BookmarkManager: Fix 'new folder text field size changes on clicking it' issue.
[chromium-blink-merge.git] / cc / output / software_renderer.cc
blobb9b46eb61234e1c020731641aeb847a09f8642c6
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/picture_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/texture_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "skia/ext/opacity_filter_canvas.h"
23 #include "third_party/skia/include/core/SkCanvas.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkImageFilter.h"
26 #include "third_party/skia/include/core/SkMatrix.h"
27 #include "third_party/skia/include/core/SkPath.h"
28 #include "third_party/skia/include/core/SkPoint.h"
29 #include "third_party/skia/include/core/SkShader.h"
30 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
31 #include "ui/gfx/geometry/rect_conversions.h"
32 #include "ui/gfx/skia_util.h"
33 #include "ui/gfx/transform.h"
35 namespace cc {
36 namespace {
38 static inline bool IsScalarNearlyInteger(SkScalar scalar) {
39 return SkScalarNearlyZero(scalar - SkScalarRoundToScalar(scalar));
42 bool IsScaleAndIntegerTranslate(const SkMatrix& matrix) {
43 return IsScalarNearlyInteger(matrix[SkMatrix::kMTransX]) &&
44 IsScalarNearlyInteger(matrix[SkMatrix::kMTransY]) &&
45 SkScalarNearlyZero(matrix[SkMatrix::kMSkewX]) &&
46 SkScalarNearlyZero(matrix[SkMatrix::kMSkewY]) &&
47 SkScalarNearlyZero(matrix[SkMatrix::kMPersp0]) &&
48 SkScalarNearlyZero(matrix[SkMatrix::kMPersp1]) &&
49 SkScalarNearlyZero(matrix[SkMatrix::kMPersp2] - 1.0f);
52 static SkShader::TileMode WrapModeToTileMode(GLint wrap_mode) {
53 switch (wrap_mode) {
54 case GL_REPEAT:
55 return SkShader::kRepeat_TileMode;
56 case GL_CLAMP_TO_EDGE:
57 return SkShader::kClamp_TileMode;
59 NOTREACHED();
60 return SkShader::kClamp_TileMode;
63 } // anonymous namespace
65 scoped_ptr<SoftwareRenderer> SoftwareRenderer::Create(
66 RendererClient* client,
67 const RendererSettings* settings,
68 OutputSurface* output_surface,
69 ResourceProvider* resource_provider) {
70 return make_scoped_ptr(new SoftwareRenderer(
71 client, settings, output_surface, resource_provider));
74 SoftwareRenderer::SoftwareRenderer(RendererClient* client,
75 const RendererSettings* settings,
76 OutputSurface* output_surface,
77 ResourceProvider* resource_provider)
78 : DirectRenderer(client, settings, output_surface, resource_provider),
79 is_scissor_enabled_(false),
80 is_backbuffer_discarded_(false),
81 output_device_(output_surface->software_device()),
82 current_canvas_(NULL) {
83 if (resource_provider_) {
84 capabilities_.max_texture_size = resource_provider_->max_texture_size();
85 capabilities_.best_texture_format =
86 resource_provider_->best_texture_format();
88 // The updater can access bitmaps while the SoftwareRenderer is using them.
89 capabilities_.allow_partial_texture_updates = true;
90 capabilities_.using_partial_swap = true;
92 capabilities_.using_shared_memory_resources = true;
94 capabilities_.allow_rasterize_on_demand = true;
97 SoftwareRenderer::~SoftwareRenderer() {}
99 const RendererCapabilitiesImpl& SoftwareRenderer::Capabilities() const {
100 return capabilities_;
103 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
104 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
105 root_canvas_ = output_device_->BeginPaint(frame->root_damage_rect);
108 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
109 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
110 current_framebuffer_lock_ = nullptr;
111 current_framebuffer_canvas_.clear();
112 current_canvas_ = NULL;
113 root_canvas_ = NULL;
115 output_device_->EndPaint();
118 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata& metadata) {
119 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
120 CompositorFrame compositor_frame;
121 compositor_frame.metadata = metadata;
122 output_surface_->SwapBuffers(&compositor_frame);
125 bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame* frame) const {
126 return false;
129 void SoftwareRenderer::EnsureScissorTestEnabled() {
130 is_scissor_enabled_ = true;
131 SetClipRect(scissor_rect_);
134 void SoftwareRenderer::EnsureScissorTestDisabled() {
135 // There is no explicit notion of enabling/disabling scissoring in software
136 // rendering, but the underlying effect we want is to clear any existing
137 // clipRect on the current SkCanvas. This is done by setting clipRect to
138 // the viewport's dimensions.
