1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/resources/picture_layer_tiling.h"
12 #include "base/logging.h"
13 #include "base/trace_event/trace_event.h"
14 #include "base/trace_event/trace_event_argument.h"
15 #include "cc/base/math_util.h"
16 #include "cc/resources/tile.h"
17 #include "cc/resources/tile_priority.h"
18 #include "ui/gfx/geometry/point_conversions.h"
19 #include "ui/gfx/geometry/rect_conversions.h"
20 #include "ui/gfx/geometry/safe_integer_conversions.h"
21 #include "ui/gfx/geometry/size_conversions.h"
26 const float kSoonBorderDistanceViewportPercentage
= 0.15f
;
27 const float kMaxSoonBorderDistanceInScreenPixels
= 312.f
;
31 scoped_ptr
<PictureLayerTiling
> PictureLayerTiling::Create(
33 scoped_refptr
<RasterSource
> raster_source
,
34 PictureLayerTilingClient
* client
,
35 size_t max_tiles_for_interest_area
,
36 float skewport_target_time_in_seconds
,
37 int skewport_extrapolation_limit_in_content_pixels
) {
38 return make_scoped_ptr(new PictureLayerTiling(
39 contents_scale
, raster_source
, client
, max_tiles_for_interest_area
,
40 skewport_target_time_in_seconds
,
41 skewport_extrapolation_limit_in_content_pixels
));
44 PictureLayerTiling::PictureLayerTiling(
46 scoped_refptr
<RasterSource
> raster_source
,
47 PictureLayerTilingClient
* client
,
48 size_t max_tiles_for_interest_area
,
49 float skewport_target_time_in_seconds
,
50 int skewport_extrapolation_limit_in_content_pixels
)
51 : max_tiles_for_interest_area_(max_tiles_for_interest_area
),
52 skewport_target_time_in_seconds_(skewport_target_time_in_seconds
),
53 skewport_extrapolation_limit_in_content_pixels_(
54 skewport_extrapolation_limit_in_content_pixels
),
55 contents_scale_(contents_scale
),
57 raster_source_(raster_source
),
58 resolution_(NON_IDEAL_RESOLUTION
),
59 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels
),
60 can_require_tiles_for_activation_(false),
61 current_content_to_screen_scale_(0.f
),
62 has_visible_rect_tiles_(false),
63 has_skewport_rect_tiles_(false),
64 has_soon_border_rect_tiles_(false),
65 has_eventually_rect_tiles_(false) {
66 DCHECK(!raster_source
->IsSolidColor());
67 gfx::Size content_bounds
= gfx::ToCeiledSize(
68 gfx::ScaleSize(raster_source_
->GetSize(), contents_scale
));
69 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
71 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_
->GetSize(),
72 contents_scale
)).IsEmpty())
73 << "Tiling created with scale too small as contents become empty."
