1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_
11 #include "ash/wm/overview/window_selector.h"
12 #include "base/macros.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "ui/aura/window_observer.h"
26 class WindowSelectorItem
;
28 // Represents a grid of windows in the Overview Mode in a particular root
29 // window, and manages a selection widget that can be moved with the arrow keys.
30 // The idea behind the movement strategy is that it should be possible to access
31 // any window pressing a given arrow key repeatedly.
32 // +-------+ +-------+ +-------+
34 // +-------+ +-------+ +-------+
35 // +-------+ +-------+ +-------+
37 // +-------+ +-------+ +-------+
42 // - Going right to left
43 // 0, 1, 2, 3, 4, 5, 6
44 // - Going "top" to "bottom"
45 // 0, 3, 6, 1, 4, 2, 5
46 // The selector is switched to the next window grid (if available) or wrapped if
47 // it reaches the end of its movement sequence.
48 class ASH_EXPORT WindowGrid
: public aura::WindowObserver
{
50 WindowGrid(aura::Window
* root_window
,
51 const std::vector
<aura::Window
*>& window_list
,
52 WindowSelector
* window_selector
);
53 ~WindowGrid() override
;
55 // Prepares the windows in this grid for overview. This will restore all
56 // minimized windows and ensure they are visible.
57 void PrepareForOverview();
59 // Positions all the windows in the grid.
60 void PositionWindows(bool animate
);
62 // Updates |selected_index_| according to the specified |direction| and calls
63 // MoveSelectionWidget(). Returns |true| if the new selection index is out of
64 // this window grid bounds.
65 bool Move(WindowSelector::Direction direction
, bool animate
);
67 // Returns the target selected window, or NULL if there is none selected.
68 WindowSelectorItem
* SelectedWindow() const;
70 // Returns true if a window is contained in any of the WindowSelectorItems
72 bool Contains(const aura::Window
* window
) const;
74 // Dims the items whose titles do not contain |pattern| and prevents their
75 // selection. The pattern has its accents removed and is converted to
76 // lowercase in a l10n sensitive context.
77 // If |pattern| is empty, no item is dimmed.
78 void FilterItems(const base::string16
& pattern
);
80 // Returns true if the grid has no more windows.
81 bool empty() const { return window_list_
.empty(); }
83 // Returns how many window selector items are in the grid.
84 size_t size() const { return window_list_
.size(); }
86 // Returns true if the selection widget is active.
87 bool is_selecting() const { return selection_widget_
!= nullptr; }
89 // Returns the root window in which the grid displays the windows.
90 const aura::Window
* root_window() const { return root_window_
; }
92 const std::vector
<WindowSelectorItem
*>& window_list() const {
93 return window_list_
.get();
96 // aura::WindowObserver:
97 void OnWindowDestroying(aura::Window
* window
) override
;
98 // TODO(flackr): Handle window bounds changed in WindowSelectorItem.
99 void OnWindowBoundsChanged(aura::Window
* window
,
100 const gfx::Rect
& old_bounds
,
101 const gfx::Rect
& new_bounds
) override
;
104 friend class WindowSelectorTest
;
106 // Internal function to initialize the selection widget.
107 void InitSelectionWidget(WindowSelector::Direction direction
);
109 // Moves the selection widget to the specified |direction|.
110 void MoveSelectionWidget(WindowSelector::Direction direction
,
111 bool recreate_selection_widget
,
115 // Moves the selection widget to the targeted window.
116 void MoveSelectionWidgetToTarget(bool animate
);
118 // Returns the target bounds of the currently selected item.
119 const gfx::Rect
GetSelectionBounds() const;
121 // Root window the grid is in.
122 aura::Window
* root_window_
;
124 // Pointer to the window selector that spawned this grid.
125 WindowSelector
* window_selector_
;
127 // Vector containing all the windows in this grid.
128 ScopedVector
<WindowSelectorItem
> window_list_
;
130 // Vector containing the observed windows.
131 std::set
<aura::Window
*> observed_windows_
;
133 // Widget that indicates to the user which is the selected window.
134 scoped_ptr
<views::Widget
> selection_widget_
;
136 // Current selected window position.
137 size_t selected_index_
;
139 // Number of columns in the grid.
142 DISALLOW_COPY_AND_ASSIGN(WindowGrid
);
147 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_