Roll src/third_party/WebKit a3b4a2e:7441784 (svn 202551:202552)
[chromium-blink-merge.git] / content / common / gpu / gpu_channel.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
8 #include <string>
10 #include "base/containers/hash_tables.h"
11 #include "base/containers/scoped_ptr_hash_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/process/process.h"
16 #include "base/trace_event/memory_dump_provider.h"
17 #include "build/build_config.h"
18 #include "content/common/content_export.h"
19 #include "content/common/gpu/gpu_command_buffer_stub.h"
20 #include "content/common/gpu/gpu_memory_manager.h"
21 #include "content/common/gpu/gpu_result_codes.h"
22 #include "content/common/gpu/gpu_stream_priority.h"
23 #include "content/common/message_router.h"
24 #include "gpu/command_buffer/service/valuebuffer_manager.h"
25 #include "ipc/ipc_sync_channel.h"
26 #include "ui/gfx/geometry/size.h"
27 #include "ui/gfx/native_widget_types.h"
28 #include "ui/gl/gl_share_group.h"
29 #include "ui/gl/gpu_preference.h"
31 struct GPUCreateCommandBufferConfig;
33 namespace base {
34 class WaitableEvent;
37 namespace gpu {
38 class PreemptionFlag;
39 class SyncPointManager;
40 union ValueState;
41 class ValueStateMap;
42 namespace gles2 {
43 class SubscriptionRefSet;
47 namespace IPC {
48 class MessageFilter;
51 namespace content {
52 class GpuChannelManager;
53 class GpuChannelMessageFilter;
54 class GpuChannelMessageQueue;
55 class GpuJpegDecodeAccelerator;
56 class GpuWatchdog;
58 // Encapsulates an IPC channel between the GPU process and one renderer
59 // process. On the renderer side there's a corresponding GpuChannelHost.
60 class CONTENT_EXPORT GpuChannel
61 : public IPC::Listener,
62 public IPC::Sender,
63 public gpu::gles2::SubscriptionRefSet::Observer {
64 public:
65 // Takes ownership of the renderer process handle.
66 GpuChannel(GpuChannelManager* gpu_channel_manager,
67 GpuWatchdog* watchdog,
68 gfx::GLShareGroup* share_group,
69 gpu::gles2::MailboxManager* mailbox_manager,
70 base::SingleThreadTaskRunner* task_runner,
71 base::SingleThreadTaskRunner* io_task_runner,
72 int client_id,
73 uint64_t client_tracing_id,
74 bool software,
75 bool allow_future_sync_points,
76 bool allow_real_time_streams);
77 ~GpuChannel() override;
79 // Initializes the IPC channel. Caller takes ownership of the client FD in
80 // the returned handle and is responsible for closing it.
81 virtual IPC::ChannelHandle Init(base::WaitableEvent* shutdown_event);
83 // Get the GpuChannelManager that owns this channel.
84 GpuChannelManager* gpu_channel_manager() const {
85 return gpu_channel_manager_;
88 const std::string& channel_id() const { return channel_id_; }
90 virtual base::ProcessId GetClientPID() const;
92 int client_id() const { return client_id_; }
94 uint64_t client_tracing_id() const { return client_tracing_id_; }
96 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
97 return io_task_runner_;
100 // IPC::Listener implementation:
101 bool OnMessageReceived(const IPC::Message& msg) override;
102 void OnChannelError() override;
104 // IPC::Sender implementation:
105 bool Send(IPC::Message* msg) override;
107 // SubscriptionRefSet::Observer implementation
108 void OnAddSubscription(unsigned int target) override;
109 void OnRemoveSubscription(unsigned int target) override;
111 // This is called when a command buffer transitions between scheduled and
112 // descheduled states. When any stub is descheduled, we stop preempting
113 // other channels.
