1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
6 #define UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_
8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "ui/gfx/image/image_skia.h"
12 #include "ui/views/background.h"
13 #include "ui/views/border.h"
24 // A helper that combines each border image-set painter with arrows and metrics.
26 BorderImages(const int border_image_ids
[],
27 const int arrow_image_ids
[],
28 int border_interior_thickness
,
29 int arrow_interior_thickness
,
31 virtual ~BorderImages();
33 scoped_ptr
<Painter
> border_painter
;
34 gfx::ImageSkia left_arrow
;
35 gfx::ImageSkia top_arrow
;
36 gfx::ImageSkia right_arrow
;
37 gfx::ImageSkia bottom_arrow
;
39 // The thickness of border and arrow images and their interior areas.
40 // Thickness is the width of left/right and the height of top/bottom images.
41 // The interior is measured without including stroke or shadow pixels.
43 int border_interior_thickness
;
45 int arrow_interior_thickness
;
46 // The corner radius of the bubble's rounded-rect interior area.
50 } // namespace internal
52 // Renders a border, with optional arrow, and a custom dropshadow.
53 // This can be used to produce floating "bubble" objects with rounded corners.
54 class VIEWS_EXPORT BubbleBorder
: public Border
{
56 // Possible locations for the (optional) arrow.
57 // 0 bit specifies left or right.
58 // 1 bit specifies top or bottom.
59 // 2 bit specifies horizontal or vertical.
60 // 3 bit specifies whether the arrow at the center of its residing edge.
72 BOTTOM_RIGHT
= BOTTOM
| RIGHT
,
74 RIGHT_TOP
= VERTICAL
| RIGHT
,
75 LEFT_BOTTOM
= VERTICAL
| BOTTOM
,
76 RIGHT_BOTTOM
= VERTICAL
| BOTTOM
| RIGHT
,
78 BOTTOM_CENTER
= CENTER
| BOTTOM
,
79 LEFT_CENTER
= CENTER
| VERTICAL
,
80 RIGHT_CENTER
= CENTER
| VERTICAL
| RIGHT
,
81 NONE
= 16, // No arrow. Positioned under the supplied rect.
82 FLOAT
= 17, // No arrow. Centered over the supplied rect.
87 NO_SHADOW_OPAQUE_BORDER
,
93 // The position of the bubble in relation to the anchor.
94 enum BubbleAlignment
{
95 // The tip of the arrow points to the middle of the anchor.
96 ALIGN_ARROW_TO_MID_ANCHOR
,
97 // The edge nearest to the arrow is lined up with the edge of the anchor.
98 ALIGN_EDGE_TO_ANCHOR_EDGE
,
101 // The way the arrow should be painted.
102 enum ArrowPaintType
{
103 // Fully render the arrow.
105 // Leave space for the arrow, but do not paint it.
107 // Neither paint nor leave space for the arrow.
111 BubbleBorder(Arrow arrow
, Shadow shadow
, SkColor color
);
112 ~BubbleBorder() override
;
114 // Returns the radius of the corner of the border.
115 // TODO(xiyuan): Get rid of this since it's part of BorderImages now?
116 static int GetCornerRadius() {
117 // We can't safely calculate a border radius by comparing the sizes of the
118 // side and corner images, because either may have been extended in various
119 // directions in order to do more subtle dropshadow fading or other effects.
120 // So we hardcode the most accurate value.
124 static bool has_arrow(Arrow a
) { return a
< NONE
; }
126 static bool is_arrow_on_left(Arrow a
) {
127 return has_arrow(a
) && (a
== LEFT_CENTER
|| !(a
& (RIGHT
| CENTER
)));
130 static bool is_arrow_on_top(Arrow a
) {
131 return has_arrow(a
) && (a
== TOP_CENTER
|| !(a
& (BOTTOM
| CENTER
)));
134 static bool is_arrow_on_horizontal(Arrow a
) {
135 return a
>= NONE
? false : !(a
& VERTICAL
);
138 static bool is_arrow_at_center(Arrow a
) {
139 return has_arrow(a
) && !!(a
& CENTER
);
142 static Arrow
horizontal_mirror(Arrow a
) {
143 return (a
== TOP_CENTER
|| a
== BOTTOM_CENTER
|| a
>= NONE
) ?
