Update V8 to version 4.6.48.
[chromium-blink-merge.git] / net / socket / tcp_socket_win.cc
blob592c00dc1c245dd6c7d22112649f85a905a0bfdb
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/tcp_socket.h"
6 #include "net/socket/tcp_socket_win.h"
8 #include <mstcpip.h>
10 #include "base/callback_helpers.h"
11 #include "base/logging.h"
12 #include "base/profiler/scoped_tracker.h"
13 #include "base/win/windows_version.h"
14 #include "net/base/address_list.h"
15 #include "net/base/connection_type_histograms.h"
16 #include "net/base/io_buffer.h"
17 #include "net/base/ip_endpoint.h"
18 #include "net/base/net_errors.h"
19 #include "net/base/net_util.h"
20 #include "net/base/network_activity_monitor.h"
21 #include "net/base/network_change_notifier.h"
22 #include "net/base/winsock_init.h"
23 #include "net/base/winsock_util.h"
24 #include "net/socket/socket_descriptor.h"
25 #include "net/socket/socket_net_log_params.h"
27 namespace net {
29 namespace {
31 const int kTCPKeepAliveSeconds = 45;
33 int SetSocketReceiveBufferSize(SOCKET socket, int32 size) {
34 int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF,
35 reinterpret_cast<const char*>(&size), sizeof(size));
36 int net_error = (rv == 0) ? OK : MapSystemError(WSAGetLastError());
37 DCHECK(!rv) << "Could not set socket receive buffer size: " << net_error;
38 return net_error;
41 int SetSocketSendBufferSize(SOCKET socket, int32 size) {
42 int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
43 reinterpret_cast<const char*>(&size), sizeof(size));
44 int net_error = (rv == 0) ? OK : MapSystemError(WSAGetLastError());
45 DCHECK(!rv) << "Could not set socket send buffer size: " << net_error;
46 return net_error;
49 // Disable Nagle.
50 // The Nagle implementation on windows is governed by RFC 896. The idea
51 // behind Nagle is to reduce small packets on the network. When Nagle is
52 // enabled, if a partial packet has been sent, the TCP stack will disallow
53 // further *partial* packets until an ACK has been received from the other
54 // side. Good applications should always strive to send as much data as
55 // possible and avoid partial-packet sends. However, in most real world
56 // applications, there are edge cases where this does not happen, and two
57 // partial packets may be sent back to back. For a browser, it is NEVER
58 // a benefit to delay for an RTT before the second packet is sent.
60 // As a practical example in Chromium today, consider the case of a small
61 // POST. I have verified this:
62 // Client writes 649 bytes of header (partial packet #1)
63 // Client writes 50 bytes of POST data (partial packet #2)
64 // In the above example, with Nagle, a RTT delay is inserted between these
65 // two sends due to nagle. RTTs can easily be 100ms or more. The best
66 // fix is to make sure that for POSTing data, we write as much data as
67 // possible and minimize partial packets. We will fix that. But disabling
68 // Nagle also ensure we don't run into this delay in other edge cases.
69 // See also:
70 // http://technet.microsoft.com/en-us/library/bb726981.aspx
71 bool DisableNagle(SOCKET socket, bool disable) {
72 BOOL val = disable ? TRUE : FALSE;
73 int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
74 reinterpret_cast<const char*>(&val),
75 sizeof(val));
76 DCHECK(!rv) << "Could not disable nagle";
77 return rv == 0;
80 // Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
81 // connections. See http://crbug.com/27400 for details.
82 bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
83 unsigned delay = delay_secs * 1000;
84 struct tcp_keepalive keepalive_vals = {
85 enable ? 1u : 0u, // TCP keep-alive on.
86 delay, // Delay seconds before sending first TCP keep-alive packet.
87 delay, // Delay seconds between sending TCP keep-alive packets.
89 DWORD bytes_returned = 0xABAB;
90 int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
91 sizeof(keepalive_vals), NULL, 0,
92 &bytes_returned, NULL, NULL);
93 DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
94 << " [error: " << WSAGetLastError() << "].";
96 // Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
97 return rv == 0;
100 int MapConnectError(int os_error) {
101 switch (os_error) {
102 // connect fails with WSAEACCES when Windows Firewall blocks the
103 // connection.
104 case WSAEACCES:
105 return ERR_NETWORK_ACCESS_DENIED;
106 case WSAETIMEDOUT:
107 return ERR_CONNECTION_TIMED_OUT;
108 default: {
109 int net_error = MapSystemError(os_error);
110 if (net_error == ERR_FAILED)
111 return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
113 // Give a more specific error when the user is offline.