139 if (!current_canvas_)
140 return;
141 is_scissor_enabled_ = false;
142 SkISize size = current_canvas_->getDeviceSize();
143 SetClipRect(gfx::Rect(size.width(), size.height()));
146 void SoftwareRenderer::Finish() {}
148 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
149 DCHECK(!output_surface_->HasExternalStencilTest());
150 current_framebuffer_lock_ = nullptr;
151 current_framebuffer_canvas_.clear();
152 current_canvas_ = root_canvas_;
155 bool SoftwareRenderer::BindFramebufferToTexture(
156 DrawingFrame* frame,
157 const ScopedResource* texture,
158 const gfx::Rect& target_rect) {
159 DCHECK(texture->id());
161 // Explicitly release lock, otherwise we can crash when try to lock
162 // same texture again.
163 current_framebuffer_lock_ = nullptr;
164 current_framebuffer_lock_ = make_scoped_ptr(
165 new ResourceProvider::ScopedWriteLockSoftware(
166 resource_provider_, texture->id()));
167 current_framebuffer_canvas_ =
168 skia::AdoptRef(new SkCanvas(current_framebuffer_lock_->sk_bitmap()));
169 current_canvas_ = current_framebuffer_canvas_.get();
170 return true;
173 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect& scissor_rect) {
174 is_scissor_enabled_ = true;
175 scissor_rect_ = scissor_rect;
176 SetClipRect(scissor_rect);
179 void SoftwareRenderer::SetClipRect(const gfx::Rect& rect) {
180 if (!current_canvas_)
181 return;
182 // Skia applies the current matrix to clip rects so we reset it temporary.
183 SkMatrix current_matrix = current_canvas_->getTotalMatrix();
184 current_canvas_->resetMatrix();
185 current_canvas_->clipRect(gfx::RectToSkRect(rect), SkRegion::kReplace_Op);
186 current_canvas_->setMatrix(current_matrix);
189 void SoftwareRenderer::ClearCanvas(SkColor color) {
190 if (!current_canvas_)
191 return;
192 // SkCanvas::clear doesn't respect the current clipping region
193 // so we SkCanvas::drawColor instead if scissoring is active.
194 if (is_scissor_enabled_)
195 current_canvas_->drawColor(color, SkXfermode::kSrc_Mode);
196 else
197 current_canvas_->clear(color);
200 void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame) {
201 if (frame->current_render_pass->has_transparent_background) {
202 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
203 } else {
204 #ifndef NDEBUG
205 // On DEBUG builds, opaque render passes are cleared to blue
206 // to easily see regions that were not drawn on the screen.
