1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
10 #include "ash/root_window_controller.h"
11 #include "ash/shelf/app_list_button.h"
12 #include "ash/shelf/overflow_bubble.h"
13 #include "ash/shelf/overflow_bubble_view.h"
14 #include "ash/shelf/shelf.h"
15 #include "ash/shelf/shelf_button.h"
16 #include "ash/shelf/shelf_constants.h"
17 #include "ash/shelf/shelf_icon_observer.h"
18 #include "ash/shelf/shelf_item_delegate_manager.h"
19 #include "ash/shelf/shelf_layout_manager.h"
20 #include "ash/shelf/shelf_model.h"
21 #include "ash/shelf/shelf_tooltip_manager.h"
22 #include "ash/shelf/shelf_widget.h"
23 #include "ash/shell.h"
24 #include "ash/shell_window_ids.h"
25 #include "ash/test/ash_test_base.h"
26 #include "ash/test/overflow_bubble_view_test_api.h"
27 #include "ash/test/shelf_test_api.h"
28 #include "ash/test/shelf_view_test_api.h"
29 #include "ash/test/shell_test_api.h"
30 #include "ash/test/test_shelf_delegate.h"
31 #include "ash/test/test_shelf_item_delegate.h"
32 #include "base/basictypes.h"
33 #include "base/compiler_specific.h"
34 #include "base/memory/scoped_ptr.h"
35 #include "base/strings/string_number_conversions.h"
36 #include "ui/aura/test/aura_test_base.h"
37 #include "ui/aura/window.h"
38 #include "ui/aura/window_event_dispatcher.h"
39 #include "ui/base/l10n/l10n_util.h"
40 #include "ui/compositor/layer.h"
41 #include "ui/events/event.h"
42 #include "ui/events/event_constants.h"
43 #include "ui/events/event_utils.h"
44 #include "ui/events/test/event_generator.h"
45 #include "ui/views/view_model.h"
46 #include "ui/views/widget/widget.h"
47 #include "ui/views/widget/widget_delegate.h"
48 #include "ui/wm/core/coordinate_conversion.h"
53 ////////////////////////////////////////////////////////////////////////////////
54 // ShelfIconObserver tests.
56 class TestShelfIconObserver
: public ShelfIconObserver
{
58 explicit TestShelfIconObserver(Shelf
* shelf
)
60 change_notified_(false) {
62 shelf_
->AddIconObserver(this);
65 ~TestShelfIconObserver() override
{
67 shelf_
->RemoveIconObserver(this);
70 // ShelfIconObserver implementation.
71 void OnShelfIconPositionsChanged() override
{ change_notified_
= true; }
73 int change_notified() const { return change_notified_
; }
74 void Reset() { change_notified_
= false; }
78 bool change_notified_
;
80 DISALLOW_COPY_AND_ASSIGN(TestShelfIconObserver
);
83 class ShelfViewIconObserverTest
: public AshTestBase
{
85 ShelfViewIconObserverTest() {}
86 ~ShelfViewIconObserverTest() override
{}
88 void SetUp() override
{
90 Shelf
* shelf
= Shelf::ForPrimaryDisplay();
91 observer_
.reset(new TestShelfIconObserver(shelf
));
93 shelf_view_test_
.reset(
94 new ShelfViewTestAPI(ShelfTestAPI(shelf
).shelf_view()));
95 shelf_view_test_
->SetAnimationDuration(1);
98 void TearDown() override
{
100 AshTestBase::TearDown();
103 TestShelfIconObserver
* observer() { return observer_
.get(); }
105 ShelfViewTestAPI
* shelf_view_test() {
106 return shelf_view_test_
.get();
109 Shelf
* ShelfForSecondaryDisplay() {
110 return Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
114 scoped_ptr
<TestShelfIconObserver
> observer_
;
115 scoped_ptr
<ShelfViewTestAPI
> shelf_view_test_
;
117 DISALLOW_COPY_AND_ASSIGN(ShelfViewIconObserverTest
);
120 // TestShelfItemDelegate which tracks whether it gets selected.
121 class ShelfItemSelectionTracker
: public TestShelfItemDelegate
{
123 ShelfItemSelectionTracker() : TestShelfItemDelegate(NULL
), selected_(false) {
126 ~ShelfItemSelectionTracker() override
{}
128 // Resets to the initial state.
129 void Reset() { selected_
= false; }
131 // Returns true if the delegate was selected.
136 // TestShelfItemDelegate:
137 bool ItemSelected(const ui::Event
& event
) override
{
145 DISALLOW_COPY_AND_ASSIGN(ShelfItemSelectionTracker
);
148 TEST_F(ShelfViewIconObserverTest
, AddRemove
) {
149 TestShelfDelegate
* shelf_delegate
= TestShelfDelegate::instance();
150 ASSERT_TRUE(shelf_delegate
);
152 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
153 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
154 params
.bounds
= gfx::Rect(0, 0, 200, 200);
155 params
.context
= CurrentContext();
157 scoped_ptr
<views::Widget
> widget(new views::Widget());
158 widget
->Init(params
);
159 shelf_delegate
->AddShelfItem(widget
->GetNativeWindow());
160 shelf_view_test()->RunMessageLoopUntilAnimationsDone();
161 EXPECT_TRUE(observer()->change_notified());
165 widget
->GetNativeWindow()->parent()->RemoveChild(widget
->GetNativeWindow());
166 shelf_view_test()->RunMessageLoopUntilAnimationsDone();
167 EXPECT_TRUE(observer()->change_notified());
171 // Sometimes fails on trybots on win7_aura. http://crbug.com/177135
173 #define MAYBE_AddRemoveWithMultipleDisplays \
174 DISABLED_AddRemoveWithMultipleDisplays
176 #define MAYBE_AddRemoveWithMultipleDisplays \
177 AddRemoveWithMultipleDisplays
179 // Make sure creating/deleting an window on one displays notifies a
180 // shelf on external display as well as one on primary.
181 TEST_F(ShelfViewIconObserverTest
, MAYBE_AddRemoveWithMultipleDisplays
) {
182 UpdateDisplay("400x400,400x400");
183 TestShelfIconObserver
second_observer(ShelfForSecondaryDisplay());
185 TestShelfDelegate
* shelf_delegate
= TestShelfDelegate::instance();
186 ASSERT_TRUE(shelf_delegate
);
188 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
189 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
190 params
.bounds
= gfx::Rect(0, 0, 200, 200);
191 params
.context
= CurrentContext();
193 scoped_ptr
<views::Widget
> widget(new views::Widget());
194 widget
->Init(params
);
195 shelf_delegate
->AddShelfItem(widget
->GetNativeWindow());
196 shelf_view_test()->RunMessageLoopUntilAnimationsDone();
197 EXPECT_TRUE(observer()->change_notified());
198 EXPECT_TRUE(second_observer
.change_notified());
200 second_observer
.Reset();
202 widget
->GetNativeWindow()->parent()->RemoveChild(widget
->GetNativeWindow());
203 shelf_view_test()->RunMessageLoopUntilAnimationsDone();
204 EXPECT_TRUE(observer()->change_notified());
205 EXPECT_TRUE(second_observer
.change_notified());
208 second_observer
.Reset();
211 TEST_F(ShelfViewIconObserverTest
, BoundsChanged
) {
212 ShelfWidget
* widget
= Shell::GetPrimaryRootWindowController()->shelf();
213 Shelf
* shelf
= Shelf::ForPrimaryDisplay();
214 gfx::Size shelf_size
= widget
->GetWindowBoundsInScreen().size();
215 shelf_size
.set_width(shelf_size
.width() / 2);
216 ASSERT_GT(shelf_size
.width(), 0);
217 shelf
->SetShelfViewBounds(gfx::Rect(shelf_size
));
218 // No animation happens for ShelfView bounds change.
219 EXPECT_TRUE(observer()->change_notified());
223 ////////////////////////////////////////////////////////////////////////////////
226 // Simple ShelfDelegate implmentation for ShelfViewTest.OverflowBubbleSize
227 // and CheckDragAndDropFromOverflowBubbleToShelf
228 class TestShelfDelegateForShelfView
: public ShelfDelegate
{
230 explicit TestShelfDelegateForShelfView(ShelfModel
* model
)
232 ~TestShelfDelegateForShelfView() override
{}
234 // ShelfDelegate overrides:
235 void OnShelfCreated(Shelf
* shelf
) override
{}
237 void OnShelfDestroyed(Shelf
* shelf
) override
{}
239 ShelfID
GetShelfIDForAppID(const std::string
& app_id
) override
{
241 EXPECT_TRUE(base::StringToInt(app_id
, &id
));
245 const std::string
& GetAppIDForShelfID(ShelfID id
) override
{
246 // Use |app_id_| member variable because returning a reference to local
247 // variable is not allowed.
248 app_id_
= base::IntToString(id
);
252 void PinAppWithID(const std::string
& app_id
) override
{}
254 bool IsAppPinned(const std::string
& app_id
) override
{
255 // Returns true for ShelfViewTest.OverflowBubbleSize. To test ripping off in
256 // that test, an item is already pinned state.
260 bool CanPin() const override
{ return true; }
262 void UnpinAppWithID(const std::string
& app_id
) override
{
264 EXPECT_TRUE(base::StringToInt(app_id
, &id
));
266 int index
= model_
->ItemIndexByID(id
);
269 model_
->RemoveItemAt(index
);
275 // Temp member variable for returning a value. See the comment in the
276 // GetAppIDForShelfID().
279 DISALLOW_COPY_AND_ASSIGN(TestShelfDelegateForShelfView
);
282 class ShelfViewTest
: public AshTestBase
{
288 item_manager_(NULL
) {}
289 ~ShelfViewTest() override
{}
291 void SetUp() override
{
292 AshTestBase::SetUp();
293 test::ShellTestApi
test_api(Shell::GetInstance());
294 model_
= test_api
.shelf_model();
295 Shelf
* shelf
= Shelf::ForPrimaryDisplay();
296 shelf_view_
= ShelfTestAPI(shelf
).shelf_view();
298 // The bounds should be big enough for 4 buttons + overflow chevron.
