1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_strings.h"
36 #include "ui/accessibility/ax_view_state.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/window.h"
39 #include "ui/aura/window_event_dispatcher.h"
40 #include "ui/base/l10n/l10n_util.h"
41 #include "ui/base/models/simple_menu_model.h"
42 #include "ui/base/resource/resource_bundle.h"
43 #include "ui/compositor/layer.h"
44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
46 #include "ui/events/event_utils.h"
47 #include "ui/gfx/canvas.h"
48 #include "ui/gfx/geometry/point.h"
49 #include "ui/views/animation/bounds_animator.h"
50 #include "ui/views/border.h"
51 #include "ui/views/controls/button/image_button.h"
52 #include "ui/views/controls/menu/menu_model_adapter.h"
53 #include "ui/views/controls/menu/menu_runner.h"
54 #include "ui/views/focus/focus_search.h"
55 #include "ui/views/view_model.h"
56 #include "ui/views/view_model_utils.h"
57 #include "ui/views/widget/widget.h"
58 #include "ui/wm/core/coordinate_conversion.h"
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
= 0;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
= 1;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
= 2;
68 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
= 3;
70 // Default amount content is inset on the left edge.
71 const int kDefaultLeadingInset
= 8;
73 // Minimum distance before drag starts.
74 const int kMinimumDragDistance
= 8;
76 // Additional spacing for the left and right side of icons.
77 const int kHorizontalIconSpacing
= 2;
79 // Inset for items which do not have an icon.
80 const int kHorizontalNoIconInsetSpacing
=
81 kHorizontalIconSpacing
+ kDefaultLeadingInset
;
83 // The proportion of the shelf space reserved for non-panel icons. Panels
84 // may flow into this space but will be put into the overflow bubble if there
85 // is contention for the space.
86 const float kReservedNonPanelIconProportion
= 0.67f
;
88 // This is the command id of the menu item which contains the name of the menu.
89 const int kCommandIdOfMenuName
= 0;
91 // The background color of the active item in the list.
92 const SkColor kActiveListItemBackgroundColor
= SkColorSetRGB(203 , 219, 241);
94 // The background color of the active & hovered item in the list.
95 const SkColor kFocusedActiveListItemBackgroundColor
=
96 SkColorSetRGB(193, 211, 236);
98 // The text color of the caption item in a list.
99 const SkColor kCaptionItemForegroundColor
= SK_ColorBLACK
;
101 // The maximum allowable length of a menu line of an application menu in pixels.
102 const int kMaximumAppMenuItemLength
= 350;
104 // The distance of the cursor from the outer rim of the shelf before it
106 const int kRipOffDistance
= 48;
108 // The rip off drag and drop proxy image should get scaled by this factor.
109 const float kDragAndDropProxyScale
= 1.5f
;
111 // The opacity represents that this partially disappeared item will get removed.
112 const float kDraggedImageOpacity
= 0.5f
;
116 // A class to temporarily disable a given bounds animator.
117 class BoundsAnimatorDisabler
{
119 explicit BoundsAnimatorDisabler(views::BoundsAnimator
* bounds_animator
)
120 : old_duration_(bounds_animator
->GetAnimationDuration()),
121 bounds_animator_(bounds_animator
) {
122 bounds_animator_
->SetAnimationDuration(1);
125 ~BoundsAnimatorDisabler() {
126 bounds_animator_
->SetAnimationDuration(old_duration_
);
130 // The previous animation duration.
132 // The bounds animator which gets used.
133 views::BoundsAnimator
* bounds_animator_
;
135 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler
);
138 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
140 class ShelfMenuModelAdapter
: public views::MenuModelAdapter
{
142 explicit ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
);
144 // views::MenuModelAdapter:
145 const gfx::FontList
* GetLabelFontList(int command_id
) const override
;
146 bool IsCommandEnabled(int id
) const override
;
147 void GetHorizontalIconMargins(int id
,
150 int* right_margin
) const override
;
151 bool GetForegroundColor(int command_id
,
153 SkColor
* override_color
) const override
;
154 bool GetBackgroundColor(int command_id
,
156 SkColor
* override_color
) const override
;
157 int GetMaxWidthForMenu(views::MenuItemView
* menu
) override
;
158 bool ShouldReserveSpaceForSubmenuIndicator() const override
;
161 ShelfMenuModel
* menu_model_
;
163 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter
);
166 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
)
167 : MenuModelAdapter(menu_model
),
168 menu_model_(menu_model
) {
171 const gfx::FontList
* ShelfMenuModelAdapter::GetLabelFontList(
172 int command_id
) const {
173 if (command_id
!= kCommandIdOfMenuName
)
174 return MenuModelAdapter::GetLabelFontList(command_id
);
176 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
177 return &rb
.GetFontList(ui::ResourceBundle::BoldFont
);
180 bool ShelfMenuModelAdapter::IsCommandEnabled(int id
) const {
181 return id
!= kCommandIdOfMenuName
;
184 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id
,
186 SkColor
* override_color
) const {
187 if (command_id
!= kCommandIdOfMenuName
)
190 *override_color
= kCaptionItemForegroundColor
;
194 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id
,
196 SkColor
* override_color
) const {
197 if (!menu_model_
->IsCommandActive(command_id
))
200 *override_color
= is_hovered
? kFocusedActiveListItemBackgroundColor
:
201 kActiveListItemBackgroundColor
;
205 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id
,
208 int* right_margin
) const {
209 *left_margin
= kHorizontalIconSpacing
;
210 *right_margin
= (command_id
!= kCommandIdOfMenuName
) ?
211 kHorizontalIconSpacing
: -(icon_size
+ kHorizontalNoIconInsetSpacing
);
214 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView
* menu
) {
215 return kMaximumAppMenuItemLength
;
218 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
222 // Custom FocusSearch used to navigate the shelf in the order items are in
224 class ShelfFocusSearch
: public views::FocusSearch
{
226 explicit ShelfFocusSearch(views::ViewModel
* view_model
)
227 : FocusSearch(NULL
, true, true),
228 view_model_(view_model
) {}
229 ~ShelfFocusSearch() override
{}
231 // views::FocusSearch overrides:
232 View
* FindNextFocusableView(View
* starting_view
,
235 bool check_starting_view
,
236 views::FocusTraversable
** focus_traversable
,
237 View
** focus_traversable_view
) override
{
238 int index
= view_model_
->GetIndexOfView(starting_view
);
240 return view_model_
->view_at(0);
245 index
= view_model_
->view_size() - 1;
248 if (index
>= view_model_
->view_size())
251 return view_model_
->view_at(index
);
255 views::ViewModel
* view_model_
;
257 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch
);
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate
: public gfx::AnimationDelegate
{
264 explicit FadeInAnimationDelegate(views::View
* view
) : view_(view
) {}
265 ~FadeInAnimationDelegate() override
{}
267 // AnimationDelegate overrides:
268 void AnimationProgressed(const Animation
* animation
) override
{
269 view_
->layer()->SetOpacity(animation
->GetCurrentValue());
270 view_
->layer()->ScheduleDraw();
272 void AnimationEnded(const Animation
* animation
) override
{
273 view_
->layer()->SetOpacity(1.0f
);
274 view_
->layer()->ScheduleDraw();
276 void AnimationCanceled(const Animation
* animation
) override
{
277 view_
->layer()->SetOpacity(1.0f
);
278 view_
->layer()->ScheduleDraw();
284 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate
);
287 void ReflectItemStatus(const ShelfItem
& item
, ShelfButton
* button
) {
288 switch (item
.status
) {
290 button
->ClearState(ShelfButton::STATE_ACTIVE
);
291 button
->ClearState(ShelfButton::STATE_RUNNING
);
292 button
->ClearState(ShelfButton::STATE_ATTENTION
);
295 button
->ClearState(ShelfButton::STATE_ACTIVE
);
296 button
->AddState(ShelfButton::STATE_RUNNING
);
297 button
->ClearState(ShelfButton::STATE_ATTENTION
);
300 button
->AddState(ShelfButton::STATE_ACTIVE
);
301 button
->ClearState(ShelfButton::STATE_RUNNING
);
302 button
->ClearState(ShelfButton::STATE_ATTENTION
);
304 case STATUS_ATTENTION
:
305 button
->ClearState(ShelfButton::STATE_ACTIVE
);
306 button
->ClearState(ShelfButton::STATE_RUNNING
);
307 button
->AddState(ShelfButton::STATE_ATTENTION
);
312 void RecordIconActivatedAction(const ui::Event
& event
) {
313 if (event
.IsMouseEvent()) {
314 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
315 UMA_LAUNCHER_BUTTON_PRESSED_WITH_MOUSE
);
316 } else if (event
.IsGestureEvent()) {
317 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
318 UMA_LAUNCHER_BUTTON_PRESSED_WITH_TOUCH
);
324 // AnimationDelegate used when deleting an item. This steadily decreased the
325 // opacity of the layer as the animation progress.