207 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
208 #endif
212 void SoftwareRenderer::PrepareSurfaceForPass(
213 DrawingFrame* frame,
214 SurfaceInitializationMode initialization_mode,
215 const gfx::Rect& render_pass_scissor) {
216 switch (initialization_mode) {
217 case SURFACE_INITIALIZATION_MODE_PRESERVE:
218 EnsureScissorTestDisabled();
219 return;
220 case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR:
221 EnsureScissorTestDisabled();
222 ClearFramebuffer(frame);
223 break;
224 case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR:
225 SetScissorTestRect(render_pass_scissor);
226 ClearFramebuffer(frame);
227 break;
231 bool SoftwareRenderer::IsSoftwareResource(ResourceId resource_id) const {
232 switch (resource_provider_->GetResourceType(resource_id)) {
233 case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE:
234 return false;
235 case ResourceProvider::RESOURCE_TYPE_BITMAP:
236 return true;
239 LOG(FATAL) << "Invalid resource type.";
240 return false;
243 void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame,
244 const DrawQuad* quad,
245 const gfx::QuadF* draw_region) {
246 if (!current_canvas_)
247 return;
248 if (draw_region) {
249 current_canvas_->save();
252 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
253 gfx::Transform quad_rect_matrix;
254 QuadRectTransform(&quad_rect_matrix,
255 quad->shared_quad_state->quad_to_target_transform,
256 gfx::RectF(quad->rect));
257 gfx::Transform contents_device_transform =
258 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
259 contents_device_transform.FlattenTo2d();
260 SkMatrix sk_device_matrix;
261 gfx::TransformToFlattenedSkMatrix(contents_device_transform,
262 &sk_device_matrix);
263 current_canvas_->setMatrix(sk_device_matrix);
265 current_paint_.reset();
266 if (settings_->force_antialiasing ||
267 !IsScaleAndIntegerTranslate(sk_device_matrix)) {
268 // TODO(danakj): Until we can enable AA only on exterior edges of the
269 // layer, disable AA if any interior edges are present. crbug.com/248175
270 bool all_four_edges_are_exterior = quad->IsTopEdge() &&
271 quad->IsLeftEdge() &&
272 quad->IsBottomEdge() &&
273 quad->IsRightEdge();
274 if (settings_->allow_antialiasing &&
275 (settings_->force_antialiasing || all_four_edges_are_exterior))
276 current_paint_.setAntiAlias(true);
277 current_paint_.setFilterQuality(kLow_SkFilterQuality);
280 if (quad->ShouldDrawWithBlending() ||
281 quad->shared_quad_state->blend_mode != SkXfermode::kSrcOver_Mode) {
282 current_paint_.setAlpha(quad->shared_quad_state->opacity * 255);
283 current_paint_.setXfermodeMode(quad->shared_quad_state->blend_mode);
284 } else {
285 current_paint_.setXfermodeMode(SkXfermode::kSrc_Mode);
288 if (draw_region) {
289 gfx::QuadF local_draw_region(*draw_region);
290 SkPath draw_region_clip_path;
291 local_draw_region -=
292 gfx::Vector2dF(quad->visible_rect.x(), quad->visible_rect.y());
293 local_draw_region.Scale(1.0f / quad->visible_rect.width(),
294 1.0f / quad->visible_rect.height());
295 local_draw_region -= gfx::Vector2dF(0.5f, 0.5f);
297 SkPoint clip_points[4];
298 QuadFToSkPoints(local_draw_region, clip_points);
299 draw_region_clip_path.addPoly(clip_points, 4, true);
301 current_canvas_->clipPath(draw_region_clip_path, SkRegion::kIntersect_Op,
302 false);
305 switch (quad->material) {
306 case DrawQuad::DEBUG_BORDER:
307 DrawDebugBorderQuad(frame, DebugBorderDrawQuad::MaterialCast(quad));
308 break;
309 case DrawQuad::PICTURE_CONTENT:
310 DrawPictureQuad(frame, PictureDrawQuad::MaterialCast(quad));
311 break;
312 case DrawQuad::RENDER_PASS:
313 DrawRenderPassQuad(frame, RenderPassDrawQuad::MaterialCast(quad));
314 break;
315 case DrawQuad::SOLID_COLOR:
316 DrawSolidColorQuad(frame, SolidColorDrawQuad::MaterialCast(quad));
317 break;
318 case DrawQuad::TEXTURE_CONTENT:
319 DrawTextureQuad(frame, TextureDrawQuad::MaterialCast(quad));
320 break;
321 case DrawQuad::TILED_CONTENT:
322 DrawTileQuad(frame, TileDrawQuad::MaterialCast(quad));
323 break;
324 case DrawQuad::SURFACE_CONTENT:
325 // Surface content should be fully resolved to other quad types before
326 // reaching a direct renderer.
327 NOTREACHED();
328 break;
329 case DrawQuad::INVALID:
330 case DrawQuad::IO_SURFACE_CONTENT:
331 case DrawQuad::YUV_VIDEO_CONTENT:
332 case DrawQuad::STREAM_VIDEO_CONTENT:
333 DrawUnsupportedQuad(frame, quad);
334 NOTREACHED();
335 break;
338 current_canvas_->resetMatrix();
339 if (draw_region) {
340 current_canvas_->restore();
344 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
345 const DebugBorderDrawQuad* quad) {
346 // We need to apply the matrix manually to have pixel-sized stroke width.