299 shelf_view_
->SetBounds(0, 0, 500, kShelfSize
);
301 test_api_
.reset(new ShelfViewTestAPI(shelf_view_
));
302 test_api_
->SetAnimationDuration(1); // Speeds up animation for test.
304 item_manager_
= Shell::GetInstance()->shelf_item_delegate_manager();
305 DCHECK(item_manager_
);
307 // Add browser shortcut shelf item at index 0 for test.
308 AddBrowserShortcut();
311 void TearDown() override
{
313 AshTestBase::TearDown();
317 void CreateAndSetShelfItemDelegateForID(ShelfID id
) {
318 scoped_ptr
<ShelfItemDelegate
> delegate(new TestShelfItemDelegate(NULL
));
319 item_manager_
->SetShelfItemDelegate(id
, delegate
.Pass());
322 ShelfID
AddBrowserShortcut() {
323 ShelfItem browser_shortcut
;
324 browser_shortcut
.type
= TYPE_BROWSER_SHORTCUT
;
326 ShelfID id
= model_
->next_id();
327 model_
->AddAt(browser_index_
, browser_shortcut
);
328 CreateAndSetShelfItemDelegateForID(id
);
329 test_api_
->RunMessageLoopUntilAnimationsDone();
333 ShelfID
AddAppShortcut() {
335 item
.type
= TYPE_APP_SHORTCUT
;
336 item
.status
= STATUS_CLOSED
;
338 ShelfID id
= model_
->next_id();
340 CreateAndSetShelfItemDelegateForID(id
);
341 test_api_
->RunMessageLoopUntilAnimationsDone();
346 ShelfID id
= AddPanelNoWait();
347 test_api_
->RunMessageLoopUntilAnimationsDone();
351 ShelfID
AddPlatformAppNoWait() {
353 item
.type
= TYPE_PLATFORM_APP
;
354 item
.status
= STATUS_RUNNING
;
356 ShelfID id
= model_
->next_id();
358 CreateAndSetShelfItemDelegateForID(id
);
362 ShelfID
AddPanelNoWait() {
364 item
.type
= TYPE_APP_PANEL
;
365 item
.status
= STATUS_RUNNING
;
367 ShelfID id
= model_
->next_id();
369 CreateAndSetShelfItemDelegateForID(id
);
373 ShelfID
AddPlatformApp() {
374 ShelfID id
= AddPlatformAppNoWait();
375 test_api_
->RunMessageLoopUntilAnimationsDone();
379 void RemoveByID(ShelfID id
) {
380 model_
->RemoveItemAt(model_
->ItemIndexByID(id
));
381 test_api_
->RunMessageLoopUntilAnimationsDone();
384 ShelfButton
* GetButtonByID(ShelfID id
) {
385 int index
= model_
->ItemIndexByID(id
);
386 return test_api_
->GetButton(index
);
389 ShelfItem
GetItemByID(ShelfID id
) {
390 ShelfItems::const_iterator items
= model_
->ItemByID(id
);
395 const std::vector
<std::pair
<ShelfID
, views::View
*> >& id_map
) {
396 size_t map_index
= 0;
397 for (size_t model_index
= 0;
398 model_index
< model_
->items().size();
400 ShelfItem item
= model_
->items()[model_index
];
401 ShelfID id
= item
.id
;
402 EXPECT_EQ(id_map
[map_index
].first
, id
);
403 EXPECT_EQ(id_map
[map_index
].second
, GetButtonByID(id
));
406 ASSERT_EQ(map_index
, id_map
.size());
409 void VerifyShelfItemBoundsAreValid() {
410 for (int i
= 0; i
<= test_api_
->GetLastVisibleIndex(); ++i
) {
411 if (test_api_
->GetButton(i
)) {
412 gfx::Rect shelf_view_bounds
= shelf_view_
->GetLocalBounds();
413 gfx::Rect item_bounds
= test_api_
->GetBoundsByIndex(i
);
414 EXPECT_GE(item_bounds
.x(), 0);
415 EXPECT_GE(item_bounds
.y(), 0);
416 EXPECT_LE(item_bounds
.right(), shelf_view_bounds
.width());
417 EXPECT_LE(item_bounds
.bottom(), shelf_view_bounds
.height());
422 ShelfButton
* SimulateButtonPressed(ShelfButtonHost::Pointer pointer
,
424 ShelfButtonHost
* button_host
= shelf_view_
;
425 ShelfButton
* button
= test_api_
->GetButton(button_index
);
426 ui::MouseEvent
click_event(ui::ET_MOUSE_PRESSED
, gfx::Point(),
427 button
->GetBoundsInScreen().origin(),
428 ui::EventTimeForNow(), 0, 0);
429 button_host
->PointerPressedOnButton(button
, pointer
, click_event
);
433 // Simulates a single mouse click.
434 void SimulateClick(int button_index
) {
435 ShelfButtonHost
* button_host
= shelf_view_
;
436 ShelfButton
* button
=
437 SimulateButtonPressed(ShelfButtonHost::MOUSE
, button_index
);
438 ui::MouseEvent
release_event(ui::ET_MOUSE_RELEASED
, gfx::Point(),
439 button
->GetBoundsInScreen().origin(),
440 ui::EventTimeForNow(), 0, 0);
441 test_api_
->ButtonPressed(button
, release_event
);
442 button_host
->PointerReleasedOnButton(button
, ShelfButtonHost::MOUSE
, false);
445 // Simulates the second click of a double click.
446 void SimulateDoubleClick(int button_index
) {
447 ShelfButtonHost
* button_host
= shelf_view_
;
448 ShelfButton
* button
=
449 SimulateButtonPressed(ShelfButtonHost::MOUSE
, button_index
);
450 ui::MouseEvent
release_event(ui::ET_MOUSE_RELEASED
, gfx::Point(),
451 button
->GetBoundsInScreen().origin(),
452 ui::EventTimeForNow(), ui::EF_IS_DOUBLE_CLICK
,
454 test_api_
->ButtonPressed(button
, release_event
);
455 button_host
->PointerReleasedOnButton(button
, ShelfButtonHost::MOUSE
, false);
458 views::View
* SimulateDrag(ShelfButtonHost::Pointer pointer
,
460 int destination_index
) {
461 ShelfButtonHost
* button_host
= shelf_view_
;
462 views::View
* button
= SimulateButtonPressed(pointer
, button_index
);
465 views::View
* destination
= test_api_
->GetButton(destination_index
);
466 ui::MouseEvent
drag_event(
467 ui::ET_MOUSE_DRAGGED
, gfx::Point(destination
->x() - button
->x(),
468 destination
->y() - button
->y()),
469 destination
->GetBoundsInScreen().origin(), ui::EventTimeForNow(), 0, 0);
470 button_host
->PointerDraggedOnButton(button
, pointer
, drag_event
);
474 void SetupForDragTest(
475 std::vector
<std::pair
<ShelfID
, views::View
*> >* id_map
) {
476 // Initialize |id_map| with the automatically-created shelf buttons.
477 for (size_t i
= 0; i
< model_
->items().size(); ++i
) {
478 ShelfButton
* button
= test_api_
->GetButton(i
);
479 id_map
->push_back(std::make_pair(model_
->items()[i
].id
, button
));
481 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map
));
483 // Add 5 app shelf buttons for testing.
484 for (int i
= 0; i
< 5; ++i
) {
485 ShelfID id
= AddAppShortcut();
486 // App Icon is located at index 0, and browser shortcut is located at
487 // index 1. So we should start to add app shortcut at index 2.
488 id_map
->insert(id_map
->begin() + (i
+ browser_index_
+ 1),
489 std::make_pair(id
, GetButtonByID(id
)));
491 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(*id_map
));
494 views::View
* GetTooltipAnchorView() {
495 return shelf_view_
->tooltip_manager()->anchor_
;
498 void AddButtonsUntilOverflow() {
500 while (!test_api_
->IsOverflowButtonVisible()) {
503 ASSERT_LT(items_added
, 10000);
508 shelf_view_
->tooltip_manager()->ShowInternal();
511 void TestDraggingAnItemFromOverflowToShelf(bool cancel
) {
512 test_api_
->ShowOverflowBubble();
513 ASSERT_TRUE(test_api_
->overflow_bubble() &&
514 test_api_
->overflow_bubble()->IsShowing());
516 ash::test::ShelfViewTestAPI
test_api_for_overflow(
517 test_api_
->overflow_bubble()->shelf_view());
519 int total_item_count
= model_
->item_count();
521 int last_visible_item_id_in_shelf
=
522 GetItemId(test_api_
->GetLastVisibleIndex());
523 int second_last_visible_item_id_in_shelf
=
524 GetItemId(test_api_
->GetLastVisibleIndex() - 1);
525 int first_visible_item_id_in_overflow
=
526 GetItemId(test_api_for_overflow
.GetFirstVisibleIndex());
527 int second_last_visible_item_id_in_overflow
=
528 GetItemId(test_api_for_overflow
.GetLastVisibleIndex() - 1);
530 int drag_item_index
=
531 test_api_for_overflow
.GetLastVisibleIndex();
532 ShelfID drag_item_id
= GetItemId(drag_item_index
);
533 ShelfButton
* drag_button
= test_api_for_overflow
.GetButton(drag_item_index
);
534 gfx::Point center_point_of_drag_item
=
535 drag_button
->GetBoundsInScreen().CenterPoint();
537 ui::test::EventGenerator
generator(ash::Shell::GetPrimaryRootWindow(),
538 center_point_of_drag_item
);
539 // Rip an item off to OverflowBubble.
540 generator
.PressLeftButton();
541 gfx::Point
rip_off_point(center_point_of_drag_item
.x(), 0);
542 generator
.MoveMouseTo(rip_off_point
);
543 test_api_for_overflow
.RunMessageLoopUntilAnimationsDone();
544 ASSERT_TRUE(test_api_for_overflow
.IsRippedOffFromShelf());
545 ASSERT_FALSE(test_api_for_overflow
.DraggedItemFromOverflowToShelf());
547 // Move a dragged item into Shelf at |drop_index|.
