 ValueValidator<GLenum> backbuffer_attachment;
16 ValueValidator<GLenum> blit_filter;
17 ValueValidator<GLenum> buffer_mode;
18 ValueValidator<GLenum> buffer_parameter;
19 ValueValidator<GLenum> buffer_parameter_64;
20 ValueValidator<GLenum> buffer_target;
21 ValueValidator<GLenum> buffer_usage;
22 ValueValidator<GLenum> bufferfi;
23 ValueValidator<GLenum> bufferfv;
24 ValueValidator<GLenum> bufferiv;
25 ValueValidator<GLenum> bufferuiv;
26 ValueValidator<GLenum> capability;
27 ValueValidator<GLenum> cmp_function;
28 ValueValidator<GLenum> compressed_texture_format;
29 ValueValidator<GLenum> draw_mode;
30 ValueValidator<GLenum> dst_blend_factor;
31 ValueValidator<GLenum> equation;
32 ValueValidator<GLenum> face_mode;
33 ValueValidator<GLenum> face_type;
34 ValueValidator<GLenum> frame_buffer_parameter;
35 ValueValidator<GLenum> frame_buffer_target;
36 ValueValidator<GLenum> g_l_state;
37 ValueValidator<GLenum> get_max_index_type;
38 ValueValidator<GLenum> get_tex_param_target;
39 ValueValidator<GLenum> hint_mode;
40 ValueValidator<GLenum> hint_target;
41 ValueValidator<GLenum> image_internal_format;
42 ValueValidator<GLenum> image_usage;
43 ValueValidator<GLenum> index_type;
44 ValueValidator<GLenum> indexed_buffer_target;
45 ValueValidator<GLenum> indexed_g_l_state;
46 ValueValidator<GLenum> internal_format_parameter;
47 ValueValidator<GLenum> invalidate_frame_buffer_target;
48 ValueValidator<GLenum> map_buffer_access;
49 ValueValidator<GLenum> matrix_mode;
50 ValueValidator<GLenum> path_coord_type;
51 ValueValidator<GLenum> path_cover_mode;
52 ValueValidator<GLenum> path_fill_mode;
53 ValueValidator<GLenum> path_parameter;
54 ValueValidator<GLint> path_parameter_cap_values;
55 ValueValidator<GLint> path_parameter_join_values;
56 ValueValidator<GLenum> pixel_store;
57 ValueValidator<GLint> pixel_store_alignment;
58 ValueValidator<GLenum> pixel_type;
59 ValueValidator<GLenum> program_parameter;
60 ValueValidator<GLenum> query_object_parameter;
61 ValueValidator<GLenum> query_parameter;
62 ValueValidator<GLenum> query_target;
63 ValueValidator<GLenum> read_buffer;
64 ValueValidator<GLenum> read_pixel_format;
65 ValueValidator<GLenum> read_pixel_type;
66 ValueValidator<GLenum> render_buffer_format;
67 ValueValidator<GLenum> render_buffer_parameter;
68 ValueValidator<GLenum> render_buffer_target;
69 ValueValidator<GLenum> reset_status;
70 ValueValidator<GLenum> sampler_parameter;
71 ValueValidator<GLenum> shader_binary_format;
72 ValueValidator<GLenum> shader_parameter;
73 ValueValidator<GLenum> shader_precision;
74 ValueValidator<GLenum> shader_type;
75 ValueValidator<GLenum> src_blend_factor;
76 ValueValidator<GLenum> stencil_op;
77 ValueValidator<GLenum> string_type;
78 ValueValidator<GLenum> subscription_target;
79 ValueValidator<GLbitfield> sync_flush_flags;
80 ValueValidator<GLenum> sync_parameter;
81 ValueValidator<GLenum> texture_3_d_target;
82 ValueValidator<GLenum> texture_bind_target;
83 ValueValidator<GLenum> texture_compare_func;
84 ValueValidator<GLenum> texture_compare_mode;
85 ValueValidator<GLenum> texture_format;
86 ValueValidator<GLenum> texture_internal_format;
87 ValueValidator<GLenum> texture_internal_format_storage;
88 ValueValidator<GLenum> texture_mag_filter_mode;
89 ValueValidator<GLenum> texture_min_filter_mode;
90 ValueValidator<GLenum> texture_parameter;
91 ValueValidator<GLenum> texture_pool;
92 ValueValidator<GLenum> texture_target;
93 ValueValidator<GLenum> texture_usage;
94 ValueValidator<GLenum> texture_wrap_mode;
95 ValueValidator<GLenum> transform_feedback_bind_target;
96 ValueValidator<GLenum> transform_feedback_primitive_mode;
97 ValueValidator<GLenum> uniform_block_parameter;
98 ValueValidator<GLenum> uniform_parameter;
99 ValueValidator<GLenum> value_buffer_target;
100 ValueValidator<GLenum> vertex_attrib_i_type;
101 ValueValidator<GLint> vertex_attrib_size;
102 ValueValidator<GLenum> vertex_attrib_type;
103 ValueValidator<GLenum> vertex_attribute;
104 ValueValidator<GLenum> vertex_pointer;
106 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_