1 <h1>Getting Started: Building a Chrome Extension
</h1>
4 Extensions allow you to add functionality to Chrome without diving deeply
5 into native code. You can create new extensions for Chrome with those core
6 technologies that you're already familiar with from web development: HTML,
7 CSS, and JavaScript. If you've ever built a web page, you should feel right at
8 home with extensions pretty quickly; we'll put that to the test right now by
9 walking through the construction of a simple extension that will give you
10 one-click access to pictures of kittens. Kittens!
14 We'll do so by implementing a UI element we call a
15 <a href=
"browserAction.html">browser action
</a>, which allows us to place a
16 clickable icon right next to Chrome's Omnibox for easy access. Clicking that
17 icon will open a popup window filled with kittenish goodness, which will look
21 <img src=
"{{static}}/images/gettingstarted-1.jpg"
24 alt=
"Chrome, with an extension's popup open and displaying many kittens.">
27 If you'd like to follow along at home (and you should!), create a shiny new
28 directory on your computer, and pop open your favourite text editor. Let's get
32 <h2 id=
"declaration">Something to Declare
</h2>
35 The very first thing we'll need to create is a
<dfn>manifest file
</dfn> named
36 <code>manifest.json
</code>. The manifest is nothing more than a JSON-formatted
37 table of contents, containing properties like your extension's name and
38 description, its version number, and so on. At a high level, we'll use it to
39 declare to Chrome what the extension is going to do, and what permissions it
40 requires in order to do those things.
44 In order to display kittens, we'll want to tell Chrome that we'd like to
45 create a browser action, and that we'd like free-reign to access kittens from
46 a particular source on the net. A manifest file containing those instructions
50 <pre data-filename=
"manifest.json">
52 "manifest_version":
2,
54 "name":
"One-click Kittens",
55 "description":
"This extension demonstrates a browser action with kittens.",
59 "https://secure.flickr.com/"
62 "default_icon":
"icon.png",
63 "default_popup":
"popup.html"
69 Go ahead and save that data to a file named
<code>manifest.json
</code> in the
70 directory you created, or
71 <a href=
"examples/tutorials/getstarted/manifest.json" download=
"manifest.json">
72 download a copy of
<code>manifest.json
</code> from our sample repository
76 <h3 id=
"manifest">What does it mean?
</h3>
79 The attribute names are fairly self-descriptive, but let's walk through the
80 manifest line-by-line to make sure we're all on the same page.
84 The first line, which declares that we're using version
2 of the manifest file
85 format, is mandatory (version
1 is old, deprecated, and generally not
90 The next block defines the extension's name, description, and version. These
91 will be used both inside of Chrome to show a user which extensions you have
92 installed, and also on the Chrome Web Store to display your extension to
93 potentially new users. The name should be short and snappy, and the
94 description no longer than a sentence or so (you'll have more room for a
95 detailed description later).
99 The final block first requests permission to work with data on
100 <code>https://secure.flickr.com/
</code>, and declares that this extension
101 implements a browser action, assigning it a default icon and popup in the
105 <h2 id=
"resources">Resources
</h2>
108 You probably noticed that
<code>manifest.json
</code> pointed at two resource
109 files when defining the browser action:
<code>icon.png
</code> and
110 <code>popup.html
</code>. Both resources must exist inside the extension
111 package, so let's create them now:
117 <img src=
"{{static}}/images/gettingstarted-icon.png"
120 alt=
"The popup's icon will be displayed right next to the Omnibox.">
121 <code>icon.png
</code> will be displayed next to the Omnibox, waiting for
122 user interaction. Download a copy of icon.png from our sample repository,
123 <a href=
"examples/tutorials/getstarted/icon.png" download=
"icon.png">
124 Download a copy of
<code>icon.png
</code> from our sample repository
125 </a>, and save it into the directory you're working in. You could also
126 create your own if you're so inclined; it's just a
19px-square PNG file.
131 <img src=
"{{static}}/images/gettingstarted-popup.jpg"
134 alt=
"The popup's HTML will be rendered directly below the icon when clicked.">
135 <code>popup.html
</code> will be rendered inside the popup window that's
136 created in response to a user's click on the browser action. It's a
137 standard HTML file, just like you're used to from web development, giving
138 you more or less free reign over what the popup displays.
139 <a href=
"examples/tutorials/getstarted/popup.html" download=
"popup.html">
140 Download a copy of
<code>popup.html
</code> from our sample repository
141 </a>, and save it into
142 the directory you're working in.
