Run WebGL conformance tests on Android GPU bot
[chromium-blink-merge.git] / cc / quads / render_pass.h
blobc6a81af8ddeb3b8f113a14f54812195ef34270df
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_
8 #include <utility>
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/containers/hash_tables.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/base/scoped_ptr_vector.h"
15 #include "skia/ext/refptr.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/rect_f.h"
18 #include "ui/gfx/transform.h"
20 namespace base {
21 class Value;
24 namespace cc {
26 class DrawQuad;
27 class CopyOutputRequest;
28 class SharedQuadState;
30 // A list of DrawQuad objects, sorted internally in front-to-back order.
31 class QuadList : public ScopedPtrVector<DrawQuad> {
32 public:
33 typedef reverse_iterator BackToFrontIterator;
34 typedef const_reverse_iterator ConstBackToFrontIterator;
36 inline BackToFrontIterator BackToFrontBegin() { return rbegin(); }
37 inline BackToFrontIterator BackToFrontEnd() { return rend(); }
38 inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); }
39 inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); }
42 typedef ScopedPtrVector<SharedQuadState> SharedQuadStateList;
44 class CC_EXPORT RenderPass {
45 public:
46 struct Id {
47 int layer_id;
48 int index;
50 Id(int layer_id, int index) : layer_id(layer_id), index(index) {}
51 void* AsTracingId() const;
53 bool operator==(const Id& other) const {
54 return layer_id == other.layer_id && index == other.index;
56 bool operator!=(const Id& other) const {
57 return !(*this == other);
59 bool operator<(const Id& other) const {
60 return layer_id < other.layer_id ||
61 (layer_id == other.layer_id && index < other.index);
65 ~RenderPass();
67 static scoped_ptr<RenderPass> Create();
69 // A shallow copy of the render pass, which does not include its quads or copy
70 // requests.
71 scoped_ptr<RenderPass> Copy(Id new_id) const;
73 // A deep copy of the render passes in the list including the quads.
74 static void CopyAll(const ScopedPtrVector<RenderPass>& in,
75 ScopedPtrVector<RenderPass>* out);
77 void SetNew(Id id,
78 gfx::Rect output_rect,
79 gfx::RectF damage_rect,
80 const gfx::Transform& transform_to_root_target);
82 void SetAll(Id id,
83 gfx::Rect output_rect,
84 gfx::RectF damage_rect,
85 const gfx::Transform& transform_to_root_target,
86 bool has_transparent_background);
88 scoped_ptr<base::Value> AsValue() const;
90 // Uniquely identifies the render pass in the compositor's current frame.
91 Id id;
93 // These are in the space of the render pass' physical pixels.
94 gfx::Rect output_rect;
95 gfx::RectF damage_rect;
97 // Transforms from the origin of the |output_rect| to the origin of the root
98 // render pass' |output_rect|.
99 gfx::Transform transform_to_root_target;
101 // If false, the pixels in the render pass' texture are all opaque.
102 bool has_transparent_background;
104 // If non-empty, the renderer should produce a copy of the render pass'
105 // contents as a bitmap, and give a copy of the bitmap to each callback in
106 // this list. This property should not be serialized between compositors, as
107 // it only makes sense in the root compositor.
108 ScopedPtrVector<CopyOutputRequest> copy_requests;
110 QuadList quad_list;
111 SharedQuadStateList shared_quad_state_list;
113 protected:
114 RenderPass();
116 private:
117 DISALLOW_COPY_AND_ASSIGN(RenderPass);
120 } // namespace cc
122 namespace BASE_HASH_NAMESPACE {
123 #if defined(COMPILER_MSVC)
124 inline size_t hash_value(const cc::RenderPass::Id& key) {
125 return base::HashPair(key.layer_id, key.index);
127 #elif defined(COMPILER_GCC)
128 template<>
129 struct hash<cc::RenderPass::Id> {
130 size_t operator()(cc::RenderPass::Id key) const {
131 return base::HashPair(key.layer_id, key.index);
134 #else
135 #error define a hash function for your compiler
136 #endif // COMPILER
137 } // namespace BASE_HASH_NAMESPACE
139 namespace cc {
140 typedef ScopedPtrVector<RenderPass> RenderPassList;
141 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
142 } // namespace cc
144 #endif // CC_QUADS_RENDER_PASS_H_