1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_
11 #include "base/basictypes.h"
12 #include "base/logging.h"
13 #include "base/memory/ref_counted.h"
14 #include "gpu/command_buffer/service/common_decoder.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
17 #include "gpu/command_buffer/service/shader_manager.h"
18 #include "gpu/gpu_export.h"
28 // This is used to track which attributes a particular program needs
29 // so we can verify at glDrawXXX time that every attribute is either disabled
30 // or if enabled that it points to a valid source.
31 class GPU_EXPORT Program
: public base::RefCounted
<Program
> {
33 static const int kMaxAttachedShaders
= 2;
35 enum VaryingsPackingOption
{
36 kCountOnlyStaticallyUsed
,
50 kUniformMatrix2f
= 1 << 8,
51 kUniformMatrix3f
= 1 << 9,
52 kUniformMatrix4f
= 1 << 10,
53 kUniform1ui
= 1 << 11,
54 kUniform2ui
= 1 << 12,
55 kUniform3ui
= 1 << 13,
56 kUniform4ui
= 1 << 14,
57 kUniformMatrix2x3f
= 1 << 15,
58 kUniformMatrix2x4f
= 1 << 16,
59 kUniformMatrix3x2f
= 1 << 17,
60 kUniformMatrix3x4f
= 1 << 18,
61 kUniformMatrix4x2f
= 1 << 19,
62 kUniformMatrix4x3f
= 1 << 20,
68 GLsizei _size
, GLenum _type
, GLint _fake_location_base
,
69 const std::string
& _name
);
72 bool IsValid() const {
76 bool IsSampler() const {
77 return type
== GL_SAMPLER_2D
|| type
== GL_SAMPLER_2D_RECT_ARB
||
78 type
== GL_SAMPLER_CUBE
|| type
== GL_SAMPLER_EXTERNAL_OES
;
83 uint32 accepts_api_type
;
84 GLint fake_location_base
;
87 std::vector
<GLint
> element_locations
;
88 std::vector
<GLuint
> texture_units
;
91 VertexAttrib(GLsizei _size
, GLenum _type
, const std::string
& _name
,
104 typedef std::vector
<UniformInfo
> UniformInfoVector
;
105 typedef std::vector
<VertexAttrib
> AttribInfoVector
;
106 typedef std::vector
<int> SamplerIndices
;
107 typedef std::map
<std::string
, GLint
> LocationMap
;
108 typedef std::vector
<std::string
> StringVector
;
110 Program(ProgramManager
* manager
, GLuint service_id
);
112 GLuint
service_id() const {
116 const SamplerIndices
& sampler_indices() {
117 return sampler_indices_
;
120 const AttribInfoVector
& GetAttribInfos() const {
121 return attrib_infos_
;
124 const VertexAttrib
* GetAttribInfo(GLint index
) const {
125 return (static_cast<size_t>(index
) < attrib_infos_
.size()) ?
126 &attrib_infos_
[index
] : NULL
;
129 GLint
GetAttribLocation(const std::string
& original_name
) const;
131 const VertexAttrib
* GetAttribInfoByLocation(GLuint location
) const {
132 if (location
< attrib_location_to_index_map_
.size()) {
133 GLint index
= attrib_location_to_index_map_
[location
];
135 return &attrib_infos_
[index
];
141 const UniformInfo
* GetUniformInfo(GLint index
) const;
143 // If the original name is not found, return NULL.
144 const std::string
* GetAttribMappedName(
145 const std::string
& original_name
) const;
147 // If the original name is not found, return NULL.
148 const std::string
* GetUniformMappedName(
149 const std::string
& original_name
) const;
151 // If the hashed name is not found, return NULL.
152 const std::string
* GetOriginalNameFromHashedName(
153 const std::string
& hashed_name
) const;
155 // Gets the fake location of a uniform by name.
156 GLint
GetUniformFakeLocation(const std::string
& name
) const;
158 // Gets the UniformInfo of a uniform by location.
159 const UniformInfo
* GetUniformInfoByFakeLocation(
160 GLint fake_location
, GLint
* real_location
, GLint
* array_index
) const;
162 // Gets all the program info.
164 ProgramManager
* manager
, CommonDecoder::Bucket
* bucket
) const;
166 // Gets all the UniformBlock info.
167 // Return false on overflow.
168 bool GetUniformBlocks(CommonDecoder::Bucket
* bucket
) const;
170 // Gets all the TransformFeedbackVarying info.
171 // Return false on overflow.
172 bool GetTransformFeedbackVaryings(CommonDecoder::Bucket
* bucket
) const;
174 // Gather all info through glGetActiveUniformsiv, except for size, type,
175 // name_length, which we gather through glGetActiveUniform in
176 // glGetProgramInfoCHROMIUM.
177 bool GetUniformsES3(CommonDecoder::Bucket
* bucket
) const;
179 // Sets the sampler values for a uniform.