74 << " Layer bounds: " << raster_source_
->GetSize().ToString()
75 << " Contents scale: " << contents_scale
;
77 tiling_data_
.SetTilingSize(content_bounds
);
78 tiling_data_
.SetMaxTextureSize(tile_size
);
81 PictureLayerTiling::~PictureLayerTiling() {
85 float PictureLayerTiling::CalculateSoonBorderDistance(
86 const gfx::Rect
& visible_rect_in_content_space
,
87 float content_to_screen_scale
) {
88 float max_dimension
= std::max(visible_rect_in_content_space
.width(),
89 visible_rect_in_content_space
.height());
91 kMaxSoonBorderDistanceInScreenPixels
/ content_to_screen_scale
,
92 max_dimension
* kSoonBorderDistanceViewportPercentage
);
95 Tile
* PictureLayerTiling::CreateTile(int i
, int j
) {
97 DCHECK(tiles_
.find(key
) == tiles_
.end());
99 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
100 gfx::Rect tile_rect
= paint_rect
;
101 tile_rect
.set_size(tiling_data_
.max_texture_size());
103 if (!raster_source_
->CoversRect(tile_rect
, contents_scale_
))
106 scoped_refptr
<Tile
> tile
= client_
->CreateTile(contents_scale_
, tile_rect
);
107 tile
->set_tiling_index(i
, j
);
112 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
113 bool include_borders
= false;
114 for (TilingData::Iterator
iter(&tiling_data_
, live_tiles_rect_
,
117 TileMapKey key
= iter
.index();
118 TileMap::iterator find
= tiles_
.find(key
);
119 if (find
!= tiles_
.end())
122 if (ShouldCreateTileAt(key
.first
, key
.second
))
123 CreateTile(key
.first
, key
.second
);
125 VerifyLiveTilesRect(false);
128 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
129 PictureLayerTiling
* pending_twin
,
130 const Region
& layer_invalidation
) {
131 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
132 SetRasterSourceAndResize(pending_twin
->raster_source_
);
134 RemoveTilesInRegion(layer_invalidation
, false /* recreate tiles */);
136 for (TileMap::value_type
& tile_pair
: tiles_
)
137 tile_pair
.second
->set_raster_source(raster_source_
.get());
139 resolution_
= pending_twin
->resolution_
;
140 bool create_missing_tiles
= false;
141 if (live_tiles_rect_
.IsEmpty()) {
142 live_tiles_rect_
= pending_twin
->live_tiles_rect();
143 create_missing_tiles
= true;
145 SetLiveTilesRect(pending_twin
->live_tiles_rect());
148 if (tiles_
.size() < pending_twin
->tiles_
.size()) {
149 tiles_
.swap(pending_twin
->tiles_
);
150 tiles_
.insert(pending_twin
->tiles_
.begin(), pending_twin
->tiles_
.end());
152 for (TileMap::value_type
& tile_pair
: pending_twin
->tiles_
) {
153 tiles_
[tile_pair
.first
].swap(tile_pair
.second
);
154 DCHECK(tiles_
[tile_pair
.first
]->raster_source() == raster_source_
.get());
157 pending_twin
->tiles_
.clear();
159 if (create_missing_tiles
)
160 CreateMissingTilesInLiveTilesRect();
162 VerifyLiveTilesRect(false);
164 SetTilePriorityRects(pending_twin
->current_content_to_screen_scale_
,
165 pending_twin
->current_visible_rect_
,
166 pending_twin
->current_skewport_rect_
,
167 pending_twin
->current_soon_border_rect_
,
168 pending_twin
->current_eventually_rect_
,
169 pending_twin
->current_occlusion_in_layer_space_
);
172 void PictureLayerTiling::SetRasterSourceAndResize(
173 scoped_refptr
<RasterSource
> raster_source
) {
174 DCHECK(!raster_source
->IsSolidColor());
175 gfx::Size old_layer_bounds
= raster_source_
->GetSize();
176 raster_source_
.swap(raster_source
);
177 gfx::Size new_layer_bounds
= raster_source_
->GetSize();
178 gfx::Size content_bounds
=
179 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds
, contents_scale_
));
180 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
182 if (tile_size
!= tiling_data_
.max_texture_size()) {
183 tiling_data_
.SetTilingSize(content_bounds
);
184 tiling_data_
.SetMaxTextureSize(tile_size
);
185 // When the tile size changes, the TilingData positions no longer work
186 // as valid keys to the TileMap, so just drop all tiles and clear the live
192 if (old_layer_bounds
== new_layer_bounds
)
195 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
196 // but may do so incorrectly if resizing the tiling causes the number of
197 // tiles in the tiling_data_ to change.
198 gfx::Rect
content_rect(content_bounds
);
199 int before_left
= tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.x());
200 int before_top
= tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.y());
202 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
204 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
206 // The live_tiles_rect_ is clamped to stay within the tiling size as we
208 live_tiles_rect_
.Intersect(content_rect
);
209 tiling_data_
.SetTilingSize(content_bounds
);
211 int after_right
= -1;
212 int after_bottom
= -1;
213 if (!live_tiles_rect_
.IsEmpty()) {
215 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
217 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
220 // There is no recycled twin since this is run on the pending tiling
221 // during commit, and on the active tree during activate.
