Also blacklist the use of eglWaitSyncKHR on Adreno 2xx GPUs.
[chromium-blink-merge.git] / cc / base / synced_property.h
blob6b02e7a651adab571034ae020be658d87667e65c
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_BASE_SYNCED_PROPERTY_H_
6 #define CC_BASE_SYNCED_PROPERTY_H_
8 #include "base/memory/ref_counted.h"
10 namespace cc {
12 // This class is the basic primitive used for impl-thread scrolling. Its job is
13 // to sanely resolve the case where both the main and impl thread are
14 // concurrently updating the same value (for example, when Javascript sets the
15 // scroll offset during an ongoing impl-side scroll).
17 // There are three trees (main, pending, and active) and therefore also three
18 // places with their own idea of the scroll offsets (and analogous properties
19 // like page scale). Objects of this class are meant to be held on the Impl
20 // side, and contain the canonical reference for the pending and active trees,
21 // as well as keeping track of the latest delta sent to the main thread (which
22 // is necessary for conflict resolution).
24 template <typename T>
25 class SyncedProperty : public base::RefCounted<SyncedProperty<T>> {
26 public:
27 SyncedProperty() : clobber_active_value_(false) {}
29 // Returns the canonical value for the specified tree, including the sum of
30 // all deltas. The pending tree should use this for activation purposes and
31 // the active tree should use this for drawing.
32 typename T::ValueType Current(bool is_active_tree) const {
33 if (is_active_tree)
34 return active_base_.Combine(active_delta_).get();
35 else
36 return pending_base_.Combine(PendingDelta()).get();
39 // Sets the value on the impl thread, due to an impl-thread-originating
40 // action. Returns true if this had any effect. This will remain
41 // impl-thread-only information at first, and will get pulled back to the main
42 // thread on the next call of PullDeltaToMainThread (which happens right
43 // before the commit).
44 bool SetCurrent(typename T::ValueType current) {
45 T delta = T(current).InverseCombine(active_base_);
46 if (active_delta_.get() == delta.get())
47 return false;
49 active_delta_ = delta;
50 return true;
53 // Returns the difference between the last value that was committed and
54 // activated from the main thread, and the current total value.
55 typename T::ValueType Delta() const { return active_delta_.get(); }
57 // Returns the latest active tree delta and also makes a note that this value
58 // was sent to the main thread.
59 typename T::ValueType PullDeltaForMainThread() {
60 sent_delta_ = active_delta_;
61 return active_delta_.get();
64 // Push the latest value from the main thread onto pending tree-associated
65 // state. Returns true if this had any effect.
66 bool PushFromMainThread(typename T::ValueType main_thread_value) {
67 if (pending_base_.get() == main_thread_value)
68 return false;
70 pending_base_ = T(main_thread_value);
72 return true;
75 // Push the value associated with the pending tree to be the active base
76 // value. As part of this, subtract the last sent value from the active tree
77 // delta (which will make the delta zero at steady state, or make it contain
78 // only the difference since the last send).
79 bool PushPendingToActive() {
80 if (active_base_.get() == pending_base_.get() &&
81 sent_delta_.get() == T::Identity().get())
82 return false;
84 active_base_ = pending_base_;
85 active_delta_ = PendingDelta();
86 sent_delta_ = T::Identity();
87 clobber_active_value_ = false;
89 return true;
92 // This simulates the consequences of the sent value getting committed and
93 // activated. The value sent to the main thread ends up combined with the
94 // active value, and the sent_delta is subtracted from the delta.
95 void AbortCommit() {
96 active_base_ = active_base_.Combine(sent_delta_);
97 active_delta_ = PendingDelta();
98 sent_delta_ = T::Identity();
101 // Values as last pushed to the pending or active tree respectively, with no
102 // impl-thread delta applied.
103 typename T::ValueType PendingBase() const { return pending_base_.get(); }
104 typename T::ValueType ActiveBase() const { return active_base_.get(); }
106 // The new delta we would use if we decide to activate now. This delta
107 // excludes the amount that we expect the main thread to reflect back at the
108 // impl thread during the commit.
109 T PendingDelta() const {
110 if (clobber_active_value_)
111 return T::Identity();
112 return active_delta_.InverseCombine(sent_delta_);
115 void set_clobber_active_value() { clobber_active_value_ = true; }
117 private:
118 // Value last committed to the pending tree.
119 T pending_base_;
120 // Value last committed to the active tree (on the last activation).
121 T active_base_;
122 // The difference between the active_base_ and the user-perceived value.
123 T active_delta_;
124 // The value sent to the main thread (on the last BeginFrame); this is always
125 // identity outside of the BeginFrame-to-activation interval.
126 T sent_delta_;
127 // When true the pending delta is always identity so that it does not change
128 // and will clobber the active value on push.
129 bool clobber_active_value_;
131 friend class base::RefCounted<SyncedProperty<T>>;
132 ~SyncedProperty() {}
135 // SyncedProperty's delta-based conflict resolution logic makes sense for any
136 // mathematical group. In practice, there are two that are useful:
137 // 1. Numbers/vectors with addition and identity = 0 (like scroll offsets)
138 // 2. Real numbers with multiplication and identity = 1 (like page scale)
140 template <class V>
141 class AdditionGroup {
142 public:
143 typedef V ValueType;
145 AdditionGroup() : value_(Identity().get()) {}
146 explicit AdditionGroup(V value) : value_(value) {}
148 V& get() { return value_; }
149 const V& get() const { return value_; }
151 static AdditionGroup<V> Identity() { return AdditionGroup(V()); } // zero
152 AdditionGroup<V> Combine(AdditionGroup<V> p) const {
153 return AdditionGroup<V>(value_ + p.value_);
155 AdditionGroup<V> InverseCombine(AdditionGroup<V> p) const {
156 return AdditionGroup<V>(value_ - p.value_);
159 private:
160 V value_;
163 class ScaleGroup {
164 public:
165 typedef float ValueType;
167 ScaleGroup() : value_(Identity().get()) {}
168 explicit ScaleGroup(float value) : value_(value) {}
170 float& get() { return value_; }
171 const float& get() const { return value_; }
173 static ScaleGroup Identity() { return ScaleGroup(1.f); }
174 ScaleGroup Combine(ScaleGroup p) const {
175 return ScaleGroup(value_ * p.value_);
177 ScaleGroup InverseCombine(ScaleGroup p) const {
178 return ScaleGroup(value_ / p.value_);
181 private:
182 float value_;
185 } // namespace cc
187 #endif // CC_BASE_SYNCED_PROPERTY_H_