114 void OnStubSchedulingChanged(GpuCommandBufferStub* stub, bool scheduled);
116 CreateCommandBufferResult CreateViewCommandBuffer(
117 const gfx::GLSurfaceHandle& window,
118 int32 surface_id,
119 const GPUCreateCommandBufferConfig& init_params,
120 int32 route_id);
122 gfx::GLShareGroup* share_group() const { return share_group_.get(); }
124 GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
126 void LoseAllContexts();
127 void MarkAllContextsLost();
129 // Called to add a listener for a particular message routing ID.
130 // Returns true if succeeded.
131 bool AddRoute(int32 route_id, IPC::Listener* listener);
133 // Called to remove a listener for a particular message routing ID.
134 void RemoveRoute(int32 route_id);
136 gpu::PreemptionFlag* GetPreemptionFlag();
138 // If |preemption_flag->IsSet()|, any stub on this channel
139 // should stop issuing GL commands. Setting this to NULL stops deferral.
140 void SetPreemptByFlag(
141 scoped_refptr<gpu::PreemptionFlag> preemption_flag);
143 void CacheShader(const std::string& key, const std::string& shader);
145 void AddFilter(IPC::MessageFilter* filter);
146 void RemoveFilter(IPC::MessageFilter* filter);
148 uint64 GetMemoryUsage();
150 scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
151 const gfx::GpuMemoryBufferHandle& handle,
152 const gfx::Size& size,
153 gfx::BufferFormat format,
154 uint32 internalformat);
156 bool allow_future_sync_points() const { return allow_future_sync_points_; }
158 void HandleUpdateValueState(unsigned int target,
159 const gpu::ValueState& state);
161 // Visible for testing.
162 const gpu::ValueStateMap* pending_valuebuffer_state() const {
163 return pending_valuebuffer_state_.get();
166 // Visible for testing.
167 GpuChannelMessageFilter* filter() const { return filter_.get(); }
169 // Returns the global order number of the IPC message that started processing
170 // last.
171 uint32_t current_order_num() const { return current_order_num_; }
173 // Returns the global order number for the last processed IPC message.
174 uint32_t GetProcessedOrderNum() const;
176 // Returns the global order number for the last unprocessed IPC message.
177 uint32_t GetUnprocessedOrderNum() const;
179 void HandleMessage();
181 protected:
182 // The message filter on the io thread.
183 scoped_refptr<GpuChannelMessageFilter> filter_;
185 // Map of routing id to command buffer stub.
186 base::ScopedPtrHashMap<int32, scoped_ptr<GpuCommandBufferStub>> stubs_;
188 private:
189 class StreamState {
190 public:
191 StreamState(int32 id, GpuStreamPriority priority);
192 ~StreamState();
194 int32 id() const { return id_; }
195 GpuStreamPriority priority() const { return priority_; }
197 void AddRoute(int32 route_id);
198 void RemoveRoute(int32 route_id);
199 bool HasRoute(int32 route_id) const;
200 bool HasRoutes() const;
202 private:
203 int32 id_;
204 GpuStreamPriority priority_;
205 base::hash_set<int32> routes_;
208 void OnDestroy();
210 bool OnControlMessageReceived(const IPC::Message& msg);
212 void ScheduleHandleMessage();
214 // Message handlers.
215 void OnCreateOffscreenCommandBuffer(
216 const gfx::Size& size,
217 const GPUCreateCommandBufferConfig& init_params,
218 int32 route_id,
219 bool* succeeded);
220 void OnDestroyCommandBuffer(int32 route_id);
221 void OnCreateJpegDecoder(int32 route_id, IPC::Message* reply_msg);
223 // The lifetime of objects of this class is managed by a GpuChannelManager.
224 // The GpuChannelManager destroy all the GpuChannels that they own when they
225 // are destroyed. So a raw pointer is safe.
226 GpuChannelManager* gpu_channel_manager_;
228 scoped_ptr<IPC::SyncChannel> channel_;
230 // Uniquely identifies the channel within this GPU process.