222 // Drop tiles outside the new layer bounds if the layer shrank.
223 for (int i
= after_right
+ 1; i
<= before_right
; ++i
) {
224 for (int j
= before_top
; j
<= before_bottom
; ++j
)
227 for (int i
= before_left
; i
<= after_right
; ++i
) {
228 for (int j
= after_bottom
+ 1; j
<= before_bottom
; ++j
)
232 if (after_right
> before_right
) {
233 DCHECK_EQ(after_right
, before_right
+ 1);
234 for (int j
= before_top
; j
<= after_bottom
; ++j
) {
235 if (ShouldCreateTileAt(after_right
, j
))
236 CreateTile(after_right
, j
);
239 if (after_bottom
> before_bottom
) {
240 DCHECK_EQ(after_bottom
, before_bottom
+ 1);
241 for (int i
= before_left
; i
<= before_right
; ++i
) {
242 if (ShouldCreateTileAt(i
, after_bottom
))
243 CreateTile(i
, after_bottom
);
248 void PictureLayerTiling::Invalidate(const Region
& layer_invalidation
) {
249 DCHECK_IMPLIES(client_
->GetTree() == ACTIVE_TREE
,
250 !client_
->GetPendingOrActiveTwinTiling(this));
251 RemoveTilesInRegion(layer_invalidation
, true /* recreate tiles */);
254 void PictureLayerTiling::RemoveTilesInRegion(const Region
& layer_invalidation
,
255 bool recreate_tiles
) {
256 // We only invalidate the active tiling when it's orphaned: it has no pending
257 // twin, so it's slated for removal in the future.
258 if (live_tiles_rect_
.IsEmpty())
260 std::vector
<TileMapKey
> new_tile_keys
;
261 gfx::Rect expanded_live_tiles_rect
=
262 tiling_data_
.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_
);
263 for (Region::Iterator
iter(layer_invalidation
); iter
.has_rect();
265 gfx::Rect layer_rect
= iter
.rect();
266 gfx::Rect content_rect
=
267 gfx::ScaleToEnclosingRect(layer_rect
, contents_scale_
);
268 // Consider tiles inside the live tiles rect even if only their border
269 // pixels intersect the invalidation. But don't consider tiles outside
270 // the live tiles rect with the same conditions, as they won't exist.
271 int border_pixels
= tiling_data_
.border_texels();
272 content_rect
.Inset(-border_pixels
, -border_pixels
);
273 // Avoid needless work by not bothering to invalidate where there aren't
275 content_rect
.Intersect(expanded_live_tiles_rect
);
276 if (content_rect
.IsEmpty())
278 // Since the content_rect includes border pixels already, don't include
279 // borders when iterating to avoid double counting them.
280 bool include_borders
= false;
282 TilingData::Iterator
iter(&tiling_data_
, content_rect
, include_borders
);
284 if (RemoveTileAt(iter
.index_x(), iter
.index_y())) {
286 new_tile_keys
.push_back(iter
.index());
291 for (const auto& key
: new_tile_keys
)
292 CreateTile(key
.first
, key
.second
);
295 void PictureLayerTiling::SetRasterSourceOnTiles() {
296 if (client_
->GetTree() == PENDING_TREE
)
299 for (TileMap::value_type
& tile_pair
: tiles_
)
300 tile_pair
.second
->set_raster_source(raster_source_
.get());
303 bool PictureLayerTiling::ShouldCreateTileAt(int i
, int j
) const {
304 // Active tree should always create a tile. The reason for this is that active
305 // tree represents content that we draw on screen, which means that whenever
306 // we check whether a tile should exist somewhere, the answer is yes. This
307 // doesn't mean it will actually be created (if raster source doesn't cover
308 // the tile for instance). Pending tree, on the other hand, should only be
309 // creating tiles that are different from the current active tree, which is
310 // represented by the logic in the rest of the function.