114 if (net_error == ERR_ADDRESS_UNREACHABLE &&
115 NetworkChangeNotifier::IsOffline()) {
116 return ERR_INTERNET_DISCONNECTED;
119 return net_error;
124 } // namespace
126 //-----------------------------------------------------------------------------
128 // Nothing to do for Windows since it doesn't support TCP FastOpen.
129 // TODO(jri): Remove these along with the corresponding global variables.
130 bool IsTCPFastOpenSupported() { return false; }
131 bool IsTCPFastOpenUserEnabled() { return false; }
132 void CheckSupportAndMaybeEnableTCPFastOpen(bool user_enabled) {}
134 // This class encapsulates all the state that has to be preserved as long as
135 // there is a network IO operation in progress. If the owner TCPSocketWin is
136 // destroyed while an operation is in progress, the Core is detached and it
137 // lives until the operation completes and the OS doesn't reference any resource
138 // declared on this class anymore.
139 class TCPSocketWin::Core : public base::RefCounted<Core> {
140 public:
141 explicit Core(TCPSocketWin* socket);
143 // Start watching for the end of a read or write operation.
144 void WatchForRead();
145 void WatchForWrite();
147 // The TCPSocketWin is going away.
148 void Detach() { socket_ = NULL; }
150 // The separate OVERLAPPED variables for asynchronous operation.
151 // |read_overlapped_| is used for both Connect() and Read().
152 // |write_overlapped_| is only used for Write();
153 OVERLAPPED read_overlapped_;
154 OVERLAPPED write_overlapped_;
156 // The buffers used in Read() and Write().
157 scoped_refptr<IOBuffer> read_iobuffer_;
158 scoped_refptr<IOBuffer> write_iobuffer_;
159 int read_buffer_length_;
160 int write_buffer_length_;
162 bool non_blocking_reads_initialized_;
164 private:
165 friend class base::RefCounted<Core>;
167 class ReadDelegate : public base::win::ObjectWatcher::Delegate {
168 public:
169 explicit ReadDelegate(Core* core) : core_(core) {}
170 ~ReadDelegate() override {}
172 // base::ObjectWatcher::Delegate methods:
173 void OnObjectSignaled(HANDLE object) override;
175 private:
176 Core* const core_;
179 class WriteDelegate : public base::win::ObjectWatcher::Delegate {
180 public:
181 explicit WriteDelegate(Core* core) : core_(core) {}
182 ~WriteDelegate() override {}
184 // base::ObjectWatcher::Delegate methods:
185 void OnObjectSignaled(HANDLE object) override;
187 private:
188 Core* const core_;
191 ~Core();
193 // The socket that created this object.
194 TCPSocketWin* socket_;
196 // |reader_| handles the signals from |read_watcher_|.
197 ReadDelegate reader_;
198 // |writer_| handles the signals from |write_watcher_|.
199 WriteDelegate writer_;
201 // |read_watcher_| watches for events from Connect() and Read().
202 base::win::ObjectWatcher read_watcher_;
203 // |write_watcher_| watches for events from Write();
204 base::win::ObjectWatcher write_watcher_;
206 DISALLOW_COPY_AND_ASSIGN(Core);
209 TCPSocketWin::Core::Core(TCPSocketWin* socket)
210 : read_buffer_length_(0),
211 write_buffer_length_(0),
212 non_blocking_reads_initialized_(false),
213 socket_(socket),
214 reader_(this),
215 writer_(this) {
216 memset(&read_overlapped_, 0, sizeof(read_overlapped_));
217 memset(&write_overlapped_, 0, sizeof(write_overlapped_));
219 read_overlapped_.hEvent = WSACreateEvent();
220 write_overlapped_.hEvent = WSACreateEvent();
223 TCPSocketWin::Core::~Core() {
224 // Make sure the message loop is not watching this object anymore.
225 read_watcher_.StopWatching();
226 write_watcher_.StopWatching();
228 WSACloseEvent(read_overlapped_.hEvent);
229 memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_));
230 WSACloseEvent(write_overlapped_.hEvent);
231 memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
234 void TCPSocketWin::Core::WatchForRead() {
235 // We grab an extra reference because there is an IO operation in progress.
236 // Balanced in ReadDelegate::OnObjectSignaled().
237 AddRef();
238 read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
241 void TCPSocketWin::Core::WatchForWrite() {
242 // We grab an extra reference because there is an IO operation in progress.
243 // Balanced in WriteDelegate::OnObjectSignaled().