326 class ShelfView::FadeOutAnimationDelegate
: public gfx::AnimationDelegate
{
328 FadeOutAnimationDelegate(ShelfView
* host
, views::View
* view
)
331 ~FadeOutAnimationDelegate() override
{}
333 // AnimationDelegate overrides:
334 void AnimationProgressed(const Animation
* animation
) override
{
335 view_
->layer()->SetOpacity(1 - animation
->GetCurrentValue());
336 view_
->layer()->ScheduleDraw();
338 void AnimationEnded(const Animation
* animation
) override
{
339 shelf_view_
->OnFadeOutAnimationEnded();
341 void AnimationCanceled(const Animation
* animation
) override
{}
344 ShelfView
* shelf_view_
;
345 scoped_ptr
<views::View
> view_
;
347 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate
);
350 // AnimationDelegate used to trigger fading an element in. When an item is
351 // inserted this delegate is attached to the animation that expands the size of
352 // the item. When done it kicks off another animation to fade the item in.
353 class ShelfView::StartFadeAnimationDelegate
: public gfx::AnimationDelegate
{
355 StartFadeAnimationDelegate(ShelfView
* host
,
359 ~StartFadeAnimationDelegate() override
{}
361 // AnimationDelegate overrides:
362 void AnimationEnded(const Animation
* animation
) override
{
363 shelf_view_
->FadeIn(view_
);
365 void AnimationCanceled(const Animation
* animation
) override
{
366 view_
->layer()->SetOpacity(1.0f
);
370 ShelfView
* shelf_view_
;
373 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate
);
376 ShelfView::ShelfView(ShelfModel
* model
,
377 ShelfDelegate
* delegate
,
378 ShelfLayoutManager
* manager
)
381 view_model_(new views::ViewModel
),
382 first_visible_index_(0),
383 last_visible_index_(-1),
384 overflow_button_(NULL
),
385 owner_overflow_bubble_(NULL
),
388 start_drag_index_(-1),
390 leading_inset_(kDefaultLeadingInset
),
391 cancelling_drag_model_changed_(false),
392 last_hidden_index_(0),
393 closing_event_time_(base::TimeDelta()),
395 drag_and_drop_item_pinned_(false),
396 drag_and_drop_shelf_id_(0),
397 dragged_off_shelf_(false),
398 snap_back_from_rip_off_view_(NULL
),
399 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
400 layout_manager_(manager
),
401 overflow_mode_(false),
403 dragged_off_from_overflow_to_shelf_(false),
404 is_repost_event_(false),
405 last_pressed_index_(-1) {
407 bounds_animator_
.reset(new views::BoundsAnimator(this));
408 bounds_animator_
->AddObserver(this);
409 set_context_menu_controller(this);
410 focus_search_
.reset(new ShelfFocusSearch(view_model_
.get()));
411 tooltip_
.reset(new ShelfTooltipManager(manager
, this));
414 ShelfView::~ShelfView() {
415 bounds_animator_
->RemoveObserver(this);
416 model_
->RemoveObserver(this);
417 // If we are inside the MenuRunner, we need to know if we were getting
418 // deleted while it was running.
420 *got_deleted_
= true;
423 void ShelfView::Init() {
424 model_
->AddObserver(this);
426 const ShelfItems
& items(model_
->items());
427 for (ShelfItems::const_iterator i
= items
.begin(); i
!= items
.end(); ++i
) {
428 views::View
* child
= CreateViewForItem(*i
);
429 child
->SetPaintToLayer(true);
430 view_model_
->Add(child
, static_cast<int>(i
- items
.begin()));
433 overflow_button_
= new OverflowButton(this);
434 overflow_button_
->set_context_menu_controller(this);
435 ConfigureChildView(overflow_button_
);
436 AddChildView(overflow_button_
);
438 // We'll layout when our bounds change.
441 void ShelfView::OnShelfAlignmentChanged() {
442 overflow_button_
->OnShelfAlignmentChanged();
443 LayoutToIdealBounds();
444 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
445 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
446 view_model_
->view_at(i
)->Layout();
449 if (overflow_bubble_
)
450 overflow_bubble_
->Hide();
453 void ShelfView::SchedulePaintForAllButtons() {
454 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
455 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
456 view_model_
->view_at(i
)->SchedulePaint();
458 if (overflow_button_
&& overflow_button_
->visible())
459 overflow_button_
->SchedulePaint();
462 gfx::Rect
ShelfView::GetIdealBoundsOfItemIcon(ShelfID id
) {
463 int index
= model_
->ItemIndexByID(id
);
466 // Map all items from overflow area to the overflow button. Note that the
467 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
468 // list of invisible panel items. However, these items are currently nowhere
469 // represented and get dropped instead - see (crbug.com/378907). As such there
470 // is no way to address them or place them. We therefore move them over the
472 if (index
> last_visible_index_
&& index
< model_
->FirstPanelIndex())
473 index
= last_visible_index_
+ 1;
474 const gfx::Rect
& ideal_bounds(view_model_
->ideal_bounds(index
));
475 DCHECK_NE(TYPE_APP_LIST
, model_
->items()[index
].type
);
476 views::View
* view
= view_model_
->view_at(index
);
477 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
478 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
479 gfx::Rect icon_bounds
= button
->GetIconBounds();
480 return gfx::Rect(GetMirroredXWithWidthInView(
481 ideal_bounds
.x() + icon_bounds
.x(), icon_bounds
.width()),
482 ideal_bounds
.y() + icon_bounds
.y(),
484 icon_bounds
.height());
487 void ShelfView::UpdatePanelIconPosition(ShelfID id
,
488 const gfx::Point
& midpoint
) {
489 int current_index
= model_
->ItemIndexByID(id
);
490 int first_panel_index
= model_
->FirstPanelIndex();
491 if (current_index
< first_panel_index
)
494 gfx::Point
midpoint_in_view(GetMirroredXInView(midpoint
.x()),
496 int target_index
= current_index
;
497 while (target_index
> first_panel_index
&&
498 layout_manager_
->PrimaryAxisValue(
499 view_model_
->ideal_bounds(target_index
).x(),
500 view_model_
->ideal_bounds(target_index
).y()) >
501 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
502 midpoint_in_view
.y())) {
505 while (target_index
< view_model_
->view_size() - 1 &&
506 layout_manager_
->PrimaryAxisValue(
507 view_model_
->ideal_bounds(target_index
).right(),
508 view_model_
->ideal_bounds(target_index
).bottom()) <
509 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
510 midpoint_in_view
.y())) {
513 if (current_index
!= target_index
)
514 model_
->Move(current_index
, target_index
);
517 bool ShelfView::IsShowingMenu() const {
518 return (launcher_menu_runner_
.get() &&
519 launcher_menu_runner_
->IsRunning());
522 bool ShelfView::IsShowingOverflowBubble() const {
523 return overflow_bubble_
.get() && overflow_bubble_
->IsShowing();
526 views::View
* ShelfView::GetAppListButtonView() const {
527 for (int i
= 0; i
< model_
->item_count(); ++i
) {
528 if (model_
->items()[i
].type
== TYPE_APP_LIST
)
529 return view_model_
->view_at(i
);
532 NOTREACHED() << "Applist button not found";
536 ////////////////////////////////////////////////////////////////////////////////
537 // ShelfView, FocusTraversable implementation:
539 views::FocusSearch
* ShelfView::GetFocusSearch() {
540 return focus_search_
.get();
543 views::FocusTraversable
* ShelfView::GetFocusTraversableParent() {
544 return parent()->GetFocusTraversable();
547 View
* ShelfView::GetFocusTraversableParentView() {
551 void ShelfView::CreateDragIconProxy(
552 const gfx::Point
& location_in_screen_coordinates
,
553 const gfx::ImageSkia
& icon
,
554 views::View
* replaced_view
,
555 const gfx::Vector2d
& cursor_offset_from_center
,
556 float scale_factor
) {
557 drag_replaced_view_
= replaced_view
;
558 drag_image_
.reset(new ash::DragImageView(
559 drag_replaced_view_
->GetWidget()->GetNativeWindow()->GetRootWindow(),
560 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
));
561 drag_image_
->SetImage(icon
);
562 gfx::Size size
= drag_image_
->GetPreferredSize();
563 size
.set_width(size
.width() * scale_factor
);
564 size
.set_height(size
.height() * scale_factor
);
565 drag_image_offset_
= gfx::Vector2d(size
.width() / 2, size
.height() / 2) +
566 cursor_offset_from_center
;
567 gfx::Rect
drag_image_bounds(
568 location_in_screen_coordinates
- drag_image_offset_
,
570 drag_image_
->SetBoundsInScreen(drag_image_bounds
);
571 drag_image_
->SetWidgetVisible(true);
574 void ShelfView::UpdateDragIconProxy(
575 const gfx::Point
& location_in_screen_coordinates
) {
576 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
577 // crbug.com/34722, while the app list item is still being dragged around.
