BookmarkManager: Fix 'new folder text field size changes on clicking it' issue.
[chromium-blink-merge.git] / cc / output / dynamic_geometry_binding.cc
blobecdf66e133e728871e5ea49333769112b7f6487b
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/dynamic_geometry_binding.h"
7 #include "gpu/command_buffer/client/gles2_interface.h"
8 #include "ui/gfx/geometry/quad_f.h"
9 #include "ui/gfx/geometry/rect_f.h"
11 namespace cc {
13 DynamicGeometryBinding::DynamicGeometryBinding(gpu::gles2::GLES2Interface* gl)
14 : gl_(gl), quad_vertices_vbo_(0), quad_elements_vbo_(0) {
15 GeometryBindingQuad quads[1];
16 GeometryBindingQuadIndex quad_indices[1];
18 static_assert(sizeof(GeometryBindingQuad) == 24 * sizeof(float),
19 "struct Quad should be densely packed");
20 static_assert(sizeof(GeometryBindingQuadIndex) == 6 * sizeof(uint16_t),
21 "struct QuadIndex should be densely packed");
23 gl_->GenBuffers(1, &quad_vertices_vbo_);
24 gl_->GenBuffers(1, &quad_elements_vbo_);
26 gl_->BindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_);
27 gl_->BufferData(GL_ARRAY_BUFFER, sizeof(GeometryBindingQuad) * 1, quads,
28 GL_DYNAMIC_DRAW);
30 gl_->BindBuffer(GL_ELEMENT_ARRAY_BUFFER, quad_elements_vbo_);
31 gl_->BufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GeometryBindingQuadIndex) * 1,
32 &quad_indices, GL_DYNAMIC_DRAW);
35 void DynamicGeometryBinding::InitializeCustomQuad(const gfx::QuadF& quad) {
36 float uv[] = {0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f};
37 InitializeCustomQuadWithUVs(quad, uv);
40 void DynamicGeometryBinding::InitializeCustomQuadWithUVs(const gfx::QuadF& quad,
41 const float uv[8]) {
42 GeometryBindingVertex v0 = {
43 {quad.p1().x(), quad.p1().y(), 0.0f}, {uv[0], uv[1]}, 0.0f};
44 GeometryBindingVertex v1 = {
45 {quad.p2().x(), quad.p2().y(), 0.0f}, {uv[2], uv[3]}, 1.0f};
46 GeometryBindingVertex v2 = {
47 {quad.p3().x(), quad.p3().y(), 0.0f}, {uv[4], uv[5]}, 2.0f};
48 GeometryBindingVertex v3 = {
49 {quad.p4().x(), quad.p4().y(), 0.0f}, {uv[6], uv[7]}, 3.0f};
51 GeometryBindingQuad local_quad = {v0, v1, v2, v3};
52 GeometryBindingQuadIndex quad_index(
53 static_cast<uint16>(0), static_cast<uint16>(1), static_cast<uint16>(2),
54 static_cast<uint16>(3), static_cast<uint16>(0), static_cast<uint16>(2));
56 gl_->BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GeometryBindingQuad),
57 &local_quad);
58 gl_->BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0,
59 sizeof(GeometryBindingQuadIndex), &quad_index);
62 void DynamicGeometryBinding::PrepareForDraw() {
63 SetupGLContext(gl_, quad_elements_vbo_, quad_vertices_vbo_);
66 } // namespace cc