144 a
: static_cast<Arrow
>(a
^ RIGHT
);
147 static Arrow
vertical_mirror(Arrow a
) {
148 return (a
== LEFT_CENTER
|| a
== RIGHT_CENTER
|| a
>= NONE
) ?
149 a
: static_cast<Arrow
>(a
^ BOTTOM
);
152 // Get or set the arrow type.
153 void set_arrow(Arrow arrow
) { arrow_
= arrow
; }
154 Arrow
arrow() const { return arrow_
; }
156 // Get or set the bubble alignment.
157 void set_alignment(BubbleAlignment alignment
) { alignment_
= alignment
; }
158 BubbleAlignment
alignment() const { return alignment_
; }
160 // Get the shadow type.
161 Shadow
shadow() const { return shadow_
; }
163 // Get or set the background color for the bubble and arrow body.
164 void set_background_color(SkColor color
) { background_color_
= color
; }
165 SkColor
background_color() const { return background_color_
; }
167 // If true, the background color should be determined by the host's
169 void set_use_theme_background_color(bool use_theme_background_color
) {
170 use_theme_background_color_
= use_theme_background_color
;
172 bool use_theme_background_color() { return use_theme_background_color_
; }
174 // Sets a desired pixel distance between the arrow tip and the outside edge of
175 // the neighboring border image. For example: |----offset----|
176 // '(' represents shadow around the '{' edge: ((({ ^ })))
177 // The arrow will still anchor to the same location but the bubble will shift
178 // location to place the arrow |offset| pixels from the perpendicular edge.
179 void set_arrow_offset(int offset
) { arrow_offset_
= offset
; }
181 // Sets the way the arrow is actually painted. Default is PAINT_NORMAL.
182 void set_paint_arrow(ArrowPaintType value
) { arrow_paint_type_
= value
; }
184 // Get the desired widget bounds (in screen coordinates) given the anchor rect
185 // and bubble content size; calculated from shadow and arrow image dimensions.
186 virtual gfx::Rect
GetBounds(const gfx::Rect
& anchor_rect
,
187 const gfx::Size
& contents_size
) const;
189 // Get the border exterior thickness, including stroke and shadow, in pixels.
190 int GetBorderThickness() const;
192 // Returns the corner radius of the current image set.
193 int GetBorderCornerRadius() const;
195 // Gets the arrow offset to use.
196 int GetArrowOffset(const gfx::Size
& border_size
) const;
198 // Overridden from Border:
199 void Paint(const View
& view
, gfx::Canvas
* canvas
) override
;
200 gfx::Insets
GetInsets() const override
;
201 gfx::Size
GetMinimumSize() const override
;
204 FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest
, GetSizeForContentsSizeTest
);
205 FRIEND_TEST_ALL_PREFIXES(BubbleBorderTest
, GetBoundsOriginTest
);
207 // The border and arrow stroke size used in image assets, in pixels.
208 static const int kStroke
;
210 gfx::Size
GetSizeForContentsSize(const gfx::Size
& contents_size
) const;
211 gfx::ImageSkia
* GetArrowImage() const;
212 gfx::Rect
GetArrowRect(const gfx::Rect
& bounds
) const;
213 void DrawArrow(gfx::Canvas
* canvas
, const gfx::Rect
& arrow_bounds
) const;
215 internal::BorderImages
* GetImagesForTest() const;
219 ArrowPaintType arrow_paint_type_
;
220 BubbleAlignment alignment_
;
222 internal::BorderImages
* images_
;
223 SkColor background_color_
;
224 bool use_theme_background_color_
;
226 DISALLOW_COPY_AND_ASSIGN(BubbleBorder
);
229 // A Background that clips itself to the specified BubbleBorder and uses
230 // the background color of the BubbleBorder.
231 class VIEWS_EXPORT BubbleBackground
: public Background
{
233 explicit BubbleBackground(BubbleBorder
* border
) : border_(border
) {}
235 // Overridden from Background:
236 void Paint(gfx::Canvas
* canvas
, View
* view
) const override
;
239 BubbleBorder
* border_
;
241 DISALLOW_COPY_AND_ASSIGN(BubbleBackground
);
246 #endif // UI_VIEWS_BUBBLE_BUBBLE_BORDER_H_