Move all typecasting code to individual screens.
[chromium-blink-merge.git] / net / udp / udp_socket.h
blob97a4bc57bb2ad5dd9c8639d130798cef0ee988e8
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_UDP_UDP_SOCKET_H_
6 #define NET_UDP_UDP_SOCKET_H_
8 #include "build/build_config.h"
10 #if defined(OS_WIN)
11 #include "net/udp/udp_socket_win.h"
12 #elif defined(OS_POSIX)
13 #include "net/udp/udp_socket_libevent.h"
14 #endif
16 namespace net {
18 // UDPSocket
19 // Accessor API for a UDP socket in either client or server form.
21 // Client form:
22 // In this case, we're connecting to a specific server, so the client will
23 // usually use:
24 // Connect(address) // Connect to a UDP server
25 // Read/Write // Reads/Writes all go to a single destination
27 // Server form:
28 // In this case, we want to read/write to many clients which are connecting
29 // to this server. First the server 'binds' to an addres, then we read from
30 // clients and write responses to them.
31 // Example:
32 // Bind(address/port) // Binds to port for reading from clients
33 // RecvFrom/SendTo // Each read can come from a different client
34 // // Writes need to be directed to a specific
35 // // address.
36 #if defined(OS_WIN)
37 typedef UDPSocketWin UDPSocket;
38 #elif defined(OS_POSIX)
39 typedef UDPSocketLibevent UDPSocket;
40 #endif
42 } // namespace net
44 #endif // NET_UDP_UDP_SOCKET_H_