1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/resource_provider.h"
10 #include "base/containers/hash_tables.h"
11 #include "base/metrics/histogram.h"
12 #include "base/stl_util.h"
13 #include "base/strings/string_split.h"
14 #include "base/strings/string_util.h"
15 #include "base/trace_event/trace_event.h"
16 #include "cc/base/util.h"
17 #include "cc/output/gl_renderer.h" // For the GLC() macro.
18 #include "cc/resources/platform_color.h"
19 #include "cc/resources/returned_resource.h"
20 #include "cc/resources/shared_bitmap_manager.h"
21 #include "cc/resources/texture_uploader.h"
22 #include "cc/resources/transferable_resource.h"
23 #include "gpu/GLES2/gl2extchromium.h"
24 #include "gpu/command_buffer/client/gles2_interface.h"
25 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
26 #include "third_party/khronos/GLES2/gl2.h"
27 #include "third_party/khronos/GLES2/gl2ext.h"
28 #include "third_party/skia/include/core/SkSurface.h"
29 #include "third_party/skia/include/gpu/GrContext.h"
30 #include "ui/gfx/frame_time.h"
31 #include "ui/gfx/geometry/rect.h"
32 #include "ui/gfx/geometry/vector2d.h"
33 #include "ui/gfx/gpu_memory_buffer.h"
35 using gpu::gles2::GLES2Interface
;
41 virtual ~IdAllocator() {}
43 virtual GLuint
NextId() = 0;
46 IdAllocator(GLES2Interface
* gl
, size_t id_allocation_chunk_size
)
48 id_allocation_chunk_size_(id_allocation_chunk_size
),
49 ids_(new GLuint
[id_allocation_chunk_size
]),
50 next_id_index_(id_allocation_chunk_size
) {
51 DCHECK(id_allocation_chunk_size_
);
55 const size_t id_allocation_chunk_size_
;
56 scoped_ptr
<GLuint
[]> ids_
;
57 size_t next_id_index_
;
62 // Measured in seconds.
63 const double kSoftwareUploadTickRate
= 0.000250;
64 const double kTextureUploadTickRate
= 0.004;
66 GLenum
TextureToStorageFormat(ResourceFormat format
) {
67 GLenum storage_format
= GL_RGBA8_OES
;
72 storage_format
= GL_BGRA8_EXT
;
84 return storage_format
;
87 bool IsFormatSupportedForStorage(ResourceFormat format
, bool use_bgra
) {
104 GrPixelConfig
ToGrPixelConfig(ResourceFormat format
) {
107 return kRGBA_8888_GrPixelConfig
;
109 return kBGRA_8888_GrPixelConfig
;
111 return kRGBA_4444_GrPixelConfig
;
115 DCHECK(false) << "Unsupported resource format.";
116 return kSkia8888_GrPixelConfig
;
119 gfx::GpuMemoryBuffer::Format
ToGpuMemoryBufferFormat(ResourceFormat format
) {
122 return gfx::GpuMemoryBuffer::Format::RGBA_8888
;
124 return gfx::GpuMemoryBuffer::Format::BGRA_8888
;
134 return gfx::GpuMemoryBuffer::Format::RGBA_8888
;
137 class ScopedSetActiveTexture
{
139 ScopedSetActiveTexture(GLES2Interface
* gl
, GLenum unit
)
140 : gl_(gl
), unit_(unit
) {
141 DCHECK_EQ(GL_TEXTURE0
, ResourceProvider::GetActiveTextureUnit(gl_
));
143 if (unit_
!= GL_TEXTURE0
)
144 GLC(gl_
, gl_
->ActiveTexture(unit_
));
147 ~ScopedSetActiveTexture() {
148 // Active unit being GL_TEXTURE0 is effectively the ground state.
149 if (unit_
!= GL_TEXTURE0
)
150 GLC(gl_
, gl_
->ActiveTexture(GL_TEXTURE0
));
158 class TextureIdAllocator
: public IdAllocator
{
160 TextureIdAllocator(GLES2Interface
* gl
,
161 size_t texture_id_allocation_chunk_size
)
162 : IdAllocator(gl
, texture_id_allocation_chunk_size
) {}
163 ~TextureIdAllocator() override
{
164 gl_
->DeleteTextures(id_allocation_chunk_size_
- next_id_index_
,
165 ids_
.get() + next_id_index_
);
168 // Overridden from IdAllocator:
169 GLuint
NextId() override
{
170 if (next_id_index_
== id_allocation_chunk_size_
) {
171 gl_
->GenTextures(id_allocation_chunk_size_
, ids_
.get());
175 return ids_
[next_id_index_
++];
179 DISALLOW_COPY_AND_ASSIGN(TextureIdAllocator
);
182 class BufferIdAllocator
: public IdAllocator
{
184 BufferIdAllocator(GLES2Interface
* gl
, size_t buffer_id_allocation_chunk_size
)
185 : IdAllocator(gl
, buffer_id_allocation_chunk_size
) {}
186 ~BufferIdAllocator() override
{
187 gl_
->DeleteBuffers(id_allocation_chunk_size_
- next_id_index_
,
188 ids_
.get() + next_id_index_
);
191 // Overridden from IdAllocator:
192 GLuint
NextId() override
{
193 if (next_id_index_
== id_allocation_chunk_size_
) {
194 gl_
->GenBuffers(id_allocation_chunk_size_
, ids_
.get());
198 return ids_
[next_id_index_
++];
202 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator
);
205 // Query object based fence implementation used to detect completion of copy
206 // texture operations. Fence has passed when query result is available.
207 class CopyTextureFence
: public ResourceProvider::Fence
{
209 CopyTextureFence(gpu::gles2::GLES2Interface
* gl
, unsigned query_id
)
210 : gl_(gl
), query_id_(query_id
) {}
212 // Overridden from ResourceProvider::Fence:
213 void Set() override
{}
214 bool HasPassed() override
{
215 unsigned available
= 1;
216 gl_
->GetQueryObjectuivEXT(
217 query_id_
, GL_QUERY_RESULT_AVAILABLE_EXT
, &available
);
224 void Wait() override
{
225 // ProcessResult() will wait for result to become available.
230 ~CopyTextureFence() override
{}
232 void ProcessResult() {
233 unsigned time_elapsed_us
= 0;
234 gl_
->GetQueryObjectuivEXT(query_id_
, GL_QUERY_RESULT_EXT
, &time_elapsed_us
);
235 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us
,
239 gpu::gles2::GLES2Interface
* gl_
;
242 DISALLOW_COPY_AND_ASSIGN(CopyTextureFence
);
247 ResourceProvider::Resource::Resource()
250 gl_pixel_buffer_id(0),
251 gl_upload_query_id(0),
252 gl_read_lock_query_id(0),
254 lock_for_read_count(0),
258 locked_for_write(false),
260 marked_for_deletion(false),
261 pending_set_pixels(false),
262 set_pixels_completion_forced(false),
264 read_lock_fences_enabled(false),
265 has_shared_bitmap_id(false),
266 allow_overlay(false),
267 read_lock_fence(NULL
),
277 hint(TEXTURE_HINT_IMMUTABLE
),
278 type(RESOURCE_TYPE_INVALID
),
281 gpu_memory_buffer(NULL
) {
284 ResourceProvider::Resource::~Resource() {}
286 ResourceProvider::Resource::Resource(GLuint texture_id
,
287 const gfx::Size
& size
,
294 ResourceFormat format
)
297 gl_pixel_buffer_id(0),
298 gl_upload_query_id(0),
299 gl_read_lock_query_id(0),
301 lock_for_read_count(0),
305 locked_for_write(false),
307 marked_for_deletion(false),
308 pending_set_pixels(false),
309 set_pixels_completion_forced(false),
311 read_lock_fences_enabled(false),
312 has_shared_bitmap_id(false),
313 allow_overlay(false),
314 read_lock_fence(NULL
),
318 original_filter(filter
),
322 texture_pool(texture_pool
),
323 wrap_mode(wrap_mode
),
325 type(RESOURCE_TYPE_GL_TEXTURE
),
328 gpu_memory_buffer(NULL
) {
329 DCHECK(wrap_mode
== GL_CLAMP_TO_EDGE
|| wrap_mode
== GL_REPEAT
);
330 DCHECK_EQ(origin
== INTERNAL
, !!texture_pool
);
333 ResourceProvider::Resource::Resource(uint8_t* pixels
,
334 SharedBitmap
* bitmap
,
335 const gfx::Size
& size
,
341 gl_pixel_buffer_id(0),
342 gl_upload_query_id(0),
343 gl_read_lock_query_id(0),
345 lock_for_read_count(0),
349 locked_for_write(false),
351 marked_for_deletion(false),
352 pending_set_pixels(false),
353 set_pixels_completion_forced(false),
355 read_lock_fences_enabled(false),
356 has_shared_bitmap_id(!!bitmap
),
357 allow_overlay(false),
358 read_lock_fence(NULL
),
362 original_filter(filter
),
367 wrap_mode(wrap_mode
),
368 hint(TEXTURE_HINT_IMMUTABLE
),
369 type(RESOURCE_TYPE_BITMAP
),
371 shared_bitmap(bitmap
),
372 gpu_memory_buffer(NULL
) {
373 DCHECK(wrap_mode
== GL_CLAMP_TO_EDGE
|| wrap_mode
== GL_REPEAT
);
374 DCHECK(origin
== DELEGATED
|| pixels
);
376 shared_bitmap_id
= bitmap
->id();
379 ResourceProvider::Resource::Resource(const SharedBitmapId
& bitmap_id
,
380 const gfx::Size
& size
,
386 gl_pixel_buffer_id(0),
387 gl_upload_query_id(0),
388 gl_read_lock_query_id(0),
390 lock_for_read_count(0),
394 locked_for_write(false),
396 marked_for_deletion(false),
397 pending_set_pixels(false),
398 set_pixels_completion_forced(false),
400 read_lock_fences_enabled(false),