244 AddRef();
245 write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
248 void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) {
249 DCHECK_EQ(object, core_->read_overlapped_.hEvent);
250 if (core_->socket_) {
251 if (core_->socket_->waiting_connect_)
252 core_->socket_->DidCompleteConnect();
253 else
254 core_->socket_->DidSignalRead();
257 core_->Release();
260 void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
261 HANDLE object) {
262 DCHECK_EQ(object, core_->write_overlapped_.hEvent);
263 if (core_->socket_)
264 core_->socket_->DidCompleteWrite();
266 core_->Release();
269 //-----------------------------------------------------------------------------
271 TCPSocketWin::TCPSocketWin(net::NetLog* net_log,
272 const net::NetLog::Source& source)
273 : socket_(INVALID_SOCKET),
274 accept_event_(WSA_INVALID_EVENT),
275 accept_socket_(NULL),
276 accept_address_(NULL),
277 waiting_connect_(false),
278 waiting_read_(false),
279 waiting_write_(false),
280 connect_os_error_(0),
281 logging_multiple_connect_attempts_(false),
282 net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) {
283 net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
284 source.ToEventParametersCallback());
285 EnsureWinsockInit();
288 TCPSocketWin::~TCPSocketWin() {
289 Close();
290 net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
293 int TCPSocketWin::Open(AddressFamily family) {
294 DCHECK(CalledOnValidThread());
295 DCHECK_EQ(socket_, INVALID_SOCKET);
297 socket_ = CreatePlatformSocket(ConvertAddressFamily(family), SOCK_STREAM,
298 IPPROTO_TCP);
299 if (socket_ == INVALID_SOCKET) {
300 PLOG(ERROR) << "CreatePlatformSocket() returned an error";
301 return MapSystemError(WSAGetLastError());
304 if (SetNonBlocking(socket_)) {
305 int result = MapSystemError(WSAGetLastError());
306 Close();
307 return result;
310 return OK;
313 int TCPSocketWin::AdoptConnectedSocket(SOCKET socket,
314 const IPEndPoint& peer_address) {
315 DCHECK(CalledOnValidThread());
316 DCHECK_EQ(socket_, INVALID_SOCKET);
317 DCHECK(!core_.get());
319 socket_ = socket;
321 if (SetNonBlocking(socket_)) {
322 int result = MapSystemError(WSAGetLastError());
323 Close();
324 return result;
327 core_ = new Core(this);
328 peer_address_.reset(new IPEndPoint(peer_address));
330 return OK;
333 int TCPSocketWin::AdoptListenSocket(SOCKET socket) {
334 DCHECK(CalledOnValidThread());
335 DCHECK_EQ(socket_, INVALID_SOCKET);
337 socket_ = socket;
339 if (SetNonBlocking(socket_)) {
340 int result = MapSystemError(WSAGetLastError());
341 Close();
342 return result;
345 // |core_| is not needed for sockets that are used to accept connections.
346 // The operation here is more like Open but with an existing socket.
348 return OK;
351 int TCPSocketWin::Bind(const IPEndPoint& address) {
352 DCHECK(CalledOnValidThread());
353 DCHECK_NE(socket_, INVALID_SOCKET);
355 SockaddrStorage storage;
356 if (!address.ToSockAddr(storage.addr, &storage.addr_len))
357 return ERR_ADDRESS_INVALID;
359 int result = bind(socket_, storage.addr, storage.addr_len);
360 if (result < 0) {
361 PLOG(ERROR) << "bind() returned an error";
362 return MapSystemError(WSAGetLastError());
365 return OK;
368 int TCPSocketWin::Listen(int backlog) {
369 DCHECK(CalledOnValidThread());
370 DCHECK_GT(backlog, 0);
371 DCHECK_NE(socket_, INVALID_SOCKET);
372 DCHECK_EQ(accept_event_, WSA_INVALID_EVENT);
374 accept_event_ = WSACreateEvent();
375 if (accept_event_ == WSA_INVALID_EVENT) {
376 PLOG(ERROR) << "WSACreateEvent()";
377 return MapSystemError(WSAGetLastError());
380 int result = listen(socket_, backlog);
381 if (result < 0) {
382 PLOG(ERROR) << "listen() returned an error";
383 return MapSystemError(WSAGetLastError());
386 return OK;
389 int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket,
390 IPEndPoint* address,
391 const CompletionCallback& callback) {
392 DCHECK(CalledOnValidThread());
393 DCHECK(socket);
394 DCHECK(address);
395 DCHECK(!callback.is_null());
396 DCHECK(accept_callback_.is_null());
398 net_log_.BeginEvent(NetLog::TYPE_TCP_ACCEPT);
400 int result = AcceptInternal(socket, address);
402 if (result == ERR_IO_PENDING) {
403 // Start watching.
