1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_HOST_ASH_WINDOW_TREE_HOST_H_
6 #define ASH_HOST_ASH_WINDOW_TREE_HOST_H_
8 #include "ash/ash_export.h"
9 #include "base/memory/scoped_ptr.h"
26 struct AshWindowTreeHostInitParams
;
27 class RootWindowTransformer
;
29 class ASH_EXPORT AshWindowTreeHost
{
31 virtual ~AshWindowTreeHost() {}
33 // Creates a new AshWindowTreeHost. The caller owns the returned value.
34 static AshWindowTreeHost
* Create(
35 const AshWindowTreeHostInitParams
& init_params
);
37 // Toggles the host's full screen state.
38 virtual void ToggleFullScreen() = 0;
40 // Clips the cursor to the bounds of the root window until UnConfineCursor().
41 // We would like to be able to confine the cursor to that window. However,
42 // currently, we do not have such functionality in X. So we just confine
43 // to the root window. This is ok because this option is currently only
44 // being used in fullscreen mode, so root_window bounds = window bounds.
45 virtual bool ConfineCursorToRootWindow() = 0;
46 virtual void UnConfineCursor() = 0;
48 virtual void SetRootWindowTransformer(
49 scoped_ptr
<RootWindowTransformer
> transformer
) = 0;
51 virtual gfx::Insets
GetHostInsets() const = 0;
53 virtual aura::WindowTreeHost
* AsWindowTreeHost() = 0;
55 // Updates the display IDs associated with this root window.
56 // A root window can be associated with up to 2 display IDs (e.g. in mirror
57 // mode dual monitors case). If the root window is only associated with one
58 // display id, then the other id should be set to
59 // gfx::Display::kInvalidDisplayID.
60 virtual void UpdateDisplayID(int64 id1
, int64 id2
) {}
62 // Stop listening for events in preparation for shutdown.
63 virtual void PrepareForShutdown() {}
66 // Translates the native mouse location into screen coordinates.
67 void TranslateLocatedEvent(ui::LocatedEvent
* event
);
72 #endif // ASH_HOST_ASH_WINDOW_TREE_HOST_H_