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[chromium-blink-merge.git] / chrome / installer / util / self_cleaning_temp_dir_unittest.cc
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include <windows.h>
6 #include <wincrypt.h>
8 #include "base/file_util.h"
9 #include "base/files/scoped_temp_dir.h"
10 #include "base/strings/string_number_conversions.h"
11 #include "base/strings/utf_string_conversions.h"
12 #include "chrome/installer/util/self_cleaning_temp_dir.h"
13 #include "testing/gtest/include/gtest/gtest.h"
15 namespace {
17 // Returns a string of 8 characters consisting of the letter 'R' followed by
18 // seven random hex digits.
19 std::wstring GetRandomFilename() {
20 uint8 data[4];
21 HCRYPTPROV crypt_ctx = NULL;
23 // Get four bytes of randomness. Use CAPI rather than the CRT since I've
24 // seen the latter trivially repeat.
25 EXPECT_NE(FALSE, CryptAcquireContext(&crypt_ctx, NULL, NULL, PROV_RSA_FULL,
26 CRYPT_VERIFYCONTEXT));
27 EXPECT_NE(FALSE, CryptGenRandom(crypt_ctx, arraysize(data), &data[0]));
28 EXPECT_NE(FALSE, CryptReleaseContext(crypt_ctx, 0));
30 // Hexify the value.
31 std::string result(base::HexEncode(&data[0], arraysize(data)));
32 EXPECT_EQ(8, result.size());
34 // Replace the first digit with the letter 'R' (for "random", get it?).
35 result[0] = 'R';
37 return base::ASCIIToWide(result);
40 } // namespace
42 namespace installer {
44 class SelfCleaningTempDirTest : public testing::Test {
47 // Test the implementation of GetTopDirToCreate when given the root of a
48 // volume.
49 TEST_F(SelfCleaningTempDirTest, TopLevel) {
50 base::FilePath base_dir;
51 SelfCleaningTempDir::GetTopDirToCreate(base::FilePath(L"C:\\"), &base_dir);
52 EXPECT_TRUE(base_dir.empty());
55 // Test the implementation of GetTopDirToCreate when given a non-existant dir
56 // under the root of a volume.
57 TEST_F(SelfCleaningTempDirTest, TopLevelPlusOne) {
58 base::FilePath base_dir;
59 base::FilePath parent_dir(L"C:\\");
60 parent_dir = parent_dir.Append(GetRandomFilename());
61 SelfCleaningTempDir::GetTopDirToCreate(parent_dir, &base_dir);
62 EXPECT_EQ(parent_dir, base_dir);
65 // Test that all intermediate dirs are cleaned up if they're empty when
66 // Delete() is called.
67 TEST_F(SelfCleaningTempDirTest, RemoveUnusedOnDelete) {
68 // Make a directory in which we'll work.
69 base::ScopedTempDir work_dir;
70 EXPECT_TRUE(work_dir.CreateUniqueTempDir());
72 // Make up some path under the temp dir.
73 base::FilePath parent_temp_dir(work_dir.path().Append(L"One").Append(L"Two"));
74 SelfCleaningTempDir temp_dir;
75 EXPECT_TRUE(temp_dir.Initialize(parent_temp_dir, L"Three"));
76 EXPECT_EQ(parent_temp_dir.Append(L"Three"), temp_dir.path());
77 EXPECT_TRUE(base::DirectoryExists(temp_dir.path()));
78 EXPECT_TRUE(temp_dir.Delete());
79 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.Append(L"Three")));
80 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir));
81 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName()));
82 EXPECT_TRUE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
83 EXPECT_TRUE(work_dir.Delete());
84 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
87 // Test that two clients can work in the same area.
88 TEST_F(SelfCleaningTempDirTest, TwoClients) {
89 // Make a directory in which we'll work.
90 base::ScopedTempDir work_dir;
91 EXPECT_TRUE(work_dir.CreateUniqueTempDir());
93 // Make up some path under the temp dir.