180 // This is safe to call for any location. If the location is not
181 // a sampler uniform nothing will happen.
182 // Returns false if fake_location is a sampler and any value
183 // is >= num_texture_units. Returns true otherwise.
185 GLint num_texture_units
, GLint fake_location
,
186 GLsizei count
, const GLint
* value
);
188 bool IsDeleted() const {
192 void GetProgramiv(GLenum pname
, GLint
* params
);
194 bool IsValid() const {
198 bool AttachShader(ShaderManager
* manager
, Shader
* shader
);
199 bool DetachShader(ShaderManager
* manager
, Shader
* shader
);
201 void CompileAttachedShaders();
202 bool AttachedShadersExist() const;
203 bool CanLink() const;
205 // Performs glLinkProgram and related activities.
206 bool Link(ShaderManager
* manager
,
207 VaryingsPackingOption varyings_packing_option
,
208 const ShaderCacheCallback
& shader_callback
);
210 // Performs glValidateProgram and related activities.
213 const std::string
* log_info() const {
214 return log_info_
.get();
218 DCHECK_GE(use_count_
, 0);
219 return use_count_
!= 0;
222 // Sets attribute-location binding from a glBindAttribLocation() call.
223 void SetAttribLocationBinding(const std::string
& attrib
, GLint location
) {
224 bind_attrib_location_map_
[attrib
] = location
;
227 // Sets uniform-location binding from a glBindUniformLocationCHROMIUM call.
228 // returns false if error.
229 bool SetUniformLocationBinding(const std::string
& name
, GLint location
);
231 // Detects if the shader version combination is not valid.
232 bool DetectShaderVersionMismatch() const;
234 // Detects if there are attribute location conflicts from
235 // glBindAttribLocation() calls.
236 // We only consider the declared attributes in the program.
237 bool DetectAttribLocationBindingConflicts() const;
239 // Detects if there are uniform location conflicts from
240 // glBindUniformLocationCHROMIUM() calls.
241 // We only consider the statically used uniforms in the program.
242 bool DetectUniformLocationBindingConflicts() const;
244 // Detects if there are uniforms of the same name but different type
245 // or precision in vertex/fragment shaders.
246 // Return true and set the first found conflicting hashed name to
247 // conflicting_name if such cases are detected.
248 bool DetectUniformsMismatch(std::string
* conflicting_name
) const;
250 // Return true if a varying is statically used in fragment shader, but it
251 // is not declared in vertex shader.
252 bool DetectVaryingsMismatch(std::string
* conflicting_name
) const;
254 // Return true if any built-in invariant matching rules are broken as in
255 // GLSL ES spec 1.00.17, section 4.6.4, Invariance and Linkage.
256 bool DetectBuiltInInvariantConflicts() const;
258 // Return true if an uniform and an attribute share the same name.
259 bool DetectGlobalNameConflicts(std::string
* conflicting_name
) const;
261 // Return false if varyings can't be packed into the max available
262 // varying registers.
263 bool CheckVaryingsPacking(VaryingsPackingOption option
) const;
265 void TransformFeedbackVaryings(GLsizei count
, const char* const* varyings
,
268 // Visible for testing
269 const LocationMap
& bind_attrib_location_map() const {
270 return bind_attrib_location_map_
;
273 const std::vector
<std::string
>& transform_feedback_varyings() const {
274 return transform_feedback_varyings_
;
277 GLenum
transform_feedback_buffer_mode() const {
278 return transform_feedback_buffer_mode_
;
282 friend class base::RefCounted
<Program
>;
283 friend class ProgramManager
;
287 void set_log_info(const char* str
) {
288 log_info_
.reset(str
? new std::string(str
) : NULL
);
291 void ClearLinkStatus() {
292 link_status_
= false;
301 DCHECK_GE(use_count_
, 0);
304 void MarkAsDeleted() {
309 // Resets the program.
312 // Updates the program info after a successful link.
315 // Process the program log, replacing the hashed names with original names.
316 std::string
ProcessLogInfo(const std::string
& log
);
318 // Updates the program log info from GL
319 void UpdateLogInfo();
321 // Clears all the uniforms.
322 void ClearUniforms(std::vector
<uint8
>* zero_buffer
);
324 // If long attribate names are mapped during shader translation, call
325 // glBindAttribLocation() again with the mapped names.
326 // This is called right before the glLink() call, but after shaders are
328 void ExecuteBindAttribLocationCalls();
330 // The names of transform feedback varyings need to be hashed just
331 // like bound attributes' locations, just before the link call.
332 // Returns false upon failure.
333 bool ExecuteTransformFeedbackVaryingsCall();
336 GLsizei size
, GLenum type
, GLint location
, GLint fake_base_location
,
337 const std::string
& name
, const std::string
& original_name
,
338 size_t* next_available_index
);
340 // Query uniform data returned by ANGLE translator by the mapped name.