231 std::string channel_id_;
233 // Used to implement message routing functionality to CommandBuffer objects
234 MessageRouter router_;
236 // Whether the processing of IPCs on this channel is stalled and we should
237 // preempt other GpuChannels.
238 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
240 // If non-NULL, all stubs on this channel should stop processing GL
241 // commands (via their GpuScheduler) when preempted_flag_->IsSet()
242 scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
244 scoped_refptr<GpuChannelMessageQueue> message_queue_;
246 // The id of the client who is on the other side of the channel.
247 int client_id_;
249 // The tracing ID used for memory allocations associated with this client.
250 uint64_t client_tracing_id_;
252 // The task runners for the main thread and the io thread.
253 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
254 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
256 // The share group that all contexts associated with a particular renderer
257 // process use.
258 scoped_refptr<gfx::GLShareGroup> share_group_;
260 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
262 scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_;
264 scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
266 scoped_ptr<GpuJpegDecodeAccelerator> jpeg_decoder_;
268 gpu::gles2::DisallowedFeatures disallowed_features_;
269 GpuWatchdog* watchdog_;
270 bool software_;
272 size_t num_stubs_descheduled_;
274 // Map of stream id to stream state.
275 base::hash_map<int32, StreamState> streams_;
277 uint32_t current_order_num_;
279 bool allow_future_sync_points_;
280 bool allow_real_time_streams_;
282 // Member variables should appear before the WeakPtrFactory, to ensure
283 // that any WeakPtrs to Controller are invalidated before its members
284 // variable's destructors are executed, rendering them invalid.
285 base::WeakPtrFactory<GpuChannel> weak_factory_;
287 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
290 // This filter does three things:
291 // - it counts and timestamps each message forwarded to the channel
292 // so that we can preempt other channels if a message takes too long to
293 // process. To guarantee fairness, we must wait a minimum amount of time
294 // before preempting and we limit the amount of time that we can preempt in
295 // one shot (see constants above).
296 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
297 // thread, generating the sync point ID and responding immediately, and then
298 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
299 // into the channel's queue.
300 // - it generates mailbox names for clients of the GPU process on the IO thread.
301 class GpuChannelMessageFilter : public IPC::MessageFilter {
302 public:
303 GpuChannelMessageFilter(GpuChannelMessageQueue* message_queue,
304 gpu::SyncPointManager* sync_point_manager,
305 base::SingleThreadTaskRunner* task_runner,
306 bool future_sync_points);
308 // IPC::MessageFilter implementation.
309 void OnFilterAdded(IPC::Sender* sender) override;
310 void OnFilterRemoved() override;
311 void OnChannelConnected(int32 peer_pid) override;
312 void OnChannelError() override;
313 void OnChannelClosing() override;
314 bool OnMessageReceived(const IPC::Message& message) override;
316 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
317 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
319 void OnMessageProcessed();
321 void SetPreemptingFlagAndSchedulingState(gpu::PreemptionFlag* preempting_flag,
322 bool a_stub_is_descheduled);
324 void UpdateStubSchedulingState(bool a_stub_is_descheduled);
326 bool Send(IPC::Message* message);
328 protected:
329 ~GpuChannelMessageFilter() override;
331 private:
332 enum PreemptionState {
333 // Either there's no other channel to preempt, there are no messages
334 // pending processing, or we just finished preempting and have to wait
335 // before preempting again.
336 IDLE,
337 // We are waiting kPreemptWaitTimeMs before checking if we should preempt.
338 WAITING,
339 // We can preempt whenever any IPC processing takes more than
340 // kPreemptWaitTimeMs.
341 CHECKING,
342 // We are currently preempting (i.e. no stub is descheduled).
343 PREEMPTING,
344 // We would like to preempt, but some stub is descheduled.
345 WOULD_PREEMPT_DESCHEDULED,
348 void UpdatePreemptionState();
350 void TransitionToIdleIfCaughtUp();
351 void TransitionToIdle();
352 void TransitionToWaiting();
353 void TransitionToChecking();
354 void TransitionToPreempting();
355 void TransitionToWouldPreemptDescheduled();
357 PreemptionState preemption_state_;
359 // Maximum amount of time that we can spend in PREEMPTING.