404 WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
405 accept_watcher_.StartWatching(accept_event_, this);
407 accept_socket_ = socket;
408 accept_address_ = address;
409 accept_callback_ = callback;
412 return result;
415 int TCPSocketWin::Connect(const IPEndPoint& address,
416 const CompletionCallback& callback) {
417 DCHECK(CalledOnValidThread());
418 DCHECK_NE(socket_, INVALID_SOCKET);
419 DCHECK(!waiting_connect_);
421 // |peer_address_| and |core_| will be non-NULL if Connect() has been called.
422 // Unless Close() is called to reset the internal state, a second call to
423 // Connect() is not allowed.
424 // Please note that we enforce this even if the previous Connect() has
425 // completed and failed. Although it is allowed to connect the same |socket_|
426 // again after a connection attempt failed on Windows, it results in
427 // unspecified behavior according to POSIX. Therefore, we make it behave in
428 // the same way as TCPSocketLibevent.
429 DCHECK(!peer_address_ && !core_.get());
431 if (!logging_multiple_connect_attempts_)
432 LogConnectBegin(AddressList(address));
434 peer_address_.reset(new IPEndPoint(address));
436 int rv = DoConnect();
437 if (rv == ERR_IO_PENDING) {
438 // Synchronous operation not supported.
439 DCHECK(!callback.is_null());
440 read_callback_ = callback;
441 waiting_connect_ = true;
442 } else {
443 DoConnectComplete(rv);
446 return rv;
449 bool TCPSocketWin::IsConnected() const {
450 DCHECK(CalledOnValidThread());
452 if (socket_ == INVALID_SOCKET || waiting_connect_)
453 return false;
455 if (waiting_read_)
456 return true;
458 // Check if connection is alive.
459 char c;
460 int rv = recv(socket_, &c, 1, MSG_PEEK);
461 if (rv == 0)
462 return false;
463 if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
464 return false;
466 return true;
469 bool TCPSocketWin::IsConnectedAndIdle() const {
470 DCHECK(CalledOnValidThread());
472 if (socket_ == INVALID_SOCKET || waiting_connect_)
473 return false;
475 if (waiting_read_)
476 return true;
478 // Check if connection is alive and we haven't received any data
479 // unexpectedly.
480 char c;
481 int rv = recv(socket_, &c, 1, MSG_PEEK);
482 if (rv >= 0)
483 return false;
484 if (WSAGetLastError() != WSAEWOULDBLOCK)
485 return false;
487 return true;
490 int TCPSocketWin::Read(IOBuffer* buf,
491 int buf_len,
492 const CompletionCallback& callback) {
493 DCHECK(CalledOnValidThread());
494 DCHECK_NE(socket_, INVALID_SOCKET);
495 DCHECK(!waiting_read_);
496 CHECK(read_callback_.is_null());
497 DCHECK(!core_->read_iobuffer_.get());
499 return DoRead(buf, buf_len, callback);
502 int TCPSocketWin::Write(IOBuffer* buf,
503 int buf_len,
504 const CompletionCallback& callback) {
505 DCHECK(CalledOnValidThread());
506 DCHECK_NE(socket_, INVALID_SOCKET);
507 DCHECK(!waiting_write_);
508 CHECK(write_callback_.is_null());
509 DCHECK_GT(buf_len, 0);
510 DCHECK(!core_->write_iobuffer_.get());
512 WSABUF write_buffer;
513 write_buffer.len = buf_len;
514 write_buffer.buf = buf->data();
516 // TODO(wtc): Remove the assertion after enough testing.