549 gfx::Point drop_point
=
550 test_api_
->GetButton(drop_index
)->GetBoundsInScreen().CenterPoint();
551 int item_width
= test_api_for_overflow
.GetButtonSize();
552 // To insert at |drop_index|, more smaller x-axis value of |drop_point|
554 gfx::Point
modified_drop_point(drop_point
.x() - item_width
/ 4,
556 generator
.MoveMouseTo(modified_drop_point
);
557 test_api_for_overflow
.RunMessageLoopUntilAnimationsDone();
558 test_api_
->RunMessageLoopUntilAnimationsDone();
559 ASSERT_TRUE(test_api_for_overflow
.IsRippedOffFromShelf());
560 ASSERT_TRUE(test_api_for_overflow
.DraggedItemFromOverflowToShelf());
563 drag_button
->OnMouseCaptureLost();
565 generator
.ReleaseLeftButton();
567 test_api_for_overflow
.RunMessageLoopUntilAnimationsDone();
568 test_api_
->RunMessageLoopUntilAnimationsDone();
569 ASSERT_FALSE(test_api_for_overflow
.IsRippedOffFromShelf());
570 ASSERT_FALSE(test_api_for_overflow
.DraggedItemFromOverflowToShelf());
572 // Compare pre-stored items' id with newly positioned items' after dragging
573 // is canceled or finished.
575 EXPECT_EQ(last_visible_item_id_in_shelf
,
576 GetItemId(test_api_
->GetLastVisibleIndex()));
577 EXPECT_EQ(second_last_visible_item_id_in_shelf
,
578 GetItemId(test_api_
->GetLastVisibleIndex() - 1));
579 EXPECT_EQ(first_visible_item_id_in_overflow
,
580 GetItemId(test_api_for_overflow
.GetFirstVisibleIndex()));
581 EXPECT_EQ(second_last_visible_item_id_in_overflow
,
582 GetItemId(test_api_for_overflow
.GetLastVisibleIndex() - 1));
584 EXPECT_EQ(drag_item_id
, GetItemId(drop_index
));
585 EXPECT_EQ(total_item_count
, model_
->item_count());
586 EXPECT_EQ(last_visible_item_id_in_shelf
,
587 GetItemId(test_api_for_overflow
.GetFirstVisibleIndex()));
588 EXPECT_EQ(second_last_visible_item_id_in_shelf
,
589 GetItemId(test_api_
->GetLastVisibleIndex()));
590 EXPECT_EQ(first_visible_item_id_in_overflow
,
591 GetItemId(test_api_for_overflow
.GetFirstVisibleIndex() + 1));
592 EXPECT_EQ(second_last_visible_item_id_in_overflow
,
593 GetItemId(test_api_for_overflow
.GetLastVisibleIndex()));
597 // Returns the item's ShelfID at |index|.
598 ShelfID
GetItemId(int index
) {
600 return model_
->items()[index
].id
;
603 void ReplaceShelfDelegateForRipOffTest() {
604 // Replace ShelfDelegate.
605 test::ShellTestApi
test_api(Shell::GetInstance());
606 test_api
.SetShelfDelegate(NULL
);
607 ShelfDelegate
* delegate
= new TestShelfDelegateForShelfView(model_
);
608 test_api
.SetShelfDelegate(delegate
);
609 test::ShelfTestAPI(Shelf::ForPrimaryDisplay()).SetShelfDelegate(delegate
);
610 test_api_
->SetShelfDelegate(delegate
);
614 ShelfView
* shelf_view_
;
616 ShelfItemDelegateManager
* item_manager_
;
618 scoped_ptr
<ShelfViewTestAPI
> test_api_
;
621 DISALLOW_COPY_AND_ASSIGN(ShelfViewTest
);
624 class ScopedTextDirectionChange
{
626 explicit ScopedTextDirectionChange(bool is_rtl
) : is_rtl_(is_rtl
) {
627 original_locale_
= l10n_util::GetApplicationLocale(std::string());
629 base::i18n::SetICUDefaultLocale("he");
630 CheckTextDirectionIsCorrect();
633 ~ScopedTextDirectionChange() {
635 base::i18n::SetICUDefaultLocale(original_locale_
);
639 void CheckTextDirectionIsCorrect() {
640 ASSERT_EQ(is_rtl_
, base::i18n::IsRTL());
644 std::string original_locale_
;
647 class ShelfViewTextDirectionTest
648 : public ShelfViewTest
,
649 public testing::WithParamInterface
<bool> {
651 ShelfViewTextDirectionTest() : text_direction_change_(GetParam()) {}
652 virtual ~ShelfViewTextDirectionTest() {}
654 void SetUp() override
{ ShelfViewTest::SetUp(); }
656 void TearDown() override
{ ShelfViewTest::TearDown(); }
659 ScopedTextDirectionChange text_direction_change_
;
661 DISALLOW_COPY_AND_ASSIGN(ShelfViewTextDirectionTest
);
664 // Checks that the ideal item icon bounds match the view's bounds in the screen
665 // in both LTR and RTL.
666 TEST_P(ShelfViewTextDirectionTest
, IdealBoundsOfItemIcon
) {
667 ShelfID id
= AddPlatformApp();
668 ShelfButton
* button
= GetButtonByID(id
);
669 gfx::Rect item_bounds
= button
->GetBoundsInScreen();
670 gfx::Point icon_offset
= button
->GetIconBounds().origin();
671 item_bounds
.Offset(icon_offset
.OffsetFromOrigin());
672 gfx::Rect ideal_bounds
= shelf_view_
->GetIdealBoundsOfItemIcon(id
);
673 gfx::Point screen_origin
;
674 views::View::ConvertPointToScreen(shelf_view_
, &screen_origin
);
675 ideal_bounds
.Offset(screen_origin
.x(), screen_origin
.y());
676 EXPECT_EQ(item_bounds
.x(), ideal_bounds
.x());
677 EXPECT_EQ(item_bounds
.y(), ideal_bounds
.y());
680 // Check that items in the overflow area are returning the overflow button as
682 TEST_F(ShelfViewTest
, OverflowButtonBounds
) {
683 ShelfID first_id
= AddPlatformApp();
684 ShelfID overflow_id
= AddPlatformApp();
686 while (!test_api_
->IsOverflowButtonVisible()) {
687 // Added button is visible after animation while in this loop.
688 EXPECT_TRUE(GetButtonByID(overflow_id
)->visible());
689 overflow_id
= AddPlatformApp();
691 ASSERT_LT(items_added
, 10000);
693 ShelfID last_id
= AddPlatformApp();
695 gfx::Rect first_bounds
= shelf_view_
->GetIdealBoundsOfItemIcon(first_id
);
696 gfx::Rect overflow_bounds
=
697 shelf_view_
->GetIdealBoundsOfItemIcon(overflow_id
);
698 gfx::Rect last_bounds
= shelf_view_
->GetIdealBoundsOfItemIcon(last_id
);
700 // Check that all items have the same size and that the overflow items are
701 // identical whereas the first one does not match either of them.
702 EXPECT_EQ(first_bounds
.size().ToString(), last_bounds
.size().ToString());
703 EXPECT_NE(first_bounds
.ToString(), last_bounds
.ToString());
704 EXPECT_EQ(overflow_bounds
.ToString(), last_bounds
.ToString());
707 // Checks that shelf view contents are considered in the correct drag group.
708 TEST_F(ShelfViewTest
, EnforceDragType
) {
709 EXPECT_TRUE(test_api_
->SameDragType(TYPE_PLATFORM_APP
, TYPE_PLATFORM_APP
));
710 EXPECT_FALSE(test_api_
->SameDragType(TYPE_PLATFORM_APP
, TYPE_APP_SHORTCUT
));
711 EXPECT_FALSE(test_api_
->SameDragType(TYPE_PLATFORM_APP
,
712 TYPE_BROWSER_SHORTCUT
));
713 EXPECT_FALSE(test_api_
->SameDragType(TYPE_PLATFORM_APP
, TYPE_WINDOWED_APP
));
714 EXPECT_FALSE(test_api_
->SameDragType(TYPE_PLATFORM_APP
, TYPE_APP_LIST
));
715 EXPECT_FALSE(test_api_
->SameDragType(TYPE_PLATFORM_APP
, TYPE_APP_PANEL
));
717 EXPECT_TRUE(test_api_
->SameDragType(TYPE_APP_SHORTCUT
, TYPE_APP_SHORTCUT
));
718 EXPECT_TRUE(test_api_
->SameDragType(TYPE_APP_SHORTCUT
,
719 TYPE_BROWSER_SHORTCUT
));
720 EXPECT_FALSE(test_api_
->SameDragType(TYPE_APP_SHORTCUT
,
722 EXPECT_FALSE(test_api_
->SameDragType(TYPE_APP_SHORTCUT
, TYPE_APP_LIST
));
723 EXPECT_FALSE(test_api_
->SameDragType(TYPE_APP_SHORTCUT
, TYPE_APP_PANEL
));
725 EXPECT_TRUE(test_api_
->SameDragType(TYPE_BROWSER_SHORTCUT
,
726 TYPE_BROWSER_SHORTCUT
));
727 EXPECT_FALSE(test_api_
->SameDragType(TYPE_BROWSER_SHORTCUT
,
729 EXPECT_FALSE(test_api_
->SameDragType(TYPE_BROWSER_SHORTCUT
, TYPE_APP_LIST
));
730 EXPECT_FALSE(test_api_
->SameDragType(TYPE_BROWSER_SHORTCUT
, TYPE_APP_PANEL
));
732 EXPECT_TRUE(test_api_
->SameDragType(TYPE_WINDOWED_APP
, TYPE_WINDOWED_APP
));
733 EXPECT_FALSE(test_api_
->SameDragType(TYPE_WINDOWED_APP
, TYPE_APP_LIST
));
734 EXPECT_FALSE(test_api_
->SameDragType(TYPE_WINDOWED_APP
, TYPE_APP_PANEL
));
736 EXPECT_TRUE(test_api_
->SameDragType(TYPE_APP_LIST
, TYPE_APP_LIST
));
737 EXPECT_FALSE(test_api_
->SameDragType(TYPE_APP_LIST
, TYPE_APP_PANEL
));
739 EXPECT_TRUE(test_api_
->SameDragType(TYPE_APP_PANEL
, TYPE_APP_PANEL
));
742 // Adds platform app button until overflow and verifies that the last added
743 // platform app button is hidden.