360 // It is reset when we transition to IDLE.
361 base::TimeDelta max_preemption_time_;
363 // The message_queue_ is used to handle messages on the main thread.
364 scoped_refptr<GpuChannelMessageQueue> message_queue_;
365 IPC::Sender* sender_;
366 base::ProcessId peer_pid_;
367 gpu::SyncPointManager* sync_point_manager_;
368 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
369 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
370 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
372 // This timer is created and destroyed on the IO thread.
373 scoped_ptr<base::OneShotTimer<GpuChannelMessageFilter>> timer_;
375 bool a_stub_is_descheduled_;
377 // True if this channel can create future sync points.
378 bool future_sync_points_;
380 // This number is only ever incremented/read on the IO thread.
381 static uint32_t global_order_counter_;
384 struct GpuChannelMessage {
385 uint32_t order_number;
386 base::TimeTicks time_received;
387 IPC::Message message;
389 // TODO(dyen): Temporary sync point data, remove once new sync point lands.
390 bool retire_sync_point;
391 uint32 sync_point;
393 GpuChannelMessage(uint32_t order_num, const IPC::Message& msg)
394 : order_number(order_num),
395 time_received(base::TimeTicks::Now()),
396 message(msg),
397 retire_sync_point(false),
398 sync_point(0) {}
400 private:
401 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
404 class GpuChannelMessageQueue
405 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
406 public:
407 static scoped_refptr<GpuChannelMessageQueue> Create(
408 const base::WeakPtr<GpuChannel>& gpu_channel,
409 base::SingleThreadTaskRunner* task_runner);
411 // Returns the global order number for the last processed IPC message.
412 uint32_t GetUnprocessedOrderNum() const;
414 // Returns the global order number for the last unprocessed IPC message.
415 uint32_t processed_order_num() const { return processed_order_num_; }
417 bool HasQueuedMessages() const;
419 base::TimeTicks GetNextMessageTimeTick() const;
421 GpuChannelMessage* GetNextMessage() const;
423 // Should be called after a message returned by GetNextMessage is processed.
424 // Returns true if there are more messages on the queue.
425 bool MessageProcessed(uint32_t order_number);
427 void PushBackMessage(uint32_t order_number, const IPC::Message& message);
429 bool GenerateSyncPointMessage(gpu::SyncPointManager* sync_point_manager,
430 uint32_t order_number,
431 const IPC::Message& message,
432 bool retire_sync_point,
433 uint32_t* sync_point_number);
435 void DeleteAndDisableMessages(GpuChannelManager* gpu_channel_manager);
437 private:
438 friend class base::RefCountedThreadSafe<GpuChannelMessageQueue>;
440 GpuChannelMessageQueue(const base::WeakPtr<GpuChannel>& gpu_channel,
441 base::SingleThreadTaskRunner* task_runner);
442 ~GpuChannelMessageQueue();
444 void ScheduleHandleMessage();
446 void PushMessageHelper(scoped_ptr<GpuChannelMessage> msg);
448 bool HasQueuedMessagesHelper() const;
450 bool enabled_;
452 // Highest IPC order number seen, set when queued on the IO thread.
453 uint32_t unprocessed_order_num_;
454 // Both deques own the messages.
455 std::deque<GpuChannelMessage*> channel_messages_;
456 std::deque<GpuChannelMessage*> out_of_order_messages_;
458 // This lock protects enabled_, unprocessed_order_num_, and both deques.
459 mutable base::Lock channel_messages_lock_;
461 // Last finished IPC order number. Not protected by a lock as it's only
462 // accessed on the main thread.
463 uint32_t processed_order_num_;
465 base::WeakPtr<GpuChannel> gpu_channel_;
466 scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
468 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
471 } // namespace content
473 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_