401 has_shared_bitmap_id(true),
402 allow_overlay(false),
403 read_lock_fence(NULL
),
407 original_filter(filter
),
412 wrap_mode(wrap_mode
),
413 hint(TEXTURE_HINT_IMMUTABLE
),
414 type(RESOURCE_TYPE_BITMAP
),
416 shared_bitmap_id(bitmap_id
),
418 gpu_memory_buffer(NULL
) {
419 DCHECK(wrap_mode
== GL_CLAMP_TO_EDGE
|| wrap_mode
== GL_REPEAT
);
422 ResourceProvider::Child::Child() : marked_for_deletion(false) {}
424 ResourceProvider::Child::~Child() {}
426 scoped_ptr
<ResourceProvider
> ResourceProvider::Create(
427 OutputSurface
* output_surface
,
428 SharedBitmapManager
* shared_bitmap_manager
,
429 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
430 BlockingTaskRunner
* blocking_main_thread_task_runner
,
431 int highp_threshold_min
,
432 bool use_rgba_4444_texture_format
,
433 size_t id_allocation_chunk_size
) {
434 scoped_ptr
<ResourceProvider
> resource_provider(
435 new ResourceProvider(output_surface
,
436 shared_bitmap_manager
,
437 gpu_memory_buffer_manager
,
438 blocking_main_thread_task_runner
,
440 use_rgba_4444_texture_format
,
441 id_allocation_chunk_size
));
443 if (resource_provider
->ContextGL())
444 resource_provider
->InitializeGL();
446 resource_provider
->InitializeSoftware();
448 DCHECK_NE(RESOURCE_TYPE_INVALID
, resource_provider
->default_resource_type());
449 return resource_provider
.Pass();
452 ResourceProvider::~ResourceProvider() {
453 while (!children_
.empty())
454 DestroyChildInternal(children_
.begin(), FOR_SHUTDOWN
);
455 while (!resources_
.empty())
456 DeleteResourceInternal(resources_
.begin(), FOR_SHUTDOWN
);
461 bool ResourceProvider::InUseByConsumer(ResourceId id
) {
462 Resource
* resource
= GetResource(id
);
463 return resource
->lock_for_read_count
> 0 || resource
->exported_count
> 0 ||
467 bool ResourceProvider::IsLost(ResourceId id
) {
468 Resource
* resource
= GetResource(id
);
469 return resource
->lost
;
472 bool ResourceProvider::AllowOverlay(ResourceId id
) {
473 Resource
* resource
= GetResource(id
);
474 return resource
->allow_overlay
;
477 ResourceProvider::ResourceId
ResourceProvider::CreateResource(
478 const gfx::Size
& size
,
481 ResourceFormat format
) {
482 DCHECK(!size
.IsEmpty());
483 switch (default_resource_type_
) {
484 case RESOURCE_TYPE_GL_TEXTURE
:
485 return CreateGLTexture(size
,
487 GL_TEXTURE_POOL_UNMANAGED_CHROMIUM
,
491 case RESOURCE_TYPE_BITMAP
:
492 DCHECK_EQ(RGBA_8888
, format
);
493 return CreateBitmap(size
, wrap_mode
);
494 case RESOURCE_TYPE_INVALID
:
498 LOG(FATAL
) << "Invalid default resource type.";
502 ResourceProvider::ResourceId
ResourceProvider::CreateManagedResource(
503 const gfx::Size
& size
,
507 ResourceFormat format
) {
508 DCHECK(!size
.IsEmpty());
509 switch (default_resource_type_
) {
510 case RESOURCE_TYPE_GL_TEXTURE
:
511 return CreateGLTexture(size
,
513 GL_TEXTURE_POOL_MANAGED_CHROMIUM
,
517 case RESOURCE_TYPE_BITMAP
:
518 DCHECK_EQ(RGBA_8888
, format
);
519 return CreateBitmap(size
, wrap_mode
);
520 case RESOURCE_TYPE_INVALID
:
524 LOG(FATAL
) << "Invalid default resource type.";
528 ResourceProvider::ResourceId
ResourceProvider::CreateGLTexture(
529 const gfx::Size
& size
,
534 ResourceFormat format
) {
535 DCHECK_LE(size
.width(), max_texture_size_
);
536 DCHECK_LE(size
.height(), max_texture_size_
);
537 DCHECK(thread_checker_
.CalledOnValidThread());
539 ResourceId id
= next_id_
++;
540 Resource
resource(0, size
, Resource::INTERNAL
, target
, GL_LINEAR
,
541 texture_pool
, wrap_mode
, hint
, format
);
542 resource
.allocated
= false;
543 resources_
[id
] = resource
;
547 ResourceProvider::ResourceId
ResourceProvider::CreateBitmap(
548 const gfx::Size
& size
, GLint wrap_mode
) {
549 DCHECK(thread_checker_
.CalledOnValidThread());
551 scoped_ptr
<SharedBitmap
> bitmap
=
552 shared_bitmap_manager_
->AllocateSharedBitmap(size
);
553 uint8_t* pixels
= bitmap
->pixels();
556 ResourceId id
= next_id_
++;
557 Resource
resource(pixels
, bitmap
.release(), size
, Resource::INTERNAL
,
558 GL_LINEAR
, wrap_mode
);
559 resource
.allocated
= true;
560 resources_
[id
] = resource
;
564 ResourceProvider::ResourceId
ResourceProvider::CreateResourceFromIOSurface(
565 const gfx::Size
& size
,
566 unsigned io_surface_id
) {
567 DCHECK(thread_checker_
.CalledOnValidThread());
569 ResourceId id
= next_id_
++;
570 Resource
resource(0, gfx::Size(), Resource::INTERNAL
,
571 GL_TEXTURE_RECTANGLE_ARB
, GL_LINEAR
,
572 GL_TEXTURE_POOL_UNMANAGED_CHROMIUM
, GL_CLAMP_TO_EDGE
,
573 TEXTURE_HINT_IMMUTABLE
, RGBA_8888
);
574 LazyCreate(&resource
);
575 GLES2Interface
* gl
= ContextGL();
577 gl
->BindTexture(GL_TEXTURE_RECTANGLE_ARB
, resource
.gl_id
);
578 gl
->TexImageIOSurface2DCHROMIUM(
579 GL_TEXTURE_RECTANGLE_ARB
, size
.width(), size
.height(), io_surface_id
, 0);
580 resource
.allocated
= true;
581 resources_
[id
] = resource
;
585 ResourceProvider::ResourceId
ResourceProvider::CreateResourceFromTextureMailbox(
586 const TextureMailbox
& mailbox
,
587 scoped_ptr
<SingleReleaseCallbackImpl
> release_callback_impl
) {
588 DCHECK(thread_checker_
.CalledOnValidThread());
589 // Just store the information. Mailbox will be consumed in LockForRead().
590 ResourceId id
= next_id_
++;
591 DCHECK(mailbox
.IsValid());
592 Resource
& resource
= resources_
[id
];
593 if (mailbox
.IsTexture()) {
594 resource
= Resource(0, gfx::Size(), Resource::EXTERNAL
, mailbox
.target(),
595 mailbox
.nearest_neighbor() ? GL_NEAREST
: GL_LINEAR
, 0,
596 GL_CLAMP_TO_EDGE
, TEXTURE_HINT_IMMUTABLE
, RGBA_8888
);
598 DCHECK(mailbox
.IsSharedMemory());
599 SharedBitmap
* shared_bitmap
= mailbox
.shared_bitmap();
600 uint8_t* pixels
= shared_bitmap
->pixels();
602 resource
= Resource(pixels
, shared_bitmap
, mailbox
.shared_memory_size(),
603 Resource::EXTERNAL
, GL_LINEAR
, GL_CLAMP_TO_EDGE
);
605 resource
.allocated
= true;
606 resource
.mailbox
= mailbox
;
607 resource
.release_callback_impl
=
608 base::Bind(&SingleReleaseCallbackImpl::Run
,
609 base::Owned(release_callback_impl
.release()));
610 resource
.allow_overlay
= mailbox
.allow_overlay();
614 void ResourceProvider::DeleteResource(ResourceId id
) {
615 DCHECK(thread_checker_
.CalledOnValidThread());
616 ResourceMap::iterator it
= resources_
.find(id
);
617 CHECK(it
!= resources_
.end());
618 Resource
* resource
= &it
->second
;
619 DCHECK(!resource
->marked_for_deletion
);
620 DCHECK_EQ(resource
->imported_count
, 0);
621 DCHECK(resource
->pending_set_pixels
|| !resource
->locked_for_write
);
623 if (resource
->exported_count
> 0 || resource
->lock_for_read_count
> 0) {
624 resource
->marked_for_deletion
= true;
627 DeleteResourceInternal(it
, NORMAL
);
631 void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it
,
633 TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
634 Resource
* resource
= &it
->second
;
635 bool lost_resource
= resource
->lost
;
637 DCHECK(resource
->exported_count
== 0 || style
!= NORMAL
);
638 if (style
== FOR_SHUTDOWN
&& resource
->exported_count
> 0)
639 lost_resource
= true;
641 if (resource
->image_id
) {
642 DCHECK(resource
->origin
== Resource::INTERNAL
);
643 GLES2Interface
* gl
= ContextGL();
645 GLC(gl
, gl
->DestroyImageCHROMIUM(resource
->image_id
));
647 if (resource
->gl_upload_query_id
) {
648 DCHECK(resource
->origin
== Resource::INTERNAL
);
649 GLES2Interface
* gl
= ContextGL();
651 GLC(gl
, gl
->DeleteQueriesEXT(1, &resource
->gl_upload_query_id
));
653 if (resource
->gl_read_lock_query_id
) {
654 DCHECK(resource
->origin
== Resource::INTERNAL
);
655 GLES2Interface
* gl
= ContextGL();
657 GLC(gl
, gl
->DeleteQueriesEXT(1, &resource
->gl_read_lock_query_id
));
659 if (resource
->gl_pixel_buffer_id
) {
660 DCHECK(resource
->origin
== Resource::INTERNAL
);
661 GLES2Interface
* gl
= ContextGL();
663 GLC(gl
, gl