579 drag_image_
->SetScreenPosition(
580 location_in_screen_coordinates
- drag_image_offset_
);
584 void ShelfView::DestroyDragIconProxy() {
586 drag_image_offset_
= gfx::Vector2d(0, 0);
589 bool ShelfView::StartDrag(const std::string
& app_id
,
590 const gfx::Point
& location_in_screen_coordinates
) {
591 // Bail if an operation is already going on - or the cursor is not inside.
592 // This could happen if mouse / touch operations overlap.
593 if (drag_and_drop_shelf_id_
||
594 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
597 // If the AppsGridView (which was dispatching this event) was opened by our
598 // button, ShelfView dragging operations are locked and we have to unlock.
600 drag_and_drop_item_pinned_
= false;
601 drag_and_drop_app_id_
= app_id
;
602 drag_and_drop_shelf_id_
=
603 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
604 // Check if the application is known and pinned - if not, we have to pin it so
605 // that we can re-arrange the shelf order accordingly. Note that items have
606 // to be pinned to give them the same (order) possibilities as a shortcut.
607 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
608 // returns true. At this time, we don't need to pin the item.
609 if (!IsShowingOverflowBubble() &&
610 (!drag_and_drop_shelf_id_
||
611 !delegate_
->IsAppPinned(app_id
))) {
612 delegate_
->PinAppWithID(app_id
);
613 drag_and_drop_shelf_id_
=
614 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
615 if (!drag_and_drop_shelf_id_
)
617 drag_and_drop_item_pinned_
= true;
619 views::View
* drag_and_drop_view
= view_model_
->view_at(
620 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
621 DCHECK(drag_and_drop_view
);
623 // Since there is already an icon presented by the caller, we hide this item
624 // for now. That has to be done by reducing the size since the visibility will
625 // change once a regrouping animation is performed.
626 pre_drag_and_drop_size_
= drag_and_drop_view
->size();
627 drag_and_drop_view
->SetSize(gfx::Size());
629 // First we have to center the mouse cursor over the item.
630 gfx::Point pt
= drag_and_drop_view
->GetBoundsInScreen().CenterPoint();
631 views::View::ConvertPointFromScreen(drag_and_drop_view
, &pt
);
632 gfx::Point point_in_root
= location_in_screen_coordinates
;
633 ::wm::ConvertPointFromScreen(
634 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
635 ui::MouseEvent
event(ui::ET_MOUSE_PRESSED
, pt
, point_in_root
,
636 ui::EventTimeForNow(), 0, 0);
637 PointerPressedOnButton(drag_and_drop_view
,
638 ShelfButtonHost::DRAG_AND_DROP
,
641 // Drag the item where it really belongs.
642 Drag(location_in_screen_coordinates
);
646 bool ShelfView::Drag(const gfx::Point
& location_in_screen_coordinates
) {
647 if (!drag_and_drop_shelf_id_
||
648 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
651 gfx::Point pt
= location_in_screen_coordinates
;
652 views::View
* drag_and_drop_view
= view_model_
->view_at(
653 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
654 ConvertPointFromScreen(drag_and_drop_view
, &pt
);
655 gfx::Point point_in_root
= location_in_screen_coordinates
;
656 ::wm::ConvertPointFromScreen(
657 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
658 ui::MouseEvent
event(ui::ET_MOUSE_DRAGGED
, pt
, point_in_root
,
659 ui::EventTimeForNow(), 0, 0);
660 PointerDraggedOnButton(drag_and_drop_view
,
661 ShelfButtonHost::DRAG_AND_DROP
,
666 void ShelfView::EndDrag(bool cancel
) {
667 if (!drag_and_drop_shelf_id_
)
670 views::View
* drag_and_drop_view
= view_model_
->view_at(
671 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
672 PointerReleasedOnButton(
673 drag_and_drop_view
, ShelfButtonHost::DRAG_AND_DROP
, cancel
);
675 // Either destroy the temporarily created item - or - make the item visible.
676 if (drag_and_drop_item_pinned_
&& cancel
) {
677 delegate_
->UnpinAppWithID(drag_and_drop_app_id_
);
678 } else if (drag_and_drop_view
) {
680 // When a hosted drag gets canceled, the item can remain in the same slot
681 // and it might have moved within the bounds. In that case the item need
682 // to animate back to its correct location.
683 AnimateToIdealBounds();
685 drag_and_drop_view
->SetSize(pre_drag_and_drop_size_
);
689 drag_and_drop_shelf_id_
= 0;
692 void ShelfView::LayoutToIdealBounds() {
693 if (bounds_animator_
->IsAnimating()) {
694 AnimateToIdealBounds();
698 IdealBounds ideal_bounds
;
699 CalculateIdealBounds(&ideal_bounds
);
700 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_
);
701 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
704 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
705 // The overflow button is not shown in overflow mode.
706 overflow_button_
->SetVisible(false);
707 DCHECK_LT(last_visible_index_
, view_model_
->view_size());
708 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
709 bool visible
= i
>= first_visible_index_
&&
710 i
<= last_visible_index_
;
711 // To track the dragging of |drag_view_| continuously, its visibility
712 // should be always true regardless of its position.
713 if (dragged_off_from_overflow_to_shelf_
&&
714 view_model_
->view_at(i
) == drag_view_
)
715 view_model_
->view_at(i
)->SetVisible(true);
717 view_model_
->view_at(i
)->SetVisible(visible
);
721 void ShelfView::CalculateIdealBounds(IdealBounds
* bounds
) const {
722 int available_size
= layout_manager_
->PrimaryAxisValue(width(), height());
723 DCHECK(model_
->item_count() == view_model_
->view_size());
727 int first_panel_index
= model_
->FirstPanelIndex();
728 int last_button_index
= first_panel_index
- 1;
732 int button_size
= kShelfButtonSize
;
733 int button_spacing
= kShelfButtonSpacing
;
735 int w
= layout_manager_
->PrimaryAxisValue(button_size
, width());
736 int h
= layout_manager_
->PrimaryAxisValue(height(), button_size
);
737 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
738 if (i
< first_visible_index_
) {
739 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, 0, 0));
743 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
744 x
= layout_manager_
->PrimaryAxisValue(x
+ w
+ button_spacing
, x
);
745 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ h
+ button_spacing
);
748 if (is_overflow_mode()) {
749 const_cast<ShelfView
*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
753 // Right aligned icons.
754 int end_position
= available_size
- button_spacing
;
755 x
= layout_manager_
->PrimaryAxisValue(end_position
, 0);
756 y
= layout_manager_
->PrimaryAxisValue(0, end_position
);
757 for (int i
= view_model_
->view_size() - 1;
758 i
>= first_panel_index
; --i
) {
759 x
= layout_manager_
->PrimaryAxisValue(x
- w
- button_spacing
, x
);
760 y
= layout_manager_
->PrimaryAxisValue(y
, y
- h
- button_spacing
);
761 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
762 end_position
= layout_manager_
->PrimaryAxisValue(x
, y
);
765 // Icons on the left / top are guaranteed up to kLeftIconProportion of
766 // the available space.
767 int last_icon_position
= layout_manager_
->PrimaryAxisValue(
768 view_model_
->ideal_bounds(last_button_index
).right(),
769 view_model_
->ideal_bounds(last_button_index
).bottom()) + button_size
;
770 int reserved_icon_space
= available_size
* kReservedNonPanelIconProportion
;
771 if (last_icon_position
< reserved_icon_space
)
772 end_position
= last_icon_position
;
774 end_position
= std::max(end_position
, reserved_icon_space
);
776 bounds
->overflow_bounds
.set_size(
777 gfx::Size(layout_manager_
->PrimaryAxisValue(w
, width()),
778 layout_manager_
->PrimaryAxisValue(height(), h
)));
780 last_visible_index_
= DetermineLastVisibleIndex(
781 end_position
- button_size
);
782 last_hidden_index_
= DetermineFirstVisiblePanelIndex(end_position
) - 1;
783 bool show_overflow
= last_visible_index_
< last_button_index
||
784 last_hidden_index_
>= first_panel_index
;
786 // Create Space for the overflow button
788 // The following code makes sure that platform apps icons (aligned to left /
789 // top) are favored over panel apps icons (aligned to right / bottom).
790 if (last_visible_index_
> 0 && last_visible_index_
< last_button_index
) {
791 // This condition means that we will take one platform app and replace it
792 // with the overflow button and put the app in the overflow bubble.