341 // Some drivers incorrectly return an uniform name of size-1 array without
342 // "[0]". In this case, we correct the name by appending "[0]" to it.
343 void GetCorrectedUniformData(
344 const std::string
& name
,
345 std::string
* corrected_name
, std::string
* original_name
,
346 GLsizei
* size
, GLenum
* type
) const;
348 // Query VertexAttrib data returned by ANGLE translator by the mapped name.
349 void GetVertexAttribData(
350 const std::string
& name
, std::string
* original_name
, GLenum
* type
) const;
352 void DetachShaders(ShaderManager
* manager
);
354 static inline GLint
GetUniformInfoIndexFromFakeLocation(
355 GLint fake_location
) {
356 return fake_location
& 0xFFFF;
359 static inline GLint
GetArrayElementIndexFromFakeLocation(
360 GLint fake_location
) {
361 return (fake_location
>> 16) & 0xFFFF;
364 ProgramManager
* manager_
;
368 GLsizei max_attrib_name_length_
;
371 AttribInfoVector attrib_infos_
;
373 // Attrib by location to index.
374 std::vector
<GLint
> attrib_location_to_index_map_
;
376 GLsizei max_uniform_name_length_
;
378 // Uniform info by index.
379 UniformInfoVector uniform_infos_
;
381 // The indices of the uniforms that are samplers.
382 SamplerIndices sampler_indices_
;
384 // The program this Program is tracking.
387 // Shaders by type of shader.
388 scoped_refptr
<Shader
>
389 attached_shaders_
[kMaxAttachedShaders
];
391 // True if this program is marked as deleted.
394 // This is true if glLinkProgram was successful at least once.
397 // This is true if glLinkProgram was successful last time it was called.
400 // True if the uniforms have been cleared.
401 bool uniforms_cleared_
;
403 // This is different than uniform_infos_.size() because
404 // that is a sparce array.
408 scoped_ptr
<std::string
> log_info_
;
410 // attribute-location binding map from glBindAttribLocation() calls.
411 LocationMap bind_attrib_location_map_
;
413 // uniform-location binding map from glBindUniformLocationCHROMIUM() calls.
414 LocationMap bind_uniform_location_map_
;
416 std::vector
<std::string
> transform_feedback_varyings_
;
418 GLenum transform_feedback_buffer_mode_
;
421 // Tracks the Programs.
423 // NOTE: To support shared resources an instance of this class will
424 // need to be shared by multiple GLES2Decoders.
425 class GPU_EXPORT ProgramManager
{
427 explicit ProgramManager(ProgramCache
* program_cache
,
428 uint32 max_varying_vectors
);
431 // Must call before destruction.
432 void Destroy(bool have_context
);
434 // Creates a new program.
435 Program
* CreateProgram(GLuint client_id
, GLuint service_id
);
438 Program
* GetProgram(GLuint client_id
);
440 // Gets a client id for a given service id.
441 bool GetClientId(GLuint service_id
, GLuint
* client_id
) const;
443 // Gets the shader cache
444 ProgramCache
* program_cache() const;
446 // Marks a program as deleted. If it is not used the program will be deleted.
447 void MarkAsDeleted(ShaderManager
* shader_manager
, Program
* program
);
449 // Marks a program as used.
450 void UseProgram(Program
* program
);
452 // Makes a program as unused. If deleted the program will be removed.
453 void UnuseProgram(ShaderManager
* shader_manager
, Program
* program
);
455 // Clears the uniforms for this program.
456 void ClearUniforms(Program
* program
);
458 // Returns true if prefix is invalid for gl.
459 static bool IsInvalidPrefix(const char* name
, size_t length
);
461 // Check if a Program is owned by this ProgramManager.
462 bool IsOwned(Program
* program
) const;
464 static int32
MakeFakeLocation(int32 index
, int32 element
);
466 uint32
max_varying_vectors() const {
467 return max_varying_vectors_
;
471 friend class Program
;
473 void StartTracking(Program
* program
);
474 void StopTracking(Program
* program
);
476 void RemoveProgramInfoIfUnused(
477 ShaderManager
* shader_manager
, Program
* program
);
479 // Info for each "successfully linked" program by service side program Id.
480 // TODO(gman): Choose a faster container.
481 typedef std::map
<GLuint
, scoped_refptr
<Program
> > ProgramMap
;
482 ProgramMap programs_
;
484 // Counts the number of Program allocated with 'this' as its manager.
485 // Allows to check no Program will outlive this.
486 unsigned int program_count_
;
490 // Used to clear uniforms.
491 std::vector
<uint8
> zero_
;
493 ProgramCache
* program_cache_
;
495 uint32 max_varying_vectors_
;
497 DISALLOW_COPY_AND_ASSIGN(ProgramManager
);
503 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_