347 SkPoint vertices[4];
348 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices);
349 SkPoint transformed_vertices[4];
350 current_canvas_->getTotalMatrix().mapPoints(transformed_vertices,
351 vertices,
353 current_canvas_->resetMatrix();
355 current_paint_.setColor(quad->color);
356 current_paint_.setAlpha(quad->shared_quad_state->opacity *
357 SkColorGetA(quad->color));
358 current_paint_.setStyle(SkPaint::kStroke_Style);
359 current_paint_.setStrokeWidth(quad->width);
360 current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode,
361 4, transformed_vertices, current_paint_);
364 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
365 const PictureDrawQuad* quad) {
366 SkMatrix content_matrix;
367 content_matrix.setRectToRect(
368 gfx::RectFToSkRect(quad->tex_coord_rect),
369 gfx::RectFToSkRect(QuadVertexRect()),
370 SkMatrix::kFill_ScaleToFit);
371 current_canvas_->concat(content_matrix);
373 const bool needs_transparency =
374 SkScalarRoundToInt(quad->shared_quad_state->opacity * 255) < 255;
375 const bool disable_image_filtering =
376 frame->disable_picture_quad_image_filtering || quad->nearest_neighbor;
378 TRACE_EVENT0("cc", "SoftwareRenderer::DrawPictureQuad");
380 if (needs_transparency || disable_image_filtering) {
381 // TODO(aelias): This isn't correct in all cases. We should detect these
382 // cases and fall back to a persistent bitmap backing
383 // (http://crbug.com/280374).
384 skia::OpacityFilterCanvas filtered_canvas(current_canvas_,
385 quad->shared_quad_state->opacity,
386 disable_image_filtering);
387 quad->raster_source->PlaybackToSharedCanvas(
388 &filtered_canvas, quad->content_rect, quad->contents_scale);
389 } else {
390 quad->raster_source->PlaybackToSharedCanvas(
391 current_canvas_, quad->content_rect, quad->contents_scale);
395 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
396 const SolidColorDrawQuad* quad) {
397 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
398 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect));
399 current_paint_.setColor(quad->color);
400 current_paint_.setAlpha(quad->shared_quad_state->opacity *
401 SkColorGetA(quad->color));
402 current_canvas_->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect),
403 current_paint_);
406 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
407 const TextureDrawQuad* quad) {
408 if (!IsSoftwareResource(quad->resource_id())) {
409 DrawUnsupportedQuad(frame, quad);
410 return;
413 // TODO(skaslev): Add support for non-premultiplied alpha.
414 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
415 quad->resource_id());
416 if (!lock.valid())
417 return;
418 const SkBitmap* bitmap = lock.sk_bitmap();
419 gfx::RectF uv_rect = gfx::ScaleRect(gfx::BoundingRect(quad->uv_top_left,
420 quad->uv_bottom_right),
421 bitmap->width(),
422 bitmap->height());
423 gfx::RectF visible_uv_rect = MathUtil::ScaleRectProportional(
424 uv_rect, gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect));
425 SkRect sk_uv_rect = gfx::RectFToSkRect(visible_uv_rect);
426 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
427 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect));
428 SkRect quad_rect = gfx::RectFToSkRect(visible_quad_vertex_rect);
430 if (quad->y_flipped)
431 current_canvas_->scale(1, -1);
433 bool blend_background = quad->background_color != SK_ColorTRANSPARENT &&
434 !bitmap->isOpaque();
435 bool needs_layer = blend_background && (current_paint_.getAlpha() != 0xFF);
436 if (needs_layer) {
437 current_canvas_->saveLayerAlpha(&quad_rect, current_paint_.getAlpha());
438 current_paint_.setAlpha(0xFF);
440 if (blend_background) {
441 SkPaint background_paint;
442 background_paint.setColor(quad->background_color);
443 current_canvas_->drawRect(quad_rect, background_paint);
445 current_paint_.setFilterQuality(
446 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality);
447 SkShader::TileMode tile_mode = WrapModeToTileMode(lock.wrap_mode());
448 if (tile_mode != SkShader::kClamp_TileMode) {
449 SkMatrix matrix;
450 matrix.setRectToRect(sk_uv_rect, quad_rect, SkMatrix::kFill_ScaleToFit);
451 skia::RefPtr<SkShader> shader = skia::AdoptRef(
452 SkShader::CreateBitmapShader(*bitmap, tile_mode, tile_mode, &matrix));
453 SkPaint paint;
454 paint.setStyle(SkPaint::kFill_Style);
455 paint.setShader(shader.get());
456 current_canvas_->drawRect(quad_rect, paint);
457 } else {
458 current_canvas_->drawBitmapRect(*bitmap, sk_uv_rect, quad_rect,
459 &current_paint_);
462 if (needs_layer)
463 current_canvas_->restore();
466 void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
467 const TileDrawQuad* quad) {
468 // |resource_provider_| can be NULL in resourceless software draws, which
469 // should never produce tile quads in the first place.