793 // This happens when the space needed for platform apps exceeds the
794 // reserved area for non-panel icons,
795 // (i.e. |last_icon_position| > |reserved_icon_space|).
796 --last_visible_index_
;
797 } else if (last_hidden_index_
>= first_panel_index
&&
798 last_hidden_index_
< view_model_
->view_size() - 1) {
799 // This condition means that we will take a panel app icon and replace it
800 // with the overflow button.
801 // This happens when there is still room for platform apps in the reserved
802 // area for non-panel icons,
803 // (i.e. |last_icon_position| < |reserved_icon_space|).
804 ++last_hidden_index_
;
808 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
809 bool visible
= i
<= last_visible_index_
|| i
> last_hidden_index_
;
810 // To receive drag event continuously from |drag_view_| during the dragging
811 // off from the shelf, don't make |drag_view_| invisible. It will be
812 // eventually invisible and removed from the |view_model_| by
813 // FinalizeRipOffDrag().
814 if (dragged_off_shelf_
&& view_model_
->view_at(i
) == drag_view_
)
816 view_model_
->view_at(i
)->SetVisible(visible
);
819 overflow_button_
->SetVisible(show_overflow
);
821 DCHECK_NE(0, view_model_
->view_size());
822 if (last_visible_index_
== -1) {
826 x
= layout_manager_
->PrimaryAxisValue(
827 view_model_
->ideal_bounds(last_visible_index_
).right(),
828 view_model_
->ideal_bounds(last_visible_index_
).x());
829 y
= layout_manager_
->PrimaryAxisValue(
830 view_model_
->ideal_bounds(last_visible_index_
).y(),
831 view_model_
->ideal_bounds(last_visible_index_
).bottom());
833 // Set all hidden panel icon positions to be on the overflow button.
834 for (int i
= first_panel_index
; i
<= last_hidden_index_
; ++i
)
835 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
837 // Add more space between last visible item and overflow button.
838 // Without this, two buttons look too close compared with other items.
839 x
= layout_manager_
->PrimaryAxisValue(x
+ button_spacing
, x
);
840 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ button_spacing
);
842 bounds
->overflow_bounds
.set_x(x
);
843 bounds
->overflow_bounds
.set_y(y
);
844 if (overflow_bubble_
.get() && overflow_bubble_
->IsShowing())
845 UpdateOverflowRange(overflow_bubble_
->shelf_view());
847 if (overflow_bubble_
)
848 overflow_bubble_
->Hide();
852 int ShelfView::DetermineLastVisibleIndex(int max_value
) const {
853 int index
= model_
->FirstPanelIndex() - 1;
855 layout_manager_
->PrimaryAxisValue(
856 view_model_
->ideal_bounds(index
).right(),
857 view_model_
->ideal_bounds(index
).bottom()) > max_value
) {
863 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value
) const {
864 int index
= model_
->FirstPanelIndex();
865 while (index
< view_model_
->view_size() &&
866 layout_manager_
->PrimaryAxisValue(
867 view_model_
->ideal_bounds(index
).right(),
868 view_model_
->ideal_bounds(index
).bottom()) < min_value
) {
874 void ShelfView::AddIconObserver(ShelfIconObserver
* observer
) {
875 observers_
.AddObserver(observer
);
878 void ShelfView::RemoveIconObserver(ShelfIconObserver
* observer
) {
879 observers_
.RemoveObserver(observer
);
882 void ShelfView::AnimateToIdealBounds() {
883 IdealBounds ideal_bounds
;
884 CalculateIdealBounds(&ideal_bounds
);
885 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
886 View
* view
= view_model_
->view_at(i
);
887 bounds_animator_
->AnimateViewTo(view
, view_model_
->ideal_bounds(i
));
888 // Now that the item animation starts, we have to make sure that the
889 // padding of the first gets properly transferred to the new first item.
890 if (i
&& view
->border())
891 view
->SetBorder(views::Border::NullBorder());
893 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
896 views::View
* ShelfView::CreateViewForItem(const ShelfItem
& item
) {
897 views::View
* view
= NULL
;
899 case TYPE_BROWSER_SHORTCUT
:
900 case TYPE_APP_SHORTCUT
:
901 case TYPE_WINDOWED_APP
:
902 case TYPE_PLATFORM_APP
:
904 case TYPE_APP_PANEL
: {
905 ShelfButton
* button
= ShelfButton::Create(this, this, layout_manager_
);
906 button
->SetImage(item
.image
);
907 ReflectItemStatus(item
, button
);
912 case TYPE_APP_LIST
: {
913 view
= new AppListButton(this, this, layout_manager_
->shelf_widget());
920 view
->set_context_menu_controller(this);
923 ConfigureChildView(view
);
927 void ShelfView::FadeIn(views::View
* view
) {
928 view
->SetVisible(true);
929 view
->layer()->SetOpacity(0);
930 AnimateToIdealBounds();
931 bounds_animator_
->SetAnimationDelegate(
933 scoped_ptr
<gfx::AnimationDelegate
>(new FadeInAnimationDelegate(view
)));
936 void ShelfView::PrepareForDrag(Pointer pointer
, const ui::LocatedEvent
& event
) {
939 drag_pointer_
= pointer
;
940 start_drag_index_
= view_model_
->GetIndexOfView(drag_view_
);
942 if (start_drag_index_
== -1) {
947 // If the item is no longer draggable, bail out.
948 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
949 model_
->items()[start_drag_index_
].id
);
950 if (!item_delegate
->IsDraggable()) {
955 // Move the view to the front so that it appears on top of other views.
956 ReorderChildView(drag_view_
, -1);
957 bounds_animator_
->StopAnimatingView(drag_view_
);
960 void ShelfView::ContinueDrag(const ui::LocatedEvent
& event
) {
961 // Due to a syncing operation the application might have been removed.
962 // Bail if it is gone.
963 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
964 DCHECK_NE(-1, current_index
);
966 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
967 model_
->items()[current_index
].id
);
968 if (!item_delegate
->IsDraggable()) {
973 // If this is not a drag and drop host operation and not the app list item,
974 // check if the item got ripped off the shelf - if it did we are done.
975 if (!drag_and_drop_shelf_id_
&&
976 RemovableByRipOff(current_index
) != NOT_REMOVABLE
) {
977 if (HandleRipOffDrag(event
))
979 // The rip off handler could have changed the location of the item.
980 current_index
= view_model_
->GetIndexOfView(drag_view_
);
983 // TODO: I don't think this works correctly with RTL.
984 gfx::Point
drag_point(event
.location());
985 ConvertPointToTarget(drag_view_
, this, &drag_point
);
987 // Constrain the location to the range of valid indices for the type.
988 std::pair
<int, int> indices(GetDragRange(current_index
));
989 int first_drag_index
= indices
.first
;
990 int last_drag_index
= indices
.second
;
991 // If the last index isn't valid, we're overflowing. Constrain to the app list
992 // (which is the last visible item).
993 if (first_drag_index
< model_
->FirstPanelIndex() &&
994 last_drag_index
> last_visible_index_
)
995 last_drag_index
= last_visible_index_
;
997 if (layout_manager_
->IsHorizontalAlignment()) {
998 x
= std::max(view_model_
->ideal_bounds(indices
.first
).x(),
999 drag_point
.x() - drag_origin_
.x());
1000 x
= std::min(view_model_
->ideal_bounds(last_drag_index
).right() -
1001 view_model_
->ideal_bounds(current_index
).width(),
1003 if (drag_view_
->x() == x
)
1005 drag_view_
->SetX(x
);
1007 y
= std::max(view_model_
->ideal_bounds(indices
.first
).y(),
1008 drag_point
.y() - drag_origin_
.y());
1009 y
= std::min(view_model_
->ideal_bounds(last_drag_index
).bottom() -
1010 view_model_
->ideal_bounds(current_index
).height(),
1012 if (drag_view_
->y() == y
)
1014 drag_view_
->SetY(y
);
1018 views::ViewModelUtils::DetermineMoveIndex(
1019 *view_model_
, drag_view_
,
1020 layout_manager_
->IsHorizontalAlignment() ?
1021 views::ViewModelUtils::HORIZONTAL
:
1022 views::ViewModelUtils::VERTICAL
,
1025 std::min(indices
.second
, std::max(target_index
, indices
.first
));
1026 if (target_index
== current_index
)
1029 // Change the model, the ShelfItemMoved() callback will handle the
1030 // |view_model_| update.
1031 model_
->Move(current_index
, target_index
);
1032 bounds_animator_
->StopAnimatingView(drag_view_
);
1035 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent
& event
) {
1036 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1037 DCHECK_NE(-1, current_index
);
1038 std::string dragged_app_id
=
1039 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1041 gfx::Point screen_location
= event
.root_location();
1042 ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1045 // To avoid ugly forwards and backwards flipping we use different constants
1046 // for ripping off / re-inserting the items.
