Add TransformFeedback related APIs to command buffer: PART I.
[chromium-blink-merge.git] / gpu / command_buffer / common / gles2_cmd_utils_implementation_autogen.h
blob03a6d4d0fec41f6d33b1ed2bf27033ddc3ceec43
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
14 static const GLES2Util::EnumToString enum_to_string_table[] = {
16 0x8D77,
17 "GL_RGB16UI",
20 0x8D76,
21 "GL_RGBA16UI",
24 0x9260,
25 "GL_GCCSO_SHADER_BINARY_FJ",
28 0x9009,
29 "GL_TEXTURE_CUBE_MAP_ARRAY_EXT",
32 0x8D71,
33 "GL_RGB32UI",
36 0x8D70,
37 "GL_RGBA32UI",
40 0x8C76,
41 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
44 0x8825,
45 "GL_DRAW_BUFFER0_EXT",
48 0x8D94,
49 "GL_RED_INTEGER",
52 0x0BC1,
53 "GL_ALPHA_TEST_FUNC_QCOM",
56 0x884C,
57 "GL_TEXTURE_COMPARE_MODE_EXT",
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61 "GL_ALPHA_TEST_REF_QCOM",
64 0x78EF,
65 "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
68 0x884D,
69 "GL_TEXTURE_COMPARE_FUNC_EXT",
72 0x884E,
73 "GL_COMPARE_REF_TO_TEXTURE_EXT",
76 0x8E76,
77 "GL_TESS_GEN_MODE_EXT",
80 0x8E77,
81 "GL_TESS_GEN_SPACING_EXT",
84 0x000D,
85 "GL_TRIANGLE_STRIP_ADJACENCY_EXT",
88 0x000E,
89 "GL_PATCHES_EXT",
92 0x000B,
93 "GL_LINE_STRIP_ADJACENCY_EXT",
96 0x000C,
97 "GL_TRIANGLES_ADJACENCY_EXT",
100 0x000A,
101 "GL_LINES_ADJACENCY_EXT",
104 0x92CF,
105 "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT",
108 0x93A1,
109 "GL_BGRA8_EXT",
112 0x813C,
113 "GL_TEXTURE_BASE_LEVEL",
117 "GL_FALSE",
120 0x00400000,
121 "GL_STENCIL_BUFFER_BIT6_QCOM",
125 "GL_MAILBOX_SIZE_CHROMIUM",
128 0x9500,
129 "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
132 0x78F2,
133 "GL_SCANOUT_CHROMIUM",
136 0x9138,
137 "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
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141 "GL_SHADER_BINARY_VIV",
144 0x9130,
145 "GL_SGX_PROGRAM_BINARY_IMG",
148 0x9133,
149 "GL_RENDERBUFFER_SAMPLES_IMG",
152 0x82E0,
153 "GL_BUFFER_KHR",
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157 "GL_MAX_SAMPLES_IMG",
160 0x9134,
161 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
164 0x9137,
165 "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
168 0x9136,
169 "GL_TEXTURE_SAMPLES_IMG",
172 0x8D88,
173 "GL_RGBA16I",
176 0x8D89,
177 "GL_RGB16I",
180 0x00000020,
181 "GL_COLOR_BUFFER_BIT5_QCOM",
184 0x0008,
185 "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
188 0x0BC0,
189 "GL_ALPHA_TEST_QCOM",
192 0x0006,
193 "GL_TRIANGLE_FAN",
196 0x0007,
197 "GL_QUADS_EXT",
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201 "GL_TRIANGLES",
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205 "GL_TRIANGLE_STRIP",
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209 "GL_LINE_LOOP",
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213 "GL_LINE_STRIP",
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217 "GL_POINTS",
220 0x0001,
221 "GL_LINES",
224 0x8D7D,
225 "GL_RGB8UI",
228 0x93F0,
229 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
232 0x93F1,
233 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
236 0x0D04,
237 "GL_PACK_SKIP_PIXELS",
240 0x900E,
241 "GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
244 0x900D,
245 "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT",
248 0x8C7F,
249 "GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
252 0x900F,
253 "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT",
256 0x900A,
257 "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT",
260 0x900C,
261 "GL_SAMPLER_CUBE_MAP_ARRAY_EXT",
264 0x8213,
265 "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
268 0x88B9,
269 "GL_WRITE_ONLY_OES",
272 0x8211,
273 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
276 0x8210,
277 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
280 0x8741,
281 "GL_PROGRAM_BINARY_LENGTH_OES",
284 0x8740,
285 "GL_Z400_BINARY_AMD",
288 0x8215,
289 "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
292 0x8C4D,
293 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
296 0x8192,
297 "GL_GENERATE_MIPMAP_HINT",
300 0x8E79,
301 "GL_TESS_GEN_POINT_MODE_EXT",
304 0x8A54,
305 "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
308 0x8A55,
309 "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
312 0x8A56,
313 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
316 0x8A57,
317 "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
320 0x8A51,
321 "GL_RGB_RAW_422_APPLE",
324 0x87F9,
325 "GL_3DC_X_AMD",
328 0x8A53,
329 "GL_SYNC_OBJECT_APPLE",
332 0x8DF8,
333 "GL_SHADER_BINARY_FORMATS",
336 0x8DF9,
337 "GL_NUM_SHADER_BINARY_FORMATS",
340 0x826D,
341 "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
344 0x8E75,
345 "GL_TESS_CONTROL_OUTPUT_VERTICES_EXT",
348 0x826B,
349 "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
352 0x826C,
353 "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
356 0x8B59,
357 "GL_BOOL_VEC4",
360 0x826A,
361 "GL_DEBUG_TYPE_POP_GROUP_KHR",
364 0x8B57,
365 "GL_BOOL_VEC2",
368 0x8DF1,
369 "GL_MEDIUM_FLOAT",
372 0x8B55,
373 "GL_INT_VEC4",
376 0x8B54,
377 "GL_INT_VEC3",
380 0x8DF4,
381 "GL_MEDIUM_INT",
384 0x8DF5,
385 "GL_HIGH_INT",
388 0x8B51,
389 "GL_FLOAT_VEC3",
392 0x8B50,
393 "GL_FLOAT_VEC2",
396 0x806D,
397 "GL_UNPACK_SKIP_IMAGES",
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401 "GL_UNPACK_IMAGE_HEIGHT",
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405 "GL_TEXTURE_3D_OES",
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409 "GL_IS_PER_PATCH_EXT",
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413 "GL_DEBUG_OUTPUT_KHR",
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417 "GL_TEXTURE_BINDING_3D_OES",
420 0x8D8E,
421 "GL_RGBA8I",
424 0x8CE3,
425 "GL_COLOR_ATTACHMENT3_EXT",
428 0x9274,
429 "GL_COMPRESSED_RGB8_ETC2",
432 0x1904,
433 "GL_GREEN_NV",
436 0x928D,
437 "GL_DST_OUT_NV",
440 0x8069,
441 "GL_TEXTURE_BINDING_2D",
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445 "GL_MAX_COMBINED_UNIFORM_BLOCKS",
448 0x8F96,
449 "GL_RGB8_SNORM",
452 0x8260,
453 "GL_UNDEFINED_VERTEX_EXT",
456 0x8261,
457 "GL_NO_RESET_NOTIFICATION_KHR",
460 0x0D02,
461 "GL_PACK_ROW_LENGTH",
464 0x8DFA,
465 "GL_SHADER_COMPILER",
468 0x8DFB,
469 "GL_MAX_VERTEX_UNIFORM_VECTORS",
472 0x8DFC,
473 "GL_MAX_VARYING_VECTORS",
476 0x8B5C,
477 "GL_FLOAT_MAT4",
480 0x8B5B,
481 "GL_FLOAT_MAT3",
484 0x8268,
485 "GL_DEBUG_TYPE_MARKER_KHR",
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489 "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
492 0x1905,
493 "GL_BLUE_NV",
496 0x87FF,
497 "GL_PROGRAM_BINARY_FORMATS_OES",
500 0x87FE,
501 "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
504 0x8A41,
505 "GL_UNIFORM_BLOCK_NAME_LENGTH",
508 0x2600,
509 "GL_NEAREST",
512 0x2601,
513 "GL_LINEAR",
516 0x8C03,
517 "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
520 0x821B,
521 "GL_MAJOR_VERSION",
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525 "GL_DEPTH_STENCIL_ATTACHMENT",
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529 "GL_UNIFORM_BLOCK_DATA_SIZE",
532 0x9242,