470 DCHECK(resource_provider_);
471 DCHECK(IsSoftwareResource(quad->resource_id()));
473 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
474 quad->resource_id());
475 if (!lock.valid())
476 return;
477 DCHECK_EQ(GL_CLAMP_TO_EDGE, lock.wrap_mode());
479 gfx::RectF visible_tex_coord_rect = MathUtil::ScaleRectProportional(
480 quad->tex_coord_rect, gfx::RectF(quad->rect),
481 gfx::RectF(quad->visible_rect));
482 gfx::RectF visible_quad_vertex_rect = MathUtil::ScaleRectProportional(
483 QuadVertexRect(), gfx::RectF(quad->rect), gfx::RectF(quad->visible_rect));
485 SkRect uv_rect = gfx::RectFToSkRect(visible_tex_coord_rect);
486 current_paint_.setFilterQuality(
487 quad->nearest_neighbor ? kNone_SkFilterQuality : kLow_SkFilterQuality);
488 current_canvas_->drawBitmapRect(*lock.sk_bitmap(), uv_rect,
489 gfx::RectFToSkRect(visible_quad_vertex_rect),
490 &current_paint_);
493 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
494 const RenderPassDrawQuad* quad) {
495 ScopedResource* content_texture =
496 render_pass_textures_.get(quad->render_pass_id);
497 DCHECK(content_texture);
498 DCHECK(content_texture->id());
499 DCHECK(IsSoftwareResource(content_texture->id()));
501 ResourceProvider::ScopedReadLockSoftware lock(resource_provider_,
502 content_texture->id());
503 if (!lock.valid())
504 return;
505 SkShader::TileMode content_tile_mode = WrapModeToTileMode(lock.wrap_mode());
507 SkRect dest_rect = gfx::RectFToSkRect(QuadVertexRect());
508 SkRect dest_visible_rect = gfx::RectFToSkRect(
509 MathUtil::ScaleRectProportional(QuadVertexRect(), gfx::RectF(quad->rect),
510 gfx::RectF(quad->visible_rect)));
511 SkRect content_rect = SkRect::MakeWH(quad->rect.width(), quad->rect.height());
513 SkMatrix content_mat;
514 content_mat.setRectToRect(content_rect, dest_rect,
515 SkMatrix::kFill_ScaleToFit);
517 const SkBitmap* content = lock.sk_bitmap();
519 SkBitmap filter_bitmap;
520 if (!quad->filters.IsEmpty()) {
521 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
522 quad->filters, content_texture->size());
523 // TODO(ajuma): Apply the filter in the same pass as the content where
524 // possible (e.g. when there's no origin offset). See crbug.com/308201.
525 filter_bitmap = ApplyImageFilter(filter.get(), quad, content);
528 skia::RefPtr<SkShader> shader;
529 if (filter_bitmap.isNull()) {
530 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
531 *content, content_tile_mode, content_tile_mode, &content_mat));
532 } else {
533 shader = skia::AdoptRef(SkShader::CreateBitmapShader(
534 filter_bitmap, content_tile_mode, content_tile_mode, &content_mat));
537 scoped_ptr<ResourceProvider::ScopedReadLockSoftware> mask_lock;
538 if (quad->mask_resource_id()) {
539 mask_lock = scoped_ptr<ResourceProvider::ScopedReadLockSoftware>(
540 new ResourceProvider::ScopedReadLockSoftware(resource_provider_,
541 quad->mask_resource_id()));
543 if (!mask_lock->valid())
544 return;
546 SkShader::TileMode mask_tile_mode =
547 WrapModeToTileMode(mask_lock->wrap_mode());
549 const SkBitmap* mask = mask_lock->sk_bitmap();
551 // Scale normalized uv rect into absolute texel coordinates.