517 AssertEventNotSignaled(core_->write_overlapped_.hEvent);
518 DWORD num;
519 int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
520 &core_->write_overlapped_, NULL);
521 if (rv == 0) {
522 if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
523 rv = static_cast<int>(num);
524 if (rv > buf_len || rv < 0) {
525 // It seems that some winsock interceptors report that more was written
526 // than was available. Treat this as an error. http://crbug.com/27870
527 LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
528 << " bytes, but " << rv << " bytes reported.";
529 return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
531 net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv,
532 buf->data());
533 NetworkActivityMonitor::GetInstance()->IncrementBytesSent(rv);
534 return rv;
536 } else {
537 int os_error = WSAGetLastError();
538 if (os_error != WSA_IO_PENDING) {
539 int net_error = MapSystemError(os_error);
540 net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
541 CreateNetLogSocketErrorCallback(net_error, os_error));
542 return net_error;
545 waiting_write_ = true;
546 write_callback_ = callback;
547 core_->write_iobuffer_ = buf;
548 core_->write_buffer_length_ = buf_len;
549 core_->WatchForWrite();
550 return ERR_IO_PENDING;
553 int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
554 DCHECK(CalledOnValidThread());
555 DCHECK(address);
557 SockaddrStorage storage;
558 if (getsockname(socket_, storage.addr, &storage.addr_len))
559 return MapSystemError(WSAGetLastError());
560 if (!address->FromSockAddr(storage.addr, storage.addr_len))
561 return ERR_ADDRESS_INVALID;
563 return OK;
566 int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const {
567 DCHECK(CalledOnValidThread());
568 DCHECK(address);
569 if (!IsConnected())
570 return ERR_SOCKET_NOT_CONNECTED;
571 *address = *peer_address_;
572 return OK;
575 int TCPSocketWin::SetDefaultOptionsForServer() {
576 return SetExclusiveAddrUse();
579 void TCPSocketWin::SetDefaultOptionsForClient() {
580 // Increase the socket buffer sizes from the default sizes for WinXP. In
581 // performance testing, there is substantial benefit by increasing from 8KB
582 // to 64KB.
583 // See also:
584 // http://support.microsoft.com/kb/823764/EN-US
585 // On Vista, if we manually set these sizes, Vista turns off its receive
586 // window auto-tuning feature.
587 // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
588 // Since Vista's auto-tune is better than any static value we can could set,
589 // only change these on pre-vista machines.
590 if (base::win::GetVersion() < base::win::VERSION_VISTA) {
591 const int32 kSocketBufferSize = 64 * 1024;
592 SetSocketReceiveBufferSize(socket_, kSocketBufferSize);
593 SetSocketSendBufferSize(socket_, kSocketBufferSize);
596 DisableNagle(socket_, true);
597 SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds);
600 int TCPSocketWin::SetExclusiveAddrUse() {
601 // On Windows, a bound end point can be hijacked by another process by
602 // setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
603 // was introduced in Windows NT 4.0 SP4. If the socket that is bound to the
604 // end point has SO_EXCLUSIVEADDRUSE enabled, it is not possible for another
605 // socket to forcibly bind to the end point until the end point is unbound.
606 // It is recommend that all server applications must use SO_EXCLUSIVEADDRUSE.
607 // MSDN: http://goo.gl/M6fjQ.
609 // Unlike on *nix, on Windows a TCP server socket can always bind to an end
610 // point in TIME_WAIT state without setting SO_REUSEADDR, therefore it is not
611 // needed here.
613 // SO_EXCLUSIVEADDRUSE will prevent a TCP client socket from binding to an end
614 // point in TIME_WAIT status. It does not have this effect for a TCP server
615 // socket.
617 BOOL true_value = 1;
618 int rv = setsockopt(socket_, SOL_SOCKET, SO_EXCLUSIVEADDRUSE,
619 reinterpret_cast<const char*>(&true_value),
620 sizeof(true_value));
621 if (rv < 0)
622 return MapSystemError(errno);
623 return OK;
626 int TCPSocketWin::SetReceiveBufferSize(int32 size) {
627 DCHECK(CalledOnValidThread());
628 return SetSocketReceiveBufferSize(socket_, size);
631 int TCPSocketWin::SetSendBufferSize(int32 size) {
632 DCHECK(CalledOnValidThread());
633 return SetSocketSendBufferSize(socket_, size);
636 bool TCPSocketWin::SetKeepAlive(bool enable, int delay) {
637 return SetTCPKeepAlive(socket_, enable, delay);
640 bool TCPSocketWin::SetNoDelay(bool no_delay) {
641 return DisableNagle(socket_, no_delay);
644 void TCPSocketWin::Close() {
645 DCHECK(CalledOnValidThread());
647 if (socket_ != INVALID_SOCKET) {
648 // Only log the close event if there's actually a socket to close.
649 net_log_.AddEvent(NetLog::EventType::TYPE_SOCKET_CLOSED);
651 // Note: don't use CancelIo to cancel pending IO because it doesn't work
652 // when there is a Winsock layered service provider.
654 // In most socket implementations, closing a socket results in a graceful
655 // connection shutdown, but in Winsock we have to call shutdown explicitly.
656 // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
657 // at http://msdn.microsoft.com/en-us/library/ms738547.aspx
658 shutdown(socket_, SD_SEND);
660 // This cancels any pending IO.
