Disable view source for Developer Tools.
[chromium-blink-merge.git] / chrome / browser / ui / views / frame / immersive_mode_controller.h
blobaf560d0bfdb99aaf701d8b5d9e00c4f21b15f656
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_H_
6 #define CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_H_
8 #include "base/compiler_specific.h"
9 #include "base/observer_list.h"
11 #if defined(USE_ASH)
12 #include "ash/wm/immersive_revealed_lock.h"
13 #endif
15 class BrowserView;
17 namespace gfx {
18 class Rect;
19 class Size;
22 #if defined(USE_ASH)
23 typedef ash::ImmersiveRevealedLock ImmersiveRevealedLock;
24 #else
25 // Do nothing version of ash::ImmersiveRevealedLock.
26 class ImmersiveRevealedLock {
27 public:
28 ImmersiveRevealedLock() {}
29 ~ImmersiveRevealedLock() {}
31 #endif
33 // Controller for an "immersive mode" similar to MacOS presentation mode where
34 // the top-of-window views are hidden until the mouse hits the top of the
35 // screen. The tab strip is optionally painted with miniature "tab indicator"
36 // rectangles.
37 // Currently, immersive mode is only available for Chrome OS.
38 class ImmersiveModeController {
39 public:
40 enum AnimateReveal {
41 ANIMATE_REVEAL_YES,
42 ANIMATE_REVEAL_NO
45 class Observer {
46 public:
47 // Called when a reveal of the top-of-window views has been initiated.
48 virtual void OnImmersiveRevealStarted() {}
50 // Called when the immersive mode controller has been destroyed.
51 virtual void OnImmersiveModeControllerDestroyed() {}
53 protected:
54 virtual ~Observer() {}
57 ImmersiveModeController();
58 virtual ~ImmersiveModeController();
60 // Must initialize after browser view has a Widget and native window.
61 virtual void Init(BrowserView* browser_view) = 0;
63 // Enables or disables immersive mode.
64 virtual void SetEnabled(bool enabled) = 0;
65 virtual bool IsEnabled() const = 0;
67 // True if the miniature "tab indicators" should be hidden in the main browser
68 // view when immersive mode is enabled.
69 virtual bool ShouldHideTabIndicators() const = 0;
71 // True when the top views are hidden due to immersive mode.
72 virtual bool ShouldHideTopViews() const = 0;
74 // True when the top views are fully or partially visible.
75 virtual bool IsRevealed() const = 0;
77 // Returns the top container's vertical offset relative to its parent. When
78 // revealing or closing the top-of-window views, part of the top container is
79 // offscreen.
80 // This method takes in the top container's size because it is called as part
81 // of computing the new bounds for the top container in
82 // BrowserViewLayout::UpdateTopContainerBounds().
83 virtual int GetTopContainerVerticalOffset(
84 const gfx::Size& top_container_size) const = 0;
86 // Returns a lock which will keep the top-of-window views revealed for its
87 // lifetime. Several locks can be obtained. When all of the locks are
88 // destroyed, if immersive mode is enabled and there is nothing else keeping
89 // the top-of-window views revealed, the top-of-window views will be closed.
90 // This method always returns a valid lock regardless of whether immersive
91 // mode is enabled. The lock's lifetime can span immersive mode being
92 // enabled / disabled.
93 // If acquiring the lock causes a reveal, the top-of-window views will animate
94 // according to |animate_reveal|.
95 // The caller takes ownership of the returned lock.
96 virtual ImmersiveRevealedLock* GetRevealedLock(
97 AnimateReveal animate_reveal) WARN_UNUSED_RESULT = 0;
99 // Called by the find bar to indicate that its visible bounds have changed.
100 // |new_visible_bounds_in_screen| should be empty if the find bar is not
101 // visible.
102 virtual void OnFindBarVisibleBoundsChanged(
103 const gfx::Rect& new_visible_bounds_in_screen) = 0;
105 // Disables animations and moves the mouse so that it is not over the
106 // top-of-window views for the sake of testing. Must be called before
107 // enabling immersive fullscreen.
108 virtual void SetupForTest() = 0;
110 virtual void AddObserver(Observer* observer);
111 virtual void RemoveObserver(Observer* observer);
113 protected:
114 ObserverList<Observer> observers_;
116 private:
117 DISALLOW_COPY_AND_ASSIGN(ImmersiveModeController);
120 namespace chrome {
122 // Implemented in immersive_mode_controller_factory.cc.
123 ImmersiveModeController* CreateImmersiveModeController();
125 } // namespace chrome
127 #endif // CHROME_BROWSER_UI_VIEWS_FRAME_IMMERSIVE_MODE_CONTROLLER_H_