311 if (client_
->GetTree() == ACTIVE_TREE
)
314 // If the pending tree has no active twin, then it needs to create all tiles.
315 const PictureLayerTiling
* active_twin
=
316 client_
->GetPendingOrActiveTwinTiling(this);
320 // Pending tree will override the entire active tree if indices don't match.
321 if (!TilingMatchesTileIndices(active_twin
))
324 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
325 gfx::Rect tile_rect
= paint_rect
;
326 tile_rect
.set_size(tiling_data_
.max_texture_size());
328 // If the active tree can't create a tile, because of its raster source, then
329 // the pending tree should create one.
330 if (!active_twin
->raster_source()->CoversRect(tile_rect
, contents_scale()))
333 const Region
* layer_invalidation
= client_
->GetPendingInvalidation();
334 gfx::Rect layer_rect
=
335 gfx::ScaleToEnclosingRect(tile_rect
, 1.f
/ contents_scale());
337 // If this tile is invalidated, then the pending tree should create one.
338 if (layer_invalidation
&& layer_invalidation
->Intersects(layer_rect
))
341 // If the active tree doesn't have a tile here, but it's in the pending tree's
342 // visible rect, then the pending tree should create a tile. This can happen
343 // if the pending visible rect is outside of the active tree's live tiles
344 // rect. In those situations, we need to block activation until we're ready to
345 // display content, which will have to come from the pending tree.
346 if (!active_twin
->TileAt(i
, j
) && current_visible_rect_
.Intersects(tile_rect
))
349 // In all other cases, the pending tree doesn't need to create a tile.
353 bool PictureLayerTiling::TilingMatchesTileIndices(
354 const PictureLayerTiling
* twin
) const {
355 return tiling_data_
.max_texture_size() ==
356 twin
->tiling_data_
.max_texture_size();
359 PictureLayerTiling::CoverageIterator::CoverageIterator()
370 PictureLayerTiling::CoverageIterator::CoverageIterator(
371 const PictureLayerTiling
* tiling
,
373 const gfx::Rect
& dest_rect
)
375 dest_rect_(dest_rect
),
376 dest_to_content_scale_(0),
385 if (dest_rect_
.IsEmpty())
388 dest_to_content_scale_
= tiling_
->contents_scale_
/ dest_scale
;
390 gfx::Rect content_rect
=
391 gfx::ScaleToEnclosingRect(dest_rect_
,
392 dest_to_content_scale_
,
393 dest_to_content_scale_
);
394 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
395 // check for non-intersection first.
396 content_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
397 if (content_rect
.IsEmpty())
400 left_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(content_rect
.x());
401 top_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(content_rect
.y());
402 right_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(
403 content_rect
.right() - 1);
404 bottom_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(
405 content_rect
.bottom() - 1);
412 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
415 PictureLayerTiling::CoverageIterator
&
416 PictureLayerTiling::CoverageIterator::operator++() {
417 if (tile_j_
> bottom_
)
420 bool first_time
= tile_i_
< left_
;
421 bool new_row
= false;
423 if (tile_i_
> right_
) {
427 if (tile_j_
> bottom_
) {
428 current_tile_
= NULL
;
433 current_tile_
= tiling_
->TileAt(tile_i_
, tile_j_
);
435 // Calculate the current geometry rect. Due to floating point rounding
436 // and ToEnclosingRect, tiles might overlap in destination space on the
438 gfx::Rect last_geometry_rect
= current_geometry_rect_
;
440 gfx::Rect content_rect
= tiling_
->tiling_data_
.TileBounds(tile_i_
, tile_j_
);
442 current_geometry_rect_
=
443 gfx::ScaleToEnclosingRect(content_rect
,
444 1 / dest_to_content_scale_
,
445 1 / dest_to_content_scale_
);
447 current_geometry_rect_
.Intersect(dest_rect_
);
452 // Iteration happens left->right, top->bottom. Running off the bottom-right
453 // edge is handled by the intersection above with dest_rect_. Here we make
454 // sure that the new current geometry rect doesn't overlap with the last.