1047 if (dragged_off_shelf_
) {
1048 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1049 // the item back into the shelf.
1050 if (GetBoundsForDragInsertInScreen().Contains(screen_location
)) {
1051 if (dragged_off_from_overflow_to_shelf_
) {
1052 // During the dragging an item from Shelf to Overflow, it can enter here
1053 // directly because both are located very closly.
1054 main_shelf_
->EndDrag(true);
1055 // Stops the animation of |drag_view_| and sets its bounds explicitly
1056 // becase ContinueDrag() stops its animation. Without this, unexpected
1057 // bounds will be set.
1058 bounds_animator_
->StopAnimatingView(drag_view_
);
1059 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1060 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1061 dragged_off_from_overflow_to_shelf_
= false;
1063 // Destroy our proxy view item.
1064 DestroyDragIconProxy();
1065 // Re-insert the item and return simply false since the caller will handle
1066 // the move as in any normal case.
1067 dragged_off_shelf_
= false;
1068 drag_view_
->layer()->SetOpacity(1.0f
);
1069 // The size of Overflow bubble should be updated immediately when an item
1071 if (is_overflow_mode())
1072 PreferredSizeChanged();
1074 } else if (is_overflow_mode() &&
1075 main_shelf_
->GetBoundsForDragInsertInScreen().Contains(
1077 if (!dragged_off_from_overflow_to_shelf_
) {
1078 dragged_off_from_overflow_to_shelf_
= true;
1079 drag_image_
->SetOpacity(1.0f
);
1080 main_shelf_
->StartDrag(dragged_app_id
, screen_location
);
1082 main_shelf_
->Drag(screen_location
);
1084 } else if (dragged_off_from_overflow_to_shelf_
) {
1085 // Makes the |drag_image_| partially disappear again.
1086 dragged_off_from_overflow_to_shelf_
= false;
1087 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1088 main_shelf_
->EndDrag(true);
1089 bounds_animator_
->StopAnimatingView(drag_view_
);
1090 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1091 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1093 // Move our proxy view item.
1094 UpdateDragIconProxy(screen_location
);
1097 // Check if we are too far away from the shelf to enter the ripped off state.
1098 // Determine the distance to the shelf.
1099 int delta
= CalculateShelfDistance(screen_location
);
1100 if (delta
> kRipOffDistance
) {
1101 // Create a proxy view item which can be moved anywhere.
1102 CreateDragIconProxy(event
.root_location(),
1103 drag_view_
->GetImage(),
1105 gfx::Vector2d(0, 0),
1106 kDragAndDropProxyScale
);
1107 drag_view_
->layer()->SetOpacity(0.0f
);
1108 dragged_off_shelf_
= true;
1109 if (RemovableByRipOff(current_index
) == REMOVABLE
) {
1110 // Move the item to the front of the first panel item and hide it.
1111 // ShelfItemMoved() callback will handle the |view_model_| update and
1112 // call AnimateToIdealBounds().
1113 if (current_index
!= model_
->FirstPanelIndex() - 1) {
1114 model_
->Move(current_index
, model_
->FirstPanelIndex() - 1);
1115 StartFadeInLastVisibleItem();
1116 } else if (is_overflow_mode()) {
1117 // Overflow bubble should be shrunk when an item is ripped off.
1118 PreferredSizeChanged();
1120 // Make the item partially disappear to show that it will get removed if
1122 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1129 void ShelfView::FinalizeRipOffDrag(bool cancel
) {
1130 if (!dragged_off_shelf_
)
1132 // Make sure we do not come in here again.
1133 dragged_off_shelf_
= false;
1135 // Coming here we should always have a |drag_view_|.
1137 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1138 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1139 // operation must have removed it. In that case we shouldn't change the model
1140 // and only delete the proxy image.
1141 if (current_index
== -1) {
1142 DestroyDragIconProxy();
1146 // Set to true when the animation should snap back to where it was before.
1147 bool snap_back
= false;
1148 // Items which cannot be dragged off will be handled as a cancel.
1150 if (dragged_off_from_overflow_to_shelf_
) {
1151 dragged_off_from_overflow_to_shelf_
= false;
1152 main_shelf_
->EndDrag(false);
1153 drag_view_
->layer()->SetOpacity(1.0f
);
1154 } else if (RemovableByRipOff(current_index
) != REMOVABLE
) {
1155 // Make sure we do not try to remove un-removable items like items which
1156 // were not pinned or have to be always there.
1160 // Make sure the item stays invisible upon removal.
1161 drag_view_
->SetVisible(false);
1162 std::string app_id
=
1163 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1164 delegate_
->UnpinAppWithID(app_id
);
1167 if (cancel
|| snap_back
) {
1168 if (dragged_off_from_overflow_to_shelf_
) {
1169 dragged_off_from_overflow_to_shelf_
= false;
1170 // Main shelf handles revert of dragged item.
1171 main_shelf_
->EndDrag(true);
1172 drag_view_
->layer()->SetOpacity(1.0f
);
1173 } else if (!cancelling_drag_model_changed_
) {
1174 // Only do something if the change did not come through a model change.
1175 gfx::Rect drag_bounds
= drag_image_
->GetBoundsInScreen();
1176 gfx::Point relative_to
= GetBoundsInScreen().origin();
1178 gfx::PointAtOffsetFromOrigin(drag_bounds
.origin()- relative_to
),
1179 drag_bounds
.size());
1180 drag_view_
->SetBoundsRect(target
);
1181 // Hide the status from the active item since we snap it back now. Upon
1182 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1184 snap_back_from_rip_off_view_
= drag_view_
;
1185 drag_view_
->AddState(ShelfButton::STATE_HIDDEN
);
1186 // When a canceling drag model is happening, the view model is diverged
1187 // from the menu model and movements / animations should not be done.
1188 model_
->Move(current_index
, start_drag_index_
);
1189 AnimateToIdealBounds();
1191 drag_view_
->layer()->SetOpacity(1.0f
);
1193 DestroyDragIconProxy();
1196 ShelfView::RemovableState
ShelfView::RemovableByRipOff(int index
) const {
1197 DCHECK(index
>= 0 && index
< model_
->item_count());
1198 ShelfItemType type
= model_
->items()[index
].type
;
1199 if (type
== TYPE_APP_LIST
|| type
== TYPE_DIALOG
|| !delegate_
->CanPin())
1200 return NOT_REMOVABLE
;
1202 std::string app_id
= delegate_
->GetAppIDForShelfID(model_
->items()[index
].id
);
1203 // Note: Only pinned app shortcuts can be removed!
1204 return (type
== TYPE_APP_SHORTCUT
&& delegate_
->IsAppPinned(app_id
)) ?
1205 REMOVABLE
: DRAGGABLE
;
1208 bool ShelfView::SameDragType(ShelfItemType typea
, ShelfItemType typeb
) const {
1210 case TYPE_APP_SHORTCUT
:
1211 case TYPE_BROWSER_SHORTCUT
:
1212 return (typeb
== TYPE_APP_SHORTCUT
|| typeb
== TYPE_BROWSER_SHORTCUT
);
1214 case TYPE_PLATFORM_APP
:
1215 case TYPE_WINDOWED_APP
:
1216 case TYPE_APP_PANEL
:
1218 return typeb
== typea
;
1219 case TYPE_UNDEFINED
:
1220 NOTREACHED() << "ShelfItemType must be set.";
1227 std::pair
<int, int> ShelfView::GetDragRange(int index
) {
1230 ShelfItemType type
= model_
->items()[index
].type
;
1231 for (int i
= 0; i
< model_
->item_count(); ++i
) {
1232 if (SameDragType(model_
->items()[i
].type
, type
)) {
1233 if (min_index
== -1)
1238 return std::pair
<int, int>(min_index
, max_index
);
1241 void ShelfView::ConfigureChildView(views::View
* view
) {
1242 view
->SetPaintToLayer(true);
1243 view
->layer()->SetFillsBoundsOpaquely(false);
1246 void ShelfView::ToggleOverflowBubble() {
1247 if (IsShowingOverflowBubble()) {
1248 overflow_bubble_
->Hide();
1252 if (!overflow_bubble_
)
1253 overflow_bubble_
.reset(new OverflowBubble());
1255 ShelfView
* overflow_view
=
1256 new ShelfView(model_
, delegate_
, layout_manager_
);
1257 overflow_view
->overflow_mode_
= true;
1258 overflow_view
->Init();
1259 overflow_view
->set_owner_overflow_bubble(overflow_bubble_
.get());
1260 overflow_view
->OnShelfAlignmentChanged();
1261 overflow_view
->main_shelf_
= this;
1262 UpdateOverflowRange(overflow_view
);
1264 overflow_bubble_
->Show(overflow_button_
, overflow_view
);
1266 Shell::GetInstance()->UpdateShelfVisibility();
1269 void ShelfView::OnFadeOutAnimationEnded() {
1270 AnimateToIdealBounds();
1271 StartFadeInLastVisibleItem();
1274 void ShelfView::StartFadeInLastVisibleItem() {
1275 // If overflow button is visible and there is a valid new last item, fading
1276 // the new last item in after sliding animation is finished.
