1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
9 #include "base/logging.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/strings/string_number_conversions.h"
12 #include "build/build_config.h"
13 #define GLES2_GPU_SERVICE 1
14 #include "gpu/command_buffer/common/gles2_cmd_format.h"
15 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
16 #include "gpu/command_buffer/service/buffer_manager.h"
17 #include "gpu/command_buffer/service/error_state.h"
18 #include "gpu/command_buffer/service/feature_info.h"
19 #include "gpu/command_buffer/service/gl_utils.h"
20 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
21 #include "gpu/command_buffer/service/gpu_switches.h"
22 #include "gpu/command_buffer/service/program_manager.h"
23 #include "gpu/command_buffer/service/vertex_array_manager.h"
28 VertexAttrib::VertexAttrib()
34 normalized_(GL_FALSE
),
39 is_client_side_array_(false),
43 VertexAttrib::~VertexAttrib() {
46 void VertexAttrib::SetInfo(
55 DCHECK_GT(real_stride
, 0);
59 normalized_
= normalized
;
60 gl_stride_
= gl_stride
;
61 real_stride_
= real_stride
;
66 void VertexAttrib::Unbind(Buffer
* buffer
) {
67 if (buffer_
.get() == buffer
) {
72 bool VertexAttrib::CanAccess(GLuint index
) const {
77 if (!buffer_
.get() || buffer_
->IsDeleted()) {
81 // The number of elements that can be accessed.
82 GLsizeiptr buffer_size
= buffer_
->size();
83 if (offset_
> buffer_size
|| real_stride_
== 0) {
87 uint32 usable_size
= buffer_size
- offset_
;
88 GLuint num_elements
= usable_size
/ real_stride_
+
89 ((usable_size
% real_stride_
) >=
90 (GLES2Util::GetGLTypeSizeForTexturesAndBuffers(type_
) * size_
) ? 1 : 0);
91 return index
< num_elements
;
94 VertexAttribManager::VertexAttribManager()
95 : num_fixed_attribs_(0),
96 element_array_buffer_(NULL
),
102 VertexAttribManager::VertexAttribManager(
103 VertexArrayManager
* manager
, GLuint service_id
, uint32 num_vertex_attribs
)
104 : num_fixed_attribs_(0),
105 element_array_buffer_(NULL
),
108 service_id_(service_id
) {
109 manager_
->StartTracking(this);
110 Initialize(num_vertex_attribs
, false);
113 VertexAttribManager::~VertexAttribManager() {
115 if (manager_
->have_context_
) {
116 if (service_id_
!= 0) // 0 indicates an emulated VAO
117 glDeleteVertexArraysOES(1, &service_id_
);
119 manager_
->StopTracking(this);
124 void VertexAttribManager::Initialize(
125 uint32 max_vertex_attribs
, bool init_attribs
) {
126 vertex_attribs_
.resize(max_vertex_attribs
);
128 for (uint32 vv
= 0; vv
< vertex_attribs_
.size(); ++vv
) {
129 vertex_attribs_
[vv
].set_index(vv
);
130 vertex_attribs_
[vv
].SetList(&disabled_vertex_attribs_
);
133 glVertexAttrib4f(vv
, 0.0f
, 0.0f
, 0.0f
, 1.0f
);
138 void VertexAttribManager::SetElementArrayBuffer(Buffer
* buffer
) {
139 element_array_buffer_
= buffer
;
142 bool VertexAttribManager::Enable(GLuint index
, bool enable
) {
143 if (index
>= vertex_attribs_
.size()) {
146 VertexAttrib
& info
= vertex_attribs_
[index
];
147 if (info
.enabled() != enable
) {
148 info
.set_enabled(enable
);
149 info
.SetList(enable
? &enabled_vertex_attribs_
: &disabled_vertex_attribs_
);
154 void VertexAttribManager::Unbind(Buffer
* buffer
) {
155 if (element_array_buffer_
.get() == buffer
) {
156 element_array_buffer_
= NULL
;
158 for (uint32 vv
= 0; vv
< vertex_attribs_
.size(); ++vv
) {
159 vertex_attribs_
[vv
].Unbind(buffer
);
163 bool VertexAttribManager::ValidateBindings(
164 const char* function_name
,
165 GLES2Decoder
* decoder
,
166 FeatureInfo
* feature_info
,
167 Program
* current_program
,
168 GLuint max_vertex_accessed
,
172 ErrorState
* error_state
= decoder
->GetErrorState();
173 // true if any enabled, used divisor is zero
174 bool divisor0
= false;
175 bool have_enabled_active_attribs
= false;
176 const GLuint kInitialBufferId
= 0xFFFFFFFFU
;
177 GLuint current_buffer_id
= kInitialBufferId
;
178 bool use_client_side_arrays_for_stream_buffers
= feature_info
->workarounds(
179 ).use_client_side_arrays_for_stream_buffers
;
180 // Validate all attribs currently enabled. If they are used by the current
181 // program then check that they have enough elements to handle the draw call.