458 min_left
= dest_rect_
.x();
459 min_top
= last_geometry_rect
.bottom();
461 min_left
= last_geometry_rect
.right();
462 min_top
= last_geometry_rect
.y();
465 int inset_left
= std::max(0, min_left
- current_geometry_rect_
.x());
466 int inset_top
= std::max(0, min_top
- current_geometry_rect_
.y());
467 current_geometry_rect_
.Inset(inset_left
, inset_top
, 0, 0);
470 DCHECK_EQ(last_geometry_rect
.right(), current_geometry_rect_
.x());
471 DCHECK_EQ(last_geometry_rect
.bottom(), current_geometry_rect_
.bottom());
472 DCHECK_EQ(last_geometry_rect
.y(), current_geometry_rect_
.y());
478 gfx::Rect
PictureLayerTiling::CoverageIterator::geometry_rect() const {
479 return current_geometry_rect_
;
482 gfx::RectF
PictureLayerTiling::CoverageIterator::texture_rect() const {
483 gfx::PointF tex_origin
=
484 tiling_
->tiling_data_
.TileBoundsWithBorder(tile_i_
, tile_j_
).origin();
486 // Convert from dest space => content space => texture space.
487 gfx::RectF
texture_rect(current_geometry_rect_
);
488 texture_rect
.Scale(dest_to_content_scale_
,
489 dest_to_content_scale_
);
490 texture_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
491 if (texture_rect
.IsEmpty())
493 texture_rect
.Offset(-tex_origin
.OffsetFromOrigin());
498 bool PictureLayerTiling::RemoveTileAt(int i
, int j
) {
499 TileMap::iterator found
= tiles_
.find(TileMapKey(i
, j
));
500 if (found
== tiles_
.end())
506 void PictureLayerTiling::Reset() {
507 live_tiles_rect_
= gfx::Rect();
511 gfx::Rect
PictureLayerTiling::ComputeSkewport(
512 double current_frame_time_in_seconds
,
513 const gfx::Rect
& visible_rect_in_content_space
) const {
514 gfx::Rect skewport
= visible_rect_in_content_space
;
515 if (skewport
.IsEmpty())
518 if (visible_rect_history_
[1].frame_time_in_seconds
== 0.0)
521 double time_delta
= current_frame_time_in_seconds
-
522 visible_rect_history_
[1].frame_time_in_seconds
;
523 if (time_delta
== 0.0)
526 double extrapolation_multiplier
=
527 skewport_target_time_in_seconds_
/ time_delta
;
529 int old_x
= visible_rect_history_
[1].visible_rect_in_content_space
.x();
530 int old_y
= visible_rect_history_
[1].visible_rect_in_content_space
.y();
532 visible_rect_history_
[1].visible_rect_in_content_space
.right();
534 visible_rect_history_
[1].visible_rect_in_content_space
.bottom();
536 int new_x
= visible_rect_in_content_space
.x();
537 int new_y
= visible_rect_in_content_space
.y();
538 int new_right
= visible_rect_in_content_space
.right();
539 int new_bottom
= visible_rect_in_content_space
.bottom();
541 // Compute the maximum skewport based on
542 // |skewport_extrapolation_limit_in_content_pixels_|.
543 gfx::Rect max_skewport
= skewport
;
544 max_skewport
.Inset(-skewport_extrapolation_limit_in_content_pixels_
,
545 -skewport_extrapolation_limit_in_content_pixels_
);
547 // Inset the skewport by the needed adjustment.
