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[chromium-blink-merge.git] / gpu / command_buffer / service / sync_point_manager.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/sync_point_manager.h"
7 #include <climits>
9 #include "base/logging.h"
10 #include "base/rand_util.h"
11 #include "base/sequence_checker.h"
13 namespace gpu {
15 static const int kMaxSyncBase = INT_MAX;
17 SyncPointManager::SyncPointManager(bool allow_threaded_wait)
18 : allow_threaded_wait_(allow_threaded_wait),
19 // To reduce the risk that a sync point created in a previous GPU process
20 // will be in flight in the next GPU process, randomize the starting sync
21 // point number. http://crbug.com/373452
22 next_sync_point_(base::RandInt(1, kMaxSyncBase)),
23 retire_cond_var_(&lock_) {}
25 SyncPointManager::~SyncPointManager() {}
27 uint32 SyncPointManager::GenerateSyncPoint() {
28 base::AutoLock lock(lock_);
29 uint32 sync_point = next_sync_point_++;
30 // When an integer overflow occurs, don't return 0.
31 if (!sync_point)
32 sync_point = next_sync_point_++;
34 // Note: wrapping would take days for a buggy/compromized renderer that would
35 // insert sync points in a loop, but if that were to happen, better explicitly
36 // crash the GPU process than risk worse.
37 // For normal operation (at most a few per frame), it would take ~a year to
38 // wrap.
39 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end());
40 sync_point_map_.insert(std::make_pair(sync_point, ClosureList()));
41 return sync_point;
44 void SyncPointManager::RetireSyncPoint(uint32 sync_point) {
45 ClosureList list;
47 base::AutoLock lock(lock_);
48 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
49 if (it == sync_point_map_.end()) {
50 LOG(ERROR) << "Attempted to retire sync point that"
51 " didn't exist or was already retired.";
52 return;
54 list.swap(it->second);
55 sync_point_map_.erase(it);
56 if (allow_threaded_wait_)
57 retire_cond_var_.Broadcast();
59 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i)
60 i->Run();
63 void SyncPointManager::AddSyncPointCallback(uint32 sync_point,
64 const base::Closure& callback) {
66 base::AutoLock lock(lock_);
67 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
68 if (it != sync_point_map_.end()) {
69 it->second.push_back(callback);
70 return;
73 callback.Run();
76 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) {
77 base::AutoLock lock(lock_);
78 return IsSyncPointRetiredLocked(sync_point);
81 void SyncPointManager::WaitSyncPoint(uint32 sync_point) {
82 if (!allow_threaded_wait_) {
83 DCHECK(IsSyncPointRetired(sync_point));
84 return;
87 base::AutoLock lock(lock_);
88 while (!IsSyncPointRetiredLocked(sync_point)) {
89 retire_cond_var_.Wait();
93 bool SyncPointManager::IsSyncPointRetiredLocked(uint32 sync_point) {
94 lock_.AssertAcquired();
95 return sync_point_map_.find(sync_point) == sync_point_map_.end();
98 } // namespace gpu