1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_
8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/geometry/point.h"
10 #include "ui/gfx/geometry/rect.h"
11 #include "ui/gfx/geometry/rect_f.h"
12 #include "ui/gfx/geometry/size.h"
13 #include "ui/gfx/native_widget_types.h"
14 #include "ui/gfx/overlay_transform.h"
15 #include "ui/gl/gl_export.h"
19 // Encapsulates an image that can be bound to a texture, hiding platform
20 // specific management.
21 class GL_EXPORT GLImage
: public base::RefCounted
<GLImage
> {
25 // Destroys the image.
26 virtual void Destroy(bool have_context
) = 0;
28 // Get the size of the image.
29 virtual gfx::Size
GetSize() = 0;
31 // Get the internal format of the image.
32 virtual unsigned GetInternalFormat() = 0;
34 // Bind image to texture currently bound to |target|.
35 virtual bool BindTexImage(unsigned target
) = 0;
37 // Release image from texture currently bound to |target|.
38 virtual void ReleaseTexImage(unsigned target
) = 0;
40 // Copy |rect| of image to |offset| in texture currently bound to |target|.
41 virtual bool CopyTexSubImage(unsigned target
,
43 const Rect
& rect
) = 0;
45 // Called before the texture is used for drawing.
46 virtual void WillUseTexImage() = 0;
48 // Called after the texture has been used for drawing.
49 virtual void DidUseTexImage() = 0;
51 // Called before the texture image data will be modified.
52 virtual void WillModifyTexImage() = 0;
54 // Called after the texture image data has been modified.
55 virtual void DidModifyTexImage() = 0;
57 // Schedule image as an overlay plane to be shown at swap time for |widget|.
58 virtual bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget
,
60 OverlayTransform transform
,
61 const Rect
& bounds_rect
,
62 const RectF
& crop_rect
) = 0;
68 friend class base::RefCounted
<GLImage
>;
70 DISALLOW_COPY_AND_ASSIGN(GLImage
);
75 #endif // UI_GL_GL_IMAGE_H_