->DeleteBuffers(1, &resource
->gl_pixel_buffer_id
));
665 if (resource
->origin
== Resource::EXTERNAL
) {
666 DCHECK(resource
->mailbox
.IsValid());
667 GLuint sync_point
= resource
->mailbox
.sync_point();
668 if (resource
->type
== RESOURCE_TYPE_GL_TEXTURE
) {
669 DCHECK(resource
->mailbox
.IsTexture());
670 lost_resource
|= lost_output_surface_
;
671 GLES2Interface
* gl
= ContextGL();
673 if (resource
->gl_id
) {
674 GLC(gl
, gl
->DeleteTextures(1, &resource
->gl_id
));
677 sync_point
= gl
->InsertSyncPointCHROMIUM();
680 DCHECK(resource
->mailbox
.IsSharedMemory());
681 resource
->shared_bitmap
= nullptr;
682 resource
->pixels
= nullptr;
684 resource
->release_callback_impl
.Run(
685 sync_point
, lost_resource
, blocking_main_thread_task_runner_
);
687 if (resource
->gl_id
) {
688 GLES2Interface
* gl
= ContextGL();
690 GLC(gl
, gl
->DeleteTextures(1, &resource
->gl_id
));
693 if (resource
->shared_bitmap
) {
694 DCHECK(resource
->origin
!= Resource::EXTERNAL
);
695 DCHECK_EQ(RESOURCE_TYPE_BITMAP
, resource
->type
);
696 delete resource
->shared_bitmap
;
697 resource
->pixels
= NULL
;
699 if (resource
->pixels
) {
700 DCHECK(resource
->origin
== Resource::INTERNAL
);
701 delete[] resource
->pixels
;
702 resource
->pixels
= NULL
;
704 if (resource
->gpu_memory_buffer
) {
705 DCHECK(resource
->origin
== Resource::INTERNAL
);
706 delete resource
->gpu_memory_buffer
;
707 resource
->gpu_memory_buffer
= NULL
;
709 resources_
.erase(it
);
712 ResourceProvider::ResourceType
ResourceProvider::GetResourceType(
714 return GetResource(id
)->type
;
717 void ResourceProvider::SetPixels(ResourceId id
,
718 const uint8_t* image
,
719 const gfx::Rect
& image_rect
,
720 const gfx::Rect
& source_rect
,
721 const gfx::Vector2d
& dest_offset
) {
722 Resource
* resource
= GetResource(id
);
723 DCHECK(!resource
->locked_for_write
);
724 DCHECK(!resource
->lock_for_read_count
);
725 DCHECK(resource
->origin
== Resource::INTERNAL
);
726 DCHECK_EQ(resource
->exported_count
, 0);
727 DCHECK(ReadLockFenceHasPassed(resource
));
728 LazyAllocate(resource
);
730 if (resource
->type
== RESOURCE_TYPE_GL_TEXTURE
) {
731 DCHECK(resource
->gl_id
);
732 DCHECK(!resource
->pending_set_pixels
);
733 DCHECK_EQ(resource
->target
, static_cast<GLenum
>(GL_TEXTURE_2D
));
734 GLES2Interface
* gl
= ContextGL();
736 DCHECK(texture_uploader_
.get());
737 gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
);
738 texture_uploader_
->Upload(image
,
745 DCHECK_EQ(RESOURCE_TYPE_BITMAP
, resource
->type
);
746 DCHECK(resource
->allocated
);
747 DCHECK_EQ(RGBA_8888
, resource
->format
);
748 DCHECK(source_rect
.x() >= image_rect
.x());
749 DCHECK(source_rect
.y() >= image_rect
.y());
750 DCHECK(source_rect
.right() <= image_rect
.right());
751 DCHECK(source_rect
.bottom() <= image_rect
.bottom());
752 SkImageInfo source_info
=
753 SkImageInfo::MakeN32Premul(source_rect
.width(), source_rect
.height());
754 size_t image_row_bytes
= image_rect
.width() * 4;
755 gfx::Vector2d source_offset
= source_rect
.origin() - image_rect
.origin();
756 image
+= source_offset
.y() * image_row_bytes
+ source_offset
.x() * 4;
758 ScopedWriteLockSoftware
lock(this, id
);
759 SkCanvas
dest(lock
.sk_bitmap());
760 dest
.writePixels(source_info
, image
, image_row_bytes
, dest_offset
.x(),
765 void ResourceProvider::CopyToResource(ResourceId id
,
766 const uint8_t* image
,
767 const gfx::Size
& image_size
) {
768 Resource
* resource
= GetResource(id
);
769 DCHECK(!resource
->locked_for_write
);
770 DCHECK(!resource
->lock_for_read_count
);
771 DCHECK(resource
->origin
== Resource::INTERNAL
);
772 DCHECK_EQ(resource
->exported_count
, 0);
773 DCHECK(ReadLockFenceHasPassed(resource
));
774 LazyAllocate(resource
);
776 DCHECK_EQ(image_size
.width(), resource
->size
.width());
777 DCHECK_EQ(image_size
.height(), resource
->size
.height());
779 if (resource
->type
== RESOURCE_TYPE_BITMAP
) {
780 DCHECK_EQ(RESOURCE_TYPE_BITMAP
, resource
->type
);
781 DCHECK(resource
->allocated
);
782 DCHECK_EQ(RGBA_8888
, resource
->format
);
783 SkImageInfo source_info
=
784 SkImageInfo::MakeN32Premul(image_size
.width(), image_size
.height());
785 size_t image_stride
= image_size
.width() * 4;
787 ScopedWriteLockSoftware
lock(this, id
);
788 SkCanvas
dest(lock
.sk_bitmap());
789 dest
.writePixels(source_info
, image
, image_stride
, 0, 0);
791 DCHECK(resource
->gl_id
);
792 DCHECK(!resource
->pending_set_pixels
);
793 DCHECK_EQ(resource
->target
, static_cast<GLenum
>(GL_TEXTURE_2D
));
794 GLES2Interface
* gl
= ContextGL();
796 DCHECK(texture_uploader_
.get());
797 gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
);
799 if (resource
->format
== ETC1
) {
800 size_t num_bytes
= static_cast<size_t>(image_size
.width()) *
801 image_size
.height() * BitsPerPixel(ETC1
) / 8;
802 gl
->CompressedTexImage2D(GL_TEXTURE_2D
, 0, GLInternalFormat(ETC1
),
803 image_size
.width(), image_size
.height(), 0,
806 gl
->TexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, image_size
.width(),
807 image_size
.height(), GLDataFormat(resource
->format
),
808 GLDataType(resource
->format
), image
);
813 size_t ResourceProvider::NumBlockingUploads() {
814 if (!texture_uploader_
)
817 return texture_uploader_
->NumBlockingUploads();
820 void ResourceProvider::MarkPendingUploadsAsNonBlocking() {
821 if (!texture_uploader_
)
824 texture_uploader_
->MarkPendingUploadsAsNonBlocking();
827 size_t ResourceProvider::EstimatedUploadsPerTick() {
828 if (!texture_uploader_
)
831 double textures_per_second
= texture_uploader_
->EstimatedTexturesPerSecond();
832 size_t textures_per_tick
= floor(
833 kTextureUploadTickRate
* textures_per_second
);
834 return textures_per_tick
? textures_per_tick
: 1u;
837 void ResourceProvider::FlushUploads() {
838 if (!texture_uploader_
)
841 texture_uploader_
->Flush();
844 void ResourceProvider::ReleaseCachedData() {
845 if (!texture_uploader_
)
848 texture_uploader_
->ReleaseCachedQueries();
851 base::TimeTicks
ResourceProvider::EstimatedUploadCompletionTime(
852 size_t uploads_per_tick
) {
853 if (lost_output_surface_
)
854 return base::TimeTicks();
856 // Software resource uploads happen on impl thread, so don't bother batching
857 // them up and trying to wait for them to complete.
858 if (!texture_uploader_
) {
859 return gfx::FrameTime::Now() + base::TimeDelta::FromMicroseconds(
860 base::Time::kMicrosecondsPerSecond
* kSoftwareUploadTickRate
);
863 base::TimeDelta upload_one_texture_time
=
864 base::TimeDelta::FromMicroseconds(
865 base::Time::kMicrosecondsPerSecond
* kTextureUploadTickRate
) /
868 size_t total_uploads
= NumBlockingUploads() + uploads_per_tick
;
869 return gfx::FrameTime::Now() + upload_one_texture_time
* total_uploads
;
872 ResourceProvider::Resource
* ResourceProvider::GetResource(ResourceId id
) {
873 DCHECK(thread_checker_
.CalledOnValidThread());
874 ResourceMap::iterator it
= resources_
.find(id
);
875 CHECK(it
!= resources_
.end());
879 const ResourceProvider::Resource
* ResourceProvider::LockForRead(ResourceId id
) {
880 Resource
* resource
= GetResource(id
);
881 DCHECK(!resource
->locked_for_write
||
882 resource
->set_pixels_completion_forced
) <<
883 "locked for write: " << resource
->locked_for_write
<<
884 " pixels completion forced: " << resource
->set_pixels_completion_forced
;
885 DCHECK_EQ(resource
->exported_count
, 0);
886 // Uninitialized! Call SetPixels or LockForWrite first.
887 DCHECK(resource
->allocated
);
889 LazyCreate(resource
);
891 if (resource
->type
== RESOURCE_TYPE_GL_TEXTURE
&& !resource
->gl_id
) {
892 DCHECK(resource
->origin
!= Resource::INTERNAL
);
893 DCHECK(resource
->mailbox
.IsTexture());
895 // Mailbox sync_points must be processed by a call to
896 // WaitSyncPointIfNeeded() prior to calling LockForRead().