182 // If they are not used by the current program check that they have a buffer
184 for (VertexAttribList::iterator it
= enabled_vertex_attribs_
.begin();
185 it
!= enabled_vertex_attribs_
.end(); ++it
) {
186 VertexAttrib
* attrib
= *it
;
187 const Program::VertexAttrib
* attrib_info
=
188 current_program
->GetAttribInfoByLocation(attrib
->index());
190 divisor0
|= (attrib
->divisor() == 0);
191 have_enabled_active_attribs
= true;
192 GLuint count
= attrib
->MaxVertexAccessed(primcount
, max_vertex_accessed
);
193 // This attrib is used in the current program.
194 if (!attrib
->CanAccess(count
)) {
195 ERRORSTATE_SET_GL_ERROR(
196 error_state
, GL_INVALID_OPERATION
, function_name
,
198 "attempt to access out of range vertices in attribute ") +
199 base::UintToString(attrib
->index())).c_str());
202 if (use_client_side_arrays_for_stream_buffers
) {
203 Buffer
* buffer
= attrib
->buffer();
204 glEnableVertexAttribArray(attrib
->index());
205 if (buffer
->IsClientSideArray()) {
206 if (current_buffer_id
!= 0) {
207 current_buffer_id
= 0;
208 glBindBuffer(GL_ARRAY_BUFFER
, 0);
210 attrib
->set_is_client_side_array(true);
211 const void* ptr
= buffer
->GetRange(attrib
->offset(), 0);
213 glVertexAttribPointer(
217 attrib
->normalized(),
220 } else if (attrib
->is_client_side_array()) {
221 attrib
->set_is_client_side_array(false);
222 GLuint new_buffer_id
= buffer
->service_id();
223 if (new_buffer_id
!= current_buffer_id
) {
224 current_buffer_id
= new_buffer_id
;
225 glBindBuffer(GL_ARRAY_BUFFER
, current_buffer_id
);
227 const void* ptr
= reinterpret_cast<const void*>(attrib
->offset());
228 glVertexAttribPointer(
232 attrib
->normalized(),
238 // This attrib is not used in the current program.
239 if (!attrib
->buffer()) {
240 ERRORSTATE_SET_GL_ERROR(
241 error_state
, GL_INVALID_OPERATION
, function_name
,
243 "attempt to render with no buffer attached to "
244 "enabled attribute ") +
245 base::UintToString(attrib
->index())).c_str());
247 } else if (use_client_side_arrays_for_stream_buffers
) {
248 Buffer
* buffer
= attrib
->buffer();
249 // Disable client side arrays for unused attributes else we'll
251 if (buffer
->IsClientSideArray()) {
252 // Don't disable attrib 0 since it's special.
253 if (attrib
->index() > 0) {
254 glDisableVertexAttribArray(attrib
->index());
261 // Instanced drawing needs at least one enabled attribute with divisor zero.
262 // Non-instanced drawing is fine with having no attributes at all, but if
263 // there are attributes, at least one should have divisor zero.
264 // (See ANGLE_instanced_arrays spec)
265 if (!divisor0
&& (instanced
|| have_enabled_active_attribs
)) {
266 ERRORSTATE_SET_GL_ERROR(
267 error_state
, GL_INVALID_OPERATION
, function_name
,
268 "attempt to draw with all attributes having non-zero divisors");
272 if (current_buffer_id
!= kInitialBufferId
) {
273 // Restore the buffer binding.
274 decoder
->RestoreBufferBindings();