533 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
536 0x821D,
537 "GL_NUM_EXTENSIONS",
540 0x88BB,
541 "GL_BUFFER_ACCESS_OES",
544 0x88BC,
545 "GL_BUFFER_MAPPED_OES",
548 0x88BD,
549 "GL_BUFFER_MAP_POINTER_OES",
552 0x88BF,
553 "GL_TIME_ELAPSED_EXT",
556 0x8A46,
557 "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
560 0x6003,
561 "GL_GET_ERROR_QUERY_CHROMIUM",
564 0x8F94,
565 "GL_R8_SNORM",
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569 "GL_SCISSOR_BOX",
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573 "GL_SCISSOR_TEST",
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580 0x80000000,
581 "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
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588 0x8A48,
589 "GL_TEXTURE_SRGB_DECODE_EXT",
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597 "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
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601 "GL_ANY_SAMPLES_PASSED_EXT",
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608 0x8C2D,
609 "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT",
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613 "GL_TEXTURE_BINDING_BUFFER_EXT",
616 0x8C2B,
617 "GL_MAX_TEXTURE_BUFFER_SIZE_EXT",
620 0x8C2A,
621 "GL_TEXTURE_BUFFER_EXT",
624 0x8BD7,
625 "GL_TEXTURE_TYPE_QCOM",
628 0x8B8D,
629 "GL_CURRENT_PROGRAM",
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633 "GL_TEXTURE_NUM_LEVELS_QCOM",
636 0x00200000,
637 "GL_STENCIL_BUFFER_BIT5_QCOM",
640 0x8D9F,
641 "GL_INT_2_10_10_10_REV",
644 0x8B8A,
645 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
648 0x8B8B,
649 "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
652 0x8B8C,
653 "GL_SHADING_LANGUAGE_VERSION",
656 0x8BDA,
657 "GL_TEXTURE_TARGET_QCOM",
660 0x8BDB,
661 "GL_TEXTURE_OBJECT_VALID_QCOM",
664 0x8BDC,
665 "GL_STATE_RESTORE",
668 0x8B88,
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672 0x8B89,
673 "GL_ACTIVE_ATTRIBUTES",
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677 "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
680 0x93C8,
681 "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
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685 "GL_INFO_LOG_LENGTH",
688 0x8B85,
689 "GL_ATTACHED_SHADERS",
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713 "GL_VALIDATE_STATUS",
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717 "GL_NUM_SAMPLE_COUNTS",
720 0x8D48,
721 "GL_STENCIL_INDEX8",
724 0x8D46,
725 "GL_STENCIL_INDEX1_OES",
728 0x8D47,
729 "GL_STENCIL_INDEX4_OES",
732 0x8D44,
733 "GL_RENDERBUFFER_INTERNAL_FORMAT",
736 0x00000100,
737 "GL_DEPTH_BUFFER_BIT",
740 0x8D42,
741 "GL_RENDERBUFFER_WIDTH",
744 0x8D43,
745 "GL_RENDERBUFFER_HEIGHT",
748 0x8D40,
749 "GL_FRAMEBUFFER",
752 0x8D41,
753 "GL_RENDERBUFFER",
756 0x8A3A,
757 "GL_UNIFORM_BLOCK_INDEX",
760 0x88B8,
761 "GL_READ_ONLY",
764 0x0BD0,
765 "GL_DITHER",
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805 "GL_DEPTH_COMPONENT16",
808 0x81A6,
809 "GL_DEPTH_COMPONENT24_OES",
812 0x81A7,
813 "GL_DEPTH_COMPONENT32_OES",
816 0x88FD,
817 "GL_VERTEX_ATTRIB_ARRAY_INTEGER",
820 0x88FE,
821 "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
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825 "GL_MAX_ARRAY_TEXTURE_LAYERS",
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833 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
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840 0x8DFD,
841 "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
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845 "GL_DEBUG_LOGGED_MESSAGES_KHR",
848 0x9146,
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853 "GL_DEBUG_SEVERITY_MEDIUM_KHR",
856 0x9148,
857 "GL_DEBUG_SEVERITY_LOW_KHR",
860 0x8F63,
861 "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
864 0x8F60,
865 "GL_MALI_SHADER_BINARY_ARM",
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869 "GL_MALI_PROGRAM_BINARY_ARM",
872 0x8F66,
873 "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
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877 "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
880 0x8F64,
881 "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
884 0x8F65,
885 "GL_FETCH_PER_SAMPLE_ARM",
888 0x92D3,
889 "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT",
892 0x87EE,
893 "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
896 0x822B,
897 "GL_RG8_EXT",
900 0x822F,
901 "GL_RG16F_EXT",
904 0x822D,
905 "GL_R16F_EXT",
908 0x822E,
909 "GL_R32F_EXT",
913 "GL_ES_VERSION_2_0",
916 0x84F9,
917 "GL_DEPTH_STENCIL_OES",
920 0x82DB,
921 "GL_TEXTURE_VIEW_MIN_LEVEL_EXT",
924 0x8368,
925 "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
928 0x8819,
929 "GL_LUMINANCE_ALPHA32F_EXT",
932 0x8818,
933 "GL_LUMINANCE32F_EXT",
936 0x82DF,
937 "GL_TEXTURE_IMMUTABLE_LEVELS",
940 0x8363,
941 "GL_UNSIGNED_SHORT_5_6_5",
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949 "GL_ALL_COMPLETED_NV",
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956 0x84F4,
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968 0x84F7,
969 "GL_COMMANDS_COMPLETED_CHROMIUM",
972 0x8F9C,
973 "GL_SIGNED_NORMALIZED",
976 0x92D5,
977 "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT",
980 0x881E,
981 "GL_LUMINANCE16F_EXT",
984 0x84FA,
985 "GL_UNSIGNED_INT_24_8_OES",
988 0x92D4,
989 "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT",
992 0x881A,
993 "GL_RGBA16F_EXT",
996 0x84FE,
997 "GL_TEXTURE_MAX_ANISOTROPY_EXT",
1000 0x0901,
1001 "GL_CCW",
1004 0x0900,
1005 "GL_CW",
1008 0x9317,
1009 "GL_MAX_FRAMEBUFFER_LAYERS_EXT",
1012 0x8229,
1013 "GL_R8_EXT",
1016 0x8230,
1017 "GL_RG32F_EXT",
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1021 "GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT",
1024 0x9283,
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1029 "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED",
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1076 0x00000080,
1077 "GL_COLOR_BUFFER_BIT7_QCOM",
1080 0x88F0,
1081 "GL_DEPTH24_STENCIL8_OES",
1084 0x8E1F,
1085 "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT",
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1089 "GL_SAMPLE_COVERAGE",
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1093 "GL_DST_ATOP_NV",
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1233 "GL_PERFMON_GLOBAL_MODE_QCOM",
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1241 "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
1244 0x8814,
1245 "GL_RGBA32F_EXT",
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1249 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
1252 0x9277,
1253 "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
1256 0x6004,
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3696 0x01000000,
3697 "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
3700 0x78ED,
3701 "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
3704 0x78EE,
3705 "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
