1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h"
7 #include "ash/wm/window_animations.h"
8 #include "ash/wm/window_util.h"
9 #include "base/auto_reset.h"
10 #include "ui/aura/window.h"
11 #include "ui/compositor/layer.h"
12 #include "ui/compositor/scoped_layer_animation_settings.h"
13 #include "ui/views/background.h"
14 #include "ui/views/widget/widget.h"
15 #include "ui/wm/core/window_animations.h"
16 #include "ui/wm/core/window_util.h"
21 // The opacity of the backdrop.
22 const float kBackdropOpacity
= 0.5f
;
26 WorkspaceBackdropDelegate::WorkspaceBackdropDelegate(aura::Window
* container
)
28 container_(container
),
29 in_restacking_(false) {
30 background_
= new views::Widget
;
31 views::Widget::InitParams
params(
32 views::Widget::InitParams::TYPE_WINDOW_FRAMELESS
);
33 params
.parent
= container_
;
34 params
.bounds
= container_
->bounds();
35 params
.layer_type
= aura::WINDOW_LAYER_SOLID_COLOR
;
36 // To disallow the MRU list from picking this window up it should not be
38 params
.activatable
= views::Widget::InitParams::ACTIVATABLE_NO
;
39 background_
->Init(params
);
40 // Do not use the animation system. We don't want the bounds animation and
41 // opacity needs to get set to |kBackdropOpacity|.
42 ::wm::SetWindowVisibilityAnimationTransition(
43 background_
->GetNativeView(),
45 background_
->GetNativeView()->SetName("WorkspaceBackdropDelegate");
46 background_
->GetNativeView()->layer()->SetColor(SK_ColorBLACK
);
47 // Make sure that the layer covers visibly everything - including the shelf.
48 background_
->GetNativeView()->layer()->SetBounds(params
.bounds
);
51 container_
->AddObserver(this);
54 WorkspaceBackdropDelegate::~WorkspaceBackdropDelegate() {
55 container_
->RemoveObserver(this);
56 ::wm::ScopedHidingAnimationSettings
hiding_settings(
57 background_
->GetNativeView());
59 background_
->GetNativeView()->layer()->SetOpacity(0.0f
);
62 void WorkspaceBackdropDelegate::OnWindowBoundsChanged(
64 const gfx::Rect
& old_bounds
,
65 const gfx::Rect
& new_bounds
) {
66 // The container size has changed and the layer needs to be adapt to it.
67 AdjustToContainerBounds();
70 void WorkspaceBackdropDelegate::OnWindowAddedToLayout(aura::Window
* child
) {
74 void WorkspaceBackdropDelegate::OnWindowRemovedFromLayout(aura::Window
* child
) {
78 void WorkspaceBackdropDelegate::OnChildWindowVisibilityChanged(
84 void WorkspaceBackdropDelegate::OnWindowStackingChanged(aura::Window
* window
) {
88 void WorkspaceBackdropDelegate::OnPostWindowStateTypeChange(
89 wm::WindowState
* window_state
,
90 wm::WindowStateType old_type
) {
94 void WorkspaceBackdropDelegate::RestackBackdrop() {
95 // Avoid recursive calls.
99 aura::Window
* window
= GetCurrentTopWindow();
101 // Hide backdrop since no suitable window was found.
105 if (window
== background_
->GetNativeWindow() &&
106 background_
->IsVisible()) {
109 // We are changing the order of windows which will cause recursion.
110 base::AutoReset
<bool> lock(&in_restacking_
, true);
111 if (!background_
->IsVisible())
113 // Since the backdrop needs to be immediately behind the window and the
114 // stacking functions only guarantee a "it's above or below", we need
115 // to re-arrange the two windows twice.
116 container_
->StackChildAbove(background_
->GetNativeView(), window
);
117 container_
->StackChildAbove(window
, background_
->GetNativeView());
120 aura::Window
* WorkspaceBackdropDelegate::GetCurrentTopWindow() {
121 const aura::Window::Windows
& windows
= container_
->children();
122 for (aura::Window::Windows::const_reverse_iterator window_iter
=
124 window_iter
!= windows
.rend(); ++window_iter
) {
125 aura::Window
* window
= *window_iter
;
126 if (window
->TargetVisibility() &&
127 window
->type() == ui::wm::WINDOW_TYPE_NORMAL
&&
128 ash::wm::CanActivateWindow(window
))
134 void WorkspaceBackdropDelegate::AdjustToContainerBounds() {
135 // Cover the entire container window.
136 gfx::Rect
target_rect(gfx::Point(0, 0), container_
->bounds().size());
137 if (target_rect
!= background_
->GetNativeWindow()->bounds()) {
138 // This needs to be instant.
139 ui::ScopedLayerAnimationSettings
settings(
140 background_
->GetNativeView()->layer()->GetAnimator());
141 settings
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(0));
142 background_
->GetNativeWindow()->SetBounds(target_rect
);
143 if (!background_
->IsVisible())
144 background_
->GetNativeView()->layer()->SetOpacity(kBackdropOpacity
);
148 void WorkspaceBackdropDelegate::Show() {
149 background_
->GetNativeView()->layer()->SetOpacity(0.0f
);
151 ui::ScopedLayerAnimationSettings
settings(
152 background_
->GetNativeView()->layer()->GetAnimator());
153 background_
->GetNativeView()->layer()->SetOpacity(kBackdropOpacity
);