1277 if (overflow_button_
->visible() && last_visible_index_
>= 0) {
1278 views::View
* last_visible_view
= view_model_
->view_at(last_visible_index_
);
1279 last_visible_view
->layer()->SetOpacity(0);
1280 bounds_animator_
->SetAnimationDelegate(
1282 scoped_ptr
<gfx::AnimationDelegate
>(
1283 new StartFadeAnimationDelegate(this, last_visible_view
)));
1287 void ShelfView::UpdateOverflowRange(ShelfView
* overflow_view
) const {
1288 const int first_overflow_index
= last_visible_index_
+ 1;
1289 const int last_overflow_index
= last_hidden_index_
;
1290 DCHECK_LE(first_overflow_index
, last_overflow_index
);
1291 DCHECK_LT(last_overflow_index
, view_model_
->view_size());
1293 overflow_view
->first_visible_index_
= first_overflow_index
;
1294 overflow_view
->last_visible_index_
= last_overflow_index
;
1297 bool ShelfView::ShouldHideTooltip(const gfx::Point
& cursor_location
) {
1298 gfx::Rect active_bounds
;
1300 for (int i
= 0; i
< child_count(); ++i
) {
1301 views::View
* child
= child_at(i
);
1302 if (child
== overflow_button_
)
1304 if (!ShouldShowTooltipForView(child
))
1307 gfx::Rect child_bounds
= child
->GetMirroredBounds();
1308 active_bounds
.Union(child_bounds
);
1311 return !active_bounds
.Contains(cursor_location
);
1314 gfx::Rect
ShelfView::GetVisibleItemsBoundsInScreen() {
1315 gfx::Size preferred_size
= GetPreferredSize();
1316 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1317 ConvertPointToScreen(this, &origin
);
1318 return gfx::Rect(origin
, preferred_size
);
1321 gfx::Rect
ShelfView::GetBoundsForDragInsertInScreen() {
1322 gfx::Size preferred_size
;
1323 if (is_overflow_mode()) {
1324 DCHECK(owner_overflow_bubble_
);
1325 gfx::Rect bubble_bounds
=
1326 owner_overflow_bubble_
->bubble_view()->GetBubbleBounds();
1327 preferred_size
= bubble_bounds
.size();
1329 const int last_button_index
= view_model_
->view_size() - 1;
1330 gfx::Rect last_button_bounds
=
1331 view_model_
->view_at(last_button_index
)->bounds();
1332 if (overflow_button_
->visible() &&
1333 model_
->GetItemIndexForType(TYPE_APP_PANEL
) == -1) {
1334 // When overflow button is visible and shelf has no panel items,
1335 // last_button_bounds should be overflow button's bounds.
1336 last_button_bounds
= overflow_button_
->bounds();
1339 if (layout_manager_
->IsHorizontalAlignment()) {
1340 preferred_size
= gfx::Size(last_button_bounds
.right() + leading_inset_
,
1343 preferred_size
= gfx::Size(kShelfSize
,
1344 last_button_bounds
.bottom() + leading_inset_
);
1347 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1349 // In overflow mode, we should use OverflowBubbleView as a source for
1350 // converting |origin| to screen coordinates. When a scroll operation is
1351 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1353 if (is_overflow_mode())
1354 ConvertPointToScreen(owner_overflow_bubble_
->bubble_view(), &origin
);
1356 ConvertPointToScreen(this, &origin
);
1358 return gfx::Rect(origin
, preferred_size
);
1361 int ShelfView::CancelDrag(int modified_index
) {
1362 FinalizeRipOffDrag(true);
1364 return modified_index
;
1365 bool was_dragging
= dragging();
1366 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1367 drag_pointer_
= NONE
;
1369 if (drag_view_index
== modified_index
) {
1370 // The view that was being dragged is being modified. Don't do anything.
1371 return modified_index
;
1374 return modified_index
;
1376 // Restore previous position, tracking the position of the modified view.
1377 bool at_end
= modified_index
== view_model_
->view_size();
1378 views::View
* modified_view
=
1379 (modified_index
>= 0 && !at_end
) ?
1380 view_model_
->view_at(modified_index
) : NULL
;
1381 model_
->Move(drag_view_index
, start_drag_index_
);
1383 // If the modified view will be at the end of the list, return the new end of
1386 return view_model_
->view_size();
1387 return modified_view
? view_model_
->GetIndexOfView(modified_view
) : -1;
1390 gfx::Size
ShelfView::GetPreferredSize() const {
1391 IdealBounds ideal_bounds
;
1392 CalculateIdealBounds(&ideal_bounds
);
1394 int last_button_index
= is_overflow_mode() ?
1395 last_visible_index_
: view_model_
->view_size() - 1;
1397 // When an item is dragged off from the overflow bubble, it is moved to last
1398 // position and and changed to invisible. Overflow bubble size should be
1399 // shrunk to fit only for visible items.
1400 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1401 // items in the shelf.
1402 if (is_overflow_mode() &&
1403 dragged_off_shelf_
&&
1404 !dragged_off_from_overflow_to_shelf_
&&
1405 RemovableByRipOff(view_model_
->GetIndexOfView(drag_view_
)) == REMOVABLE
)
1406 last_button_index
--;
1408 const gfx::Rect last_button_bounds
=
1409 last_button_index
>= first_visible_index_
?
1410 view_model_
->ideal_bounds(last_button_index
) :
1411 gfx::Rect(gfx::Size(kShelfSize
, kShelfSize
));
1413 if (layout_manager_
->IsHorizontalAlignment()) {
1414 return gfx::Size(last_button_bounds
.right() + leading_inset_
, kShelfSize
);
1417 return gfx::Size(kShelfSize
,
1418 last_button_bounds
.bottom() + leading_inset_
);
1421 void ShelfView::OnBoundsChanged(const gfx::Rect
& previous_bounds
) {
1422 // This bounds change is produced by the shelf movement and all content has
1423 // to follow. Using an animation at that time would produce a time lag since
1424 // the animation of the BoundsAnimator has itself a delay before it arrives
1425 // at the required location. As such we tell the animator to go there
1427 BoundsAnimatorDisabler
disabler(bounds_animator_
.get());
1428 LayoutToIdealBounds();
1429 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1430 OnShelfIconPositionsChanged());
1432 if (IsShowingOverflowBubble())
1433 overflow_bubble_
->Hide();
1436 views::FocusTraversable
* ShelfView::GetPaneFocusTraversable() {
1440 void ShelfView::GetAccessibleState(ui::AXViewState
* state
) {
1441 state
->role
= ui::AX_ROLE_TOOLBAR
;
1442 state
->name
= l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME
);
1445 void ShelfView::OnGestureEvent(ui::GestureEvent
* event
) {
1446 if (gesture_handler_
.ProcessGestureEvent(*event
))
1447 event
->StopPropagation();
1450 void ShelfView::ShelfItemAdded(int model_index
) {
1452 base::AutoReset
<bool> cancelling_drag(
1453 &cancelling_drag_model_changed_
, true);
1454 model_index
= CancelDrag(model_index
);
1456 views::View
* view
= CreateViewForItem(model_
->items()[model_index
]);
1458 // Hide the view, it'll be made visible when the animation is done. Using
1459 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1460 // the view's visibility.
1461 view
->layer()->SetOpacity(0);
1462 view_model_
->Add(view
, model_index
);
1464 // Give the button its ideal bounds. That way if we end up animating the
1465 // button before this animation completes it doesn't appear at some random
1466 // spot (because it was in the middle of animating from 0,0 0x0 to its
1468 IdealBounds ideal_bounds
;
1469 CalculateIdealBounds(&ideal_bounds
);
1470 view
->SetBoundsRect(view_model_
->ideal_bounds(model_index
));
1472 // The first animation moves all the views to their target position. |view|
1473 // is hidden, so it visually appears as though we are providing space for
1474 // it. When done we'll fade the view in.
1475 AnimateToIdealBounds();
1476 if (model_index
<= last_visible_index_
||
1477 model_index
>= model_
->FirstPanelIndex()) {
1478 bounds_animator_
->SetAnimationDelegate(
1480 scoped_ptr
<gfx::AnimationDelegate
>(
1481 new StartFadeAnimationDelegate(this, view
)));
1483 // Undo the hiding if animation does not run.