3708 0x6001,
3709 "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
3712 0x0B45,
3713 "GL_CULL_FACE_MODE",
3716 0x8B92,
3717 "GL_PALETTE4_R5_G6_B5_OES",
3720 0x00100000,
3721 "GL_STENCIL_BUFFER_BIT4_QCOM",
3724 0x8E4E,
3725 "GL_LAST_VERTEX_CONVENTION_EXT",
3728 0x8E4D,
3729 "GL_FIRST_VERTEX_CONVENTION_EXT",
3732 0x8E24,
3733 "GL_TRANSFORM_FEEDBACK_ACTIVE",
3736 0x8E45,
3737 "GL_TEXTURE_SWIZZLE_A",
3740 0x8E44,
3741 "GL_TEXTURE_SWIZZLE_B",
3744 0x8E43,
3745 "GL_TEXTURE_SWIZZLE_G",
3748 0x8E42,
3749 "GL_TEXTURE_SWIZZLE_R",
3752 0x8D20,
3753 "GL_STENCIL_ATTACHMENT",
3756 0x8B91,
3757 "GL_PALETTE4_RGBA8_OES",
3760 0x00000200,
3761 "GL_DEPTH_BUFFER_BIT1_QCOM",
3764 0x78EC,
3765 "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
3768 0x00008000,
3769 "GL_COVERAGE_BUFFER_BIT_NV",
3772 0x1506,
3773 "GL_XOR_NV",
3776 0x8CA8,
3777 "GL_READ_FRAMEBUFFER_ANGLE",
3780 0x8CA9,
3781 "GL_DRAW_FRAMEBUFFER_ANGLE",
3784 0x8CA6,
3785 "GL_FRAMEBUFFER_BINDING",
3788 0x8CA7,
3789 "GL_RENDERBUFFER_BINDING",
3792 0x8CA4,
3793 "GL_STENCIL_BACK_VALUE_MASK",
3796 0x8CA5,
3797 "GL_STENCIL_BACK_WRITEMASK",
3800 0x8B90,
3801 "GL_PALETTE4_RGB8_OES",
3804 0x8CA3,
3805 "GL_STENCIL_BACK_REF",
3808 0x80E8,
3809 "GL_MAX_ELEMENTS_VERTICES",
3812 0x80CB,
3813 "GL_BLEND_SRC_ALPHA",
3816 0x80CA,
3817 "GL_BLEND_DST_ALPHA",
3820 0x8CE7,
3821 "GL_COLOR_ATTACHMENT7_EXT",
3824 0x93B0,
3825 "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
3828 0x93B1,
3829 "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
3832 0x93B2,
3833 "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
3836 0x93B3,
3837 "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
3840 0x93B4,
3841 "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
3844 0x93B5,
3845 "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
3848 0x93B6,
3849 "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
3852 0x93B7,
3853 "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
3856 0x8CD6,
3857 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
3860 0x93B9,
3861 "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
3864 0x80E9,
3865 "GL_MAX_ELEMENTS_INDICES",
3868 0x8CE5,
3869 "GL_COLOR_ATTACHMENT5_EXT",
3872 0x8C84,
3873 "GL_TRANSFORM_FEEDBACK_BUFFER_START",
3876 0x0BA6,
3877 "GL_PATH_MODELVIEW_MATRIX_CHROMIUM",
3880 0x8DC2,
3881 "GL_SAMPLER_BUFFER_EXT",
3884 0x8C36,
3885 "GL_SAMPLE_SHADING_OES",
3888 0x8C37,
3889 "GL_MIN_SAMPLE_SHADING_VALUE_OES",
3892 0x8F97,
3893 "GL_RGBA8_SNORM",
3896 0x8CE9,
3897 "GL_COLOR_ATTACHMENT9_EXT",
3900 0x8DAD,
3901 "GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
3904 0x8B96,
3905 "GL_PALETTE8_RGBA8_OES",
3908 0x8872,
3909 "GL_MAX_TEXTURE_IMAGE_UNITS",
3912 0x8DC6,
3913 "GL_UNSIGNED_INT_VEC2",
3916 0x8508,
3917 "GL_DECR_WRAP",
3920 0x92AD,
3921 "GL_HSL_HUE_KHR",
3924 0x92AE,
3925 "GL_HSL_SATURATION_KHR",
3928 0x92AF,
3929 "GL_HSL_COLOR_KHR",
3932 0x8BD4,
3933 "GL_TEXTURE_DEPTH_QCOM",
3936 0x8DC4,
3937 "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
3940 0x8507,
3941 "GL_INCR_WRAP",
3944 0x82FC,
3945 "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR",
3948 0x8895,
3949 "GL_ELEMENT_ARRAY_BUFFER_BINDING",
3952 0x8894,
3953 "GL_ARRAY_BUFFER_BINDING",
3956 0x92A3,
3957 "GL_INVERT_RGB_NV",
3960 0x905F,
3961 "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT",
3964 0x92A5,
3965 "GL_LINEARBURN_NV",
3968 0x8893,
3969 "GL_ELEMENT_ARRAY_BUFFER",
3972 0x8892,
3973 "GL_ARRAY_BUFFER",
3976 0x92A8,
3977 "GL_PINLIGHT_NV",
3980 0x92A9,
3981 "GL_HARDMIX_NV",
3984 0x9112,
3985 "GL_OBJECT_TYPE_APPLE",
3988 0x90CC,
3989 "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT",
3992 0x90CD,
3993 "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT",
3996 0x919F,
3997 "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT",
4000 0x919E,
4001 "GL_TEXTURE_BUFFER_SIZE_EXT",
4004 0x919D,
4005 "GL_TEXTURE_BUFFER_OFFSET_EXT",
4008 0x8BD8,
4009 "GL_TEXTURE_IMAGE_VALID_QCOM",
4012 0x9278,
4013 "GL_COMPRESSED_RGBA8_ETC2_EAC",
4016 0x9279,
4017 "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",
4020 0x8DA7,
4021 "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT",
4024 0x9272,
4025 "GL_COMPRESSED_RG11_EAC",
4028 0x8DA8,
4029 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT",
4032 0x9270,
4033 "GL_COMPRESSED_R11_EAC",
4036 0x9271,
4037 "GL_COMPRESSED_SIGNED_R11_EAC",
4040 0x9276,
4041 "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",
4044 0x887F,
4045 "GL_GEOMETRY_SHADER_INVOCATIONS_EXT",
4048 0x8A3B,
4049 "GL_UNIFORM_OFFSET",
4052 0x9275,
4053 "GL_COMPRESSED_SRGB8_ETC2",
4056 0x84D5,
4057 "GL_TEXTURE21",
4060 0x8C3A,
4061 "GL_R11F_G11F_B10F_APPLE",
4064 0x8C3B,
4065 "GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE",
4068 0x8C3D,
4069 "GL_RGB9_E5_APPLE",
4072 0x8C3E,
4073 "GL_UNSIGNED_INT_5_9_9_9_REV_APPLE",
4076 0x9287,
4077 "GL_DST_NV",
4080 0x93BA,
4081 "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
4084 0x9285,
4085 "GL_BLEND_ADVANCED_COHERENT_KHR",
4088 0x93BC,
4089 "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
4092 0x93BD,
4093 "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
4096 0x84E8,
4097 "GL_MAX_RENDERBUFFER_SIZE",
4100 0x9281,
4101 "GL_BLEND_OVERLAP_NV",
4104 0x9280,
4105 "GL_BLEND_PREMULTIPLIED_SRC_NV",
4108 0x00002000,
4109 "GL_DEPTH_BUFFER_BIT5_QCOM",
4112 0x8370,
4113 "GL_MIRRORED_REPEAT",
4116 0x84E0,
4117 "GL_ACTIVE_TEXTURE",
4120 0x8800,
4121 "GL_STENCIL_BACK_FUNC",
4124 0x8801,
4125 "GL_STENCIL_BACK_FAIL",
4128 0x0D33,
4129 "GL_MAX_TEXTURE_SIZE",
4132 0x0D32,
4133 "GL_MAX_CLIP_DISTANCES_APPLE",
4136 0x8624,
4137 "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
4140 0x8625,
4141 "GL_VERTEX_ATTRIB_ARRAY_TYPE",
4144 0x8622,
4145 "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
4148 0x8623,
4149 "GL_VERTEX_ATTRIB_ARRAY_SIZE",
4152 0x8DB9,
4153 "GL_FRAMEBUFFER_SRGB_EXT",
4156 0x9307,
4157 "GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT",
4160 0x8259,
4161 "GL_ACTIVE_PROGRAM_EXT",
4164 0x8258,
4165 "GL_PROGRAM_SEPARABLE_EXT",
4168 0x8257,
4169 "GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
4172 0x8256,
4173 "GL_RESET_NOTIFICATION_STRATEGY_KHR",
4176 0x8255,
4177 "GL_UNKNOWN_CONTEXT_RESET_KHR",
4180 0x8254,
4181 "GL_INNOCENT_CONTEXT_RESET_KHR",
4184 0x1100,
4185 "GL_DONT_CARE",
4188 0x1101,
4189 "GL_FASTEST",
4192 0x1102,
4193 "GL_NICEST",
4196 0x8250,
4197 "GL_DEBUG_TYPE_PERFORMANCE_KHR",
4200 0x8CEB,
4201 "GL_COLOR_ATTACHMENT11_EXT",
4204 0x8CEC,
4205 "GL_COLOR_ATTACHMENT12_EXT",
4208 0x0408,
4209 "GL_FRONT_AND_BACK",
4212 0x8CEA,
4213 "GL_COLOR_ATTACHMENT10_EXT",
4216 0x8CEF,
4217 "GL_COLOR_ATTACHMENT15_EXT",
4220 0x8CED,
4221 "GL_COLOR_ATTACHMENT13_EXT",
4224 0x8829,
4225 "GL_DRAW_BUFFER4_EXT",
4228 0x0404,
4229 "GL_FRONT",
4232 0x0405,
4233 "GL_BACK",
4236 0x88E1,
4237 "GL_STREAM_READ",
4240 0x88E0,
4241 "GL_STREAM_DRAW",
4244 0x88E2,
4245 "GL_STREAM_COPY",
4248 0x88E5,
4249 "GL_STATIC_READ",
4252 0x88E4,
4253 "GL_STATIC_DRAW",
4256 0x93C6,
