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[chromium-blink-merge.git] / ash / wm / workspace / workspace_window_resizer.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_
8 #include <vector>
10 #include "ash/wm/window_resizer.h"
11 #include "ash/wm/workspace/magnetism_matcher.h"
12 #include "base/compiler_specific.h"
13 #include "base/gtest_prod_util.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/memory/weak_ptr.h"
16 #include "ui/aura/window_tracker.h"
18 namespace ash {
19 class DockedWindowLayoutManager;
20 class PhantomWindowController;
21 class TwoStepEdgeCycler;
22 class WindowSize;
24 namespace wm {
25 class WindowState;
28 // WindowResizer implementation for workspaces. This enforces that windows are
29 // not allowed to vertically move or resize outside of the work area. As windows
30 // are moved outside the work area they are shrunk. We remember the height of
31 // the window before it was moved so that if the window is again moved up we
32 // attempt to restore the old height.
33 class ASH_EXPORT WorkspaceWindowResizer : public WindowResizer {
34 public:
35 // When dragging an attached window this is the min size we'll make sure is
36 // visible. In the vertical direction we take the max of this and that from
37 // the delegate.
38 static const int kMinOnscreenSize;
40 // Min height we'll force on screen when dragging the caption.
41 // TODO: this should come from a property on the window.
42 static const int kMinOnscreenHeight;
44 // Snap region when dragging close to the edges. That is, as the window gets
45 // this close to an edge of the screen it snaps to the edge.
46 static const int kScreenEdgeInset;
48 // Distance in pixels that the cursor must move past an edge for a window
49 // to move or resize beyond that edge.
50 static const int kStickyDistancePixels;
52 ~WorkspaceWindowResizer() override;
54 static WorkspaceWindowResizer* Create(
55 wm::WindowState* window_state,
56 const std::vector<aura::Window*>& attached_windows);
58 // WindowResizer:
59 void Drag(const gfx::Point& location_in_parent, int event_flags) override;
60 void CompleteDrag() override;
61 void RevertDrag() override;
63 private:
64 WorkspaceWindowResizer(wm::WindowState* window_state,
65 const std::vector<aura::Window*>& attached_windows);
67 private:
68 friend class WorkspaceWindowResizerTest;
70 // The edge to which the window should be snapped at the end of the drag.
71 enum SnapType {
72 SNAP_LEFT,
73 SNAP_RIGHT,
74 SNAP_NONE
77 // Lays out the attached windows. |bounds| is the bounds of the main window.
78 void LayoutAttachedWindows(gfx::Rect* bounds);
80 // Calculates the new sizes of the attached windows, given that the main
81 // window has been resized (along the primary axis) by |delta|.
82 // |available_size| is the maximum length of the space that the attached
83 // windows are allowed to occupy (ie: the distance between the right/bottom
84 // edge of the primary window and the right/bottom of the desktop area).
85 // Populates |sizes| with the desired sizes of the attached windows, and
86 // returns the number of pixels that couldn't be allocated to the attached
87 // windows (due to min/max size constraints).
88 // Note the return value can be positive or negative, a negative value
89 // indicating that that many pixels couldn't be removed from the attached
90 // windows.
91 int CalculateAttachedSizes(
92 int delta,
93 int available_size,
94 std::vector<int>* sizes) const;
96 // Divides |amount| evenly between |sizes|. If |amount| is negative it
97 // indicates how many pixels |sizes| should be shrunk by.
98 // Returns how many pixels failed to be allocated/removed from |sizes|.
99 int GrowFairly(int amount, std::vector<WindowSize>& sizes) const;
101 // Calculate the ratio of pixels that each WindowSize in |sizes| should
102 // receive when growing or shrinking.
103 void CalculateGrowthRatios(const std::vector<WindowSize*>& sizes,
104 std::vector<float>* out_ratios) const;
106 // Adds a WindowSize to |sizes| for each attached window.
107 void CreateBucketsForAttached(std::vector<WindowSize>* sizes) const;
109 // If possible snaps the window to a neary window. Updates |bounds| if there
110 // was a close enough window.
111 void MagneticallySnapToOtherWindows(gfx::Rect* bounds);
113 // If possible snaps the resize to a neary window. Updates |bounds| if there
114 // was a close enough window.