744 TEST_F(ShelfViewTest
, AddBrowserUntilOverflow
) {
745 // All buttons should be visible.
746 ASSERT_EQ(test_api_
->GetButtonCount(),
747 test_api_
->GetLastVisibleIndex() + 1);
749 // Add platform app button until overflow.
751 ShelfID last_added
= AddPlatformApp();
752 while (!test_api_
->IsOverflowButtonVisible()) {
753 // Added button is visible after animation while in this loop.
754 EXPECT_TRUE(GetButtonByID(last_added
)->visible());
756 last_added
= AddPlatformApp();
758 ASSERT_LT(items_added
, 10000);
761 // The last added button should be invisible.
762 EXPECT_FALSE(GetButtonByID(last_added
)->visible());
765 // Adds one platform app button then adds app shortcut until overflow. Verifies
766 // that the browser button gets hidden on overflow and last added app shortcut
768 TEST_F(ShelfViewTest
, AddAppShortcutWithBrowserButtonUntilOverflow
) {
769 // All buttons should be visible.
770 ASSERT_EQ(test_api_
->GetButtonCount(),
771 test_api_
->GetLastVisibleIndex() + 1);
773 ShelfID browser_button_id
= AddPlatformApp();
775 // Add app shortcut until overflow.
777 ShelfID last_added
= AddAppShortcut();
778 while (!test_api_
->IsOverflowButtonVisible()) {
779 // Added button is visible after animation while in this loop.
780 EXPECT_TRUE(GetButtonByID(last_added
)->visible());
782 last_added
= AddAppShortcut();
784 ASSERT_LT(items_added
, 10000);
787 // And the platform app button is invisible.
788 EXPECT_FALSE(GetButtonByID(browser_button_id
)->visible());
791 TEST_F(ShelfViewTest
, AddPanelHidesPlatformAppButton
) {
792 // All buttons should be visible.
793 ASSERT_EQ(test_api_
->GetButtonCount(),
794 test_api_
->GetLastVisibleIndex() + 1);
796 // Add platform app button until overflow, remember last visible platform app
799 ShelfID first_added
= AddPlatformApp();
800 EXPECT_TRUE(GetButtonByID(first_added
)->visible());
802 ShelfID added
= AddPlatformApp();
803 if (test_api_
->IsOverflowButtonVisible()) {
804 EXPECT_FALSE(GetButtonByID(added
)->visible());
809 ASSERT_LT(items_added
, 10000);
812 ShelfID panel
= AddPanel();
813 EXPECT_TRUE(test_api_
->IsOverflowButtonVisible());
816 EXPECT_FALSE(test_api_
->IsOverflowButtonVisible());
819 // When there are more panels then platform app buttons we should hide panels
820 // rather than platform apps.
821 TEST_F(ShelfViewTest
, PlatformAppHidesExcessPanels
) {
822 // All buttons should be visible.
823 ASSERT_EQ(test_api_
->GetButtonCount(),
824 test_api_
->GetLastVisibleIndex() + 1);
826 // Add platform app button.
827 ShelfID platform_app
= AddPlatformApp();
828 ShelfID first_panel
= AddPanel();
830 EXPECT_TRUE(GetButtonByID(platform_app
)->visible());
831 EXPECT_TRUE(GetButtonByID(first_panel
)->visible());
833 // Add panels until there is an overflow.
834 ShelfID last_panel
= first_panel
;
836 while (!test_api_
->IsOverflowButtonVisible()) {
837 last_panel
= AddPanel();
839 ASSERT_LT(items_added
, 10000);
842 // The first panel should now be hidden by the new platform apps needing
844 EXPECT_FALSE(GetButtonByID(first_panel
)->visible());
845 EXPECT_TRUE(GetButtonByID(last_panel
)->visible());
846 EXPECT_TRUE(GetButtonByID(platform_app
)->visible());
848 // Adding platform apps should eventually begin to hide platform apps. We will
849 // add platform apps until either the last panel or platform app is hidden.
851 while (GetButtonByID(platform_app
)->visible() &&
852 GetButtonByID(last_panel
)->visible()) {
853 platform_app
= AddPlatformApp();
855 ASSERT_LT(items_added
, 10000);
857 EXPECT_TRUE(GetButtonByID(last_panel
)->visible());
858 EXPECT_FALSE(GetButtonByID(platform_app
)->visible());
861 // Making sure that no buttons on the shelf will ever overlap after adding many
863 TEST_F(ShelfViewTest
, AssertNoButtonsOverlap
) {
864 std::vector
<ShelfID
> button_ids
;
865 // Add app icons until the overflow button is visible.
866 while (!test_api_
->IsOverflowButtonVisible()) {
867 ShelfID id
= AddPlatformApp();
868 button_ids
.push_back(id
);
870 ASSERT_LT(button_ids
.size(), 10000U);
871 ASSERT_GT(button_ids
.size(), 2U);
873 // Remove 2 icons to make more room for panel icons, the overflow button
875 for (int i
= 0; i
< 2; ++i
) {
876 ShelfID id
= button_ids
.back();
878 button_ids
.pop_back();
880 EXPECT_FALSE(test_api_
->IsOverflowButtonVisible());
881 EXPECT_TRUE(GetButtonByID(button_ids
.back())->visible());
883 // Add 20 panel icons, and expect to have overflow.
884 for (int i
= 0; i
< 20; ++i
) {
885 ShelfID id
= AddPanel();
886 button_ids
.push_back(id
);
888 ASSERT_LT(button_ids
.size(), 10000U);
889 EXPECT_TRUE(test_api_
->IsOverflowButtonVisible());
891 // Test that any two successive visible icons never overlap in all shelf
893 const ShelfAlignment kAlignments
[] = {
894 SHELF_ALIGNMENT_LEFT
,
895 SHELF_ALIGNMENT_RIGHT
,
897 SHELF_ALIGNMENT_BOTTOM
900 for (ShelfAlignment alignment
: kAlignments
) {
901 EXPECT_TRUE(shelf_view_
->shelf_layout_manager()->SetAlignment(alignment
));
902 // For every 2 successive visible icons, expect that their bounds don't
904 for (int i
= 1; i
< test_api_
->GetButtonCount() - 1; ++i
) {
905 if (!(test_api_
->GetButton(i
)->visible() &&
906 test_api_
->GetButton(i
+ 1)->visible())) {
910 const gfx::Rect
& bounds1
= test_api_
->GetBoundsByIndex(i
);
911 const gfx::Rect
& bounds2
= test_api_
->GetBoundsByIndex(i
+ 1);
912 EXPECT_FALSE(bounds1
.Intersects(bounds2
));
917 // Adds button until overflow then removes first added one. Verifies that
918 // the last added one changes from invisible to visible and overflow
920 TEST_F(ShelfViewTest
, RemoveButtonRevealsOverflowed
) {
921 // All buttons should be visible.
922 ASSERT_EQ(test_api_
->GetButtonCount(),
923 test_api_
->GetLastVisibleIndex() + 1);
925 // Add platform app buttons until overflow.
927 ShelfID first_added
= AddPlatformApp();
928 ShelfID last_added
= first_added
;
929 while (!test_api_
->IsOverflowButtonVisible()) {
930 last_added
= AddPlatformApp();
932 ASSERT_LT(items_added
, 10000);
935 // Expect add more than 1 button. First added is visible and last is not.
936 EXPECT_NE(first_added
, last_added
);
937 EXPECT_TRUE(GetButtonByID(first_added
)->visible());
938 EXPECT_FALSE(GetButtonByID(last_added
)->visible());
940 // Remove first added.
941 RemoveByID(first_added
);
943 // Last added button becomes visible and overflow chevron is gone.
944 EXPECT_TRUE(GetButtonByID(last_added
)->visible());
945 EXPECT_EQ(1.0f
, GetButtonByID(last_added
)->layer()->opacity());
946 EXPECT_FALSE(test_api_
->IsOverflowButtonVisible());
949 // Verifies that remove last overflowed button should hide overflow chevron.
950 TEST_F(ShelfViewTest
, RemoveLastOverflowed
) {
951 // All buttons should be visible.
952 ASSERT_EQ(test_api_
->GetButtonCount(),
953 test_api_
->GetLastVisibleIndex() + 1);
955 // Add platform app button until overflow.
957 ShelfID last_added
= AddPlatformApp();
958 while (!test_api_
->IsOverflowButtonVisible()) {
959 last_added
= AddPlatformApp();
961 ASSERT_LT(items_added
, 10000);
964 RemoveByID(last_added
);
965 EXPECT_FALSE(test_api_
->IsOverflowButtonVisible());
968 // Adds platform app button without waiting for animation to finish and verifies
969 // that all added buttons are visible.
970 TEST_F(ShelfViewTest
, AddButtonQuickly
) {
971 // All buttons should be visible.
972 ASSERT_EQ(test_api_
->GetButtonCount(),
973 test_api_
->GetLastVisibleIndex() + 1);
975 // Add a few platform buttons quickly without wait for animation.
977 while (!test_api_
->IsOverflowButtonVisible()) {
978 AddPlatformAppNoWait();
980 ASSERT_LT(added_count
, 10000);
983 // ShelfView should be big enough to hold at least 3 new buttons.
984 ASSERT_GE(added_count
, 3);
986 // Wait for the last animation to finish.
987 test_api_
->RunMessageLoopUntilAnimationsDone();
989 // Verifies non-overflow buttons are visible.
990 for (int i
= 0; i
<= test_api_
->GetLastVisibleIndex(); ++i
) {
991 ShelfButton
* button
= test_api_
->GetButton(i
);
993 EXPECT_TRUE(button
->visible()) << "button index=" << i
;
994 EXPECT_EQ(1.0f
, button
->layer()->opacity()) << "button index=" << i
;
999 // Check that model changes are handled correctly while a shelf icon is being
1001 TEST_F(ShelfViewTest
, ModelChangesWhileDragging
) {
1002 ShelfButtonHost
* button_host
= shelf_view_
;
1004 std::vector
<std::pair
<ShelfID
, views::View
*> > id_map
;
1005 SetupForDragTest(&id_map
);
1007 // Dragging browser shortcut at index 1.