4257 "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
4260 0x88E9,
4261 "GL_DYNAMIC_READ",
4264 0x88E8,
4265 "GL_DYNAMIC_DRAW",
4268 0x9291,
4269 "GL_PLUS_NV",
4272 0x8CAA,
4273 "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
4276 0x93C5,
4277 "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
4280 0x40000000,
4281 "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
4284 0x88EA,
4285 "GL_DYNAMIC_COPY",
4288 0x9116,
4289 "GL_SYNC_FENCE_APPLE",
4292 0x93C4,
4293 "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
4296 0x88EE,
4297 "GL_ETC1_SRGB8_NV",
4300 0x88ED,
4301 "GL_PIXEL_PACK_BUFFER_BINDING",
4304 0x88EF,
4305 "GL_PIXEL_UNPACK_BUFFER_BINDING",
4308 0x93C3,
4309 "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
4312 0x00000800,
4313 "GL_DEPTH_BUFFER_BIT3_QCOM",
4316 0x1903,
4317 "GL_RED_EXT",
4320 0x93C2,
4321 "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
4324 0x8CE2,
4325 "GL_COLOR_ATTACHMENT2_EXT",
4328 0x8BC1,
4329 "GL_COUNTER_RANGE_AMD",
4332 0x8CE0,
4333 "GL_COLOR_ATTACHMENT0",
4336 0x8CE1,
4337 "GL_COLOR_ATTACHMENT1_EXT",
4340 0x8CE6,
4341 "GL_COLOR_ATTACHMENT6_EXT",
4344 0x93C1,
4345 "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
4348 0x8A1F,
4349 "GL_RGB_422_APPLE",
4352 0x93DC,
4353 "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
4356 0x9292,
4357 "GL_PLUS_DARKER_NV",
4360 0x8CE8,
4361 "GL_COLOR_ATTACHMENT8_EXT",
4364 0x93C0,
4365 "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
4368 0x0C23,
4369 "GL_COLOR_WRITEMASK",
4372 0x0C22,
4373 "GL_COLOR_CLEAR_VALUE",
4376 0x8A11,
4377 "GL_UNIFORM_BUFFER",
4380 0x8823,
4381 "GL_WRITEONLY_RENDERING_QCOM",
4384 0x78F1,
4385 "GL_MAP_CHROMIUM",
4388 0x8824,
4389 "GL_MAX_DRAW_BUFFERS_EXT",
4392 0x825E,
4393 "GL_LAYER_PROVOKING_VERTEX_EXT",
4396 0x825A,
4397 "GL_PROGRAM_PIPELINE_BINDING_EXT",
4400 0x1909,
4401 "GL_LUMINANCE",
4404 0x0D3A,
4405 "GL_MAX_VIEWPORT_DIMS",
4408 0x8B53,
4409 "GL_INT_VEC2",
4412 0x8826,
4413 "GL_DRAW_BUFFER1_EXT",
4416 0x809E,
4417 "GL_SAMPLE_ALPHA_TO_COVERAGE",
4420 0x8BC0,
4421 "GL_COUNTER_TYPE_AMD",
4424 0x8BC3,
4425 "GL_PERCENTAGE_AMD",
4428 0x8BC2,
4429 "GL_UNSIGNED_INT64_AMD",
4432 0x8BC5,
4433 "GL_PERFMON_RESULT_SIZE_AMD",
4436 0x8BC4,
4437 "GL_PERFMON_RESULT_AVAILABLE_AMD",
4440 0x8BC6,
4441 "GL_PERFMON_RESULT_AMD",
4445 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
4446 enum_to_string_table;
4447 const size_t GLES2Util::enum_to_string_table_len_ =
4448 sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
4450 std::string GLES2Util::GetStringAttachment(uint32_t value) {
4451 static const EnumToString string_table[] = {
4452 {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
4453 {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
4454 {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
4456 return GLES2Util::GetQualifiedEnumString(string_table,
4457 arraysize(string_table), value);
4460 std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
4461 static const EnumToString string_table[] = {
4462 {GL_COLOR_EXT, "GL_COLOR_EXT"},
4463 {GL_DEPTH_EXT, "GL_DEPTH_EXT"},
4464 {GL_STENCIL_EXT, "GL_STENCIL_EXT"},
4466 return GLES2Util::GetQualifiedEnumString(string_table,
4467 arraysize(string_table), value);
4470 std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
4471 static const EnumToString string_table[] = {
4472 {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
4474 return GLES2Util::GetQualifiedEnumString(string_table,
4475 arraysize(string_table), value);
4478 std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
4479 static const EnumToString string_table[] = {
4480 {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
4482 return GLES2Util::GetQualifiedEnumString(string_table,
4483 arraysize(string_table), value);
4486 std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
4487 static const EnumToString string_table[] = {
4488 {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
4489 {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
4491 return GLES2Util::GetQualifiedEnumString(string_table,
4492 arraysize(string_table), value);
4495 std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
4496 static const EnumToString string_table[] = {
4497 {GL_STREAM_DRAW, "GL_STREAM_DRAW"},
4498 {GL_STATIC_DRAW, "GL_STATIC_DRAW"},
4499 {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
4501 return GLES2Util::GetQualifiedEnumString(string_table,
4502 arraysize(string_table), value);
4505 std::string GLES2Util::GetStringCapability(uint32_t value) {
4506 static const EnumToString string_table[] = {
4507 {GL_BLEND, "GL_BLEND"},
4508 {GL_CULL_FACE, "GL_CULL_FACE"},
4509 {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
4510 {GL_DITHER, "GL_DITHER"},
4511 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
4512 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
4513 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
4514 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
4515 {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
4517 return GLES2Util::GetQualifiedEnumString(string_table,
4518 arraysize(string_table), value);
4521 std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
4522 static const EnumToString string_table[] = {
4523 {GL_NEVER, "GL_NEVER"},
4524 {GL_LESS, "GL_LESS"},
4525 {GL_EQUAL, "GL_EQUAL"},
4526 {GL_LEQUAL, "GL_LEQUAL"},
4527 {GL_GREATER, "GL_GREATER"},
4528 {GL_NOTEQUAL, "GL_NOTEQUAL"},
4529 {GL_GEQUAL, "GL_GEQUAL"},
4530 {GL_ALWAYS, "GL_ALWAYS"},
4532 return GLES2Util::GetQualifiedEnumString(string_table,
4533 arraysize(string_table), value);
4536 std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
4537 return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
4540 std::string GLES2Util::GetStringDrawMode(uint32_t value) {
4541 static const EnumToString string_table[] = {
4542 {GL_POINTS, "GL_POINTS"},
4543 {GL_LINE_STRIP, "GL_LINE_STRIP"},
4544 {GL_LINE_LOOP, "GL_LINE_LOOP"},
4545 {GL_LINES, "GL_LINES"},
4546 {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
4547 {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
4548 {GL_TRIANGLES, "GL_TRIANGLES"},
4550 return GLES2Util::GetQualifiedEnumString(string_table,
4551 arraysize(string_table), value);
4554 std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
4555 static const EnumToString string_table[] = {
4556 {GL_ZERO, "GL_ZERO"},
4557 {GL_ONE, "GL_ONE"},
4558 {GL_SRC_COLOR, "GL_SRC_COLOR"},
4559 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
4560 {GL_DST_COLOR, "GL_DST_COLOR"},
4561 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
4562 {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
4563 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
4564 {GL_DST_ALPHA, "GL_DST_ALPHA"},
4565 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
4566 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
4567 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
4568 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