661 if (closesocket(socket_) < 0)
662 PLOG(ERROR) << "closesocket";
663 socket_ = INVALID_SOCKET;
666 if (!accept_callback_.is_null()) {
667 accept_watcher_.StopWatching();
668 accept_socket_ = NULL;
669 accept_address_ = NULL;
670 accept_callback_.Reset();
673 if (accept_event_) {
674 WSACloseEvent(accept_event_);
675 accept_event_ = WSA_INVALID_EVENT;
678 if (core_.get()) {
679 if (waiting_connect_) {
680 // We closed the socket, so this notification will never come.
681 // From MSDN' WSAEventSelect documentation:
682 // "Closing a socket with closesocket also cancels the association and
683 // selection of network events specified in WSAEventSelect for the
684 // socket".
685 core_->Release();
687 core_->Detach();
688 core_ = NULL;
691 waiting_connect_ = false;
692 waiting_read_ = false;
693 waiting_write_ = false;
695 read_callback_.Reset();
696 write_callback_.Reset();
697 peer_address_.reset();
698 connect_os_error_ = 0;
701 void TCPSocketWin::StartLoggingMultipleConnectAttempts(
702 const AddressList& addresses) {
703 if (!logging_multiple_connect_attempts_) {
704 logging_multiple_connect_attempts_ = true;
705 LogConnectBegin(addresses);
706 } else {
707 NOTREACHED();
711 void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) {
712 if (logging_multiple_connect_attempts_) {
713 LogConnectEnd(net_error);
714 logging_multiple_connect_attempts_ = false;
715 } else {
716 NOTREACHED();
720 int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
721 IPEndPoint* address) {
722 SockaddrStorage storage;
723 int new_socket = accept(socket_, storage.addr, &storage.addr_len);
724 if (new_socket < 0) {
725 int net_error = MapSystemError(WSAGetLastError());
726 if (net_error != ERR_IO_PENDING)
727 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, net_error);
728 return net_error;
731 IPEndPoint ip_end_point;
732 if (!ip_end_point.FromSockAddr(storage.addr, storage.addr_len)) {
733 NOTREACHED();
734 if (closesocket(new_socket) < 0)
735 PLOG(ERROR) << "closesocket";
736 int net_error = ERR_ADDRESS_INVALID;
737 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, net_error);
738 return net_error;
740 scoped_ptr<TCPSocketWin> tcp_socket(new TCPSocketWin(
741 net_log_.net_log(), net_log_.source()));
742 int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point);
743 if (adopt_result != OK) {
744 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, adopt_result);
745 return adopt_result;
747 *socket = tcp_socket.Pass();
748 *address = ip_end_point;
749 net_log_.EndEvent(NetLog::TYPE_TCP_ACCEPT,
750 CreateNetLogIPEndPointCallback(&ip_end_point));
751 return OK;
754 void TCPSocketWin::OnObjectSignaled(HANDLE object) {
755 WSANETWORKEVENTS ev;
756 if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) {
757 PLOG(ERROR) << "WSAEnumNetworkEvents()";
758 return;
761 if (ev.lNetworkEvents & FD_ACCEPT) {
762 int result = AcceptInternal(accept_socket_, accept_address_);
763 if (result != ERR_IO_PENDING) {
764 accept_socket_ = NULL;
765 accept_address_ = NULL;
766 base::ResetAndReturn(&accept_callback_).Run(result);
768 } else {
769 // This happens when a client opens a connection and closes it before we
770 // have a chance to accept it.
771 DCHECK(ev.lNetworkEvents == 0);
773 // Start watching the next FD_ACCEPT event.
774 WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
775 accept_watcher_.StartWatching(accept_event_, this);
779 int TCPSocketWin::DoConnect() {
780 DCHECK_EQ(connect_os_error_, 0);
781 DCHECK(!core_.get());
783 net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
784 CreateNetLogIPEndPointCallback(peer_address_.get()));
786 core_ = new Core(this);
788 // WSAEventSelect sets the socket to non-blocking mode as a side effect.
789 // Our connect() and recv() calls require that the socket be non-blocking.
790 WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT);
792 SockaddrStorage storage;
793 if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len))
794 return ERR_ADDRESS_INVALID;
796 int result;
798 // TODO(ricea): Remove ScopedTracker below once crbug.com/436634 is fixed.
799 tracked_objects::ScopedTracker tracking_profile(
800 FROM_HERE_WITH_EXPLICIT_FUNCTION("436634 connect()"));
801 result = connect(socket_, storage.addr, storage.addr_len);
804 if (!result) {
805 // Connected without waiting!