548 skewport
.Inset(extrapolation_multiplier
* (new_x
- old_x
),
549 extrapolation_multiplier
* (new_y
- old_y
),
550 extrapolation_multiplier
* (old_right
- new_right
),
551 extrapolation_multiplier
* (old_bottom
- new_bottom
));
553 // Ensure that visible rect is contained in the skewport.
554 skewport
.Union(visible_rect_in_content_space
);
556 // Clip the skewport to |max_skewport|. This needs to happen after the
557 // union in case intersecting would have left the empty rect.
558 skewport
.Intersect(max_skewport
);
563 bool PictureLayerTiling::ComputeTilePriorityRects(
564 const gfx::Rect
& viewport_in_layer_space
,
565 float ideal_contents_scale
,
566 double current_frame_time_in_seconds
,
567 const Occlusion
& occlusion_in_layer_space
) {
568 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds
,
569 viewport_in_layer_space
)) {
570 // This should never be zero for the purposes of has_ever_been_updated().
571 DCHECK_NE(current_frame_time_in_seconds
, 0.0);
575 gfx::Rect visible_rect_in_content_space
=
576 gfx::ScaleToEnclosingRect(viewport_in_layer_space
, contents_scale_
);
578 if (tiling_size().IsEmpty()) {
579 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
580 visible_rect_in_content_space
);
581 last_viewport_in_layer_space_
= viewport_in_layer_space
;
585 // Calculate the skewport.
586 gfx::Rect skewport
= ComputeSkewport(current_frame_time_in_seconds
,
587 visible_rect_in_content_space
);
588 DCHECK(skewport
.Contains(visible_rect_in_content_space
));
590 // Calculate the eventually/live tiles rect.
591 gfx::Size tile_size
= tiling_data_
.max_texture_size();
592 int64 eventually_rect_area
=
593 max_tiles_for_interest_area_
* tile_size
.width() * tile_size
.height();
595 gfx::Rect eventually_rect
=
596 ExpandRectEquallyToAreaBoundedBy(visible_rect_in_content_space
,
597 eventually_rect_area
,
598 gfx::Rect(tiling_size()),
601 DCHECK(eventually_rect
.IsEmpty() ||
602 gfx::Rect(tiling_size()).Contains(eventually_rect
))
603 << "tiling_size: " << tiling_size().ToString()
604 << " eventually_rect: " << eventually_rect
.ToString();
606 // Calculate the soon border rect.
607 float content_to_screen_scale
= ideal_contents_scale
/ contents_scale_
;
608 gfx::Rect soon_border_rect
= visible_rect_in_content_space
;
609 float border
= CalculateSoonBorderDistance(visible_rect_in_content_space
,
610 content_to_screen_scale
);
611 soon_border_rect
.Inset(-border
, -border
, -border
, -border
);
613 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
614 visible_rect_in_content_space
);
615 last_viewport_in_layer_space_
= viewport_in_layer_space
;
617 SetTilePriorityRects(content_to_screen_scale
, visible_rect_in_content_space
,
618 skewport
, soon_border_rect
, eventually_rect
,
619 occlusion_in_layer_space
);
620 SetLiveTilesRect(eventually_rect
);
624 void PictureLayerTiling::SetTilePriorityRects(
625 float content_to_screen_scale
,
626 const gfx::Rect
& visible_rect_in_content_space
,
627 const gfx::Rect
& skewport
,
628 const gfx::Rect
& soon_border_rect
,
629 const gfx::Rect
& eventually_rect
,
630 const Occlusion
& occlusion_in_layer_space
) {
631 current_visible_rect_
= visible_rect_in_content_space
;
632 current_skewport_rect_
= skewport
;
633 current_soon_border_rect_
= soon_border_rect
;
634 current_eventually_rect_
= eventually_rect
;
635 current_occlusion_in_layer_space_
= occlusion_in_layer_space
;
636 current_content_to_screen_scale_
= content_to_screen_scale
;
638 gfx::Rect
tiling_rect(tiling_size());
639 has_visible_rect_tiles_
= tiling_rect
.Intersects(current_visible_rect_
);
640 has_skewport_rect_tiles_
= tiling_rect
.Intersects(current_skewport_rect_
);
641 has_soon_border_rect_tiles_
=
642 tiling_rect
.Intersects(current_soon_border_rect_
);
643 has_eventually_rect_tiles_
= tiling_rect
.Intersects(current_eventually_rect_
);
646 void PictureLayerTiling::SetLiveTilesRect(
647 const gfx::Rect
& new_live_tiles_rect
) {
648 DCHECK(new_live_tiles_rect
.IsEmpty() ||
649 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect
))
650 << "tiling_size: " << tiling_size().ToString()
651 << " new_live_tiles_rect: " << new_live_tiles_rect
.ToString();
652 if (live_tiles_rect_
== new_live_tiles_rect
)
655 // Iterate to delete all tiles outside of our new live_tiles rect.