145 <code>popup.html
</code> requires an additional JavaScript file in order to
146 do the work of grabbing kitten images from the web and loading them into
147 the popup. To save you some effort, just
148 <a href=
"examples/tutorials/getstarted/popup.js" download=
"popup.js">
149 download a copy of
<code>popup.js
</code> from our sample repository
150 </a>, and save it into the directory you're working in.
156 You should now have four files in your working directory:
157 <a href=
"examples/tutorials/getstarted/icon.png" download=
"icon.png"><code>icon.png
</code></a>,
158 <a href=
"examples/tutorials/getstarted/manifest.json" download=
"manifest.json"><code>manifest.json
</code></a>,
159 <a href=
"examples/tutorials/getstarted/popup.html" download=
"popup.html"><code>popup.html
</code></a>,
160 <a href=
"examples/tutorials/getstarted/popup.js" download=
"popup.js"><code>popup.js
</code></a>.
161 The next step is to load those files into Chrome.
164 <h2 id=
"unpacked">Load the extension
</h2>
167 Extensions that you download from the Chrome Web Store are packaged up as
168 <code>.crx
</code> files, which is great for distribution, but not so great for
169 development. Recognizing this, Chrome gives you a quick way of loading up your
170 working directory for testing. Let's do that now.
176 Visit
<code>chrome://extensions
</code> in your browser (or open up the
177 Chrome menu by clicking the icon to the far right of the Omnibox:
178 <img src=
"{{static}}/images/hotdogmenu.png"
181 alt=
"The menu's icon is three horizontal bars.">. and
182 select
<strong>Extensions
</strong> under the
<strong>Tools
</strong> menu
183 to get to the same place).
188 Ensure that the
<strong>Developer mode
</strong> checkbox in the top
189 right-hand corner is checked.
194 Click
<strong>Load unpacked extension
…</strong> to pop up a
195 file-selection dialog.
200 Navigate to the directory in which your extension files live, and select
207 If the extension is valid, it'll be loaded up and active right away! If it's
208 invalid, an error message will be displayed at the top of the page. Correct
209 the error, and try again.
212 <h2 id=
"update-code">Fiddle with Code
</h2>
215 Now that you've got your first extension up and running, let's fiddle with
216 things so that you have an idea what your development process might look like.
217 As a trivial example, let's change the data source to search for pictures of
218 puppies instead of kittens.
222 Hop into
<code>popup.js
</code>, and edit line
11 from
223 <code>var QUERY = 'kittens';
</code> to read
224 <code>var QUERY = 'puppies';
</code>, and save your changes.
228 If you click on your extension's browser action again, you'll note that your
229 change hasn't yet had an effect. You'll need to let Chrome know that something
230 has happened, either explicitly by going back to the extension page
231 (
<strong>chrome://extensions
</strong>, or
232 <strong>Tools
> Extensions
</strong> under the Chrome menu), and clicking
233 <strong>Reload
</strong> under your extension, or by reloading the extensions
234 page itself (either via the reload button to the left of the Omnibox, or by
235 hitting F5 or Ctrl-R).
239 Once you've reloaded the extension, click the browser action icon again.
243 <h2 id=
"next-steps">What next?
</h2>
246 You now know about the manifest file's central role in bringing things
247 together, and you've mastered the basics of declaring a browser action, and
248 rendering some kittens (or puppies!) in response to a user's click. That's a
249 great start, and has hopefully gotten you interested enough to explore
250 further. There's a lot more out there to play around with.
256 The
<a href=
"overview.html">Chrome Extension Overview
</a> backs up a bit,
257 and fills in a lot of detail about extensions' architecture in general,
258 and some specific concepts you'll want to be familiar with going forward.
259 It's the best next step on your journey towards extension mastery.
264 No one writes perfect code on the first try, which means that you'll need
265 to learn about the options available for debugging your creations. Our
266 <a href=
"tut_debugging.html">debugging tutorial
</a> is perfect for that,
267 and is well worth carefully reading.
272 Chrome extensions have access to powerful APIs above and beyond what's
273 available on the open web: browser actions are just the tip of the
274 iceburg. Our
<a href=
"api_index.html">chrome.* APIs documentation
</a> will
275 walk you through each API in turn.
280 Finally, the
<a href=
"devguide.html">developer's guide
</a> has dozens of
281 additional links to pieces of documentation you might be interested in.