897 DCHECK(!resource
->mailbox
.sync_point());
899 GLES2Interface
* gl
= ContextGL();
902 GLC(gl
, gl
->CreateAndConsumeTextureCHROMIUM(resource
->mailbox
.target(),
903 resource
->mailbox
.name()));
906 if (!resource
->pixels
&& resource
->has_shared_bitmap_id
&&
907 shared_bitmap_manager_
) {
908 scoped_ptr
<SharedBitmap
> bitmap
=
909 shared_bitmap_manager_
->GetSharedBitmapFromId(
910 resource
->size
, resource
->shared_bitmap_id
);
912 resource
->shared_bitmap
= bitmap
.release();
913 resource
->pixels
= resource
->shared_bitmap
->pixels();
917 resource
->lock_for_read_count
++;
918 if (resource
->read_lock_fences_enabled
) {
919 if (current_read_lock_fence_
.get())
920 current_read_lock_fence_
->Set();
921 resource
->read_lock_fence
= current_read_lock_fence_
;
927 void ResourceProvider::UnlockForRead(ResourceId id
) {
928 DCHECK(thread_checker_
.CalledOnValidThread());
929 ResourceMap::iterator it
= resources_
.find(id
);
930 CHECK(it
!= resources_
.end());
932 Resource
* resource
= &it
->second
;
933 DCHECK_GT(resource
->lock_for_read_count
, 0);
934 DCHECK_EQ(resource
->exported_count
, 0);
935 resource
->lock_for_read_count
--;
936 if (resource
->marked_for_deletion
&& !resource
->lock_for_read_count
) {
937 if (!resource
->child_id
) {
938 // The resource belongs to this ResourceProvider, so it can be destroyed.
939 DeleteResourceInternal(it
, NORMAL
);
941 ChildMap::iterator child_it
= children_
.find(resource
->child_id
);
942 ResourceIdArray unused
;
943 unused
.push_back(id
);
944 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
, unused
);
949 ResourceProvider::Resource
* ResourceProvider::LockForWrite(ResourceId id
) {
950 Resource
* resource
= GetResource(id
);
951 DCHECK(CanLockForWrite(id
));
953 resource
->locked_for_write
= true;
957 bool ResourceProvider::CanLockForWrite(ResourceId id
) {
958 Resource
* resource
= GetResource(id
);
959 return !resource
->locked_for_write
&& !resource
->lock_for_read_count
&&
960 !resource
->exported_count
&& resource
->origin
== Resource::INTERNAL
&&
961 !resource
->lost
&& ReadLockFenceHasPassed(resource
);
964 void ResourceProvider::UnlockForWrite(ResourceProvider::Resource
* resource
) {
965 DCHECK(resource
->locked_for_write
);
966 DCHECK_EQ(resource
->exported_count
, 0);
967 DCHECK(resource
->origin
== Resource::INTERNAL
);
968 resource
->locked_for_write
= false;
971 ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
972 ResourceProvider
* resource_provider
,
973 ResourceProvider::ResourceId resource_id
)
974 : resource_provider_(resource_provider
),
975 resource_id_(resource_id
),
976 texture_id_(resource_provider
->LockForRead(resource_id
)->gl_id
) {
980 ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
981 resource_provider_
->UnlockForRead(resource_id_
);
984 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
985 ResourceProvider
* resource_provider
,
986 ResourceProvider::ResourceId resource_id
,
988 : ScopedReadLockGL(resource_provider
, resource_id
),
990 target_(resource_provider
->BindForSampling(resource_id
, unit_
, filter
)) {
993 ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
994 ResourceProvider
* resource_provider
,
995 ResourceProvider::ResourceId resource_id
,
998 : ScopedReadLockGL(resource_provider
, resource_id
),
1000 target_(resource_provider
->BindForSampling(resource_id
, unit_
, filter
)) {
1003 ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
1006 ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
1007 ResourceProvider
* resource_provider
,
1008 ResourceProvider::ResourceId resource_id
)
1009 : resource_provider_(resource_provider
),
1010 resource_(resource_provider
->LockForWrite(resource_id
)) {
1011 resource_provider_
->LazyAllocate(resource_
);
1012 texture_id_
= resource_
->gl_id
;
1013 DCHECK(texture_id_
);
1016 ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
1017 resource_provider_
->UnlockForWrite(resource_
);
1020 void ResourceProvider::PopulateSkBitmapWithResource(
1021 SkBitmap
* sk_bitmap
, const Resource
* resource
) {
1022 DCHECK_EQ(RGBA_8888
, resource
->format
);
1023 SkImageInfo info
= SkImageInfo::MakeN32Premul(resource
->size
.width(),
1024 resource
->size
.height());
1025 sk_bitmap
->installPixels(info
, resource
->pixels
, info
.minRowBytes());
1028 ResourceProvider::ScopedReadLockSoftware::ScopedReadLockSoftware(
1029 ResourceProvider
* resource_provider
,
1030 ResourceProvider::ResourceId resource_id
)
1031 : resource_provider_(resource_provider
),
1032 resource_id_(resource_id
) {
1033 const Resource
* resource
= resource_provider
->LockForRead(resource_id
);
1034 wrap_mode_
= resource
->wrap_mode
;
1035 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_
, resource
);
1038 ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
1039 resource_provider_
->UnlockForRead(resource_id_
);
1042 ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
1043 ResourceProvider
* resource_provider
,
1044 ResourceProvider::ResourceId resource_id
)
1045 : resource_provider_(resource_provider
),
1046 resource_(resource_provider
->LockForWrite(resource_id
)) {
1047 ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_
, resource_
);
1051 ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
1052 DCHECK(thread_checker_
.CalledOnValidThread());
1053 resource_provider_
->UnlockForWrite(resource_
);
1056 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
1057 ScopedWriteLockGpuMemoryBuffer(ResourceProvider
* resource_provider
,
1058 ResourceProvider::ResourceId resource_id
)
1059 : resource_provider_(resource_provider
),
1060 resource_(resource_provider
->LockForWrite(resource_id
)),
1061 gpu_memory_buffer_manager_(resource_provider
->gpu_memory_buffer_manager_
),
1062 gpu_memory_buffer_(nullptr),
1063 size_(resource_
->size
),
1064 format_(resource_
->format
) {
1065 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource_
->type
);
1066 std::swap(gpu_memory_buffer_
, resource_
->gpu_memory_buffer
);
1069 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
1070 ~ScopedWriteLockGpuMemoryBuffer() {
1071 DCHECK(thread_checker_
.CalledOnValidThread());
1072 resource_provider_
->UnlockForWrite(resource_
);
1073 if (!gpu_memory_buffer_
)
1076 if (!resource_
->image_id
) {
1077 GLES2Interface
* gl
= resource_provider_
->ContextGL();
1080 #if defined(OS_CHROMEOS)
1081 // TODO(reveman): GL_COMMANDS_ISSUED_CHROMIUM is used for synchronization
1082 // on ChromeOS to avoid some performance issues. This only works with
1083 // shared memory backed buffers. crbug.com/436314
1084 DCHECK_EQ(gpu_memory_buffer_
->GetHandle().type
, gfx::SHARED_MEMORY_BUFFER
);
1087 resource_
->image_id
=
1088 gl
->CreateImageCHROMIUM(gpu_memory_buffer_
->AsClientBuffer(),
1094 std::swap(resource_
->gpu_memory_buffer
, gpu_memory_buffer_
);
1095 resource_
->allocated
= true;
1096 resource_
->dirty_image
= true;
1098 // GpuMemoryBuffer provides direct access to the memory used by the GPU.
1099 // Read lock fences are required to ensure that we're not trying to map a
1100 // buffer that is currently in-use by the GPU.
1101 resource_
->read_lock_fences_enabled
= true;
1104 gfx::GpuMemoryBuffer
*
1105 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
1106 if (!gpu_memory_buffer_
) {
1107 scoped_ptr
<gfx::GpuMemoryBuffer
> gpu_memory_buffer
=
1108 gpu_memory_buffer_manager_
->AllocateGpuMemoryBuffer(
1109 size_
, ToGpuMemoryBufferFormat(format_
), gfx::GpuMemoryBuffer::MAP
);
1110 gpu_memory_buffer_
= gpu_memory_buffer
.release();
1113 return gpu_memory_buffer_
;
1116 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
1117 ResourceProvider
* resource_provider
,
1118 ResourceProvider::ResourceId resource_id
)
1119 : resource_provider_(resource_provider
),
1120 resource_(resource_provider
->LockForWrite(resource_id
)) {
1121 DCHECK(thread_checker_
.CalledOnValidThread());
1122 resource_provider_
->LazyAllocate(resource_
);
1125 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
1126 DCHECK(thread_checker_
.CalledOnValidThread());
1127 DCHECK(resource_
->locked_for_write
);
1128 resource_provider_
->UnlockForWrite(resource_
);
1131 void ResourceProvider::ScopedWriteLockGr::InitSkSurface(
1132 bool use_worker_context
,
1133 bool use_distance_field_text
,
1134 bool can_use_lcd_text
,
1135 int msaa_sample_count
) {
1136 DCHECK(resource_
->locked_for_write
);
1138 GrBackendTextureDesc desc
;
1139 desc
.fFlags
= kRenderTarget_GrBackendTextureFlag
;
1140 desc
.fWidth
= resource_
->size
.width();
1141 desc
.fHeight
= resource_
->size
.height();
1142 desc
.fConfig
= ToGrPixelConfig(resource_
->format
);
1143 desc
.fOrigin
= kTopLeft_GrSurfaceOrigin
;
1144 desc
.fTextureHandle
= resource_
->gl_id
;
1145 desc
.fSampleCnt
= msaa_sample_count
;
1147 class GrContext
* gr_context
=
1148 resource_provider_
->GrContext(use_worker_context
);
1149 skia::RefPtr
<GrTexture
> gr_texture
=
1150 skia::AdoptRef(gr_context
->wrapBackendTexture(desc
));
1152 uint32_t flags
= use_distance_field_text
1153 ? SkSurfaceProps::kUseDistanceFieldFonts_Flag
1155 // Use unknown pixel geometry to disable LCD text.
1156 SkSurfaceProps
surface_props(flags
, kUnknown_SkPixelGeometry
);
1157 if (can_use_lcd_text
) {
1158 // LegacyFontHost will get LCD text and skia figures out what type to use.