4569 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
4571 return GLES2Util::GetQualifiedEnumString(string_table,
4572 arraysize(string_table), value);
4575 std::string GLES2Util::GetStringEquation(uint32_t value) {
4576 static const EnumToString string_table[] = {
4577 {GL_FUNC_ADD, "GL_FUNC_ADD"},
4578 {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
4579 {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
4581 return GLES2Util::GetQualifiedEnumString(string_table,
4582 arraysize(string_table), value);
4585 std::string GLES2Util::GetStringFaceMode(uint32_t value) {
4586 static const EnumToString string_table[] = {
4587 {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"},
4589 return GLES2Util::GetQualifiedEnumString(string_table,
4590 arraysize(string_table), value);
4593 std::string GLES2Util::GetStringFaceType(uint32_t value) {
4594 static const EnumToString string_table[] = {
4595 {GL_FRONT, "GL_FRONT"},
4596 {GL_BACK, "GL_BACK"},
4597 {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
4599 return GLES2Util::GetQualifiedEnumString(string_table,
4600 arraysize(string_table), value);
4603 std::string GLES2Util::GetStringFrameBufferParameter(uint32_t value) {
4604 static const EnumToString string_table[] = {
4605 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
4606 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
4607 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
4608 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
4609 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
4610 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
4611 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
4612 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
4614 return GLES2Util::GetQualifiedEnumString(string_table,
4615 arraysize(string_table), value);
4618 std::string GLES2Util::GetStringFrameBufferTarget(uint32_t value) {
4619 static const EnumToString string_table[] = {
4620 {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
4622 return GLES2Util::GetQualifiedEnumString(string_table,
4623 arraysize(string_table), value);
4626 std::string GLES2Util::GetStringGLState(uint32_t value) {
4627 static const EnumToString string_table[] = {
4628 {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
4629 {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
4630 {GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
4631 {GL_ALPHA_BITS, "GL_ALPHA_BITS"},
4632 {GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
4633 {GL_BLUE_BITS, "GL_BLUE_BITS"},
4634 {GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
4635 {GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
4636 {GL_DEPTH_BITS, "GL_DEPTH_BITS"},
4637 {GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
4638 {GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
4639 {GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"},
4640 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
4641 {GL_GREEN_BITS, "GL_GREEN_BITS"},
4642 {GL_IMPLEMENTATION_COLOR_READ_FORMAT,
4643 "GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
4644 {GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
4645 {GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
4646 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
4647 {GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
4648 {GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
4649 {GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"},
4650 {GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"},
4651 {GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"},
4652 {GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"},
4653 {GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"},
4654 {GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
4655 {GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
4656 {GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"},
4657 {GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
4658 {GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"},
4659 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
4660 {GL_RED_BITS, "GL_RED_BITS"},
4661 {GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"},
4662 {GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"},
4663 {GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
4664 {GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
4665 {GL_SAMPLES, "GL_SAMPLES"},
4666 {GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
4667 {GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"},
4668 {GL_SHADER_COMPILER, "GL_SHADER_COMPILER"},
4669 {GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"},
4670 {GL_STENCIL_BITS, "GL_STENCIL_BITS"},
4671 {GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"},
4672 {GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"},
4673 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
4674 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
4675 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
4676 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
4677 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
4678 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
4679 {GL_BIND_GENERATES_RESOURCE_CHROMIUM,
4680 "GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
4681 {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
4682 {GL_VIEWPORT, "GL_VIEWPORT"},
4683 {GL_BLEND_COLOR, "GL_BLEND_COLOR"},
4684 {GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"},
4685 {GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"},
4686 {GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"},
4687 {GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"},
4688 {GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"},
4689 {GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"},
4690 {GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"},
4691 {GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"},
4692 {GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"},
4693 {GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"},
4694 {GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"},
4695 {GL_DEPTH_FUNC, "GL_DEPTH_FUNC"},
4696 {GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"},
4697 {GL_FRONT_FACE, "GL_FRONT_FACE"},
4698 {GL_LINE_WIDTH, "GL_LINE_WIDTH"},
4699 {GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"},
4700 {GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"},
4701 {GL_STENCIL_FUNC, "GL_STENCIL_FUNC"},
4702 {GL_STENCIL_REF, "GL_STENCIL_REF"},
4703 {GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"},
4704 {GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"},
4705 {GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"},
4706 {GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"},
4707 {GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"},
4708 {GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"},
4709 {GL_STENCIL_FAIL, "GL_STENCIL_FAIL"},
4710 {GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"},