1008 EXPECT_TRUE(model_
->items()[1].type
== TYPE_BROWSER_SHORTCUT
);
1009 views::View
* dragged_button
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1010 std::rotate(id_map
.begin() + 1,
1012 id_map
.begin() + 4);
1013 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1014 button_host
->PointerReleasedOnButton(
1015 dragged_button
, ShelfButtonHost::MOUSE
, false);
1016 EXPECT_TRUE(model_
->items()[3].type
== TYPE_BROWSER_SHORTCUT
);
1018 // Dragging changes model order.
1019 dragged_button
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1020 std::rotate(id_map
.begin() + 1,
1022 id_map
.begin() + 4);
1023 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1025 // Cancelling the drag operation restores previous order.
1026 button_host
->PointerReleasedOnButton(
1027 dragged_button
, ShelfButtonHost::MOUSE
, true);
1028 std::rotate(id_map
.begin() + 1,
1030 id_map
.begin() + 4);
1031 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1033 // Deleting an item keeps the remaining intact.
1034 dragged_button
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1035 model_
->RemoveItemAt(1);
1036 id_map
.erase(id_map
.begin() + 1);
1037 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1038 button_host
->PointerReleasedOnButton(
1039 dragged_button
, ShelfButtonHost::MOUSE
, false);
1041 // Adding a shelf item cancels the drag and respects the order.
1042 dragged_button
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1043 ShelfID new_id
= AddAppShortcut();
1044 id_map
.insert(id_map
.begin() + 6,
1045 std::make_pair(new_id
, GetButtonByID(new_id
)));
1046 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1047 button_host
->PointerReleasedOnButton(
1048 dragged_button
, ShelfButtonHost::MOUSE
, false);
1050 // Adding a shelf item at the end (i.e. a panel) canels drag and respects
1052 dragged_button
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1053 new_id
= AddPanel();
1054 id_map
.insert(id_map
.begin() + 7,
1055 std::make_pair(new_id
, GetButtonByID(new_id
)));
1056 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1057 button_host
->PointerReleasedOnButton(
1058 dragged_button
, ShelfButtonHost::MOUSE
, false);
1061 // Check that 2nd drag from the other pointer would be ignored.
1062 TEST_F(ShelfViewTest
, SimultaneousDrag
) {
1063 ShelfButtonHost
* button_host
= shelf_view_
;
1065 std::vector
<std::pair
<ShelfID
, views::View
*> > id_map
;
1066 SetupForDragTest(&id_map
);
1068 // Start a mouse drag.
1069 views::View
* dragged_button_mouse
=
1070 SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1071 std::rotate(id_map
.begin() + 1,
1073 id_map
.begin() + 4);
1074 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1075 // Attempt a touch drag before the mouse drag finishes.
1076 views::View
* dragged_button_touch
=
1077 SimulateDrag(ShelfButtonHost::TOUCH
, 4, 2);
1079 // Nothing changes since 2nd drag is ignored.
1080 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1082 // Finish the mouse drag.
1083 button_host
->PointerReleasedOnButton(
1084 dragged_button_mouse
, ShelfButtonHost::MOUSE
, false);
1085 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1087 // Now start a touch drag.
1088 dragged_button_touch
= SimulateDrag(ShelfButtonHost::TOUCH
, 4, 2);
1089 std::rotate(id_map
.begin() + 3,
1091 id_map
.begin() + 5);
1092 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1094 // And attempt a mouse drag before the touch drag finishes.
1095 dragged_button_mouse
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 2);
1097 // Nothing changes since 2nd drag is ignored.
1098 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1100 button_host
->PointerReleasedOnButton(
1101 dragged_button_touch
, ShelfButtonHost::TOUCH
, false);
1102 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1105 // Check that clicking first on one item and then dragging another works as
1107 TEST_F(ShelfViewTest
, ClickOneDragAnother
) {
1108 ShelfButtonHost
* button_host
= shelf_view_
;
1110 std::vector
<std::pair
<ShelfID
, views::View
*> > id_map
;
1111 SetupForDragTest(&id_map
);
1113 // A click on item 1 is simulated.
1116 // Dragging browser index at 0 should change the model order correctly.
1117 EXPECT_TRUE(model_
->items()[1].type
== TYPE_BROWSER_SHORTCUT
);
1118 views::View
* dragged_button
= SimulateDrag(ShelfButtonHost::MOUSE
, 1, 3);
1119 std::rotate(id_map
.begin() + 1,
1121 id_map
.begin() + 4);
1122 ASSERT_NO_FATAL_FAILURE(CheckModelIDs(id_map
));
1123 button_host
->PointerReleasedOnButton(
1124 dragged_button
, ShelfButtonHost::MOUSE
, false);
1125 EXPECT_TRUE(model_
->items()[3].type
== TYPE_BROWSER_SHORTCUT
);
1128 // Tests that double-clicking an item does not activate it twice.
1129 TEST_F(ShelfViewTest
, ClickingTwiceActivatesOnce
) {
1130 // Watch for selection of the browser shortcut.
1131 ShelfID browser_shelf_id
= model_
->items()[browser_index_
].id
;
1132 ShelfItemSelectionTracker
* selection_tracker
= new ShelfItemSelectionTracker
;
1133 item_manager_
->SetShelfItemDelegate(
1135 scoped_ptr
<ShelfItemDelegate
>(selection_tracker
).Pass());
1137 // A single click selects the item.
1138 SimulateClick(browser_index_
);
1139 EXPECT_TRUE(selection_tracker
->WasSelected());
1141 // A double-click does not select the item.
1142 selection_tracker
->Reset();
1143 SimulateDoubleClick(browser_index_
);
1144 EXPECT_FALSE(selection_tracker
->WasSelected());
1147 // Check that clicking an item and jittering the mouse a bit still selects the
1149 TEST_F(ShelfViewTest
, ClickAndMoveSlightly
) {
1150 std::vector
<std::pair
<ShelfID
, views::View
*> > id_map
;
1151 SetupForDragTest(&id_map
);
1153 ShelfID shelf_id
= (id_map
.begin() + 1)->first
;
1154 views::View
* button
= (id_map
.begin() + 1)->second
;
1156 // Replace the ShelfItemDelegate for |shelf_id| with one which tracks whether
1157 // the shelf item gets selected.
1158 ShelfItemSelectionTracker
* selection_tracker
= new ShelfItemSelectionTracker
;
1159 item_manager_
->SetShelfItemDelegate(
1161 scoped_ptr
<ShelfItemDelegate
>(selection_tracker
).Pass());
1163 gfx::Vector2d
press_offset(5, 30);
1164 gfx::Point press_location
= gfx::Point() + press_offset
;
1165 gfx::Point press_location_in_screen
=
1166 button
->GetBoundsInScreen().origin() + press_offset
;
1168 ui::MouseEvent
click_event(ui::ET_MOUSE_PRESSED
, press_location
,
1169 press_location_in_screen
, ui::EventTimeForNow(),
1170 ui::EF_LEFT_MOUSE_BUTTON
, 0);
1171 button
->OnMousePressed(click_event
);
1173 ui::MouseEvent
drag_event1(
1174 ui::ET_MOUSE_DRAGGED
, press_location
+ gfx::Vector2d(0, 1),
1175 press_location_in_screen
+ gfx::Vector2d(0, 1), ui::EventTimeForNow(),
1176 ui::EF_LEFT_MOUSE_BUTTON
, 0);
1177 button
->OnMouseDragged(drag_event1
);
1179 ui::MouseEvent
drag_event2(
1180 ui::ET_MOUSE_DRAGGED
, press_location
+ gfx::Vector2d(-1, 0),
1181 press_location_in_screen
+ gfx::Vector2d(-1, 0), ui::EventTimeForNow(),
1182 ui::EF_LEFT_MOUSE_BUTTON
, 0);
1183 button
->OnMouseDragged(drag_event2
);
1185 ui::MouseEvent
release_event(
1186 ui::ET_MOUSE_RELEASED
, press_location
+ gfx::Vector2d(-1, 0),
1187 press_location_in_screen
+ gfx::Vector2d(-1, 0), ui::EventTimeForNow(),
1188 ui::EF_LEFT_MOUSE_BUTTON
, 0);
1189 button
->OnMouseReleased(release_event
);
1191 EXPECT_TRUE(selection_tracker
->WasSelected());
1194 // Confirm that item status changes are reflected in the buttons.
1195 TEST_F(ShelfViewTest
, ShelfItemStatus
) {
1196 // All buttons should be visible.
1197 ASSERT_EQ(test_api_
->GetButtonCount(),
1198 test_api_
->GetLastVisibleIndex() + 1);
1200 // Add platform app button.
1201 ShelfID last_added
= AddPlatformApp();
1202 ShelfItem item
= GetItemByID(last_added
);
1203 int index
= model_
->ItemIndexByID(last_added
);
1204 ShelfButton
* button
= GetButtonByID(last_added
);
1205 ASSERT_EQ(ShelfButton::STATE_RUNNING
, button
->state());
1206 item
.status
= STATUS_ACTIVE
;
1207 model_
->Set(index
, item
);
1208 ASSERT_EQ(ShelfButton::STATE_ACTIVE
, button
->state());
1209 item
.status
= STATUS_ATTENTION
;
1210 model_
->Set(index
, item
);
1211 ASSERT_EQ(ShelfButton::STATE_ATTENTION
, button
->state());
1214 // Confirm that item status changes are reflected in the buttons
1215 // for platform apps.
1216 TEST_F(ShelfViewTest
, ShelfItemStatusPlatformApp
) {
1217 // All buttons should be visible.
1218 ASSERT_EQ(test_api_
->GetButtonCount(),
1219 test_api_
->GetLastVisibleIndex() + 1);
1221 // Add platform app button.