1160 SkSurfaceProps(flags
, SkSurfaceProps::kLegacyFontHost_InitType
);
1162 sk_surface_
= skia::AdoptRef(SkSurface::NewRenderTargetDirect(
1163 gr_texture
->asRenderTarget(), &surface_props
));
1166 sk_surface_
.clear();
1169 void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() {
1170 sk_surface_
.clear();
1173 ResourceProvider::SynchronousFence::SynchronousFence(
1174 gpu::gles2::GLES2Interface
* gl
)
1175 : gl_(gl
), has_synchronized_(true) {
1178 ResourceProvider::SynchronousFence::~SynchronousFence() {
1181 void ResourceProvider::SynchronousFence::Set() {
1182 has_synchronized_
= false;
1185 bool ResourceProvider::SynchronousFence::HasPassed() {
1186 if (!has_synchronized_
) {
1187 has_synchronized_
= true;
1193 void ResourceProvider::SynchronousFence::Wait() {
1197 void ResourceProvider::SynchronousFence::Synchronize() {
1198 TRACE_EVENT0("cc", "ResourceProvider::SynchronousFence::Synchronize");
1202 ResourceProvider::ResourceProvider(
1203 OutputSurface
* output_surface
,
1204 SharedBitmapManager
* shared_bitmap_manager
,
1205 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
1206 BlockingTaskRunner
* blocking_main_thread_task_runner
,
1207 int highp_threshold_min
,
1208 bool use_rgba_4444_texture_format
,
1209 size_t id_allocation_chunk_size
)
1210 : output_surface_(output_surface
),
1211 shared_bitmap_manager_(shared_bitmap_manager
),
1212 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
1213 blocking_main_thread_task_runner_(blocking_main_thread_task_runner
),
1214 lost_output_surface_(false),
1215 highp_threshold_min_(highp_threshold_min
),
1218 default_resource_type_(RESOURCE_TYPE_INVALID
),
1219 use_texture_storage_ext_(false),
1220 use_texture_format_bgra_(false),
1221 use_texture_usage_hint_(false),
1222 use_compressed_texture_etc1_(false),
1223 yuv_resource_format_(LUMINANCE_8
),
1224 max_texture_size_(0),
1225 best_texture_format_(RGBA_8888
),
1226 use_rgba_4444_texture_format_(use_rgba_4444_texture_format
),
1227 id_allocation_chunk_size_(id_allocation_chunk_size
),
1228 use_sync_query_(false) {
1229 DCHECK(output_surface_
->HasClient());
1230 DCHECK(id_allocation_chunk_size_
);
1233 void ResourceProvider::InitializeSoftware() {
1234 DCHECK(thread_checker_
.CalledOnValidThread());
1235 DCHECK_NE(RESOURCE_TYPE_BITMAP
, default_resource_type_
);
1237 CleanUpGLIfNeeded();
1239 default_resource_type_
= RESOURCE_TYPE_BITMAP
;
1240 // Pick an arbitrary limit here similar to what hardware might.
1241 max_texture_size_
= 16 * 1024;
1242 best_texture_format_
= RGBA_8888
;
1245 void ResourceProvider::InitializeGL() {
1246 DCHECK(thread_checker_
.CalledOnValidThread());
1247 DCHECK(!texture_uploader_
);
1248 DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE
, default_resource_type_
);
1249 DCHECK(!texture_id_allocator_
);
1250 DCHECK(!buffer_id_allocator_
);
1252 default_resource_type_
= RESOURCE_TYPE_GL_TEXTURE
;
1254 const ContextProvider::Capabilities
& caps
=
1255 output_surface_
->context_provider()->ContextCapabilities();
1257 bool use_bgra
= caps
.gpu
.texture_format_bgra8888
;
1258 use_texture_storage_ext_
= caps
.gpu
.texture_storage
;
1259 use_texture_format_bgra_
= caps
.gpu
.texture_format_bgra8888
;
1260 use_texture_usage_hint_
= caps
.gpu
.texture_usage
;
1261 use_compressed_texture_etc1_
= caps
.gpu
.texture_format_etc1
;
1262 yuv_resource_format_
= caps
.gpu
.texture_rg
? RED_8
: LUMINANCE_8
;
1263 use_sync_query_
= caps
.gpu
.sync_query
;
1265 GLES2Interface
* gl
= ContextGL();
1268 texture_uploader_
= TextureUploader::Create(gl
);
1269 max_texture_size_
= 0; // Context expects cleared value.
1270 GLC(gl
, gl
->GetIntegerv(GL_MAX_TEXTURE_SIZE
, &max_texture_size_
));
1271 best_texture_format_
= PlatformColor::BestTextureFormat(use_bgra
);
1273 texture_id_allocator_
.reset(
1274 new TextureIdAllocator(gl
, id_allocation_chunk_size_
));
1275 buffer_id_allocator_
.reset(
1276 new BufferIdAllocator(gl
, id_allocation_chunk_size_
));
1279 void ResourceProvider::CleanUpGLIfNeeded() {
1280 GLES2Interface
* gl
= ContextGL();
1281 if (default_resource_type_
!= RESOURCE_TYPE_GL_TEXTURE
) {
1282 // We are not in GL mode, but double check before returning.
1284 DCHECK(!texture_uploader_
);
1290 // Check that all GL resources has been deleted.
1291 for (ResourceMap::const_iterator itr
= resources_
.begin();
1292 itr
!= resources_
.end();
1294 DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE
, itr
->second
.type
);
1296 #endif // DCHECK_IS_ON()
1298 texture_uploader_
= nullptr;
1299 texture_id_allocator_
= nullptr;
1300 buffer_id_allocator_
= nullptr;
1304 int ResourceProvider::CreateChild(const ReturnCallback
& return_callback
) {
1305 DCHECK(thread_checker_
.CalledOnValidThread());
1308 child_info
.return_callback
= return_callback
;
1310 int child
= next_child_
++;
1311 children_
[child
] = child_info
;
1315 void ResourceProvider::DestroyChild(int child_id
) {
1316 ChildMap::iterator it
= children_
.find(child_id
);
1317 DCHECK(it
!= children_
.end());
1318 DestroyChildInternal(it
, NORMAL
);
1321 void ResourceProvider::DestroyChildInternal(ChildMap::iterator it
,
1322 DeleteStyle style
) {
1323 DCHECK(thread_checker_
.CalledOnValidThread());
1325 Child
& child
= it
->second
;
1326 DCHECK(style
== FOR_SHUTDOWN
|| !child
.marked_for_deletion
);
1328 ResourceIdArray resources_for_child
;
1330 for (ResourceIdMap::iterator child_it
= child
.child_to_parent_map
.begin();
1331 child_it
!= child
.child_to_parent_map
.end();
1333 ResourceId id
= child_it
->second
;
1334 resources_for_child
.push_back(id
);
1337 // If the child is going away, don't consider any resources in use.
1338 child
.in_use_resources
.clear();
1339 child
.marked_for_deletion
= true;
1341 DeleteAndReturnUnusedResourcesToChild(it
, style
, resources_for_child
);
1344 const ResourceProvider::ResourceIdMap
& ResourceProvider::GetChildToParentMap(
1346 DCHECK(thread_checker_
.CalledOnValidThread());
1347 ChildMap::const_iterator it
= children_
.find(child
);
1348 DCHECK(it
!= children_
.end());
1349 DCHECK(!it
->second
.marked_for_deletion
);
1350 return it
->second
.child_to_parent_map
;
1353 void ResourceProvider::PrepareSendToParent(const ResourceIdArray
& resources
,
1354 TransferableResourceArray
* list
) {
1355 DCHECK(thread_checker_
.CalledOnValidThread());
1356 GLES2Interface
* gl
= ContextGL();
1357 bool need_sync_point
= false;
1358 for (ResourceIdArray::const_iterator it
= resources
.begin();
1359 it
!= resources
.end();
1361 TransferableResource resource
;
1362 TransferResource(gl
, *it
, &resource
);
1363 if (!resource
.mailbox_holder
.sync_point
&& !resource
.is_software
)
1364 need_sync_point
= true;
1365 ++resources_
.find(*it
)->second
.exported_count
;
1366 list
->push_back(resource
);
1368 if (need_sync_point
) {
1369 GLuint sync_point
= gl
->InsertSyncPointCHROMIUM();
1370 for (TransferableResourceArray::iterator it
= list
->begin();
1373 if (!it
->mailbox_holder
.sync_point
)
1374 it
->mailbox_holder
.sync_point
= sync_point
;
1379 void ResourceProvider::ReceiveFromChild(
1380 int child
, const TransferableResourceArray
& resources
) {
1381 DCHECK(thread_checker_
.CalledOnValidThread());
1382 GLES2Interface
* gl
= ContextGL();
1383 Child
& child_info
= children_
.find(child
)->second
;
1384 DCHECK(!child_info
.marked_for_deletion
);
1385 for (TransferableResourceArray::const_iterator it
= resources
.begin();
1386 it
!= resources
.end();
1388 ResourceIdMap::iterator resource_in_map_it
=
1389 child_info
.child_to_parent_map
.find(it
->id
);
1390 if (resource_in_map_it
!= child_info
.child_to_parent_map
.end()) {
1391 Resource
& resource
= resources_
[resource_in_map_it
->second
];
1392 resource
.marked_for_deletion
= false;
1393 resource
.imported_count
++;
1397 if ((!it
->is_software
&& !gl
) ||
1398 (it
->is_software
&& !shared_bitmap_manager_
)) {
1399 TRACE_EVENT0("cc", "ResourceProvider::ReceiveFromChild dropping invalid");
1400 ReturnedResourceArray to_return
;
1401 to_return
.push_back(it
->ToReturnedResource());
1402 child_info
.return_callback
.Run(to_return
,
1403 blocking_main_thread_task_runner_
);
1407 ResourceId local_id
= next_id_
++;
1408 Resource
& resource
= resources_
[local_id
];
1409 if (it
->is_software
) {
1411 Resource(it
->mailbox_holder
.mailbox
, it
->size
, Resource::DELEGATED
,
1412 GL_LINEAR
, it
->is_repeated
? GL_REPEAT
: GL_CLAMP_TO_EDGE
);
1414 resource
= Resource(0, it
->size
, Resource::DELEGATED
,
1415 it
->mailbox_holder
.texture_target
, it
->filter
, 0,
1416 it
->is_repeated
? GL_REPEAT
: GL_CLAMP_TO_EDGE
,
1417 TEXTURE_HINT_IMMUTABLE
, it
->format
);
1418 resource
.mailbox
= TextureMailbox(it
->mailbox_holder
.mailbox
,
1419 it
->mailbox_holder
.texture_target
,
1420 it
->mailbox_holder
.sync_point
);
1422 resource
.child_id
= child
;
1423 // Don't allocate a texture for a child.
