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[chromium-blink-merge.git] / chrome / browser / component_updater / swiftshader_component_installer.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/component_updater/swiftshader_component_installer.h"
7 #include "base/base_paths.h"
8 #include "base/bind.h"
9 #include "base/compiler_specific.h"
10 #include "base/cpu.h"
11 #include "base/file_util.h"
12 #include "base/files/file_enumerator.h"
13 #include "base/files/file_path.h"
14 #include "base/logging.h"
15 #include "base/path_service.h"
16 #include "base/strings/string_util.h"
17 #include "base/values.h"
18 #include "chrome/browser/component_updater/component_updater_service.h"
19 #include "chrome/common/chrome_paths.h"
20 #include "content/public/browser/browser_thread.h"
21 #include "content/public/browser/gpu_data_manager.h"
22 #include "content/public/browser/gpu_data_manager_observer.h"
23 #include "gpu/config/gpu_feature_type.h"
25 using content::BrowserThread;
26 using content::GpuDataManager;
28 namespace component_updater {
30 namespace {
32 // CRX hash. The extension id is: nhfgdggnnopgbfdlpeoalgcjdgfafocg.
33 const uint8 kSha2Hash[] = {0xd7, 0x56, 0x36, 0x6d, 0xde, 0xf6, 0x15, 0x3b,
34 0xf4, 0xe0, 0xb6, 0x29, 0x36, 0x50, 0x5e, 0x26,
35 0xbd, 0x77, 0x8b, 0x8e, 0x35, 0xc2, 0x7e, 0x43,
36 0x52, 0x47, 0x62, 0xed, 0x12, 0xca, 0xcc, 0x6a};
38 // File name of the internal SwiftShader plugin on different platforms.
39 const base::FilePath::CharType kSwiftShaderEglName[] =
40 FILE_PATH_LITERAL("libegl.dll");
41 const base::FilePath::CharType kSwiftShaderGlesName[] =
42 FILE_PATH_LITERAL("libglesv2.dll");
44 const char kSwiftShaderManifestName[] = "SwiftShader";
46 const base::FilePath::CharType kSwiftShaderBaseDirectory[] =
47 FILE_PATH_LITERAL("SwiftShader");
49 // If we don't have a SwiftShader component, this is the version we claim.
50 const char kNullVersion[] = "0.0.0.0";
52 // The base directory on windows looks like:
53 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\.
54 base::FilePath GetSwiftShaderBaseDirectory() {
55 base::FilePath result;
56 PathService::Get(chrome::DIR_USER_DATA, &result);
57 return result.Append(kSwiftShaderBaseDirectory);
60 // SwiftShader has version encoded in the path itself
61 // so we need to enumerate the directories to find the full path.
62 // On success it returns something like:
63 // <profile>\AppData\Local\Google\Chrome\User Data\SwiftShader\10.3.44.555\.
64 bool GetLatestSwiftShaderDirectory(base::FilePath* result,
65 Version* latest,
66 std::vector<base::FilePath>* older_dirs) {
67 base::FilePath base_dir = GetSwiftShaderBaseDirectory();
68 bool found = false;
69 base::FileEnumerator
70 file_enumerator(base_dir, false, base::FileEnumerator::DIRECTORIES);
71 for (base::FilePath path = file_enumerator.Next(); !path.value().empty();
72 path = file_enumerator.Next()) {
73 Version version(path.BaseName().MaybeAsASCII());
74 if (!version.IsValid())
75 continue;
76 if (version.CompareTo(*latest) > 0 &&
77 base::PathExists(path.Append(kSwiftShaderEglName)) &&
78 base::PathExists(path.Append(kSwiftShaderGlesName))) {
79 if (found && older_dirs)
80 older_dirs->push_back(*result);
81 *latest = version;
82 *result = path;
83 found = true;
84 } else {
85 if (older_dirs)
86 older_dirs->push_back(path);
89 return found;
92 void RegisterSwiftShaderWithChrome(const base::FilePath& path) {
93 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
94 GpuDataManager::GetInstance()->RegisterSwiftShaderPath(path);
97 } // namespace
99 class SwiftShaderComponentInstaller : public ComponentInstaller {
100 public:
101 explicit SwiftShaderComponentInstaller(const Version& version);
103 virtual ~SwiftShaderComponentInstaller() {}
105 virtual void OnUpdateError(int error) OVERRIDE;
107 virtual bool Install(const base::DictionaryValue& manifest,
108 const base::FilePath& unpack_path) OVERRIDE;
110 virtual bool GetInstalledFile(const std::string& file,
111 base::FilePath* installed_file) OVERRIDE;
113 private:
114 Version current_version_;
117 SwiftShaderComponentInstaller::SwiftShaderComponentInstaller(
118 const Version& version) : current_version_(version) {
119 DCHECK(version.IsValid());
122 void SwiftShaderComponentInstaller::OnUpdateError(int error) {
123 NOTREACHED() << "SwiftShader update error: " << error;
126 bool SwiftShaderComponentInstaller::Install(
127 const base::DictionaryValue& manifest,
128 const base::FilePath& unpack_path) {
129 std::string name;
130 manifest.GetStringASCII("name", &name);
131 if (name != kSwiftShaderManifestName)
132 return false;
133 std::string proposed_version;
134 manifest.GetStringASCII("version", &proposed_version);
135 Version version(proposed_version.c_str());
136 if (!version.IsValid())
137 return false;
138 if (current_version_.CompareTo(version) >= 0)
139 return false;
140 if (!base::PathExists(unpack_path.Append(kSwiftShaderEglName)) ||
141 !base::PathExists(unpack_path.Append(kSwiftShaderGlesName)))
142 return false;
143 // Passed the basic tests. Time to install it.