4711 {GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"},
4712 {GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"},
4713 {GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
4714 {GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
4715 {GL_BLEND, "GL_BLEND"},
4716 {GL_CULL_FACE, "GL_CULL_FACE"},
4717 {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
4718 {GL_DITHER, "GL_DITHER"},
4719 {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
4720 {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
4721 {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
4722 {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
4723 {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
4725 return GLES2Util::GetQualifiedEnumString(string_table,
4726 arraysize(string_table), value);
4729 std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
4730 static const EnumToString string_table[] = {
4731 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
4732 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
4733 {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
4735 return GLES2Util::GetQualifiedEnumString(string_table,
4736 arraysize(string_table), value);
4739 std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
4740 static const EnumToString string_table[] = {
4741 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
4742 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
4744 return GLES2Util::GetQualifiedEnumString(string_table,
4745 arraysize(string_table), value);
4748 std::string GLES2Util::GetStringHintMode(uint32_t value) {
4749 static const EnumToString string_table[] = {
4750 {GL_FASTEST, "GL_FASTEST"},
4751 {GL_NICEST, "GL_NICEST"},
4752 {GL_DONT_CARE, "GL_DONT_CARE"},
4754 return GLES2Util::GetQualifiedEnumString(string_table,
4755 arraysize(string_table), value);
4758 std::string GLES2Util::GetStringHintTarget(uint32_t value) {
4759 static const EnumToString string_table[] = {
4760 {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
4762 return GLES2Util::GetQualifiedEnumString(string_table,
4763 arraysize(string_table), value);
4766 std::string GLES2Util::GetStringImageInternalFormat(uint32_t value) {
4767 static const EnumToString string_table[] = {
4768 {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
4770 return GLES2Util::GetQualifiedEnumString(string_table,
4771 arraysize(string_table), value);
4774 std::string GLES2Util::GetStringImageUsage(uint32_t value) {
4775 static const EnumToString string_table[] = {
4776 {GL_MAP_CHROMIUM, "GL_MAP_CHROMIUM"},
4777 {GL_SCANOUT_CHROMIUM, "GL_SCANOUT_CHROMIUM"},
4779 return GLES2Util::GetQualifiedEnumString(string_table,
4780 arraysize(string_table), value);
4783 std::string GLES2Util::GetStringIndexType(uint32_t value) {
4784 static const EnumToString string_table[] = {
4785 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
4786 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
4788 return GLES2Util::GetQualifiedEnumString(string_table,
4789 arraysize(string_table), value);
4792 std::string GLES2Util::GetStringMatrixMode(uint32_t value) {
4793 static const EnumToString string_table[] = {
4794 {GL_PATH_PROJECTION_CHROMIUM, "GL_PATH_PROJECTION_CHROMIUM"},
4795 {GL_PATH_MODELVIEW_CHROMIUM, "GL_PATH_MODELVIEW_CHROMIUM"},
4797 return GLES2Util::GetQualifiedEnumString(string_table,
4798 arraysize(string_table), value);
4801 std::string GLES2Util::GetStringPixelStore(uint32_t value) {
4802 static const EnumToString string_table[] = {
4803 {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
4804 {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
4805 {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
4806 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
4807 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
4808 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
4809 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
4811 return GLES2Util::GetQualifiedEnumString(string_table,
4812 arraysize(string_table), value);
4815 std::string GLES2Util::GetStringPixelType(uint32_t value) {
4816 static const EnumToString string_table[] = {
4817 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
4818 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
4819 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
4820 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
4822 return GLES2Util::GetQualifiedEnumString(string_table,
4823 arraysize(string_table), value);
4826 std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
4827 static const EnumToString string_table[] = {
4828 {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
4829 {GL_LINK_STATUS, "GL_LINK_STATUS"},
4830 {GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
4831 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
4832 {GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
4833 {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
4834 {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
4835 {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
4836 {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
4838 return GLES2Util::GetQualifiedEnumString(string_table,
4839 arraysize(string_table), value);
4842 std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
4843 static const EnumToString string_table[] = {
4844 {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
4845 {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
4847 return GLES2Util::GetQualifiedEnumString(string_table,
4848 arraysize(string_table), value);
4851 std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
4852 static const EnumToString string_table[] = {
4853 {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
4855 return GLES2Util::GetQualifiedEnumString(string_table,
4856 arraysize(string_table), value);
4859 std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
4860 static const EnumToString string_table[] = {
4861 {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
4862 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
4863 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
4864 {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
4865 {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
4866 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
4867 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
4868 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
4869 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
4870 {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
4872 return GLES2Util::GetQualifiedEnumString(string_table,
4873 arraysize(string_table), value);
4876 std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
4877 static const EnumToString string_table[] = {
4878 {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
4880 return GLES2Util::GetQualifiedEnumString(string_table,
4881 arraysize(string_table), value);
4884 std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
4885 static const EnumToString string_table[] = {