1424 resource
.allocated
= true;
1425 resource
.imported_count
= 1;
1426 resource
.allow_overlay
= it
->allow_overlay
;
1427 child_info
.parent_to_child_map
[local_id
] = it
->id
;
1428 child_info
.child_to_parent_map
[it
->id
] = local_id
;
1432 void ResourceProvider::DeclareUsedResourcesFromChild(
1434 const ResourceIdArray
& resources_from_child
) {
1435 DCHECK(thread_checker_
.CalledOnValidThread());
1437 ChildMap::iterator child_it
= children_
.find(child
);
1438 DCHECK(child_it
!= children_
.end());
1439 Child
& child_info
= child_it
->second
;
1440 DCHECK(!child_info
.marked_for_deletion
);
1441 child_info
.in_use_resources
.clear();
1443 for (size_t i
= 0; i
< resources_from_child
.size(); ++i
) {
1444 ResourceIdMap::iterator it
=
1445 child_info
.child_to_parent_map
.find(resources_from_child
[i
]);
1446 DCHECK(it
!= child_info
.child_to_parent_map
.end());
1448 ResourceId local_id
= it
->second
;
1449 DCHECK(!resources_
[local_id
].marked_for_deletion
);
1450 child_info
.in_use_resources
.insert(local_id
);
1453 ResourceIdArray unused
;
1454 for (ResourceIdMap::iterator it
= child_info
.child_to_parent_map
.begin();
1455 it
!= child_info
.child_to_parent_map
.end();
1457 ResourceId local_id
= it
->second
;
1458 bool resource_is_in_use
= child_info
.in_use_resources
.count(local_id
) > 0;
1459 if (!resource_is_in_use
)
1460 unused
.push_back(local_id
);
1462 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
, unused
);
1466 bool ResourceProvider::CompareResourceMapIteratorsByChildId(
1467 const std::pair
<ReturnedResource
, ResourceMap::iterator
>& a
,
1468 const std::pair
<ReturnedResource
, ResourceMap::iterator
>& b
) {
1469 const ResourceMap::iterator
& a_it
= a
.second
;
1470 const ResourceMap::iterator
& b_it
= b
.second
;
1471 const Resource
& a_resource
= a_it
->second
;
1472 const Resource
& b_resource
= b_it
->second
;
1473 return a_resource
.child_id
< b_resource
.child_id
;
1476 void ResourceProvider::ReceiveReturnsFromParent(
1477 const ReturnedResourceArray
& resources
) {
1478 DCHECK(thread_checker_
.CalledOnValidThread());
1479 GLES2Interface
* gl
= ContextGL();
1482 ResourceIdArray resources_for_child
;
1484 std::vector
<std::pair
<ReturnedResource
, ResourceMap::iterator
>>
1487 for (ReturnedResourceArray::const_iterator it
= resources
.begin();
1488 it
!= resources
.end();
1490 ResourceId local_id
= it
->id
;
1491 ResourceMap::iterator map_iterator
= resources_
.find(local_id
);
1493 // Resource was already lost (e.g. it belonged to a child that was
1495 if (map_iterator
== resources_
.end())
1498 sorted_resources
.push_back(
1499 std::pair
<ReturnedResource
, ResourceMap::iterator
>(*it
, map_iterator
));
1502 std::sort(sorted_resources
.begin(),
1503 sorted_resources
.end(),
1504 CompareResourceMapIteratorsByChildId
);
1506 ChildMap::iterator child_it
= children_
.end();
1507 for (size_t i
= 0; i
< sorted_resources
.size(); ++i
) {
1508 ReturnedResource
& returned
= sorted_resources
[i
].first
;
1509 ResourceMap::iterator
& map_iterator
= sorted_resources
[i
].second
;
1510 ResourceId local_id
= map_iterator
->first
;
1511 Resource
* resource
= &map_iterator
->second
;
1513 CHECK_GE(resource
->exported_count
, returned
.count
);
1514 resource
->exported_count
-= returned
.count
;
1515 resource
->lost
|= returned
.lost
;
1516 if (resource
->exported_count
)
1519 // Need to wait for the current read lock fence to pass before we can
1520 // recycle this resource.
1521 if (resource
->read_lock_fences_enabled
) {
1522 if (current_read_lock_fence_
.get())
1523 current_read_lock_fence_
->Set();
1524 resource
->read_lock_fence
= current_read_lock_fence_
;
1527 if (returned
.sync_point
) {
1528 DCHECK(!resource
->has_shared_bitmap_id
);
1529 if (resource
->origin
== Resource::INTERNAL
) {
1530 DCHECK(resource
->gl_id
);
1531 GLC(gl
, gl
->WaitSyncPointCHROMIUM(returned
.sync_point
));
1533 DCHECK(!resource
->gl_id
);
1534 resource
->mailbox
.set_sync_point(returned
.sync_point
);
1538 if (!resource
->marked_for_deletion
)
1541 if (!resource
->child_id
) {
1542 // The resource belongs to this ResourceProvider, so it can be destroyed.
1543 DeleteResourceInternal(map_iterator
, NORMAL
);
1547 DCHECK(resource
->origin
== Resource::DELEGATED
);
1548 // Delete the resource and return it to the child it came from one.
1549 if (resource
->child_id
!= child_id
) {
1551 DCHECK_NE(resources_for_child
.size(), 0u);
1552 DCHECK(child_it
!= children_
.end());
1553 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
,
1554 resources_for_child
);
1555 resources_for_child
.clear();
1558 child_it
= children_
.find(resource
->child_id
);
1559 DCHECK(child_it
!= children_
.end());
1560 child_id
= resource
->child_id
;
1562 resources_for_child
.push_back(local_id
);
1566 DCHECK_NE(resources_for_child
.size(), 0u);
1567 DCHECK(child_it
!= children_
.end());
1568 DeleteAndReturnUnusedResourcesToChild(child_it
, NORMAL
,
1569 resources_for_child
);
1573 void ResourceProvider::TransferResource(GLES2Interface
* gl
,
1575 TransferableResource
* resource
) {
1576 Resource
* source
= GetResource(id
);
1577 DCHECK(!source
->locked_for_write
);
1578 DCHECK(!source
->lock_for_read_count
);
1579 DCHECK(source
->origin
!= Resource::EXTERNAL
|| source
->mailbox
.IsValid());
1580 DCHECK(source
->allocated
);
1582 resource
->format
= source
->format
;
1583 resource
->mailbox_holder
.texture_target
= source
->target
;
1584 resource
->filter
= source
->filter
;
1585 resource
->size
= source
->size
;
1586 resource
->is_repeated
= (source
->wrap_mode
== GL_REPEAT
);
1587 resource
->allow_overlay
= source
->allow_overlay
;
1589 if (source
->type
== RESOURCE_TYPE_BITMAP
) {
1590 resource
->mailbox_holder
.mailbox
= source
->shared_bitmap_id
;
1591 resource
->is_software
= true;
1592 } else if (!source
->mailbox
.IsValid()) {
1594 DCHECK(source
->gl_id
);
1595 DCHECK(source
->origin
== Resource::INTERNAL
);
1596 if (source
->image_id
) {
1597 DCHECK(source
->dirty_image
);
1598 BindImageForSampling(source
);
1600 // This is a resource allocated by the compositor, we need to produce it.
1601 // Don't set a sync point, the caller will do it.
1602 GLC(gl
, gl
->GenMailboxCHROMIUM(resource
->mailbox_holder
.mailbox
.name
));
1603 GLC(gl
, gl
->ProduceTextureDirectCHROMIUM(
1604 source
->gl_id
, resource
->mailbox_holder
.texture_target
,
1605 resource
->mailbox_holder
.mailbox
.name
));
1607 source
->mailbox
= TextureMailbox(resource
->mailbox_holder
);
1609 DCHECK(source
->mailbox
.IsTexture());
1610 if (source
->image_id
&& source
->dirty_image
) {
1611 DCHECK(source
->gl_id
);
1612 DCHECK(source
->origin
== Resource::INTERNAL
);
1614 gl
->BindTexture(resource
->mailbox_holder
.texture_target
,
1616 BindImageForSampling(source
);
1618 // This is either an external resource, or a compositor resource that we
1619 // already exported. Make sure to forward the sync point that we were given.
1620 resource
->mailbox_holder
.mailbox
= source
->mailbox
.mailbox();
1621 resource
->mailbox_holder
.texture_target
= source
->mailbox
.target();
1622 resource
->mailbox_holder
.sync_point
= source
->mailbox
.sync_point();
1623 source
->mailbox
.set_sync_point(0);
1627 void ResourceProvider::DeleteAndReturnUnusedResourcesToChild(
1628 ChildMap::iterator child_it
,
1630 const ResourceIdArray
& unused
) {
1631 DCHECK(thread_checker_
.CalledOnValidThread());
1632 DCHECK(child_it
!= children_
.end());
1633 Child
* child_info
= &child_it
->second
;
1635 if (unused
.empty() && !child_info
->marked_for_deletion
)
1638 ReturnedResourceArray to_return
;
1640 GLES2Interface
* gl
= ContextGL();
1641 bool need_sync_point
= false;
1642 for (size_t i
= 0; i
< unused
.size(); ++i
) {
1643 ResourceId local_id
= unused
[i
];
1645 ResourceMap::iterator it
= resources_
.find(local_id
);
1646 CHECK(it
!= resources_
.end());
1647 Resource
& resource
= it
->second
;
1649 DCHECK(!resource
.locked_for_write
);
1650 DCHECK_EQ(0u, child_info
->in_use_resources
.count(local_id
));
1651 DCHECK(child_info
->parent_to_child_map
.count(local_id
));
1653 ResourceId child_id
= child_info
->parent_to_child_map
[local_id
];
1654 DCHECK(child_info
->child_to_parent_map
.count(child_id
));
1658 (resource
.type
== RESOURCE_TYPE_GL_TEXTURE
&& lost_output_surface_
);
1659 if (resource
.exported_count
> 0 || resource
.lock_for_read_count
> 0) {
1660 if (style
!= FOR_SHUTDOWN
) {
1661 // Defer this until we receive the resource back from the parent or
1662 // the read lock is released.
