1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_
8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/native_widget_types.h"
10 #include "ui/gfx/size.h"
11 #include "ui/gl/gl_export.h"
17 // Encapsulates an image that can be bound to a texture, hiding platform
18 // specific management.
19 class GL_EXPORT GLImage
: public base::RefCounted
<GLImage
> {
23 // Destroys the image.
24 virtual void Destroy() = 0;
26 // Get the size of the image.
27 virtual gfx::Size
GetSize() = 0;
29 // Bind image to texture currently bound to GL_TEXTURE_2D target.
30 virtual bool BindTexImage();
32 // Release image from texture currently bound to GL_TEXTURE_2D target.
33 virtual void ReleaseTexImage();
35 // Create a GL image for a window.
36 static scoped_refptr
<GLImage
> CreateGLImage(gfx::PluginWindowHandle window
);
38 // Create a GL image for a GPU Memory buffer.
39 static scoped_refptr
<GLImage
> CreateGLImageForGpuMemoryBuffer(
40 gfx::GpuMemoryBufferHandle buffer
, gfx::Size size
);
46 friend class base::RefCounted
<GLImage
>;
48 DISALLOW_COPY_AND_ASSIGN(GLImage
);
53 #endif // UI_GL_GL_IMAGE_H_