4886 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
4887 {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
4888 {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
4889 {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
4891 return GLES2Util::GetQualifiedEnumString(string_table,
4892 arraysize(string_table), value);
4895 std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
4896 static const EnumToString string_table[] = {
4897 {GL_RGBA4, "GL_RGBA4"},
4898 {GL_RGB565, "GL_RGB565"},
4899 {GL_RGB5_A1, "GL_RGB5_A1"},
4900 {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
4901 {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
4903 return GLES2Util::GetQualifiedEnumString(string_table,
4904 arraysize(string_table), value);
4907 std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
4908 static const EnumToString string_table[] = {
4909 {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
4910 {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
4911 {GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
4912 {GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
4913 {GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
4914 {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
4915 {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
4916 {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
4917 {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
4919 return GLES2Util::GetQualifiedEnumString(string_table,
4920 arraysize(string_table), value);
4923 std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
4924 static const EnumToString string_table[] = {
4925 {GL_RENDERBUFFER, "GL_RENDERBUFFER"},
4927 return GLES2Util::GetQualifiedEnumString(string_table,
4928 arraysize(string_table), value);
4931 std::string GLES2Util::GetStringResetStatus(uint32_t value) {
4932 static const EnumToString string_table[] = {
4933 {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
4934 {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
4935 {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
4937 return GLES2Util::GetQualifiedEnumString(string_table,
4938 arraysize(string_table), value);
4941 std::string GLES2Util::GetStringSamplerParameter(uint32_t value) {
4942 static const EnumToString string_table[] = {
4943 {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
4944 {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
4945 {GL_TEXTURE_MIN_LOD, "GL_TEXTURE_MIN_LOD"},
4946 {GL_TEXTURE_MAX_LOD, "GL_TEXTURE_MAX_LOD"},
4947 {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
4948 {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
4949 {GL_TEXTURE_WRAP_R, "GL_TEXTURE_WRAP_R"},
4950 {GL_TEXTURE_COMPARE_MODE, "GL_TEXTURE_COMPARE_MODE"},
4951 {GL_TEXTURE_COMPARE_FUNC, "GL_TEXTURE_COMPARE_FUNC"},
4953 return GLES2Util::GetQualifiedEnumString(string_table,
4954 arraysize(string_table), value);
4957 std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
4958 return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
4961 std::string GLES2Util::GetStringShaderParameter(uint32_t value) {
4962 static const EnumToString string_table[] = {
4963 {GL_SHADER_TYPE, "GL_SHADER_TYPE"},
4964 {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
4965 {GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
4966 {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
4967 {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
4968 {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
4969 "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
4971 return GLES2Util::GetQualifiedEnumString(string_table,
4972 arraysize(string_table), value);
4975 std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
4976 static const EnumToString string_table[] = {
4977 {GL_LOW_FLOAT, "GL_LOW_FLOAT"},
4978 {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
4979 {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
4980 {GL_LOW_INT, "GL_LOW_INT"},
4981 {GL_MEDIUM_INT, "GL_MEDIUM_INT"},
4982 {GL_HIGH_INT, "GL_HIGH_INT"},
4984 return GLES2Util::GetQualifiedEnumString(string_table,
4985 arraysize(string_table), value);
4988 std::string GLES2Util::GetStringShaderType(uint32_t value) {
4989 static const EnumToString string_table[] = {
4990 {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
4991 {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
4993 return GLES2Util::GetQualifiedEnumString(string_table,
4994 arraysize(string_table), value);
4997 std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
4998 static const EnumToString string_table[] = {
4999 {GL_ZERO, "GL_ZERO"},
5000 {GL_ONE, "GL_ONE"},
5001 {GL_SRC_COLOR, "GL_SRC_COLOR"},
5002 {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
5003 {GL_DST_COLOR, "GL_DST_COLOR"},
5004 {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
5005 {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
5006 {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
5007 {GL_DST_ALPHA, "GL_DST_ALPHA"},
5008 {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
5009 {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
5010 {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
5011 {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
5012 {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
5013 {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
5015 return GLES2Util::GetQualifiedEnumString(string_table,
5016 arraysize(string_table), value);
5019 std::string GLES2Util::GetStringStencilOp(uint32_t value) {
5020 static const EnumToString string_table[] = {
5021 {GL_KEEP, "GL_KEEP"},
5022 {GL_ZERO, "GL_ZERO"},
5023 {GL_REPLACE, "GL_REPLACE"},
5024 {GL_INCR, "GL_INCR"},
5025 {GL_INCR_WRAP, "GL_INCR_WRAP"},
5026 {GL_DECR, "GL_DECR"},
5027 {GL_DECR_WRAP, "GL_DECR_WRAP"},
5028 {GL_INVERT, "GL_INVERT"},
5030 return GLES2Util::GetQualifiedEnumString(string_table,
5031 arraysize(string_table), value);
5034 std::string GLES2Util::GetStringStringType(uint32_t value) {
5035 static const EnumToString string_table[] = {
5036 {GL_VENDOR, "GL_VENDOR"},
5037 {GL_RENDERER, "GL_RENDERER"},
5038 {GL_VERSION, "GL_VERSION"},
5039 {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
5040 {GL_EXTENSIONS, "GL_EXTENSIONS"},
5042 return GLES2Util::GetQualifiedEnumString(string_table,
5043 arraysize(string_table), value);
5046 std::string GLES2Util::GetStringSubscriptionTarget(uint32_t value) {
5047 static const EnumToString string_table[] = {
5048 {GL_MOUSE_POSITION_CHROMIUM, "GL_MOUSE_POSITION_CHROMIUM"},
5050 return GLES2Util::GetQualifiedEnumString(string_table,
5051 arraysize(string_table), value);
5054 std::string GLES2Util::GetStringTexture3DTarget(uint32_t value) {
5055 static const EnumToString string_table[] = {
5056 {GL_TEXTURE_3D, "GL_TEXTURE_3D"},
5057 {GL_TEXTURE_2D_ARRAY, "GL_TEXTURE_2D_ARRAY"},
5059 return GLES2Util::GetQualifiedEnumString(string_table,
5060 arraysize(string_table), value);
5063 std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