1222 ShelfID last_added
= AddPlatformApp();
1223 ShelfItem item
= GetItemByID(last_added
);
1224 int index
= model_
->ItemIndexByID(last_added
);
1225 ShelfButton
* button
= GetButtonByID(last_added
);
1226 ASSERT_EQ(ShelfButton::STATE_RUNNING
, button
->state());
1227 item
.status
= STATUS_ACTIVE
;
1228 model_
->Set(index
, item
);
1229 ASSERT_EQ(ShelfButton::STATE_ACTIVE
, button
->state());
1230 item
.status
= STATUS_ATTENTION
;
1231 model_
->Set(index
, item
);
1232 ASSERT_EQ(ShelfButton::STATE_ATTENTION
, button
->state());
1235 // Confirm that shelf item bounds are correctly updated on shelf changes.
1236 TEST_F(ShelfViewTest
, ShelfItemBoundsCheck
) {
1237 VerifyShelfItemBoundsAreValid();
1238 shelf_view_
->shelf_layout_manager()->SetAutoHideBehavior(
1239 SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1240 test_api_
->RunMessageLoopUntilAnimationsDone();
1241 VerifyShelfItemBoundsAreValid();
1242 shelf_view_
->shelf_layout_manager()->SetAutoHideBehavior(
1243 SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1244 test_api_
->RunMessageLoopUntilAnimationsDone();
1245 VerifyShelfItemBoundsAreValid();
1248 TEST_F(ShelfViewTest
, ShelfTooltipTest
) {
1249 ASSERT_EQ(test_api_
->GetLastVisibleIndex() + 1,
1250 test_api_
->GetButtonCount());
1252 // Prepare some items to the shelf.
1253 ShelfID app_button_id
= AddAppShortcut();
1254 ShelfID platform_button_id
= AddPlatformApp();
1256 ShelfButton
* app_button
= GetButtonByID(app_button_id
);
1257 ShelfButton
* platform_button
= GetButtonByID(platform_button_id
);
1259 ShelfButtonHost
* button_host
= shelf_view_
;
1260 ShelfTooltipManager
* tooltip_manager
= shelf_view_
->tooltip_manager();
1262 button_host
->MouseEnteredButton(app_button
);
1263 // There's a delay to show the tooltip, so it's not visible yet.
1264 EXPECT_FALSE(tooltip_manager
->IsVisible());
1265 EXPECT_EQ(app_button
, GetTooltipAnchorView());
1268 EXPECT_TRUE(tooltip_manager
->IsVisible());
1270 // Once it's visible, it keeps visibility and is pointing to the same
1272 button_host
->MouseExitedButton(app_button
);
1273 EXPECT_TRUE(tooltip_manager
->IsVisible());
1274 EXPECT_EQ(app_button
, GetTooltipAnchorView());
1276 // When entered to another item, it switches to the new item. There is no
1277 // delay for the visibility.
1278 button_host
->MouseEnteredButton(platform_button
);
1279 EXPECT_TRUE(tooltip_manager
->IsVisible());
1280 EXPECT_EQ(platform_button
, GetTooltipAnchorView());
1282 button_host
->MouseExitedButton(platform_button
);
1283 tooltip_manager
->Close();
1285 // Next time: enter app_button -> move immediately to tab_button.
1286 button_host
->MouseEnteredButton(app_button
);
1287 button_host
->MouseExitedButton(app_button
);
1288 button_host
->MouseEnteredButton(platform_button
);
1289 EXPECT_FALSE(tooltip_manager
->IsVisible());
1290 EXPECT_EQ(platform_button
, GetTooltipAnchorView());
1293 // Verify a fix for crash caused by a tooltip update for a deletedshelf
1294 // button, see crbug.com/288838.
1295 TEST_F(ShelfViewTest
, RemovingItemClosesTooltip
) {
1296 ShelfButtonHost
* button_host
= shelf_view_
;
1297 ShelfTooltipManager
* tooltip_manager
= shelf_view_
->tooltip_manager();
1299 // Add an item to the shelf.
1300 ShelfID app_button_id
= AddAppShortcut();
1301 ShelfButton
* app_button
= GetButtonByID(app_button_id
);
1303 // Spawn a tooltip on that item.
1304 button_host
->MouseEnteredButton(app_button
);
1306 EXPECT_TRUE(tooltip_manager
->IsVisible());
1308 // Remove the app shortcut while the tooltip is open. The tooltip should be
1310 RemoveByID(app_button_id
);
1311 EXPECT_FALSE(tooltip_manager
->IsVisible());
1313 // Change the shelf layout. This should not crash.
1314 Shell::GetInstance()->SetShelfAlignment(SHELF_ALIGNMENT_LEFT
,
1315 Shell::GetPrimaryRootWindow());
1318 // Changing the shelf alignment closes any open tooltip.
1319 TEST_F(ShelfViewTest
, ShelfAlignmentClosesTooltip
) {
1320 ShelfButtonHost
* button_host
= shelf_view_
;
1321 ShelfTooltipManager
* tooltip_manager
= shelf_view_
->tooltip_manager();
1323 // Add an item to the shelf.
1324 ShelfID app_button_id
= AddAppShortcut();
1325 ShelfButton
* app_button
= GetButtonByID(app_button_id
);
1327 // Spawn a tooltip on the item.
1328 button_host
->MouseEnteredButton(app_button
);
1330 EXPECT_TRUE(tooltip_manager
->IsVisible());
1332 // Changing shelf alignment hides the tooltip.
1333 Shell::GetInstance()->SetShelfAlignment(SHELF_ALIGNMENT_LEFT
,
1334 Shell::GetPrimaryRootWindow());
1335 EXPECT_FALSE(tooltip_manager
->IsVisible());
1338 TEST_F(ShelfViewTest
, ShouldHideTooltipTest
) {
1339 ShelfID app_button_id
= AddAppShortcut();
1340 ShelfID platform_button_id
= AddPlatformApp();
1342 // The tooltip shouldn't hide if the mouse is on normal buttons.
1343 for (int i
= 0; i
< test_api_
->GetButtonCount(); i
++) {
1344 ShelfButton
* button
= test_api_
->GetButton(i
);
1348 EXPECT_FALSE(shelf_view_
->ShouldHideTooltip(
1349 button
->GetMirroredBounds().CenterPoint()))
1350 << "ShelfView tries to hide on button " << i
;
1353 // The tooltip should not hide on the app-list button.
1354 views::View
* app_list_button
= shelf_view_
->GetAppListButtonView();
1355 EXPECT_FALSE(shelf_view_
->ShouldHideTooltip(
1356 app_list_button
->GetMirroredBounds().CenterPoint()));
1358 // The tooltip shouldn't hide if the mouse is in the gap between two buttons.
1359 gfx::Rect app_button_rect
= GetButtonByID(app_button_id
)->GetMirroredBounds();
1360 gfx::Rect platform_button_rect
=
1361 GetButtonByID(platform_button_id
)->GetMirroredBounds();
1362 ASSERT_FALSE(app_button_rect
.Intersects(platform_button_rect
));
1363 EXPECT_FALSE(shelf_view_
->ShouldHideTooltip(
1364 gfx::UnionRects(app_button_rect
, platform_button_rect
).CenterPoint()));
1366 // The tooltip should hide if it's outside of all buttons.
1368 for (int i
= 0; i
< test_api_
->GetButtonCount(); i
++) {
1369 ShelfButton
* button
= test_api_
->GetButton(i
);
1373 all_area
.Union(button
->GetMirroredBounds());
1375 all_area
.Union(shelf_view_
->GetAppListButtonView()->GetMirroredBounds());
1376 EXPECT_FALSE(shelf_view_
->ShouldHideTooltip(all_area
.origin()));
1377 EXPECT_FALSE(shelf_view_
->ShouldHideTooltip(
1378 gfx::Point(all_area
.right() - 1, all_area
.bottom() - 1)));
1379 EXPECT_TRUE(shelf_view_
->ShouldHideTooltip(
1380 gfx::Point(all_area
.right(), all_area
.y())));
1381 EXPECT_TRUE(shelf_view_
->ShouldHideTooltip(
1382 gfx::Point(all_area
.x() - 1, all_area
.y())));
1383 EXPECT_TRUE(shelf_view_
->ShouldHideTooltip(
1384 gfx::Point(all_area
.x(), all_area
.y() - 1)));
1385 EXPECT_TRUE(shelf_view_
->ShouldHideTooltip(
1386 gfx::Point(all_area
.x(), all_area
.bottom())));
1389 TEST_F(ShelfViewTest
, ShouldHideTooltipWithAppListWindowTest
) {
1390 Shell::GetInstance()->ShowAppList(NULL
);
1391 ASSERT_TRUE(Shell::GetInstance()->GetAppListWindow());
1393 // The tooltip shouldn't hide if the mouse is on normal buttons.
1394 for (int i
= 1; i
< test_api_
->GetButtonCount(); i
++) {
1395 ShelfButton
* button
= test_api_
->GetButton(i
);
1399 EXPECT_FALSE(shelf_view_
->ShouldHideTooltip(
1400 button
->GetMirroredBounds().CenterPoint()))
1401 << "ShelfView tries to hide on button " << i
;
1404 // The tooltip should hide on the app-list button.
1405 views::View
* app_list_button
= shelf_view_
->GetAppListButtonView();
1406 EXPECT_TRUE(shelf_view_
->ShouldHideTooltip(
1407 app_list_button
->GetMirroredBounds().CenterPoint()));
1410 // Test that by moving the mouse cursor off the button onto the bubble it closes
1412 TEST_F(ShelfViewTest
, ShouldHideTooltipWhenHoveringOnTooltip
) {
1413 ShelfTooltipManager
* tooltip_manager
= shelf_view_
->tooltip_manager();
1414 tooltip_manager
->CreateZeroDelayTimerForTest();
1415 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1417 // Move the mouse off any item and check that no tooltip is shown.
1418 generator
.MoveMouseTo(gfx::Point(0, 0));
1419 EXPECT_FALSE(tooltip_manager
->IsVisible());
1421 // Move the mouse over the button and check that it is visible.