144 base::FilePath path =
145 GetSwiftShaderBaseDirectory().AppendASCII(version.GetString());
146 if (base::PathExists(path))
147 return false;
148 if (!base::Move(unpack_path, path))
149 return false;
150 // Installation is done. Now tell the rest of chrome.
151 current_version_ = version;
152 BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
153 base::Bind(&RegisterSwiftShaderWithChrome, path));
154 return true;
157 bool SwiftShaderComponentInstaller::GetInstalledFile(
158 const std::string& file, base::FilePath* installed_file) {
159 return false;
162 void FinishSwiftShaderUpdateRegistration(ComponentUpdateService* cus,
163 const Version& version) {
164 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
166 CrxComponent swiftshader;
167 swiftshader.name = "Swift Shader";
168 swiftshader.installer = new SwiftShaderComponentInstaller(version);
169 swiftshader.version = version;
170 swiftshader.pk_hash.assign(kSha2Hash, &kSha2Hash[sizeof(kSha2Hash)]);
171 if (cus->RegisterComponent(swiftshader) != ComponentUpdateService::kOk) {
172 NOTREACHED() << "SwiftShader component registration fail";
176 class UpdateChecker : public content::GpuDataManagerObserver {
177 public:
178 explicit UpdateChecker(ComponentUpdateService* cus);
180 virtual void OnGpuInfoUpdate() OVERRIDE;
182 private:
183 ComponentUpdateService* cus_;
186 UpdateChecker::UpdateChecker(ComponentUpdateService* cus)
187 : cus_(cus) {
190 void UpdateChecker::OnGpuInfoUpdate() {
191 GpuDataManager *gpu_data_manager = GpuDataManager::GetInstance();
193 if (!gpu_data_manager->GpuAccessAllowed(NULL) ||
194 gpu_data_manager->IsFeatureBlacklisted(gpu::GPU_FEATURE_TYPE_WEBGL) ||
195 gpu_data_manager->ShouldUseSwiftShader()) {
196 gpu_data_manager->RemoveObserver(this);
197 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
198 base::FilePath path = GetSwiftShaderBaseDirectory();
200 Version version(kNullVersion);
201 GetLatestSwiftShaderDirectory(&path, &version, NULL);
203 BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
204 base::Bind(&FinishSwiftShaderUpdateRegistration, cus_, version));
208 // Check if there already is a version of swiftshader installed,
209 // and if so register it.
210 void RegisterSwiftShaderPath(ComponentUpdateService* cus) {
211 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::FILE));
212 base::FilePath path = GetSwiftShaderBaseDirectory();
213 if (!base::PathExists(path)) {
214 if (!base::CreateDirectory(path)) {
215 NOTREACHED() << "Could not create SwiftShader directory.";
216 return;
220 Version version(kNullVersion);
221 std::vector<base::FilePath> older_dirs;
222 if (GetLatestSwiftShaderDirectory(&path, &version, &older_dirs))
223 BrowserThread::PostTask(BrowserThread::UI, FROM_HERE,
224 base::Bind(&RegisterSwiftShaderWithChrome, path));
226 UpdateChecker *update_checker = new UpdateChecker(cus);
227 GpuDataManager::GetInstance()->AddObserver(update_checker);
228 update_checker->OnGpuInfoUpdate();
229 // We leak update_checker here, because it has to stick around for the life
230 // of the GpuDataManager.
232 // Remove older versions of SwiftShader.
233 for (std::vector<base::FilePath>::iterator iter = older_dirs.begin();
234 iter != older_dirs.end(); ++iter) {
235 base::DeleteFile(*iter, true);
239 void RegisterSwiftShaderComponent(ComponentUpdateService* cus) {
240 #if defined(ENABLE_SWIFTSHADER)
241 base::CPU cpu;
243 if (!cpu.has_sse2())
244 return;
245 BrowserThread::PostTask(BrowserThread::FILE, FROM_HERE,
246 base::Bind(&RegisterSwiftShaderPath, cus));
247 #endif
250 } // namespace component_updater