5064 static const EnumToString string_table[] = {
5065 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
5066 {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
5068 return GLES2Util::GetQualifiedEnumString(string_table,
5069 arraysize(string_table), value);
5072 std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
5073 static const EnumToString string_table[] = {
5074 {GL_ALPHA, "GL_ALPHA"},
5075 {GL_LUMINANCE, "GL_LUMINANCE"},
5076 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
5077 {GL_RGB, "GL_RGB"},
5078 {GL_RGBA, "GL_RGBA"},
5080 return GLES2Util::GetQualifiedEnumString(string_table,
5081 arraysize(string_table), value);
5084 std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
5085 static const EnumToString string_table[] = {
5086 {GL_ALPHA, "GL_ALPHA"},
5087 {GL_LUMINANCE, "GL_LUMINANCE"},
5088 {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
5089 {GL_RGB, "GL_RGB"},
5090 {GL_RGBA, "GL_RGBA"},
5092 return GLES2Util::GetQualifiedEnumString(string_table,
5093 arraysize(string_table), value);
5096 std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
5097 static const EnumToString string_table[] = {
5098 {GL_RGB565, "GL_RGB565"},
5099 {GL_RGBA4, "GL_RGBA4"},
5100 {GL_RGB5_A1, "GL_RGB5_A1"},
5101 {GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
5102 {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
5103 {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
5104 {GL_RGB8_OES, "GL_RGB8_OES"},
5105 {GL_RGBA8_OES, "GL_RGBA8_OES"},
5107 return GLES2Util::GetQualifiedEnumString(string_table,
5108 arraysize(string_table), value);
5111 std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
5112 static const EnumToString string_table[] = {
5113 {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
5115 return GLES2Util::GetQualifiedEnumString(string_table,
5116 arraysize(string_table), value);
5119 std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
5120 static const EnumToString string_table[] = {
5121 {GL_NEAREST, "GL_NEAREST"},
5122 {GL_LINEAR, "GL_LINEAR"},
5123 {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
5124 {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
5125 {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
5126 {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
5128 return GLES2Util::GetQualifiedEnumString(string_table,
5129 arraysize(string_table), value);
5132 std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
5133 static const EnumToString string_table[] = {
5134 {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
5135 {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
5136 {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"},
5137 {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
5138 {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
5140 return GLES2Util::GetQualifiedEnumString(string_table,
5141 arraysize(string_table), value);
5144 std::string GLES2Util::GetStringTexturePool(uint32_t value) {
5145 static const EnumToString string_table[] = {
5146 {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
5147 {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
5148 "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"},
5150 return GLES2Util::GetQualifiedEnumString(string_table,
5151 arraysize(string_table), value);
5154 std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
5155 static const EnumToString string_table[] = {
5156 {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
5157 {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
5158 {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
5159 {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
5160 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
5161 {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
5162 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
5164 return GLES2Util::GetQualifiedEnumString(string_table,
5165 arraysize(string_table), value);
5168 std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
5169 static const EnumToString string_table[] = {
5170 {GL_NONE, "GL_NONE"},
5171 {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
5173 return GLES2Util::GetQualifiedEnumString(string_table,
5174 arraysize(string_table), value);
5177 std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
5178 static const EnumToString string_table[] = {
5179 {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
5180 {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
5181 {GL_REPEAT, "GL_REPEAT"},
5183 return GLES2Util::GetQualifiedEnumString(string_table,
5184 arraysize(string_table), value);
5187 std::string GLES2Util::GetStringTransformFeedbackBindTarget(uint32_t value) {
5188 static const EnumToString string_table[] = {
5189 {GL_TRANSFORM_FEEDBACK, "GL_TRANSFORM_FEEDBACK"},
5191 return GLES2Util::GetQualifiedEnumString(string_table,
5192 arraysize(string_table), value);
5195 std::string GLES2Util::GetStringTransformFeedbackPrimitiveMode(uint32_t value) {
5196 static const EnumToString string_table[] = {
5197 {GL_POINTS, "GL_POINTS"},
5198 {GL_LINES, "GL_LINES"},
5199 {GL_TRIANGLES, "GL_TRIANGLES"},
5201 return GLES2Util::GetQualifiedEnumString(string_table,
5202 arraysize(string_table), value);
5205 std::string GLES2Util::GetStringValueBufferTarget(uint32_t value) {
5206 static const EnumToString string_table[] = {
5207 {GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM,
5208 "GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM"},
5210 return GLES2Util::GetQualifiedEnumString(string_table,
5211 arraysize(string_table), value);
5214 std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
5215 static const EnumToString string_table[] = {
5216 {GL_BYTE, "GL_BYTE"},
5217 {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
5218 {GL_SHORT, "GL_SHORT"},
5219 {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
5220 {GL_FLOAT, "GL_FLOAT"},
5222 return GLES2Util::GetQualifiedEnumString(string_table,
5223 arraysize(string_table), value);
5226 std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
5227 static const EnumToString string_table[] = {
5228 {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
5229 {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
5230 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
5231 {GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
5232 {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
5233 {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
5234 {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
5235 {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
5237 return GLES2Util::GetQualifiedEnumString(string_table,
5238 arraysize(string_table), value);
5241 std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
5242 static const EnumToString string_table[] = {
5243 {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
5245 return GLES2Util::GetQualifiedEnumString(string_table,
5246 arraysize(string_table), value);
5249 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_