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[chromium-blink-merge.git] / ash / wm / maximize_mode / workspace_backdrop_delegate.cc
blob14c5daf875f4476f052cef8d081c35276128cd76
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h"
7 #include "ash/wm/window_animations.h"
8 #include "ash/wm/window_util.h"
9 #include "base/auto_reset.h"
10 #include "ui/aura/window.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/compositor/scoped_layer_animation_settings.h"
13 #include "ui/views/background.h"
14 #include "ui/views/widget/widget.h"
15 #include "ui/wm/core/window_animations.h"
16 #include "ui/wm/core/window_util.h"
18 namespace ash {
19 namespace {
21 // The opacity of the backdrop.
22 const float kBackdropOpacity = 0.5f;
24 } // namespace
26 WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window* container)
27 : background_(NULL),
28 container_(container),
29 in_restacking_(false) {
30 background_ = new views::Widget;
31 views::Widget::InitParams params(
32 views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
33 params.parent = container_;
34 params.bounds = container_->GetBoundsInScreen();
35 params.layer_type = aura::WINDOW_LAYER_SOLID_COLOR;
36 // To disallow the MRU list from picking this window up it should not be
37 // activateable.
38 params.activatable = views::Widget::InitParams::ACTIVATABLE_NO;
39 background_->Init(params);
40 // Do not use the animation system. We don't want the bounds animation and
41 // opacity needs to get set to |kBackdropOpacity|.
42 ::wm::SetWindowVisibilityAnimationTransition(
43 background_->GetNativeView(),
44 ::wm::ANIMATE_NONE);
45 background_->GetNativeView()->SetName("WorkspaceBackdropDelegate");
46 background_->GetNativeView()->layer()->SetColor(SK_ColorBLACK);
47 // Make sure that the layer covers visibly everything - including the shelf.
48 background_->GetNativeView()->layer()->SetBounds(params.bounds);
49 Show();
50 RestackBackdrop();
51 container_->AddObserver(this);
54 WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() {
55 container_->RemoveObserver(this);
56 ::wm::ScopedHidingAnimationSettings hiding_settings(
57 background_->GetNativeView());
58 background_->Close();
59 background_->GetNativeView()->layer()->SetOpacity(0.0f);
62 void WorkspaceBackdropDelegate::OnWindowBoundsChanged(
63 aura::Window* window,
64 const gfx::Rect& old_bounds,
65 const gfx::Rect& new_bounds) {
66 // The container size has changed and the layer needs to be adapt to it.
67 AdjustToContainerBounds();
70 void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window* child) {
71 RestackBackdrop();
74 void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window* child) {
75 RestackBackdrop();
78 void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged(
79 aura::Window* child,
80 bool visible) {
81 RestackBackdrop();
84 void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window* window) {
85 RestackBackdrop();
88 void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange(
89 wm::WindowState* window_state,
90 wm::WindowStateType old_type) {
91 RestackBackdrop();
94 void WorkspaceBackdropDelegate::OnDisplayWorkAreaInsetsChanged() {
95 AdjustToContainerBounds();
98 void WorkspaceBackdropDelegate::RestackBackdrop() {
99 // Avoid recursive calls.
100 if (in_restacking_)
101 return;
103 aura::Window* window = GetCurrentTopWindow();
104 if (!window) {
105 // Hide backdrop since no suitable window was found.
106 background_->Hide();
107 return;
109 if (window == background_->GetNativeWindow() &&
110 background_->IsVisible()) {
111 return;
113 // We are changing the order of windows which will cause recursion.
114 base::AutoReset<bool> lock(&in_restacking_, true);
115 if (!background_->IsVisible())
116 Show();
117 // Since the backdrop needs to be immediately behind the window and the
118 // stacking functions only guarantee a "it's above or below", we need
119 // to re-arrange the two windows twice.
120 container_->StackChildAbove(background_->GetNativeView(), window);
121 container_->StackChildAbove(window, background_->GetNativeView());
124 aura::Window* WorkspaceBackdropDelegate::GetCurrentTopWindow() {
125 const aura::Window::Windows& windows = container_->children();
126 for (aura::Window::Windows::const_reverse_iterator window_iter =
127 windows.rbegin();
128 window_iter != windows.rend(); ++window_iter) {
129 aura::Window* window = *window_iter;
130 if (window->TargetVisibility() &&
131 window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
132 ash::wm::CanActivateWindow(window))
133 return window;
135 return NULL;
138 void WorkspaceBackdropDelegate::AdjustToContainerBounds() {
139 // Cover the entire container window.
140 gfx::Rect target_rect(gfx::Point(0, 0), container_->bounds().size());
141 if (target_rect != background_->GetNativeWindow()->bounds()) {
142 // This needs to be instant.
143 ui::ScopedLayerAnimationSettings settings(
144 background_->GetNativeView()->layer()->GetAnimator());
145 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0));
146 background_->GetNativeWindow()->SetBounds(target_rect);
147 if (!background_->IsVisible())
148 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity);
152 void WorkspaceBackdropDelegate::Show() {
153 background_->GetNativeView()->layer()->SetOpacity(0.0f);
154 background_->Show();
155 ui::ScopedLayerAnimationSettings settings(
156 background_->GetNativeView()->layer()->GetAnimator());
157 background_->GetNativeView()->layer()->SetOpacity(kBackdropOpacity);
160 } // namespace ash