1422 views::View
* app_list_button
= shelf_view_
->GetAppListButtonView();
1423 gfx::Rect bounds
= app_list_button
->GetBoundsInScreen();
1424 generator
.MoveMouseTo(bounds
.CenterPoint());
1425 // Wait for the timer to go off.
1426 RunAllPendingInMessageLoop();
1427 EXPECT_TRUE(tooltip_manager
->IsVisible());
1429 // Move the mouse cursor slightly to the right of the item. The tooltip should
1431 generator
.MoveMouseBy(bounds
.width() / 2 + 5, 0);
1432 // Make sure there is no delayed close.
1433 RunAllPendingInMessageLoop();
1434 EXPECT_TRUE(tooltip_manager
->IsVisible());
1436 // Move back - it should still stay open.
1437 generator
.MoveMouseBy(-(bounds
.width() / 2 + 5), 0);
1438 // Make sure there is no delayed close.
1439 RunAllPendingInMessageLoop();
1440 EXPECT_TRUE(tooltip_manager
->IsVisible());
1442 // Now move the mouse cursor slightly above the item - so that it is over the
1443 // tooltip bubble. Now it should disappear.
1444 generator
.MoveMouseBy(0, -(bounds
.height() / 2 + 5));
1445 // Wait until the delayed close kicked in.
1446 RunAllPendingInMessageLoop();
1447 EXPECT_FALSE(tooltip_manager
->IsVisible());
1450 // Resizing shelf view while an add animation without fade-in is running,
1451 // which happens when overflow happens. App list button should end up in its
1452 // new ideal bounds.
1453 TEST_F(ShelfViewTest
, ResizeDuringOverflowAddAnimation
) {
1454 // All buttons should be visible.
1455 ASSERT_EQ(test_api_
->GetButtonCount(),
1456 test_api_
->GetLastVisibleIndex() + 1);
1458 // Add buttons until overflow. Let the non-overflow add animations finish but
1459 // leave the last running.
1460 int items_added
= 0;
1461 AddPlatformAppNoWait();
1462 while (!test_api_
->IsOverflowButtonVisible()) {
1463 test_api_
->RunMessageLoopUntilAnimationsDone();
1464 AddPlatformAppNoWait();
1466 ASSERT_LT(items_added
, 10000);
1469 // Resize shelf view with that animation running and stay overflown.
1470 gfx::Rect bounds
= shelf_view_
->bounds();
1471 bounds
.set_width(bounds
.width() - kShelfSize
);
1472 shelf_view_
->SetBoundsRect(bounds
);
1473 ASSERT_TRUE(test_api_
->IsOverflowButtonVisible());
1475 // Finish the animation.
1476 test_api_
->RunMessageLoopUntilAnimationsDone();
1478 // App list button should ends up in its new ideal bounds.
1479 const int app_list_button_index
= test_api_
->GetButtonCount() - 1;
1480 const gfx::Rect
& app_list_ideal_bounds
=
1481 test_api_
->GetIdealBoundsByIndex(app_list_button_index
);
1482 const gfx::Rect
& app_list_bounds
=
1483 test_api_
->GetBoundsByIndex(app_list_button_index
);
1484 EXPECT_EQ(app_list_ideal_bounds
, app_list_bounds
);
1487 // Checks the overflow bubble size when an item is ripped off and re-inserted.
1488 TEST_F(ShelfViewTest
, OverflowBubbleSize
) {
1489 // Replace current ShelfDelegate with TestShelfDelegateForShelfView.
1490 ReplaceShelfDelegateForRipOffTest();
1492 AddButtonsUntilOverflow();
1493 // Add one more button to prevent the overflow bubble to disappear upon
1494 // dragging an item out on windows (flakiness, see crbug.com/436131).
1497 // Show overflow bubble.
1498 test_api_
->ShowOverflowBubble();
1499 ASSERT_TRUE(test_api_
->overflow_bubble() &&
1500 test_api_
->overflow_bubble()->IsShowing());
1502 ShelfViewTestAPI
test_for_overflow_view(
1503 test_api_
->overflow_bubble()->shelf_view());
1505 int ripped_index
= test_for_overflow_view
.GetLastVisibleIndex();
1506 gfx::Size bubble_size
= test_for_overflow_view
.GetPreferredSize();
1507 int item_width
= test_for_overflow_view
.GetButtonSize() +
1508 test_for_overflow_view
.GetButtonSpacing();
1510 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow(),
1512 ShelfButton
* button
= test_for_overflow_view
.GetButton(ripped_index
);
1513 // Rip off the last visible item.
1514 gfx::Point start_point
= button
->GetBoundsInScreen().CenterPoint();
1515 gfx::Point
rip_off_point(start_point
.x(), 0);
1516 generator
.MoveMouseTo(start_point
.x(), start_point
.y());
1517 base::MessageLoop::current()->RunUntilIdle();
1518 generator
.PressLeftButton();
1519 base::MessageLoop::current()->RunUntilIdle();
1520 generator
.MoveMouseTo(rip_off_point
.x(), rip_off_point
.y());
1521 base::MessageLoop::current()->RunUntilIdle();
1522 test_for_overflow_view
.RunMessageLoopUntilAnimationsDone();
1524 // Check the overflow bubble size when an item is ripped off.
1525 EXPECT_EQ(bubble_size
.width() - item_width
,
1526 test_for_overflow_view
.GetPreferredSize().width());
1527 ASSERT_TRUE(test_api_
->overflow_bubble() &&
1528 test_api_
->overflow_bubble()->IsShowing());
1530 // Re-insert an item into the overflow bubble.
1531 int first_index
= test_for_overflow_view
.GetFirstVisibleIndex();
1532 button
= test_for_overflow_view
.GetButton(first_index
);
1534 // Check the bubble size after an item is re-inserted.
1535 generator
.MoveMouseTo(button
->GetBoundsInScreen().CenterPoint());
1536 test_for_overflow_view
.RunMessageLoopUntilAnimationsDone();
1537 EXPECT_EQ(bubble_size
.width(),
1538 test_for_overflow_view
.GetPreferredSize().width());
1540 generator
.ReleaseLeftButton();
1541 test_for_overflow_view
.RunMessageLoopUntilAnimationsDone();
1542 EXPECT_EQ(bubble_size
.width(),
1543 test_for_overflow_view
.GetPreferredSize().width());
1546 // Check the drag insertion bounds of scrolled overflow bubble.
1547 TEST_F(ShelfViewTest
, CheckDragInsertBoundsOfScrolledOverflowBubble
) {
1548 UpdateDisplay("400x300");
1550 EXPECT_EQ(2, model_
->item_count());
1552 AddButtonsUntilOverflow();
1554 // Show overflow bubble.
1555 test_api_
->ShowOverflowBubble();
1556 ASSERT_TRUE(test_api_
->overflow_bubble() &&
1557 test_api_
->overflow_bubble()->IsShowing());
1559 int item_width
= test_api_
->GetButtonSize() +
1560 test_api_
->GetButtonSpacing();
1561 OverflowBubbleView
* bubble_view
= test_api_
->overflow_bubble()->bubble_view();
1562 test::OverflowBubbleViewTestAPI
bubble_view_api(bubble_view
);
1564 // Add more buttons until OverflowBubble is scrollable and it has 3 invisible
1566 while (bubble_view_api
.GetContentsSize().width() <
1567 (bubble_view
->GetContentsBounds().width() + 3 * item_width
))
1570 ASSERT_TRUE(test_api_
->overflow_bubble() &&
1571 test_api_
->overflow_bubble()->IsShowing());
1573 ShelfViewTestAPI
test_for_overflow_view(
1574 test_api_
->overflow_bubble()->shelf_view());
1575 int first_index
= test_for_overflow_view
.GetFirstVisibleIndex();
1576 int last_index
= test_for_overflow_view
.GetLastVisibleIndex();
1578 ShelfButton
* first_button
= test_for_overflow_view
.GetButton(first_index
);
1579 ShelfButton
* last_button
= test_for_overflow_view
.GetButton(last_index
);
1580 gfx::Point first_point
= first_button
->GetBoundsInScreen().CenterPoint();
1581 gfx::Point last_point
= last_button
->GetBoundsInScreen().CenterPoint();
1582 gfx::Rect drag_reinsert_bounds
=
1583 test_for_overflow_view
.GetBoundsForDragInsertInScreen();
1584 EXPECT_TRUE(drag_reinsert_bounds
.Contains(first_point
));
1585 EXPECT_FALSE(drag_reinsert_bounds
.Contains(last_point
));
1587 // Scrolls sufficiently to show last item.
1588 bubble_view_api
.ScrollByXOffset(3 * item_width
);
1589 drag_reinsert_bounds
=
1590 test_for_overflow_view
.GetBoundsForDragInsertInScreen();
1591 first_point
= first_button
->GetBoundsInScreen().CenterPoint();
1592 last_point
= last_button
->GetBoundsInScreen().CenterPoint();
1593 EXPECT_FALSE(drag_reinsert_bounds
.Contains(first_point
));
1594 EXPECT_TRUE(drag_reinsert_bounds
.Contains(last_point
));
1597 // Check the drag insertion bounds of shelf view in multi monitor environment.
1598 TEST_F(ShelfViewTest
, CheckDragInsertBoundsWithMultiMonitor
) {
1599 // win8-aura doesn't support multiple display.
1600 if (!SupportsMultipleDisplays())
1603 UpdateDisplay("800x600,800x600");
1604 Shelf
* secondary_shelf
= Shelf::ForWindow(Shell::GetAllRootWindows()[1]);
1605 ShelfView
* shelf_view_for_secondary
=
1606 ShelfTestAPI(secondary_shelf
).shelf_view();
1608 // The bounds should be big enough for 4 buttons + overflow chevron.
1609 shelf_view_for_secondary
->SetBounds(0, 0, 500, kShelfSize
);
1611 ShelfViewTestAPI
test_api_for_secondary(shelf_view_for_secondary
);
1612 // Speeds up animation for test.
1613 test_api_for_secondary
.SetAnimationDuration(1);
1615 AddButtonsUntilOverflow();
1617 // Test #1: Test drag insertion bounds of primary shelf.