1663 resource
.marked_for_deletion
= true;
1667 // We still have an exported_count, so we'll have to lose it.
1671 if (gl
&& resource
.filter
!= resource
.original_filter
) {
1672 DCHECK(resource
.target
);
1673 DCHECK(resource
.gl_id
);
1675 GLC(gl
, gl
->BindTexture(resource
.target
, resource
.gl_id
));
1677 gl
->TexParameteri(resource
.target
,
1678 GL_TEXTURE_MIN_FILTER
,
1679 resource
.original_filter
));
1681 gl
->TexParameteri(resource
.target
,
1682 GL_TEXTURE_MAG_FILTER
,
1683 resource
.original_filter
));
1686 ReturnedResource returned
;
1687 returned
.id
= child_id
;
1688 returned
.sync_point
= resource
.mailbox
.sync_point();
1689 if (!returned
.sync_point
&& resource
.type
== RESOURCE_TYPE_GL_TEXTURE
)
1690 need_sync_point
= true;
1691 returned
.count
= resource
.imported_count
;
1692 returned
.lost
= is_lost
;
1693 to_return
.push_back(returned
);
1695 child_info
->parent_to_child_map
.erase(local_id
);
1696 child_info
->child_to_parent_map
.erase(child_id
);
1697 resource
.imported_count
= 0;
1698 DeleteResourceInternal(it
, style
);
1700 if (need_sync_point
) {
1702 GLuint sync_point
= gl
->InsertSyncPointCHROMIUM();
1703 for (size_t i
= 0; i
< to_return
.size(); ++i
) {
1704 if (!to_return
[i
].sync_point
)
1705 to_return
[i
].sync_point
= sync_point
;
1709 if (!to_return
.empty())
1710 child_info
->return_callback
.Run(to_return
,
1711 blocking_main_thread_task_runner_
);
1713 if (child_info
->marked_for_deletion
&&
1714 child_info
->parent_to_child_map
.empty()) {
1715 DCHECK(child_info
->child_to_parent_map
.empty());
1716 children_
.erase(child_it
);
1720 void ResourceProvider::AcquirePixelBuffer(ResourceId id
) {
1721 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1722 "ResourceProvider::AcquirePixelBuffer");
1724 Resource
* resource
= GetResource(id
);
1725 DCHECK(resource
->origin
== Resource::INTERNAL
);
1726 DCHECK_EQ(resource
->exported_count
, 0);
1727 DCHECK(!resource
->image_id
);
1728 DCHECK_NE(ETC1
, resource
->format
);
1730 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1731 GLES2Interface
* gl
= ContextGL();
1733 if (!resource
->gl_pixel_buffer_id
)
1734 resource
->gl_pixel_buffer_id
= buffer_id_allocator_
->NextId();
1735 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1736 resource
->gl_pixel_buffer_id
);
1737 unsigned bytes_per_pixel
= BitsPerPixel(resource
->format
) / 8;
1738 gl
->BufferData(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1739 resource
->size
.height() *
1740 RoundUp(bytes_per_pixel
* resource
->size
.width(), 4u),
1743 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1746 void ResourceProvider::ReleasePixelBuffer(ResourceId id
) {
1747 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1748 "ResourceProvider::ReleasePixelBuffer");
1750 Resource
* resource
= GetResource(id
);
1751 DCHECK(resource
->origin
== Resource::INTERNAL
);
1752 DCHECK_EQ(resource
->exported_count
, 0);
1753 DCHECK(!resource
->image_id
);
1755 // The pixel buffer can be released while there is a pending "set pixels"
1756 // if completion has been forced. Any shared memory associated with this
1757 // pixel buffer will not be freed until the waitAsyncTexImage2DCHROMIUM
1758 // command has been processed on the service side. It is also safe to
1759 // reuse any query id associated with this resource before they complete
1760 // as each new query has a unique submit count.
1761 if (resource
->pending_set_pixels
) {
1762 DCHECK(resource
->set_pixels_completion_forced
);
1763 resource
->pending_set_pixels
= false;
1764 resource
->locked_for_write
= false;
1767 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1768 if (!resource
->gl_pixel_buffer_id
)
1770 GLES2Interface
* gl
= ContextGL();
1772 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1773 resource
->gl_pixel_buffer_id
);
1775 GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0, NULL
, GL_DYNAMIC_DRAW
);
1776 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1779 uint8_t* ResourceProvider::MapPixelBuffer(ResourceId id
, int* stride
) {
1780 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1781 "ResourceProvider::MapPixelBuffer");
1783 Resource
* resource
= GetResource(id
);
1784 DCHECK(resource
->origin
== Resource::INTERNAL
);
1785 DCHECK_EQ(resource
->exported_count
, 0);
1786 DCHECK(!resource
->image_id
);
1789 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1790 GLES2Interface
* gl
= ContextGL();
1792 DCHECK(resource
->gl_pixel_buffer_id
);
1793 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1794 resource
->gl_pixel_buffer_id
);
1795 uint8_t* image
= static_cast<uint8_t*>(gl
->MapBufferCHROMIUM(
1796 GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, GL_WRITE_ONLY
));
1797 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1798 // Buffer is required to be 4-byte aligned.
1799 CHECK(!(reinterpret_cast<intptr_t>(image
) & 3));
1803 void ResourceProvider::UnmapPixelBuffer(ResourceId id
) {
1804 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1805 "ResourceProvider::UnmapPixelBuffer");
1807 Resource
* resource
= GetResource(id
);
1808 DCHECK(resource
->origin
== Resource::INTERNAL
);
1809 DCHECK_EQ(resource
->exported_count
, 0);
1810 DCHECK(!resource
->image_id
);
1812 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1813 GLES2Interface
* gl
= ContextGL();
1815 DCHECK(resource
->gl_pixel_buffer_id
);
1816 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1817 resource
->gl_pixel_buffer_id
);
1818 gl
->UnmapBufferCHROMIUM(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
);
1819 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1822 GLenum
ResourceProvider::BindForSampling(ResourceId resource_id
,
1825 DCHECK(thread_checker_
.CalledOnValidThread());
1826 GLES2Interface
* gl
= ContextGL();
1827 ResourceMap::iterator it
= resources_
.find(resource_id
);
1828 DCHECK(it
!= resources_
.end());
1829 Resource
* resource
= &it
->second
;
1830 DCHECK(resource
->lock_for_read_count
);
1831 DCHECK(!resource
->locked_for_write
|| resource
->set_pixels_completion_forced
);
1833 ScopedSetActiveTexture
scoped_active_tex(gl
, unit
);
1834 GLenum target
= resource
->target
;
1835 GLC(gl
, gl
->BindTexture(target
, resource
->gl_id
));
1836 if (filter
!= resource
->filter
) {
1837 GLC(gl
, gl
->TexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
));
1838 GLC(gl
, gl
->TexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
));
1839 resource
->filter
= filter
;
1842 if (resource
->image_id
&& resource
->dirty_image
)
1843 BindImageForSampling(resource
);
1848 void ResourceProvider::BeginSetPixels(ResourceId id
) {
1849 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1850 "ResourceProvider::BeginSetPixels");
1852 Resource
* resource
= GetResource(id
);
1853 DCHECK(!resource
->pending_set_pixels
);
1855 LazyCreate(resource
);
1856 DCHECK(resource
->origin
== Resource::INTERNAL
);
1857 DCHECK(resource
->gl_id
|| resource
->allocated
);
1858 DCHECK(ReadLockFenceHasPassed(resource
));
1859 DCHECK(!resource
->image_id
);
1861 bool allocate
= !resource
->allocated
;
1862 resource
->allocated
= true;
1865 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, resource
->type
);
1866 DCHECK(resource
->gl_id
);
1867 GLES2Interface
* gl
= ContextGL();
1869 DCHECK(resource
->gl_pixel_buffer_id
);
1870 DCHECK_EQ(resource
->target
, static_cast<GLenum
>(GL_TEXTURE_2D
));
1871 gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
);
1872 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
,
1873 resource
->gl_pixel_buffer_id
);
1874 if (!resource
->gl_upload_query_id
)
1875 gl
->GenQueriesEXT(1, &resource
->gl_upload_query_id
);
1876 gl
->BeginQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM
,
1877 resource
->gl_upload_query_id
);
1879 gl
->AsyncTexImage2DCHROMIUM(GL_TEXTURE_2D
,
1881 GLInternalFormat(resource
->format
),
1882 resource
->size
.width(),
1883 resource
->size
.height(),
1885 GLDataFormat(resource
->format
),
1886 GLDataType(resource
->format
),
1889 gl
->AsyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D
,
1893 resource
->size
.width(),
1894 resource
->size
.height(),
1895 GLDataFormat(resource
->format
),
1896 GLDataType(resource
->format
),
1899 gl
->EndQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM
);
1900 gl
->BindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
, 0);
1902 resource
->pending_set_pixels
= true;
1903 resource
->set_pixels_completion_forced
= false;
1906 void ResourceProvider::ForceSetPixelsToComplete(ResourceId id
) {
1907 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1908 "ResourceProvider::ForceSetPixelsToComplete");
1910 Resource
* resource
= GetResource(id
);
1912 DCHECK(resource
->locked_for_write
);
1913 DCHECK(resource
->pending_set_pixels
);
1914 DCHECK(!resource
->set_pixels_completion_forced
);
1916 if (resource
->gl_id
) {
1917 GLES2Interface
* gl
= ContextGL();
1918 GLC(gl
, gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
));
1919 GLC(gl
, gl
->WaitAsyncTexImage2DCHROMIUM(GL_TEXTURE_2D
));
1920 GLC(gl
, gl
->BindTexture(GL_TEXTURE_2D
, 0));
1923 resource
->set_pixels_completion_forced
= true;
1926 bool ResourceProvider::DidSetPixelsComplete(ResourceId id
) {
1927 TRACE_EVENT0(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
1928 "ResourceProvider::DidSetPixelsComplete");
1930 Resource
* resource
= GetResource(id
);
1932 DCHECK(resource
->locked_for_write
);
1933 DCHECK(resource
->pending_set_pixels
);
1935 if (resource
->gl_id
) {
1936 GLES2Interface
* gl
= ContextGL();
1938 DCHECK(resource
->gl_upload_query_id
);
1939 GLuint complete
= 1;
1940 gl
->GetQueryObjectuivEXT(
1941 resource
->gl_upload_query_id
, GL_QUERY_RESULT_AVAILABLE_EXT
, &complete
);
1946 resource
->pending_set_pixels
= false;
1947 UnlockForWrite(resource
);
1949 // Async set pixels commands are not necessarily processed in-sequence with
1950 // drawing commands. Read lock fences are required to ensure that async
1951 // commands don't access the resource while used for drawing.