656 for (TilingData::DifferenceIterator
iter(&tiling_data_
, live_tiles_rect_
,
657 new_live_tiles_rect
);
659 RemoveTileAt(iter
.index_x(), iter
.index_y());
662 // Iterate to allocate new tiles for all regions with newly exposed area.
663 for (TilingData::DifferenceIterator
iter(&tiling_data_
, new_live_tiles_rect
,
666 TileMapKey
key(iter
.index());
667 if (ShouldCreateTileAt(key
.first
, key
.second
))
668 CreateTile(key
.first
, key
.second
);
671 live_tiles_rect_
= new_live_tiles_rect
;
672 VerifyLiveTilesRect(false);
675 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree
) const {
677 for (auto it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
678 if (!it
->second
.get())
680 DCHECK(it
->first
.first
< tiling_data_
.num_tiles_x())
681 << this << " " << it
->first
.first
<< "," << it
->first
.second
682 << " num_tiles_x " << tiling_data_
.num_tiles_x() << " live_tiles_rect "
683 << live_tiles_rect_
.ToString();
684 DCHECK(it
->first
.second
< tiling_data_
.num_tiles_y())
685 << this << " " << it
->first
.first
<< "," << it
->first
.second
686 << " num_tiles_y " << tiling_data_
.num_tiles_y() << " live_tiles_rect "
687 << live_tiles_rect_
.ToString();
688 DCHECK(tiling_data_
.TileBounds(it
->first
.first
, it
->first
.second
)
689 .Intersects(live_tiles_rect_
))
690 << this << " " << it
->first
.first
<< "," << it
->first
.second
692 << tiling_data_
.TileBounds(it
->first
.first
, it
->first
.second
).ToString()
693 << " live_tiles_rect " << live_tiles_rect_
.ToString();
698 bool PictureLayerTiling::IsTileOccluded(const Tile
* tile
) const {
699 // If this tile is not occluded on this tree, then it is not occluded.
700 if (!IsTileOccludedOnCurrentTree(tile
))
703 // Otherwise, if this is the pending tree, we're done and the tile is
705 if (client_
->GetTree() == PENDING_TREE
)
708 // On the active tree however, we need to check if this tile will be
709 // unoccluded upon activation, in which case it has to be considered
711 const PictureLayerTiling
* pending_twin
=
712 client_
->GetPendingOrActiveTwinTiling(this);
714 // If there's a pending tile in the same position. Or if the pending twin
715 // would have to be creating all tiles, then we don't need to worry about
716 // occlusion on the twin.
717 if (!TilingMatchesTileIndices(pending_twin
) ||
718 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
721 return pending_twin
->IsTileOccludedOnCurrentTree(tile
);
726 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile
* tile
) const {
727 if (!current_occlusion_in_layer_space_
.HasOcclusion())
729 gfx::Rect tile_query_rect
=
730 gfx::IntersectRects(tile
->content_rect(), current_visible_rect_
);
731 // Explicitly check if the tile is outside the viewport. If so, we need to
732 // return false, since occlusion for this tile is unknown.