807 // The MSDN page for connect says:
808 // With a nonblocking socket, the connection attempt cannot be completed
809 // immediately. In this case, connect will return SOCKET_ERROR, and
810 // WSAGetLastError will return WSAEWOULDBLOCK.
811 // which implies that for a nonblocking socket, connect never returns 0.
812 // It's not documented whether the event object will be signaled or not
813 // if connect does return 0. So the code below is essentially dead code
814 // and we don't know if it's correct.
815 NOTREACHED();
817 if (ResetEventIfSignaled(core_->read_overlapped_.hEvent))
818 return OK;
819 } else {
820 int os_error = WSAGetLastError();
821 if (os_error != WSAEWOULDBLOCK) {
822 LOG(ERROR) << "connect failed: " << os_error;
823 connect_os_error_ = os_error;
824 int rv = MapConnectError(os_error);
825 CHECK_NE(ERR_IO_PENDING, rv);
826 return rv;
830 // TODO(ricea): Remove ScopedTracker below once crbug.com/436634 is fixed.
831 tracked_objects::ScopedTracker tracking_profile(
832 FROM_HERE_WITH_EXPLICIT_FUNCTION("436634 WatchForRead()"));
834 core_->WatchForRead();
835 return ERR_IO_PENDING;
838 void TCPSocketWin::DoConnectComplete(int result) {
839 // Log the end of this attempt (and any OS error it threw).
840 int os_error = connect_os_error_;
841 connect_os_error_ = 0;
842 if (result != OK) {
843 net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
844 NetLog::IntegerCallback("os_error", os_error));
845 } else {
846 net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT);
849 if (!logging_multiple_connect_attempts_)
850 LogConnectEnd(result);
853 void TCPSocketWin::LogConnectBegin(const AddressList& addresses) {
854 net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
855 addresses.CreateNetLogCallback());
858 void TCPSocketWin::LogConnectEnd(int net_error) {
859 if (net_error == OK)
860 UpdateConnectionTypeHistograms(CONNECTION_ANY);
862 if (net_error != OK) {
863 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error);
864 return;
867 struct sockaddr_storage source_address;
868 socklen_t addrlen = sizeof(source_address);
869 int rv = getsockname(
870 socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
871 if (rv != 0) {
872 LOG(ERROR) << "getsockname() [rv: " << rv
873 << "] error: " << WSAGetLastError();
874 NOTREACHED();
875 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv);
876 return;
879 net_log_.EndEvent(
880 NetLog::TYPE_TCP_CONNECT,
881 CreateNetLogSourceAddressCallback(
882 reinterpret_cast<const struct sockaddr*>(&source_address),
883 sizeof(source_address)));
886 int TCPSocketWin::DoRead(IOBuffer* buf, int buf_len,
887 const CompletionCallback& callback) {
888 if (!core_->non_blocking_reads_initialized_) {
889 WSAEventSelect(socket_, core_->read_overlapped_.hEvent,
890 FD_READ | FD_CLOSE);
891 core_->non_blocking_reads_initialized_ = true;
893 int rv = recv(socket_, buf->data(), buf_len, 0);
894 if (rv == SOCKET_ERROR) {
895 int os_error = WSAGetLastError();
896 if (os_error != WSAEWOULDBLOCK) {
897 int net_error = MapSystemError(os_error);
898 net_log_.AddEvent(
899 NetLog::TYPE_SOCKET_READ_ERROR,
900 CreateNetLogSocketErrorCallback(net_error, os_error));
901 return net_error;
903 } else {
904 net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv,
905 buf->data());
906 NetworkActivityMonitor::GetInstance()->IncrementBytesReceived(rv);
907 return rv;
910 waiting_read_ = true;
911 read_callback_ = callback;
912 core_->read_iobuffer_ = buf;
913 core_->read_buffer_length_ = buf_len;
914 core_->WatchForRead();
915 return ERR_IO_PENDING;
918 void TCPSocketWin::DidCompleteConnect() {
919 DCHECK(waiting_connect_);
920 DCHECK(!read_callback_.is_null());
921 int result;
923 WSANETWORKEVENTS events;
924 int rv;
926 // TODO(pkasting): Remove ScopedTracker below once crbug.com/462784 is
927 // fixed.