115 void MagneticallySnapResizeToOtherWindows(gfx::Rect* bounds);
117 // Finds the neareset window to magentically snap to. Updates
118 // |magnetism_window_| and |magnetism_edge_| appropriately. |edges| is a
119 // bitmask of the MagnetismEdges to match again. Returns true if a match is
120 // found.
121 bool UpdateMagnetismWindow(const gfx::Rect& bounds, uint32 edges);
123 // Adjusts the bounds of the window: magnetically snapping, ensuring the
124 // window has enough on screen... |snap_size| is the distance from an edge of
125 // the work area before the window is snapped. A value of 0 results in no
126 // snapping.
127 void AdjustBoundsForMainWindow(int snap_size, gfx::Rect* bounds);
129 // Stick the window bounds to the work area during a move.
130 bool StickToWorkAreaOnMove(const gfx::Rect& work_area,
131 int sticky_size,
132 gfx::Rect* bounds) const;
134 // Stick the window bounds to the work area during a resize.
135 void StickToWorkAreaOnResize(const gfx::Rect& work_area,
136 int sticky_size,
137 gfx::Rect* bounds) const;
139 // Returns a coordinate along the primary axis. Used to share code for
140 // left/right multi window resize and top/bottom resize.
141 int PrimaryAxisSize(const gfx::Size& size) const;
142 int PrimaryAxisCoordinate(int x, int y) const;
144 // Updates the bounds of the phantom window for window snapping.
145 void UpdateSnapPhantomWindow(const gfx::Point& location,
146 const gfx::Rect& bounds);
148 // Restacks the windows z-order position so that one of the windows is at the
149 // top of the z-order, and the rest directly underneath it.
150 void RestackWindows();
152 // Returns the edge to which the window should be snapped to if the user does
153 // no more dragging. SNAP_NONE is returned if the window should not be
154 // snapped.
155 SnapType GetSnapType(const gfx::Point& location) const;
157 // Returns true if |bounds_in_parent| are valid bounds for snapped state type
158 // |snapped_type|.
159 bool AreBoundsValidSnappedBounds(wm::WindowStateType snapped_type,
160 const gfx::Rect& bounds_in_parent) const;
162 // Docks or undocks the dragged window.
163 void SetDraggedWindowDocked(bool should_dock);
165 wm::WindowState* window_state() { return window_state_; }
167 const std::vector<aura::Window*> attached_windows_;
169 // Returns the currently used instance for test.
170 static WorkspaceWindowResizer* GetInstanceForTest();
172 bool did_lock_cursor_;
174 // Set to true once Drag() is invoked and the bounds of the window change.
175 bool did_move_or_resize_;
177 // True if the window initially had |bounds_changed_by_user_| set in state.
178 bool initial_bounds_changed_by_user_;
180 // The initial size of each of the windows in |attached_windows_| along the
181 // primary axis.
182 std::vector<int> initial_size_;
184 // Sum of the minimum sizes of the attached windows.
185 int total_min_;
187 // Sum of the sizes in |initial_size_|.
188 int total_initial_size_;
190 // Gives a previews of where the the window will end up. Only used if there
191 // is a grid and the caption is being dragged.
192 scoped_ptr<PhantomWindowController> snap_phantom_window_controller_;
194 // Used to determine whether the window should be snapped or docked when
195 // the user drags a window to the edge of the screen.
196 scoped_ptr<TwoStepEdgeCycler> edge_cycler_;
198 // The edge to which the window should be snapped to at the end of the drag.
199 SnapType snap_type_;
201 // Number of mouse moves since the last bounds change. Only used for phantom
202 // placement to track when the mouse is moved while pushed against the edge of
203 // the screen.
204 int num_mouse_moves_since_bounds_change_;
206 // The mouse location passed to Drag().
207 gfx::Point last_mouse_location_;
209 // Window the drag has magnetically attached to.
210 aura::Window* magnetism_window_;
212 // Used to verify |magnetism_window_| is still valid.
213 aura::WindowTracker window_tracker_;
215 // If |magnetism_window_| is non-NULL this indicates how the two windows
216 // should attach.
217 MatchedEdge magnetism_edge_;
219 // Dock container window layout manager.
220 DockedWindowLayoutManager* dock_layout_;
222 // Used to determine if this has been deleted during a drag such as when a tab
223 // gets dragged into another browser window.
224 base::WeakPtrFactory<WorkspaceWindowResizer> weak_ptr_factory_;
226 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer);
229 } // namespace ash
231 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_