552 SkRect mask_rect =
553 gfx::RectFToSkRect(gfx::ScaleRect(quad->MaskUVRect(),
554 quad->mask_texture_size.width(),
555 quad->mask_texture_size.height()));
557 SkMatrix mask_mat;
558 mask_mat.setRectToRect(mask_rect, dest_rect, SkMatrix::kFill_ScaleToFit);
560 skia::RefPtr<SkShader> mask_shader =
561 skia::AdoptRef(SkShader::CreateBitmapShader(
562 *mask, mask_tile_mode, mask_tile_mode, &mask_mat));
564 SkPaint mask_paint;
565 mask_paint.setShader(mask_shader.get());
567 SkLayerRasterizer::Builder builder;
568 builder.addLayer(mask_paint);
570 skia::RefPtr<SkLayerRasterizer> mask_rasterizer =
571 skia::AdoptRef(builder.detachRasterizer());
573 current_paint_.setRasterizer(mask_rasterizer.get());
576 // If we have a background filter shader, render its results first.
577 skia::RefPtr<SkShader> background_filter_shader =
578 GetBackgroundFilterShader(frame, quad, content_tile_mode);
579 if (background_filter_shader) {
580 current_paint_.setShader(background_filter_shader.get());
581 current_canvas_->drawRect(dest_visible_rect, current_paint_);
583 current_paint_.setShader(shader.get());
584 current_canvas_->drawRect(dest_visible_rect, current_paint_);
587 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
588 const DrawQuad* quad) {
589 #ifdef NDEBUG
590 current_paint_.setColor(SK_ColorWHITE);
591 #else
592 current_paint_.setColor(SK_ColorMAGENTA);
593 #endif
594 current_paint_.setAlpha(quad->shared_quad_state->opacity * 255);
595 current_canvas_->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
596 current_paint_);
599 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
600 DrawingFrame* frame,
601 scoped_ptr<CopyOutputRequest> request) {
602 gfx::Rect copy_rect = frame->current_render_pass->output_rect;
603 if (request->has_area())
604 copy_rect.Intersect(request->area());
605 gfx::Rect window_copy_rect = MoveFromDrawToWindowSpace(frame, copy_rect);
607 scoped_ptr<SkBitmap> bitmap(new SkBitmap);
608 bitmap->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect.width(),
609 window_copy_rect.height()));
610 current_canvas_->readPixels(
611 bitmap.get(), window_copy_rect.x(), window_copy_rect.y());
613 request->SendBitmapResult(bitmap.Pass());
616 void SoftwareRenderer::DiscardBackbuffer() {
617 if (is_backbuffer_discarded_)
618 return;
620 output_surface_->DiscardBackbuffer();
622 is_backbuffer_discarded_ = true;
624 // Damage tracker needs a full reset every time framebuffer is discarded.
625 client_->SetFullRootLayerDamage();
628 void SoftwareRenderer::EnsureBackbuffer() {
629 if (!is_backbuffer_discarded_)
630 return;
632 output_surface_->EnsureBackbuffer();
633 is_backbuffer_discarded_ = false;
636 void SoftwareRenderer::DidChangeVisibility() {
637 if (visible())
638 EnsureBackbuffer();
639 else
640 DiscardBackbuffer();
643 bool SoftwareRenderer::ShouldApplyBackgroundFilters(
644 const RenderPassDrawQuad* quad) const {
645 if (quad->background_filters.IsEmpty())
646 return false;
648 // TODO(hendrikw): Look into allowing background filters to see pixels from
649 // other render targets. See crbug.com/314867.