94 base::FilePath parent_temp_dir(work_dir.path().Append(L"One").Append(L"Two"));
95 SelfCleaningTempDir temp_dir1;
96 SelfCleaningTempDir temp_dir2;
97 // First client is created.
98 EXPECT_TRUE(temp_dir1.Initialize(parent_temp_dir, L"Three"));
99 // Second client is created in the same space.
100 EXPECT_TRUE(temp_dir2.Initialize(parent_temp_dir, L"Three"));
101 // Both clients are where they are expected.
102 EXPECT_EQ(parent_temp_dir.Append(L"Three"), temp_dir1.path());
103 EXPECT_EQ(parent_temp_dir.Append(L"Three"), temp_dir2.path());
104 EXPECT_TRUE(base::DirectoryExists(temp_dir1.path()));
105 EXPECT_TRUE(base::DirectoryExists(temp_dir2.path()));
106 // Second client goes away.
107 EXPECT_TRUE(temp_dir2.Delete());
108 // The first is now useless.
109 EXPECT_FALSE(base::DirectoryExists(temp_dir1.path()));
110 // But the intermediate dirs are still present
111 EXPECT_TRUE(base::DirectoryExists(parent_temp_dir));
112 // Now the first goes away.
113 EXPECT_TRUE(temp_dir1.Delete());
114 // And cleans up after itself.
115 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.Append(L"Three")));
116 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir));
117 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName()));
118 EXPECT_TRUE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
119 EXPECT_TRUE(work_dir.Delete());
120 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
123 // Test that all intermediate dirs are cleaned up if they're empty when the
124 // destructor is called.
125 TEST_F(SelfCleaningTempDirTest, RemoveUnusedOnDestroy) {
126 // Make a directory in which we'll work.
127 base::ScopedTempDir work_dir;
128 EXPECT_TRUE(work_dir.CreateUniqueTempDir());
130 // Make up some path under the temp dir.
131 base::FilePath parent_temp_dir(work_dir.path().Append(L"One").Append(L"Two"));
133 SelfCleaningTempDir temp_dir;
134 EXPECT_TRUE(temp_dir.Initialize(parent_temp_dir, L"Three"));
135 EXPECT_EQ(parent_temp_dir.Append(L"Three"), temp_dir.path());
136 EXPECT_TRUE(base::DirectoryExists(temp_dir.path()));
138 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.Append(L"Three")));
139 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir));
140 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName()));
141 EXPECT_TRUE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
142 EXPECT_TRUE(work_dir.Delete());
143 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
146 // Test that intermediate dirs are left behind if they're not empty when the
147 // destructor is called.
148 TEST_F(SelfCleaningTempDirTest, LeaveUsedOnDestroy) {
149 static const char kHiHon[] = "hi, hon";
151 // Make a directory in which we'll work.
152 base::ScopedTempDir work_dir;
153 EXPECT_TRUE(work_dir.CreateUniqueTempDir());
155 // Make up some path under the temp dir.
156 base::FilePath parent_temp_dir(work_dir.path().Append(L"One").Append(L"Two"));
158 SelfCleaningTempDir temp_dir;
159 EXPECT_TRUE(temp_dir.Initialize(parent_temp_dir, L"Three"));
160 EXPECT_EQ(parent_temp_dir.Append(L"Three"), temp_dir.path());
161 EXPECT_TRUE(base::DirectoryExists(temp_dir.path()));
162 // Drop a file somewhere.
163 EXPECT_EQ(arraysize(kHiHon) - 1,
164 file_util::WriteFile(parent_temp_dir.Append(GetRandomFilename()),
165 kHiHon, arraysize(kHiHon) - 1));
167 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.Append(L"Three")));
168 EXPECT_TRUE(base::DirectoryExists(parent_temp_dir));
169 EXPECT_TRUE(work_dir.Delete());
170 EXPECT_FALSE(base::DirectoryExists(parent_temp_dir.DirName().DirName()));
173 } // namespace installer