928 tracked_objects::ScopedTracker tracking_profile1(
929 FROM_HERE_WITH_EXPLICIT_FUNCTION(
930 "462784 TCPSocketWin::DidCompleteConnect -> WSAEnumNetworkEvents"));
931 rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, &events);
933 int os_error = 0;
934 if (rv == SOCKET_ERROR) {
935 NOTREACHED();
936 os_error = WSAGetLastError();
937 result = MapSystemError(os_error);
938 } else if (events.lNetworkEvents & FD_CONNECT) {
939 os_error = events.iErrorCode[FD_CONNECT_BIT];
940 result = MapConnectError(os_error);
941 } else {
942 NOTREACHED();
943 result = ERR_UNEXPECTED;
946 connect_os_error_ = os_error;
947 DoConnectComplete(result);
948 waiting_connect_ = false;
950 // TODO(pkasting): Remove ScopedTracker below once crbug.com/462784 is fixed.
951 tracked_objects::ScopedTracker tracking_profile4(
952 FROM_HERE_WITH_EXPLICIT_FUNCTION(
953 "462784 TCPSocketWin::DidCompleteConnect -> read_callback_"));
954 DCHECK_NE(result, ERR_IO_PENDING);
955 base::ResetAndReturn(&read_callback_).Run(result);
958 void TCPSocketWin::DidCompleteWrite() {
959 DCHECK(waiting_write_);
960 DCHECK(!write_callback_.is_null());
962 DWORD num_bytes, flags;
963 BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
964 &num_bytes, FALSE, &flags);
965 WSAResetEvent(core_->write_overlapped_.hEvent);
966 waiting_write_ = false;
967 int rv;
968 if (!ok) {
969 int os_error = WSAGetLastError();
970 rv = MapSystemError(os_error);
971 net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
972 CreateNetLogSocketErrorCallback(rv, os_error));
973 } else {
974 rv = static_cast<int>(num_bytes);
975 if (rv > core_->write_buffer_length_ || rv < 0) {
976 // It seems that some winsock interceptors report that more was written
977 // than was available. Treat this as an error. http://crbug.com/27870
978 LOG(ERROR) << "Detected broken LSP: Asked to write "
979 << core_->write_buffer_length_ << " bytes, but " << rv
980 << " bytes reported.";
981 rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
982 } else {
983 net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes,
984 core_->write_iobuffer_->data());
985 NetworkActivityMonitor::GetInstance()->IncrementBytesSent(num_bytes);
989 core_->write_iobuffer_ = NULL;
991 DCHECK_NE(rv, ERR_IO_PENDING);
992 base::ResetAndReturn(&write_callback_).Run(rv);
995 void TCPSocketWin::DidSignalRead() {
996 DCHECK(waiting_read_);
997 DCHECK(!read_callback_.is_null());
999 int os_error = 0;
1000 WSANETWORKEVENTS network_events;
1001 int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
1002 &network_events);
1003 if (rv == SOCKET_ERROR) {
1004 os_error = WSAGetLastError();
1005 rv = MapSystemError(os_error);
1006 } else if (network_events.lNetworkEvents) {
1007 // TODO(pkasting): Remove ScopedTracker below once crbug.com/462778 is
1008 // fixed.
1009 tracked_objects::ScopedTracker tracking_profile2(
1010 FROM_HERE_WITH_EXPLICIT_FUNCTION(
1011 "462778 TCPSocketWin::DidSignalRead -> DoRead"));
1012 DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
1013 // If network_events.lNetworkEvents is FD_CLOSE and
1014 // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
1015 // connection closure. It is tempting to directly set rv to 0 in
1016 // this case, but the MSDN pages for WSAEventSelect and
1017 // WSAAsyncSelect recommend we still call DoRead():
1018 // FD_CLOSE should only be posted after all data is read from a
1019 // socket, but an application should check for remaining data upon
1020 // receipt of FD_CLOSE to avoid any possibility of losing data.
1022 // If network_events.iErrorCode[FD_READ_BIT] or
1023 // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
1024 // DoRead() because recv() reports a more accurate error code
1025 // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
1026 // reset.
1027 rv = DoRead(core_->read_iobuffer_.get(), core_->read_buffer_length_,
1028 read_callback_);
1029 if (rv == ERR_IO_PENDING)
1030 return;
1031 } else {
1032 // This may happen because Read() may succeed synchronously and
1033 // consume all the received data without resetting the event object.
1034 core_->WatchForRead();
1035 return;
1038 waiting_read_ = false;
1039 core_->read_iobuffer_ = NULL;
1040 core_->read_buffer_length_ = 0;
1042 DCHECK_NE(rv, ERR_IO_PENDING);
1043 base::ResetAndReturn(&read_callback_).Run(rv);
1046 bool TCPSocketWin::GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const {
1047 DCHECK(out_rtt);
1048 // TODO(bmcquade): Consider implementing using
1049 // GetPerTcpConnectionEStats/GetPerTcp6ConnectionEStats.
1050 return false;
1053 } // namespace net