1952 resource
->read_lock_fences_enabled
= true;
1957 void ResourceProvider::CreateForTesting(ResourceId id
) {
1958 LazyCreate(GetResource(id
));
1961 GLenum
ResourceProvider::TargetForTesting(ResourceId id
) {
1962 Resource
* resource
= GetResource(id
);
1963 return resource
->target
;
1966 void ResourceProvider::LazyCreate(Resource
* resource
) {
1967 if (resource
->type
!= RESOURCE_TYPE_GL_TEXTURE
||
1968 resource
->origin
!= Resource::INTERNAL
)
1971 if (resource
->gl_id
)
1974 DCHECK(resource
->texture_pool
);
1975 DCHECK(resource
->origin
== Resource::INTERNAL
);
1976 DCHECK(!resource
->mailbox
.IsValid());
1977 resource
->gl_id
= texture_id_allocator_
->NextId();
1979 GLES2Interface
* gl
= ContextGL();
1982 // Create and set texture properties. Allocation is delayed until needed.
1983 GLC(gl
, gl
->BindTexture(resource
->target
, resource
->gl_id
));
1986 resource
->target
, GL_TEXTURE_MIN_FILTER
, resource
->original_filter
));
1989 resource
->target
, GL_TEXTURE_MAG_FILTER
, resource
->original_filter
));
1992 resource
->target
, GL_TEXTURE_WRAP_S
, resource
->wrap_mode
));
1995 resource
->target
, GL_TEXTURE_WRAP_T
, resource
->wrap_mode
));
1998 resource
->target
, GL_TEXTURE_POOL_CHROMIUM
, resource
->texture_pool
));
1999 if (use_texture_usage_hint_
&& (resource
->hint
& TEXTURE_HINT_FRAMEBUFFER
)) {
2001 gl
->TexParameteri(resource
->target
,
2002 GL_TEXTURE_USAGE_ANGLE
,
2003 GL_FRAMEBUFFER_ATTACHMENT_ANGLE
));
2007 void ResourceProvider::AllocateForTesting(ResourceId id
) {
2008 LazyAllocate(GetResource(id
));
2011 void ResourceProvider::LazyAllocate(Resource
* resource
) {
2013 if (resource
->allocated
)
2015 LazyCreate(resource
);
2016 if (!resource
->gl_id
)
2018 resource
->allocated
= true;
2019 GLES2Interface
* gl
= ContextGL();
2020 gfx::Size
& size
= resource
->size
;
2021 DCHECK_EQ(resource
->target
, static_cast<GLenum
>(GL_TEXTURE_2D
));
2022 ResourceFormat format
= resource
->format
;
2023 GLC(gl
, gl
->BindTexture(GL_TEXTURE_2D
, resource
->gl_id
));
2024 if (use_texture_storage_ext_
&&
2025 IsFormatSupportedForStorage(format
, use_texture_format_bgra_
) &&
2026 (resource
->hint
& TEXTURE_HINT_IMMUTABLE
)) {
2027 GLenum storage_format
= TextureToStorageFormat(format
);
2029 gl
->TexStorage2DEXT(
2030 GL_TEXTURE_2D
, 1, storage_format
, size
.width(), size
.height()));
2032 // ETC1 does not support preallocation.
2033 if (format
!= ETC1
) {
2035 gl
->TexImage2D(GL_TEXTURE_2D
,
2037 GLInternalFormat(format
),
2041 GLDataFormat(format
),
2048 void ResourceProvider::BindImageForSampling(Resource
* resource
) {
2049 GLES2Interface
* gl
= ContextGL();
2050 DCHECK(resource
->gl_id
);
2051 DCHECK(resource
->image_id
);
2053 // Release image currently bound to texture.
2054 if (resource
->bound_image_id
)
2055 gl
->ReleaseTexImage2DCHROMIUM(resource
->target
, resource
->bound_image_id
);
2056 gl
->BindTexImage2DCHROMIUM(resource
->target
, resource
->image_id
);
2057 resource
->bound_image_id
= resource
->image_id
;
2058 resource
->dirty_image
= false;
2061 void ResourceProvider::CopyResource(ResourceId source_id
, ResourceId dest_id
) {
2062 TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
2064 Resource
* source_resource
= GetResource(source_id
);
2065 DCHECK(!source_resource
->lock_for_read_count
);
2066 DCHECK(source_resource
->origin
== Resource::INTERNAL
);
2067 DCHECK_EQ(source_resource
->exported_count
, 0);
2068 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, source_resource
->type
);
2069 DCHECK(source_resource
->allocated
);
2070 LazyCreate(source_resource
);
2072 Resource
* dest_resource
= GetResource(dest_id
);
2073 DCHECK(!dest_resource
->locked_for_write
);
2074 DCHECK(!dest_resource
->lock_for_read_count
);
2075 DCHECK(dest_resource
->origin
== Resource::INTERNAL
);
2076 DCHECK_EQ(dest_resource
->exported_count
, 0);
2077 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE
, dest_resource
->type
);
2078 LazyAllocate(dest_resource
);
2080 DCHECK_EQ(source_resource
->type
, dest_resource
->type
);
2081 DCHECK_EQ(source_resource
->format
, dest_resource
->format
);
2082 DCHECK(source_resource
->size
== dest_resource
->size
);
2084 GLES2Interface
* gl
= ContextGL();
2086 if (source_resource
->image_id
&& source_resource
->dirty_image
) {
2087 gl
->BindTexture(source_resource
->target
, source_resource
->gl_id
);
2088 BindImageForSampling(source_resource
);
2090 if (use_sync_query_
) {
2091 if (!source_resource
->gl_read_lock_query_id
)
2092 gl
->GenQueriesEXT(1, &source_resource
->gl_read_lock_query_id
);
2093 #if defined(OS_CHROMEOS)
2094 // TODO(reveman): This avoids a performance problem on some ChromeOS
2095 // devices. This needs to be removed to support native GpuMemoryBuffer
2096 // implementations. crbug.com/436314
2097 gl
->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM
,
2098 source_resource
->gl_read_lock_query_id
);
2100 gl
->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM
,
2101 source_resource
->gl_read_lock_query_id
);
2104 DCHECK(!dest_resource
->image_id
);
2105 dest_resource
->allocated
= true;
2106 gl
->CopySubTextureCHROMIUM(dest_resource
->target
, source_resource
->gl_id
,
2107 dest_resource
->gl_id
, 0, 0);
2108 if (source_resource
->gl_read_lock_query_id
) {
2109 // End query and create a read lock fence that will prevent access to
2110 // source resource until CopySubTextureCHROMIUM command has completed.
2111 #if defined(OS_CHROMEOS)
2112 gl
->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM
);
2114 gl
->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM
);
2116 source_resource
->read_lock_fence
= make_scoped_refptr(
2117 new CopyTextureFence(gl
, source_resource
->gl_read_lock_query_id
));
2119 // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
2120 // Try to use one synchronous fence for as many CopyResource operations as
2121 // possible as that reduce the number of times we have to synchronize with
2123 if (!synchronous_fence_
.get() || synchronous_fence_
->has_synchronized())
2124 synchronous_fence_
= make_scoped_refptr(new SynchronousFence(gl
));
2125 source_resource
->read_lock_fence
= synchronous_fence_
;
2126 source_resource
->read_lock_fence
->Set();
2130 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id
) {
2131 Resource
* resource
= GetResource(id
);
2132 DCHECK_EQ(resource
->exported_count
, 0);
2133 DCHECK(resource
->allocated
);
2134 if (resource
->type
!= RESOURCE_TYPE_GL_TEXTURE
|| resource
->gl_id
)
2136 if (!resource
->mailbox
.sync_point())
2138 DCHECK(resource
->mailbox
.IsValid());
2139 GLES2Interface
* gl
= ContextGL();
2141 GLC(gl
, gl
->WaitSyncPointCHROMIUM(resource
->mailbox
.sync_point()));
2142 resource
->mailbox
.set_sync_point(0);
2145 void ResourceProvider::WaitReadLockIfNeeded(ResourceId id
) {
2146 Resource
* resource
= GetResource(id
);
2147 DCHECK_EQ(resource
->exported_count
, 0);
2148 if (!resource
->read_lock_fence
.get())
2151 resource
->read_lock_fence
->Wait();
2154 GLint
ResourceProvider::GetActiveTextureUnit(GLES2Interface
* gl
) {
2155 GLint active_unit
= 0;
2156 gl
->GetIntegerv(GL_ACTIVE_TEXTURE
, &active_unit
);
2160 GLES2Interface
* ResourceProvider::ContextGL() const {
2161 ContextProvider
* context_provider
= output_surface_
->context_provider();
2162 return context_provider
? context_provider
->ContextGL() : NULL
;
2165 class GrContext
* ResourceProvider::GrContext(bool worker_context
) const {
2166 ContextProvider
* context_provider
=
2167 worker_context
? output_surface_
->worker_context_provider()
2168 : output_surface_
->context_provider();
2169 return context_provider
? context_provider
->GrContext() : NULL
;