1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/shadow_border.h"
7 #include "ui/gfx/canvas.h"
8 #include "ui/gfx/insets.h"
9 #include "ui/gfx/rect.h"
10 #include "ui/gfx/shadow_value.h"
11 #include "ui/gfx/skia_util.h"
12 #include "ui/views/view.h"
16 ShadowBorder::ShadowBorder(int blur
,
19 int horizontal_offset
)
23 vertical_offset_(vertical_offset
),
24 horizontal_offset_(horizontal_offset
) {}
26 ShadowBorder::~ShadowBorder() {}
28 // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield
29 // poor performance. Ideally we should be caching the border to bitmaps.
30 void ShadowBorder::Paint(const views::View
& view
, gfx::Canvas
* canvas
) {
32 std::vector
<gfx::ShadowValue
> shadows
;
33 shadows
.push_back(gfx::ShadowValue(gfx::Point(), blur_
, color_
));
34 skia::RefPtr
<SkDrawLooper
> looper
= gfx::CreateShadowDrawLooper(shadows
);
35 paint
.setLooper(looper
.get());
36 paint
.setColor(SK_ColorTRANSPARENT
);
37 paint
.setStrokeJoin(SkPaint::kRound_Join
);
38 gfx::Rect
bounds(view
.size());
39 // TODO(pkasting): This isn't right if one of the offsets is larger than
41 bounds
.Inset(gfx::Insets(blur_
/ 2, blur_
/ 2, blur_
/ 2, blur_
/ 2));
42 canvas
->DrawRect(bounds
, paint
);
45 gfx::Insets
ShadowBorder::GetInsets() const {
46 return gfx::Insets(blur_
/ 2 - vertical_offset_
,
47 blur_
/ 2 - horizontal_offset_
,
48 blur_
/ 2 + vertical_offset_
,
49 blur_
/ 2 + horizontal_offset_
);
52 gfx::Size
ShadowBorder::GetMinimumSize() const {
53 return gfx::Size(blur_
, blur_
);