1618 // Show overflow bubble.
1619 test_api_
->ShowOverflowBubble();
1620 ASSERT_TRUE(test_api_
->overflow_bubble() &&
1621 test_api_
->overflow_bubble()->IsShowing());
1623 ShelfViewTestAPI
test_api_for_overflow_view(
1624 test_api_
->overflow_bubble()->shelf_view());
1626 ShelfButton
* button
= test_api_for_overflow_view
.GetButton(
1627 test_api_for_overflow_view
.GetLastVisibleIndex());
1629 // Checks that a point in shelf is contained in drag insert bounds.
1630 gfx::Point point_in_shelf_view
= button
->GetBoundsInScreen().CenterPoint();
1631 gfx::Rect drag_reinsert_bounds
=
1632 test_api_for_overflow_view
.GetBoundsForDragInsertInScreen();
1633 EXPECT_TRUE(drag_reinsert_bounds
.Contains(point_in_shelf_view
));
1634 // Checks that a point out of shelf is not contained in drag insert bounds.
1635 EXPECT_FALSE(drag_reinsert_bounds
.Contains(
1636 gfx::Point(point_in_shelf_view
.x(), 0)));
1638 // Test #2: Test drag insertion bounds of secondary shelf.
1639 // Show overflow bubble.
1640 test_api_for_secondary
.ShowOverflowBubble();
1641 ASSERT_TRUE(test_api_for_secondary
.overflow_bubble() &&
1642 test_api_for_secondary
.overflow_bubble()->IsShowing());
1644 ShelfViewTestAPI
test_api_for_overflow_view_of_secondary(
1645 test_api_for_secondary
.overflow_bubble()->shelf_view());
1647 ShelfButton
* button_in_secondary
=
1648 test_api_for_overflow_view_of_secondary
.GetButton(
1649 test_api_for_overflow_view_of_secondary
.GetLastVisibleIndex());
1651 // Checks that a point in shelf is contained in drag insert bounds.
1652 gfx::Point point_in_secondary_shelf_view
=
1653 button_in_secondary
->GetBoundsInScreen().CenterPoint();
1654 gfx::Rect drag_reinsert_bounds_in_secondary
=
1655 test_api_for_overflow_view_of_secondary
.GetBoundsForDragInsertInScreen();
1656 EXPECT_TRUE(drag_reinsert_bounds_in_secondary
.Contains(
1657 point_in_secondary_shelf_view
));
1658 // Checks that a point out of shelf is not contained in drag insert bounds.
1659 EXPECT_FALSE(drag_reinsert_bounds_in_secondary
.Contains(
1660 gfx::Point(point_in_secondary_shelf_view
.x(), 0)));
1661 // Checks that a point of overflow bubble in primary shelf should not be
1662 // contained by insert bounds of secondary shelf.
1663 EXPECT_FALSE(drag_reinsert_bounds_in_secondary
.Contains(point_in_shelf_view
));
1666 // Checks the rip an item off from left aligned shelf in secondary monitor.
1667 TEST_F(ShelfViewTest
, CheckRipOffFromLeftShelfAlignmentWithMultiMonitor
) {
1668 // win8-aura doesn't support multiple display.
1669 if (!SupportsMultipleDisplays())
1672 UpdateDisplay("800x600,800x600");
1673 ASSERT_EQ(2U, Shell::GetAllRootWindows().size());
1675 aura::Window
* second_root
= Shell::GetAllRootWindows()[1];
1677 Shell::GetInstance()->SetShelfAlignment(SHELF_ALIGNMENT_LEFT
, second_root
);
1678 ASSERT_EQ(SHELF_ALIGNMENT_LEFT
,
1679 Shell::GetInstance()->GetShelfAlignment(second_root
));
1681 // Initially, app list and browser shortcut are added.
1682 EXPECT_EQ(2, model_
->item_count());
1683 int browser_index
= model_
->GetItemIndexForType(TYPE_BROWSER_SHORTCUT
);
1684 EXPECT_GT(browser_index
, 0);
1686 Shelf
* secondary_shelf
= Shelf::ForWindow(second_root
);
1687 ShelfView
* shelf_view_for_secondary
=
1688 ShelfTestAPI(secondary_shelf
).shelf_view();
1690 ShelfViewTestAPI
test_api_for_secondary_shelf_view(shelf_view_for_secondary
);
1691 ShelfButton
* button
=
1692 test_api_for_secondary_shelf_view
.GetButton(browser_index
);
1694 // Fetch the start point of dragging.
1695 gfx::Point start_point
= button
->GetBoundsInScreen().CenterPoint();
1696 ::wm::ConvertPointFromScreen(second_root
, &start_point
);
1698 ui::test::EventGenerator
generator(second_root
, start_point
);
1700 // Rip off the browser item.
1701 generator
.PressLeftButton();
1702 generator
.MoveMouseTo(start_point
.x() + 400, start_point
.y());
1703 test_api_for_secondary_shelf_view
.RunMessageLoopUntilAnimationsDone();
1704 EXPECT_TRUE(test_api_for_secondary_shelf_view
.IsRippedOffFromShelf());
1707 // Checks various drag and drop operations from OverflowBubble to Shelf.
1708 TEST_F(ShelfViewTest
, CheckDragAndDropFromOverflowBubbleToShelf
) {
1709 // Replace current ShelfDelegate with TestShelfDelegateForShelfView.
1710 ReplaceShelfDelegateForRipOffTest();
1712 AddButtonsUntilOverflow();
1713 // Add one more button to prevent the overflow bubble to disappear upon
1714 // dragging an item out on windows (flakiness, see crbug.com/425097).
1717 TestDraggingAnItemFromOverflowToShelf(false);
1718 TestDraggingAnItemFromOverflowToShelf(true);
1721 // Tests that the AppListButton renders as active in response to touches.
1722 TEST_F(ShelfViewTest
, AppListButtonTouchFeedback
) {
1723 AppListButton
* app_list_button
=
1724 static_cast<AppListButton
*>(shelf_view_
->GetAppListButtonView());
1725 EXPECT_FALSE(app_list_button
->draw_background_as_active());
1727 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1728 generator
.set_current_location(app_list_button
->
1729 GetBoundsInScreen().CenterPoint());
1730 generator
.PressTouch();
1731 EXPECT_TRUE(app_list_button
->draw_background_as_active());
1733 generator
.ReleaseTouch();
1734 EXPECT_FALSE(app_list_button
->draw_background_as_active());
1735 EXPECT_TRUE(Shell::GetInstance()->GetAppListTargetVisibility());
1738 // Tests that a touch that slides out of the bounds of the AppListButton leads
1739 // to the end of rendering an active state.
1740 TEST_F(ShelfViewTest
, AppListButtonTouchFeedbackCancellation
) {
1741 AppListButton
* app_list_button
=
1742 static_cast<AppListButton
*>(shelf_view_
->GetAppListButtonView());
1743 EXPECT_FALSE(app_list_button
->draw_background_as_active());
1745 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1746 generator
.set_current_location(app_list_button
->
1747 GetBoundsInScreen().CenterPoint());
1748 generator
.PressTouch();
1749 EXPECT_TRUE(app_list_button
->draw_background_as_active());
1751 gfx::Point
moved_point(app_list_button
->GetBoundsInScreen().right() + 1,
1753 GetBoundsInScreen().CenterPoint().y());
1754 generator
.MoveTouch(moved_point
);
1755 EXPECT_FALSE(app_list_button
->draw_background_as_active());
1757 generator
.set_current_location(moved_point
);
1758 generator
.ReleaseTouch();
1759 EXPECT_FALSE(app_list_button
->draw_background_as_active());
1760 EXPECT_FALSE(Shell::GetInstance()->GetAppListTargetVisibility());
1763 class ShelfViewVisibleBoundsTest
: public ShelfViewTest
,
1764 public testing::WithParamInterface
<bool> {
1766 ShelfViewVisibleBoundsTest() : text_direction_change_(GetParam()) {}
1768 void CheckAllItemsAreInBounds() {
1769 gfx::Rect visible_bounds
= shelf_view_
->GetVisibleItemsBoundsInScreen();
1770 gfx::Rect shelf_bounds
= shelf_view_
->GetBoundsInScreen();
1771 EXPECT_TRUE(shelf_bounds
.Contains(visible_bounds
));
1772 for (int i
= 0; i
< test_api_
->GetButtonCount(); ++i
)
1773 if (ShelfButton
* button
= test_api_
->GetButton(i
))
1774 EXPECT_TRUE(visible_bounds
.Contains(button
->GetBoundsInScreen()));
1775 CheckAppListButtonIsInBounds();
1778 void CheckAppListButtonIsInBounds() {
1779 gfx::Rect visible_bounds
= shelf_view_
->GetVisibleItemsBoundsInScreen();
1780 gfx::Rect app_list_button_bounds
= shelf_view_
->GetAppListButtonView()->
1781 GetBoundsInScreen();
1782 EXPECT_TRUE(visible_bounds
.Contains(app_list_button_bounds
));
1786 ScopedTextDirectionChange text_direction_change_
;
1788 DISALLOW_COPY_AND_ASSIGN(ShelfViewVisibleBoundsTest
);
1791 TEST_P(ShelfViewVisibleBoundsTest
, ItemsAreInBounds
) {
1792 // Adding elements leaving some empty space.
1793 for (int i
= 0; i
< 3; i
++) {
1796 test_api_
->RunMessageLoopUntilAnimationsDone();
1797 EXPECT_FALSE(test_api_
->IsOverflowButtonVisible());
1798 CheckAllItemsAreInBounds();
1799 // Same for overflow case.
1800 while (!test_api_
->IsOverflowButtonVisible()) {
1803 test_api_
->RunMessageLoopUntilAnimationsDone();
1804 CheckAllItemsAreInBounds();
1807 INSTANTIATE_TEST_CASE_P(LtrRtl
, ShelfViewTextDirectionTest
, testing::Bool());
1808 INSTANTIATE_TEST_CASE_P(VisibleBounds
, ShelfViewVisibleBoundsTest
,