1484 view
->layer()->SetOpacity(1.0f
);
1488 void ShelfView::ShelfItemRemoved(int model_index
, ShelfID id
) {
1489 if (id
== context_menu_id_
)
1490 launcher_menu_runner_
.reset();
1492 base::AutoReset
<bool> cancelling_drag(
1493 &cancelling_drag_model_changed_
, true);
1494 model_index
= CancelDrag(model_index
);
1496 views::View
* view
= view_model_
->view_at(model_index
);
1497 view_model_
->Remove(model_index
);
1499 // When the overflow bubble is visible, the overflow range needs to be set
1500 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1501 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1502 // since the overflow bubble is not yet synced with the ShelfModel this
1503 // could cause a crash.
1504 if (overflow_bubble_
&& overflow_bubble_
->IsShowing()) {
1505 last_hidden_index_
= std::min(last_hidden_index_
,
1506 view_model_
->view_size() - 1);
1507 UpdateOverflowRange(overflow_bubble_
->shelf_view());
1510 if (view
->visible()) {
1511 // The first animation fades out the view. When done we'll animate the rest
1512 // of the views to their target location.
1513 bounds_animator_
->AnimateViewTo(view
, view
->bounds());
1514 bounds_animator_
->SetAnimationDelegate(
1516 scoped_ptr
<gfx::AnimationDelegate
>(
1517 new FadeOutAnimationDelegate(this, view
)));
1519 // We don't need to show a fade out animation for invisible |view|. When an
1520 // item is ripped out from the shelf, its |view| is already invisible.
1521 AnimateToIdealBounds();
1524 // Close the tooltip because it isn't needed any longer and its anchor view
1525 // will be deleted soon.
1526 if (tooltip_
->GetCurrentAnchorView() == view
)
1530 void ShelfView::ShelfItemChanged(int model_index
, const ShelfItem
& old_item
) {
1531 const ShelfItem
& item(model_
->items()[model_index
]);
1532 if (old_item
.type
!= item
.type
) {
1533 // Type changed, swap the views.
1534 model_index
= CancelDrag(model_index
);
1535 scoped_ptr
<views::View
> old_view(view_model_
->view_at(model_index
));
1536 bounds_animator_
->StopAnimatingView(old_view
.get());
1537 // Removing and re-inserting a view in our view model will strip the ideal
1538 // bounds from the item. To avoid recalculation of everything the bounds
1539 // get remembered and restored after the insertion to the previous value.
1540 gfx::Rect old_ideal_bounds
= view_model_
->ideal_bounds(model_index
);
1541 view_model_
->Remove(model_index
);
1542 views::View
* new_view
= CreateViewForItem(item
);
1543 AddChildView(new_view
);
1544 view_model_
->Add(new_view
, model_index
);
1545 view_model_
->set_ideal_bounds(model_index
, old_ideal_bounds
);
1546 new_view
->SetBoundsRect(old_view
->bounds());
1550 views::View
* view
= view_model_
->view_at(model_index
);
1551 switch (item
.type
) {
1552 case TYPE_BROWSER_SHORTCUT
:
1553 // Fallthrough for the new Shelf since it needs to show the activation
1555 case TYPE_APP_SHORTCUT
:
1556 case TYPE_WINDOWED_APP
:
1557 case TYPE_PLATFORM_APP
:
1559 case TYPE_APP_PANEL
: {
1560 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1561 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1562 ReflectItemStatus(item
, button
);
1563 // The browser shortcut is currently not a "real" item and as such the
1564 // the image is bogous as well. We therefore keep the image as is for it.
1565 if (item
.type
!= TYPE_BROWSER_SHORTCUT
)
1566 button
->SetImage(item
.image
);
1567 button
->SchedulePaint();
1576 void ShelfView::ShelfItemMoved(int start_index
, int target_index
) {
1577 view_model_
->Move(start_index
, target_index
);
1578 // When cancelling a drag due to a shelf item being added, the currently
1579 // dragged item is moved back to its initial position. AnimateToIdealBounds
1580 // will be called again when the new item is added to the |view_model_| but
1581 // at this time the |view_model_| is inconsistent with the |model_|.
1582 if (!cancelling_drag_model_changed_
)
1583 AnimateToIdealBounds();
1586 void ShelfView::ShelfStatusChanged() {
1587 // Nothing to do here.
1590 void ShelfView::PointerPressedOnButton(views::View
* view
,
1592 const ui::LocatedEvent
& event
) {
1596 int index
= view_model_
->GetIndexOfView(view
);
1600 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1601 model_
->items()[index
].id
);
1602 if (view_model_
->view_size() <= 1 || !item_delegate
->IsDraggable())
1603 return; // View is being deleted or not draggable, ignore request.
1605 // Only when the repost event occurs on the same shelf item, we should ignore
1606 // the call in ShelfView::ButtonPressed(...).
1607 is_repost_event_
= IsRepostEvent(event
) && (last_pressed_index_
== index
);
1609 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1610 drag_view_
= static_cast<ShelfButton
*>(view
);
1611 drag_origin_
= gfx::Point(event
.x(), event
.y());
1612 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1613 layout_manager_
->SelectValueForShelfAlignment(
1614 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
,
1615 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
,
1616 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
,
1618 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
);
1621 void ShelfView::PointerDraggedOnButton(views::View
* view
,
1623 const ui::LocatedEvent
& event
) {
1624 // To prepare all drag types (moving an item in the shelf and dragging off),
1625 // we should check the x-axis and y-axis offset.
1626 if (!dragging() && drag_view_
&&
1627 ((std::abs(event
.x() - drag_origin_
.x()) >= kMinimumDragDistance
) ||
1628 (std::abs(event
.y() - drag_origin_
.y()) >= kMinimumDragDistance
))) {
1629 PrepareForDrag(pointer
, event
);
1631 if (drag_pointer_
== pointer
)
1632 ContinueDrag(event
);
1635 void ShelfView::PointerReleasedOnButton(views::View
* view
,
1638 // Reset |is_repost_event| to false.
1639 is_repost_event_
= false;
1643 } else if (drag_pointer_
== pointer
) {
1644 FinalizeRipOffDrag(false);
1645 drag_pointer_
= NONE
;
1646 AnimateToIdealBounds();
1648 // If the drag pointer is NONE, no drag operation is going on and the
1649 // drag_view can be released.
1650 if (drag_pointer_
== NONE
)
1654 void ShelfView::MouseMovedOverButton(views::View
* view
) {
1655 if (!ShouldShowTooltipForView(view
))
1658 if (!tooltip_
->IsVisible())
1659 tooltip_
->ResetTimer();
1662 void ShelfView::MouseEnteredButton(views::View
* view
) {
1663 if (!ShouldShowTooltipForView(view
))
1666 if (tooltip_
->IsVisible()) {
1667 tooltip_
->ShowImmediately(view
, GetAccessibleName(view
));
1669 tooltip_
->ShowDelayed(view
, GetAccessibleName(view
));
1673 void ShelfView::MouseExitedButton(views::View
* view
) {
1674 if (!tooltip_
->IsVisible())
1675 tooltip_
->StopTimer();
1678 base::string16
ShelfView::GetAccessibleName(const views::View
* view
) {
1679 int view_index
= view_model_
->GetIndexOfView(view
);
1680 // May be -1 while in the process of animating closed.
1681 if (view_index
== -1)
1682 return base::string16();
1684 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1685 model_
->items()[view_index
].id
);
1686 return item_delegate
->GetTitle();
1689 void ShelfView::ButtonPressed(views::Button
* sender
, const ui::Event
& event
) {
1690 // Do not handle mouse release during drag.
1694 if (sender
== overflow_button_
) {
1695 ToggleOverflowBubble();
1696 RecordIconActivatedAction(event
);
1700 int view_index
= view_model_
->GetIndexOfView(sender
);
1701 // May be -1 while in the process of animating closed.
1702 if (view_index
== -1)
1705 // If the menu was just closed by the same event as this one, we ignore
1706 // the call and don't open the menu again. See crbug.com/343005 for more
1708 if (is_repost_event_
)
1711 // Record the index for the last pressed shelf item.
1712 last_pressed_index_
= view_index
;
1714 // Don't activate the item twice on double-click. Otherwise the window starts
1715 // animating open due to the first click, then immediately minimizes due to
1716 // the second click. The user most likely intended to open or minimize the
1717 // item once, not do both.
1718 if (event
.flags() & ui::EF_IS_DOUBLE_CLICK
)
1722 ScopedTargetRootWindow
scoped_target(
1723 sender
->GetWidget()->GetNativeView()->GetRootWindow());
1724 // Slow down activation animations if shift key is pressed.
1725 scoped_ptr
<ui::ScopedAnimationDurationScaleMode
> slowing_animations
;
1726 if (event
.IsShiftDown()) {
1727 slowing_animations
.reset(new ui::ScopedAnimationDurationScaleMode(
1728 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
));
1731 // Collect usage statistics before we decide what to do with the click.