651 return true;
654 SkBitmap SoftwareRenderer::ApplyImageFilter(SkImageFilter* filter,
655 const RenderPassDrawQuad* quad,
656 const SkBitmap* to_filter) const {
657 if (!filter)
658 return SkBitmap();
660 SkBitmap filter_bitmap;
661 if (filter_bitmap.tryAllocPixels(SkImageInfo::MakeN32Premul(
662 to_filter->width(), to_filter->height()))) {
663 SkCanvas canvas(filter_bitmap);
664 SkPaint paint;
665 paint.setImageFilter(filter);
666 canvas.clear(SK_ColorTRANSPARENT);
667 canvas.translate(SkIntToScalar(-quad->rect.origin().x()),
668 SkIntToScalar(-quad->rect.origin().y()));
669 canvas.scale(quad->filters_scale.x(), quad->filters_scale.y());
670 canvas.drawSprite(*to_filter, 0, 0, &paint);
672 return filter_bitmap;
675 SkBitmap SoftwareRenderer::GetBackdropBitmap(
676 const gfx::Rect& bounding_rect) const {
677 SkBitmap bitmap;
678 bitmap.setInfo(SkImageInfo::MakeN32Premul(bounding_rect.width(),
679 bounding_rect.height()));
680 current_canvas_->readPixels(&bitmap, bounding_rect.x(), bounding_rect.y());
681 return bitmap;
684 gfx::Rect SoftwareRenderer::GetBackdropBoundingBoxForRenderPassQuad(
685 const DrawingFrame* frame,
686 const RenderPassDrawQuad* quad,
687 const gfx::Transform& contents_device_transform) const {
688 DCHECK(ShouldApplyBackgroundFilters(quad));
689 gfx::Rect backdrop_rect = gfx::ToEnclosingRect(
690 MathUtil::MapClippedRect(contents_device_transform, QuadVertexRect()));
692 int top, right, bottom, left;
693 quad->background_filters.GetOutsets(&top, &right, &bottom, &left);
694 backdrop_rect.Inset(-left, -top, -right, -bottom);
696 backdrop_rect.Intersect(MoveFromDrawToWindowSpace(
697 frame, frame->current_render_pass->output_rect));
699 return backdrop_rect;
702 skia::RefPtr<SkShader> SoftwareRenderer::GetBackgroundFilterShader(
703 const DrawingFrame* frame,
704 const RenderPassDrawQuad* quad,
705 SkShader::TileMode content_tile_mode) const {
706 if (!ShouldApplyBackgroundFilters(quad))
707 return skia::RefPtr<SkShader>();
709 gfx::Transform quad_rect_matrix;
710 QuadRectTransform(&quad_rect_matrix,
711 quad->shared_quad_state->quad_to_target_transform,
712 gfx::RectF(quad->rect));
713 gfx::Transform contents_device_transform =
714 frame->window_matrix * frame->projection_matrix * quad_rect_matrix;
715 contents_device_transform.FlattenTo2d();
717 gfx::Rect backdrop_rect = GetBackdropBoundingBoxForRenderPassQuad(
718 frame, quad, contents_device_transform);
720 // Figure out the transformations to move it back to pixel space.
721 gfx::Transform contents_device_transform_inverse;
722 if (!contents_device_transform.GetInverse(&contents_device_transform_inverse))
723 return skia::RefPtr<SkShader>();
725 SkMatrix filter_backdrop_transform =
726 contents_device_transform_inverse.matrix();
727 filter_backdrop_transform.preTranslate(backdrop_rect.x(), backdrop_rect.y());
729 // Draw what's behind, and apply the filter to it.
730 SkBitmap backdrop_bitmap = GetBackdropBitmap(backdrop_rect);
732 skia::RefPtr<SkImageFilter> filter = RenderSurfaceFilters::BuildImageFilter(
733 quad->background_filters,
734 gfx::Size(backdrop_bitmap.width(), backdrop_bitmap.height()));
735 SkBitmap filter_backdrop_bitmap =
736 ApplyImageFilter(filter.get(), quad, &backdrop_bitmap);
738 if (filter_backdrop_bitmap.empty())
739 return skia::RefPtr<SkShader>();
741 return skia::AdoptRef(SkShader::CreateBitmapShader(
742 filter_backdrop_bitmap, content_tile_mode, content_tile_mode,
743 &filter_backdrop_transform));
746 } // namespace cc