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[chromium-blink-merge.git] / chrome / browser / process_singleton_mac_unittest.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <errno.h>
6 #include <fcntl.h>
7 #include <sys/file.h>
9 #include "chrome/browser/process_singleton.h"
11 #include "base/file_util.h"
12 #include "base/path_service.h"
13 #include "base/posix/eintr_wrapper.h"
14 #include "chrome/common/chrome_constants.h"
15 #include "chrome/common/chrome_paths.h"
16 #include "chrome/test/base/testing_profile.h"
17 #include "testing/platform_test.h"
19 namespace {
21 class ProcessSingletonMacTest : public PlatformTest {
22 public:
23 virtual void SetUp() {
24 PlatformTest::SetUp();
26 // Put the lock in a temporary directory. Doesn't need to be a
27 // full profile to test this code.
28 ASSERT_TRUE(temp_dir_.CreateUniqueTempDir());
29 lock_path_ = temp_dir_.path().Append(chrome::kSingletonLockFilename);
32 virtual void TearDown() {
33 PlatformTest::TearDown();
35 // Verify that the lock was released.
36 EXPECT_FALSE(IsLocked());
39 // Return |true| if the file exists and is locked. Forces a failure
40 // in the containing test in case of error condition.
41 bool IsLocked() {
42 int fd = HANDLE_EINTR(open(lock_path_.value().c_str(), O_RDONLY));
43 if (fd == -1) {
44 EXPECT_EQ(ENOENT, errno) << "Unexpected error opening lockfile.";
45 return false;
48 file_util::ScopedFD auto_close(&fd);
50 int rc = HANDLE_EINTR(flock(fd, LOCK_EX|LOCK_NB));
52 // Got the lock, so it wasn't already locked. Close releases.
53 if (rc != -1)
54 return false;
56 // Someone else has the lock.
57 if (errno == EWOULDBLOCK)
58 return true;
60 EXPECT_EQ(EWOULDBLOCK, errno) << "Unexpected error acquiring lock.";
61 return false;
64 base::ScopedTempDir temp_dir_;
65 base::FilePath lock_path_;
68 // Test that the base case doesn't blow up.
69 TEST_F(ProcessSingletonMacTest, Basic) {
70 ProcessSingleton ps(temp_dir_.path(),
71 ProcessSingleton::NotificationCallback());
72 EXPECT_FALSE(IsLocked());
73 EXPECT_TRUE(ps.Create());
74 EXPECT_TRUE(IsLocked());
75 ps.Cleanup();
76 EXPECT_FALSE(IsLocked());
79 // The destructor should release the lock.
80 TEST_F(ProcessSingletonMacTest, DestructorReleases) {
81 EXPECT_FALSE(IsLocked());
83 ProcessSingleton ps(temp_dir_.path(),
84 ProcessSingleton::NotificationCallback());
85 EXPECT_TRUE(ps.Create());
86 EXPECT_TRUE(IsLocked());
88 EXPECT_FALSE(IsLocked());
91 // Multiple singletons should interlock appropriately.
92 TEST_F(ProcessSingletonMacTest, Interlock) {
93 ProcessSingleton ps1(temp_dir_.path(),
94 ProcessSingleton::NotificationCallback());
95 ProcessSingleton ps2(temp_dir_.path(),
96 ProcessSingleton::NotificationCallback());
98 // Windows and Linux use a command-line flag to suppress this, but
99 // it is on a sub-process so the scope is contained. Rather than
100 // add additional API to process_singleton.h in an #ifdef, just tell
101 // the reader what to expect and move on.
102 LOG(ERROR) << "Expect two failures to obtain the lock.";
104 // When |ps1| has the lock, |ps2| cannot get it.
105 EXPECT_FALSE(IsLocked());
106 EXPECT_TRUE(ps1.Create());
107 EXPECT_TRUE(IsLocked());
108 EXPECT_FALSE(ps2.Create());
109 ps1.Cleanup();
111 // And when |ps2| has the lock, |ps1| cannot get it.
112 EXPECT_FALSE(IsLocked());
113 EXPECT_TRUE(ps2.Create());
114 EXPECT_TRUE(IsLocked());
115 EXPECT_FALSE(ps1.Create());
116 ps2.Cleanup();
117 EXPECT_FALSE(IsLocked());
120 // Like |Interlock| test, but via |NotifyOtherProcessOrCreate()|.
121 TEST_F(ProcessSingletonMacTest, NotifyOtherProcessOrCreate) {
122 ProcessSingleton ps1(temp_dir_.path(),
123 ProcessSingleton::NotificationCallback());
124 ProcessSingleton ps2(temp_dir_.path(),
125 ProcessSingleton::NotificationCallback());
127 // Windows and Linux use a command-line flag to suppress this, but
128 // it is on a sub-process so the scope is contained. Rather than
129 // add additional API to process_singleton.h in an #ifdef, just tell
130 // the reader what to expect and move on.
131 LOG(ERROR) << "Expect two failures to obtain the lock.";
133 // When |ps1| has the lock, |ps2| cannot get it.
134 EXPECT_FALSE(IsLocked());
135 EXPECT_EQ(
136 ProcessSingleton::PROCESS_NONE,
137 ps1.NotifyOtherProcessOrCreate());
138 EXPECT_TRUE(IsLocked());
139 EXPECT_EQ(
140 ProcessSingleton::PROFILE_IN_USE,
141 ps2.NotifyOtherProcessOrCreate());
142 ps1.Cleanup();
144 // And when |ps2| has the lock, |ps1| cannot get it.
145 EXPECT_FALSE(IsLocked());
146 EXPECT_EQ(
147 ProcessSingleton::PROCESS_NONE,
148 ps2.NotifyOtherProcessOrCreate());
149 EXPECT_TRUE(IsLocked());
150 EXPECT_EQ(
151 ProcessSingleton::PROFILE_IN_USE,
152 ps1.NotifyOtherProcessOrCreate());
153 ps2.Cleanup();
154 EXPECT_FALSE(IsLocked());
157 // TODO(shess): Test that the lock is released when the process dies.
158 // DEATH_TEST? I don't know. If the code to communicate between
159 // browser processes is ever written, this all would need to be tested
160 // more like the other platforms, in which case it would be easy.
162 } // namespace