GN Windows component build fixes: media
[chromium-blink-merge.git] / ppapi / examples / flash_topmost / flash_topmost.cc
blob001a6e53277f766b3ba645dbdeb9e29b7cd96784
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ppapi/cpp/graphics_2d.h"
6 #include "ppapi/cpp/image_data.h"
7 #include "ppapi/cpp/instance.h"
8 #include "ppapi/cpp/logging.h"
9 #include "ppapi/cpp/module.h"
10 #include "ppapi/cpp/private/flash.h"
11 #include "ppapi/cpp/rect.h"
12 #include "ppapi/cpp/size.h"
13 #include "ppapi/utility/completion_callback_factory.h"
15 const int32_t kTimerInterval = 200;
17 class MyInstance : public pp::Instance {
18 public:
19 explicit MyInstance(PP_Instance instance)
20 : pp::Instance(instance),
21 callback_factory_(this),
22 pending_paint_(false),
23 waiting_for_flush_completion_(false) {
25 virtual ~MyInstance() {
28 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) {
29 ScheduleNextTimer();
30 return true;
33 virtual void DidChangeView(const pp::Rect& position, const pp::Rect& clip) {
34 if (position.size() != size_) {
35 size_ = position.size();
36 device_context_ = pp::Graphics2D(this, size_, false);
37 if (!BindGraphics(device_context_))
38 return;
41 Paint();
44 private:
45 void ScheduleNextTimer() {
46 pp::Module::Get()->core()->CallOnMainThread(
47 kTimerInterval,
48 callback_factory_.NewCallback(&MyInstance::OnTimer),
49 0);
52 void OnTimer(int32_t) {
53 ScheduleNextTimer();
54 Paint();
57 void DidFlush(int32_t result) {
58 waiting_for_flush_completion_ = false;
59 if (pending_paint_)
60 Paint();
63 void Paint() {
64 if (waiting_for_flush_completion_) {
65 pending_paint_ = true;
66 return;
69 pending_paint_ = false;
71 if (size_.IsEmpty())
72 return; // Nothing to do.
74 pp::ImageData image = PaintImage(size_);
75 if (!image.is_null()) {
76 device_context_.ReplaceContents(&image);
77 waiting_for_flush_completion_ = true;
78 device_context_.Flush(
79 callback_factory_.NewCallback(&MyInstance::DidFlush));
83 pp::ImageData PaintImage(const pp::Size& size) {
84 pp::ImageData image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, size, false);
85 if (image.is_null())
86 return image;
88 pp::Rect rect(size.width() / 8, size.height() / 4,
89 3 * size.width() / 4, size.height() / 2);
90 uint32_t fill_color = pp::flash::Flash::IsRectTopmost(this, rect) ?
91 0xff00ff00 : 0xffff0000;
93 for (int y = 0; y < size.height(); y++) {
94 for (int x = 0; x < size.width(); x++)
95 *image.GetAddr32(pp::Point(x, y)) = fill_color;
98 for (int x = rect.x(); x < rect.x() + rect.width(); x++) {
99 *image.GetAddr32(pp::Point(x, rect.y())) = 0xff202020;
100 *image.GetAddr32(pp::Point(x, rect.y() + rect.height() - 1)) = 0xff202020;
102 for (int y = rect.y(); y < rect.y() + rect.height(); y++) {
103 *image.GetAddr32(pp::Point(rect.x(), y)) = 0xff202020;
104 *image.GetAddr32(pp::Point(rect.x() + rect.width() - 1, y)) = 0xff202020;
107 return image;
110 pp::CompletionCallbackFactory<MyInstance> callback_factory_;
112 // Painting stuff.
113 pp::Size size_;
114 pp::Graphics2D device_context_;
115 bool pending_paint_;
116 bool waiting_for_flush_completion_;
119 class MyModule : public pp::Module {
120 public:
121 virtual pp::Instance* CreateInstance(PP_Instance instance) {
122 return new MyInstance(instance);
126 namespace pp {
128 // Factory function for your specialization of the Module object.
129 Module* CreateModule() {
130 return new MyModule();
133 } // namespace pp