BookmarkManager: Fix 'new folder text field size changes on clicking it' issue.
[chromium-blink-merge.git] / cc / output / overlay_strategy_sandwich.cc
blob3570c1be22a9e6a5c8ce3e340a35af1976ab0b0c
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/overlay_strategy_sandwich.h"
7 #include "cc/base/math_util.h"
8 #include "cc/base/region.h"
9 #include "cc/output/overlay_candidate_validator.h"
10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/solid_color_draw_quad.h"
12 #include "ui/gfx/geometry/dip_util.h"
13 #include "ui/gfx/geometry/rect_conversions.h"
15 namespace {
17 gfx::Rect AlignPixelRectToDIP(float scale_factor, const gfx::Rect& pixel_rect) {
18 gfx::Rect dip_rect =
19 gfx::ScaleToEnclosingRect(pixel_rect, 1.0f / scale_factor);
20 gfx::Rect new_pixel_rect = gfx::ScaleToEnclosingRect(dip_rect, scale_factor);
21 return new_pixel_rect;
24 bool IsPixelRectAlignedToDIP(float scale_factor, const gfx::Rect& pixel_rect) {
25 return (pixel_rect == AlignPixelRectToDIP(scale_factor, pixel_rect));
28 } // namespace
30 namespace cc {
32 OverlayStrategySandwich::~OverlayStrategySandwich() {}
34 OverlayResult OverlayStrategySandwich::TryOverlay(
35 OverlayCandidateValidator* capability_checker,
36 RenderPassList* render_passes_in_draw_order,
37 OverlayCandidateList* candidate_list,
38 const OverlayCandidate& candidate,
39 QuadList::Iterator* candidate_iter_in_quad_list,
40 float device_scale_factor) {
41 RenderPass* root_render_pass = render_passes_in_draw_order->back();
42 QuadList& quad_list = root_render_pass->quad_list;
43 gfx::Rect pixel_bounds = root_render_pass->output_rect;
45 const DrawQuad* candidate_quad = **candidate_iter_in_quad_list;
46 const gfx::Transform& candidate_transform =
47 candidate_quad->shared_quad_state->quad_to_target_transform;
48 gfx::Transform candidate_inverse_transform;
49 if (!candidate_transform.GetInverse(&candidate_inverse_transform))
50 return DID_NOT_CREATE_OVERLAY;
52 // Compute the candidate's rect in display space (pixels on the screen). The
53 // rect needs to be DIP-aligned, or we cannot use it.
54 const gfx::Rect candidate_pixel_rect =
55 gfx::ToNearestRect(candidate.display_rect);
56 if (!IsPixelRectAlignedToDIP(device_scale_factor, candidate_pixel_rect))
57 return DID_NOT_CREATE_OVERLAY;
59 // Don't allow overlapping overlays for now.
60 for (const OverlayCandidate& other_candidate : *candidate_list) {
61 if (other_candidate.display_rect.Intersects(candidate.display_rect) &&
62 other_candidate.plane_z_order == 1) {
63 return DID_NOT_CREATE_OVERLAY;
67 // Iterate through the quads in front of |candidate|, and compute the region
68 // of |candidate| that is covered.
69 Region pixel_covered_region;
70 for (auto overlap_iter = quad_list.cbegin();
71 overlap_iter != *candidate_iter_in_quad_list; ++overlap_iter) {
72 if (OverlayStrategyCommon::IsInvisibleQuad(*overlap_iter))
73 continue;
74 // Compute the quad's bounds in display space, and ensure that it is rounded
75 // up to be DIP-aligned.
76 gfx::Rect unaligned_pixel_covered_rect = MathUtil::MapEnclosingClippedRect(
77 overlap_iter->shared_quad_state->quad_to_target_transform,
78 overlap_iter->rect);
79 gfx::Rect pixel_covered_rect =
80 AlignPixelRectToDIP(device_scale_factor, unaligned_pixel_covered_rect);
82 // Include the intersection of that quad with the candidate's quad in the
83 // covered region.
84 pixel_covered_rect.Intersect(candidate_pixel_rect);
85 pixel_covered_region.Union(pixel_covered_rect);
88 // Add the candidate's overlay.
89 DCHECK(candidate.resource_id);
90 OverlayCandidateList new_candidate_list = *candidate_list;
91 new_candidate_list.push_back(candidate);
92 new_candidate_list.back().plane_z_order = 1;
94 // Add an overlay of the primary surface for any part of the candidate's
95 // quad that was covered.
96 std::vector<gfx::Rect> pixel_covered_rects;
97 for (Region::Iterator it(pixel_covered_region); it.has_rect(); it.next()) {
98 DCHECK(IsPixelRectAlignedToDIP(device_scale_factor, it.rect()));
99 pixel_covered_rects.push_back(it.rect());
101 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) {
102 OverlayCandidate main_image_on_top;
103 main_image_on_top.display_rect = gfx::RectF(pixel_covered_rect);
104 main_image_on_top.uv_rect = gfx::RectF(pixel_covered_rect);
105 main_image_on_top.uv_rect.Scale(1.f / pixel_bounds.width(),
106 1.f / pixel_bounds.height());
107 main_image_on_top.plane_z_order = 2;
108 main_image_on_top.transform = gfx::OVERLAY_TRANSFORM_NONE;
109 main_image_on_top.use_output_surface_for_resource = true;
110 new_candidate_list.push_back(main_image_on_top);
113 // Check for support.
114 capability_checker->CheckOverlaySupport(&new_candidate_list);
115 for (const OverlayCandidate& candidate : new_candidate_list) {
116 if (candidate.plane_z_order > 0 && !candidate.overlay_handled)
117 return DID_NOT_CREATE_OVERLAY;
120 // Remove the quad for the overlay quad. Replace it with a transparent quad
121 // if we're putting a new overlay on top.
122 if (pixel_covered_rects.empty()) {
123 *candidate_iter_in_quad_list =
124 quad_list.EraseAndInvalidateAllPointers(*candidate_iter_in_quad_list);
125 } else {
126 // Cache the information from the candidate quad that we'll need to
127 // construct the solid color quads.
128 const SharedQuadState* candidate_shared_quad_state =
129 candidate_quad->shared_quad_state;
130 const gfx::Rect candidate_rect = candidate_quad->rect;
132 // Reserve space in the quad list for the transparent quads.
133 quad_list.ReplaceExistingElement<SolidColorDrawQuad>(
134 *candidate_iter_in_quad_list);
135 *candidate_iter_in_quad_list =
136 quad_list.InsertBeforeAndInvalidateAllPointers<SolidColorDrawQuad>(
137 *candidate_iter_in_quad_list, pixel_covered_rects.size() - 1);
139 // Cover the region with transparent quads.
140 for (const gfx::Rect& pixel_covered_rect : pixel_covered_rects) {
141 gfx::Rect quad_space_covered_rect = MathUtil::MapEnclosingClippedRect(
142 candidate_inverse_transform, pixel_covered_rect);
143 quad_space_covered_rect.Intersect(candidate_rect);
145 SolidColorDrawQuad* transparent_quad =
146 static_cast<SolidColorDrawQuad*>(**candidate_iter_in_quad_list);
147 transparent_quad->SetAll(candidate_shared_quad_state,
148 quad_space_covered_rect, quad_space_covered_rect,
149 quad_space_covered_rect, false,
150 SK_ColorTRANSPARENT, true);
151 ++(*candidate_iter_in_quad_list);
155 candidate_list->swap(new_candidate_list);
156 return CREATED_OVERLAY_KEEP_LOOKING;
159 } // namespace cc