1732 switch (model_
->items()[view_index
].type
) {
1733 case TYPE_APP_SHORTCUT
:
1734 case TYPE_WINDOWED_APP
:
1735 case TYPE_PLATFORM_APP
:
1736 case TYPE_BROWSER_SHORTCUT
:
1737 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1738 UMA_LAUNCHER_CLICK_ON_APP
);
1742 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1743 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON
);
1746 case TYPE_APP_PANEL
:
1750 case TYPE_UNDEFINED
:
1751 NOTREACHED() << "ShelfItemType must be set.";
1755 RecordIconActivatedAction(event
);
1757 ShelfItemDelegate
* item_delegate
=
1758 item_manager_
->GetShelfItemDelegate(model_
->items()[view_index
].id
);
1759 if (!item_delegate
->ItemSelected(event
)) {
1760 ShowListMenuForView(model_
->items()[view_index
], sender
, event
);
1762 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1763 UMA_LAUNCHER_LAUNCH_TASK
);
1768 bool ShelfView::ShowListMenuForView(const ShelfItem
& item
,
1769 views::View
* source
,
1770 const ui::Event
& event
) {
1771 ShelfItemDelegate
* item_delegate
=
1772 item_manager_
->GetShelfItemDelegate(item
.id
);
1773 scoped_ptr
<ui::MenuModel
> list_menu_model(
1774 item_delegate
->CreateApplicationMenu(event
.flags()));
1776 // Make sure we have a menu and it has at least two items in addition to the
1777 // application title and the 3 spacing separators.
1778 if (!list_menu_model
.get() || list_menu_model
->GetItemCount() <= 5)
1781 ShowMenu(list_menu_model
.get(),
1785 ui::GetMenuSourceTypeForEvent(event
));
1789 void ShelfView::ShowContextMenuForView(views::View
* source
,
1790 const gfx::Point
& point
,
1791 ui::MenuSourceType source_type
) {
1792 int view_index
= view_model_
->GetIndexOfView(source
);
1793 if (view_index
== -1) {
1794 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
1798 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1799 model_
->items()[view_index
].id
);
1800 context_menu_model_
.reset(item_delegate
->CreateContextMenu(
1801 source
->GetWidget()->GetNativeView()->GetRootWindow()));
1802 if (!context_menu_model_
)
1805 base::AutoReset
<ShelfID
> reseter(
1807 view_index
== -1 ? 0 : model_
->items()[view_index
].id
);
1809 ShowMenu(context_menu_model_
.get(),
1816 void ShelfView::ShowMenu(ui::MenuModel
* menu_model
,
1817 views::View
* source
,
1818 const gfx::Point
& click_point
,
1820 ui::MenuSourceType source_type
) {
1821 closing_event_time_
= base::TimeDelta();
1822 launcher_menu_runner_
.reset(new views::MenuRunner(
1823 menu_model
, context_menu
? views::MenuRunner::CONTEXT_MENU
: 0));
1825 ScopedTargetRootWindow
scoped_target(
1826 source
->GetWidget()->GetNativeView()->GetRootWindow());
1828 // Determine the menu alignment dependent on the shelf.
1829 views::MenuAnchorPosition menu_alignment
= views::MENU_ANCHOR_TOPLEFT
;
1830 gfx::Rect anchor_point
= gfx::Rect(click_point
, gfx::Size());
1832 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1833 GetWidget()->GetNativeView())->shelf();
1834 if (!context_menu
) {
1835 // Application lists use a bubble.
1836 ShelfAlignment align
= shelf
->GetAlignment();
1837 anchor_point
= source
->GetBoundsInScreen();
1839 // It is possible to invoke the menu while it is sliding into view. To cover
1840 // that case, the screen coordinates are offsetted by the animation delta.
1841 gfx::Vector2d offset
=
1842 source
->GetWidget()->GetNativeWindow()->bounds().origin() -
1843 source
->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1844 anchor_point
.set_x(anchor_point
.x() - offset
.x());
1845 anchor_point
.set_y(anchor_point
.y() - offset
.y());
1847 // Shelf items can have an asymmetrical border for spacing reasons.
1848 // Adjust anchor location for this.
1849 if (source
->border())
1850 anchor_point
.Inset(source
->border()->GetInsets());
1853 case SHELF_ALIGNMENT_BOTTOM
:
1854 menu_alignment
= views::MENU_ANCHOR_BUBBLE_ABOVE
;
1856 case SHELF_ALIGNMENT_LEFT
:
1857 menu_alignment
= views::MENU_ANCHOR_BUBBLE_RIGHT
;
1859 case SHELF_ALIGNMENT_RIGHT
:
1860 menu_alignment
= views::MENU_ANCHOR_BUBBLE_LEFT
;
1862 case SHELF_ALIGNMENT_TOP
:
1863 menu_alignment
= views::MENU_ANCHOR_BUBBLE_BELOW
;
1867 // If this gets deleted while we are in the menu, the shelf will be gone
1869 bool got_deleted
= false;
1870 got_deleted_
= &got_deleted
;
1872 shelf
->ForceUndimming(true);
1873 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1875 if (launcher_menu_runner_
->RunMenuAt(source
->GetWidget(),
1880 views::MenuRunner::MENU_DELETED
) {
1882 got_deleted_
= NULL
;
1883 shelf
->ForceUndimming(false);
1887 got_deleted_
= NULL
;
1888 shelf
->ForceUndimming(false);
1890 // If it is a context menu and we are showing overflow bubble
1891 // we want to hide overflow bubble.
1892 if (owner_overflow_bubble_
)
1893 owner_overflow_bubble_
->HideBubbleAndRefreshButton();
1895 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1897 if (launcher_menu_runner_
)
1898 closing_event_time_
= launcher_menu_runner_
->closing_event_time();
1899 Shell::GetInstance()->UpdateShelfVisibility();
1902 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator
* animator
) {
1903 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1904 OnShelfIconPositionsChanged());
1905 PreferredSizeChanged();
1908 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator
* animator
) {
1909 if (snap_back_from_rip_off_view_
&& animator
== bounds_animator_
) {
1910 if (!animator
->IsAnimating(snap_back_from_rip_off_view_
)) {
1911 // Coming here the animation of the ShelfButton is finished and the
1912 // previously hidden status can be shown again. Since the button itself
1913 // might have gone away or changed locations we check that the button
1914 // is still in the shelf and show its status again.
1915 for (int index
= 0; index
< view_model_
->view_size(); index
++) {
1916 views::View
* view
= view_model_
->view_at(index
);
1917 if (view
== snap_back_from_rip_off_view_
) {
1918 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1919 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1920 button
->ClearState(ShelfButton::STATE_HIDDEN
);
1924 snap_back_from_rip_off_view_
= NULL
;
1929 bool ShelfView::IsRepostEvent(const ui::Event
& event
) {
1930 if (closing_event_time_
== base::TimeDelta())
1933 base::TimeDelta delta
=
1934 base::TimeDelta(event
.time_stamp() - closing_event_time_
);
1935 closing_event_time_
= base::TimeDelta();
1936 // If the current (press down) event is a repost event, the time stamp of
1937 // these two events should be the same.
1938 return (delta
.InMilliseconds() == 0);
1941 const ShelfItem
* ShelfView::ShelfItemForView(const views::View
* view
) const {
1942 int view_index
= view_model_
->GetIndexOfView(view
);
1943 if (view_index
== -1)
1945 return &(model_
->items()[view_index
]);
1948 bool ShelfView::ShouldShowTooltipForView(const views::View
* view
) const {
1949 if (view
== GetAppListButtonView() &&
1950 Shell::GetInstance()->GetAppListWindow())
1952 const ShelfItem
* item
= ShelfItemForView(view
);
1955 ShelfItemDelegate
* item_delegate
=
1956 item_manager_
->GetShelfItemDelegate(item
->id
);
1957 return item_delegate
->ShouldShowTooltip();
1960 int ShelfView::CalculateShelfDistance(const gfx::Point
& coordinate
) const {
1961 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1962 GetWidget()->GetNativeView())->shelf();
1963 ShelfAlignment align
= shelf
->GetAlignment();
1964 const gfx::Rect bounds
= GetBoundsInScreen();
1967 case SHELF_ALIGNMENT_BOTTOM
:
1968 distance
= bounds
.y() - coordinate
.y();
1970 case SHELF_ALIGNMENT_LEFT
:
1971 distance
= coordinate
.x() - bounds
.right();
1973 case SHELF_ALIGNMENT_RIGHT
:
1974 distance
= bounds
.x() - coordinate
.x();
1976 case SHELF_ALIGNMENT_TOP
:
1977 distance
= coordinate
.y() - bounds
.bottom();
1980 return distance
> 0 ? distance
: 0;