1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_
10 #include "base/basictypes.h"
11 #include "base/callback.h"
12 #include "base/containers/hash_tables.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/base/scoped_ptr_vector.h"
15 #include "skia/ext/refptr.h"
16 #include "ui/gfx/rect.h"
17 #include "ui/gfx/rect_f.h"
18 #include "ui/gfx/transform.h"
27 class CopyOutputRequest
;
28 class SharedQuadState
;
30 // A list of DrawQuad objects, sorted internally in front-to-back order.
31 class QuadList
: public ScopedPtrVector
<DrawQuad
> {
33 typedef reverse_iterator BackToFrontIterator
;
34 typedef const_reverse_iterator ConstBackToFrontIterator
;
36 inline BackToFrontIterator
BackToFrontBegin() { return rbegin(); }
37 inline BackToFrontIterator
BackToFrontEnd() { return rend(); }
38 inline ConstBackToFrontIterator
BackToFrontBegin() const { return rbegin(); }
39 inline ConstBackToFrontIterator
BackToFrontEnd() const { return rend(); }
42 typedef ScopedPtrVector
<SharedQuadState
> SharedQuadStateList
;
44 class CC_EXPORT RenderPass
{
50 Id(int layer_id
, int index
) : layer_id(layer_id
), index(index
) {}
51 void* AsTracingId() const;
53 bool operator==(const Id
& other
) const {
54 return layer_id
== other
.layer_id
&& index
== other
.index
;
56 bool operator!=(const Id
& other
) const {
57 return !(*this == other
);
59 bool operator<(const Id
& other
) const {
60 return layer_id
< other
.layer_id
||
61 (layer_id
== other
.layer_id
&& index
< other
.index
);
67 static scoped_ptr
<RenderPass
> Create();
69 // A shallow copy of the render pass, which does not include its quads or copy
71 scoped_ptr
<RenderPass
> Copy(Id new_id
) const;
73 // A deep copy of the render passes in the list including the quads.
74 static void CopyAll(const ScopedPtrVector
<RenderPass
>& in
,
75 ScopedPtrVector
<RenderPass
>* out
);
78 gfx::Rect output_rect
,
79 gfx::RectF damage_rect
,
80 const gfx::Transform
& transform_to_root_target
);
83 gfx::Rect output_rect
,
84 gfx::RectF damage_rect
,
85 const gfx::Transform
& transform_to_root_target
,
86 bool has_transparent_background
);
88 scoped_ptr
<base::Value
> AsValue() const;
90 // Uniquely identifies the render pass in the compositor's current frame.
93 // These are in the space of the render pass' physical pixels.
94 gfx::Rect output_rect
;
95 gfx::RectF damage_rect
;
97 // Transforms from the origin of the |output_rect| to the origin of the root
98 // render pass' |output_rect|.
99 gfx::Transform transform_to_root_target
;
101 // If false, the pixels in the render pass' texture are all opaque.
102 bool has_transparent_background
;
104 // If non-empty, the renderer should produce a copy of the render pass'
105 // contents as a bitmap, and give a copy of the bitmap to each callback in
106 // this list. This property should not be serialized between compositors, as
107 // it only makes sense in the root compositor.
108 ScopedPtrVector
<CopyOutputRequest
> copy_requests
;
111 SharedQuadStateList shared_quad_state_list
;
117 DISALLOW_COPY_AND_ASSIGN(RenderPass
);
122 namespace BASE_HASH_NAMESPACE
{
123 #if defined(COMPILER_MSVC)
124 inline size_t hash_value(const cc::RenderPass::Id
& key
) {
125 return base::HashPair(key
.layer_id
, key
.index
);
127 #elif defined(COMPILER_GCC)
129 struct hash
<cc::RenderPass::Id
> {
130 size_t operator()(cc::RenderPass::Id key
) const {
131 return base::HashPair(key
.layer_id
, key
.index
);
135 #error define a hash function for your compiler
137 } // namespace BASE_HASH_NAMESPACE
140 typedef ScopedPtrVector
<RenderPass
> RenderPassList
;
141 typedef base::hash_map
<RenderPass::Id
, RenderPass
*> RenderPassIdHashMap
;
144 #endif // CC_QUADS_RENDER_PASS_H_