1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/overview/scoped_overview_animation_settings.h"
7 #include "ash/wm/overview/overview_animation_type.h"
8 #include "base/time/time.h"
9 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h"
11 #include "ui/gfx/animation/tween.h"
17 // The time duration for transformation animations.
18 const int kTransitionMilliseconds
= 200;
20 // The time duration for widgets to fade in.
21 const int kFadeInMilliseconds
= 80;
23 // The time duration for widgets to fade out.
24 const int kFadeOutMilliseconds
= 100;
26 base::TimeDelta
GetAnimationDuration(OverviewAnimationType animation_type
) {
27 switch (animation_type
) {
28 case OVERVIEW_ANIMATION_NONE
:
29 case OVERVIEW_ANIMATION_SCROLL_SELECTOR_ITEM
:
30 return base::TimeDelta();
31 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN
:
32 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds
);
33 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_OUT
:
34 return base::TimeDelta::FromMilliseconds(kFadeOutMilliseconds
);
35 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
:
36 case OVERVIEW_ANIMATION_RESTORE_WINDOW
:
37 case OVERVIEW_ANIMATION_HIDE_WINDOW
:
38 case OVERVIEW_ANIMATION_CANCEL_SELECTOR_ITEM_SCROLL
:
39 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds
);
42 return base::TimeDelta();
47 ScopedOverviewAnimationSettings::ScopedOverviewAnimationSettings(
48 OverviewAnimationType animation_type
,
50 : animation_settings_(window
->layer()->GetAnimator()) {
52 switch (animation_type
) {
53 case OVERVIEW_ANIMATION_NONE
:
54 case OVERVIEW_ANIMATION_SCROLL_SELECTOR_ITEM
:
55 animation_settings_
.SetPreemptionStrategy(
56 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
58 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN
:
59 window
->layer()->GetAnimator()->SchedulePauseForProperties(
61 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
),
62 ui::LayerAnimationElement::OPACITY
);
63 animation_settings_
.SetPreemptionStrategy(
64 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
66 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_OUT
:
67 animation_settings_
.SetPreemptionStrategy(
68 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
70 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS
:
71 case OVERVIEW_ANIMATION_RESTORE_WINDOW
:
72 animation_settings_
.SetPreemptionStrategy(
73 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
74 animation_settings_
.SetTweenType(gfx::Tween::FAST_OUT_SLOW_IN
);
76 case OVERVIEW_ANIMATION_HIDE_WINDOW
:
77 animation_settings_
.SetPreemptionStrategy(
78 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
80 case OVERVIEW_ANIMATION_CANCEL_SELECTOR_ITEM_SCROLL
:
81 animation_settings_
.SetPreemptionStrategy(
82 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
83 animation_settings_
.SetTweenType(gfx::Tween::EASE_IN_OUT
);
86 animation_settings_
.SetTransitionDuration(
87 GetAnimationDuration(animation_type
));
90 ScopedOverviewAnimationSettings::~ScopedOverviewAnimationSettings() {