733 if (tile_query_rect
.IsEmpty())
736 if (contents_scale_
!= 1.f
) {
738 gfx::ScaleToEnclosingRect(tile_query_rect
, 1.f
/ contents_scale_
);
740 return current_occlusion_in_layer_space_
.IsOccluded(tile_query_rect
);
743 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile
* tile
) const {
744 if (client_
->GetTree() == PENDING_TREE
) {
745 if (!can_require_tiles_for_activation_
)
748 if (resolution_
!= HIGH_RESOLUTION
)
751 if (IsTileOccluded(tile
))
754 bool tile_is_visible
=
755 tile
->content_rect().Intersects(current_visible_rect_
);
756 if (!tile_is_visible
)
759 if (client_
->RequiresHighResToDraw())
762 const PictureLayerTiling
* active_twin
=
763 client_
->GetPendingOrActiveTwinTiling(this);
764 if (!active_twin
|| !TilingMatchesTileIndices(active_twin
))
767 if (active_twin
->raster_source()->GetSize() != raster_source()->GetSize())
770 if (active_twin
->current_visible_rect_
!= current_visible_rect_
)
774 active_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index());
780 DCHECK(client_
->GetTree() == ACTIVE_TREE
);
781 const PictureLayerTiling
* pending_twin
=
782 client_
->GetPendingOrActiveTwinTiling(this);
783 // If we don't have a pending tree, or the pending tree will overwrite the
784 // given tile, then it is not required for activation.
785 if (!pending_twin
|| !TilingMatchesTileIndices(pending_twin
) ||
786 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
789 // Otherwise, ask the pending twin if this tile is required for activation.
790 return pending_twin
->IsTileRequiredForActivation(tile
);
793 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile
* tile
) const {
794 if (client_
->GetTree() == PENDING_TREE
)
797 if (resolution_
!= HIGH_RESOLUTION
)
800 bool tile_is_visible
= current_visible_rect_
.Intersects(tile
->content_rect());
801 if (!tile_is_visible
)
804 if (IsTileOccludedOnCurrentTree(tile
))
809 void PictureLayerTiling::UpdateTileAndTwinPriority(Tile
* tile
) const {
810 tile
->set_priority(ComputePriorityForTile(tile
));
811 tile
->set_is_occluded(IsTileOccluded(tile
));
812 tile
->set_required_for_activation(IsTileRequiredForActivation(tile
));
813 tile
->set_required_for_draw(IsTileRequiredForDraw(tile
));
816 void PictureLayerTiling::VerifyAllTilesHaveCurrentRasterSource() const {
818 for (const auto& tile_pair
: tiles_
)
819 DCHECK_EQ(raster_source_
.get(), tile_pair
.second
->raster_source());
823 TilePriority
PictureLayerTiling::ComputePriorityForTile(
824 const Tile
* tile
) const {
825 // TODO(vmpstr): See if this can be moved to iterators.
826 TilePriority::PriorityBin max_tile_priority_bin
=
827 client_
->GetMaxTilePriorityBin();
829 DCHECK_EQ(TileAt(tile
->tiling_i_index(), tile
->tiling_j_index()), tile
);
830 gfx::Rect tile_bounds
=
831 tiling_data_
.TileBounds(tile
->tiling_i_index(), tile
->tiling_j_index());
833 if (max_tile_priority_bin
<= TilePriority::NOW
&&
834 current_visible_rect_
.Intersects(tile_bounds
)) {
835 return TilePriority(resolution_
, TilePriority::NOW
, 0);
838 if (max_tile_priority_bin
<= TilePriority::SOON
&&
839 pending_visible_rect().Intersects(tile_bounds
)) {
840 return TilePriority(resolution_
, TilePriority::SOON
, 0);
843 DCHECK_GT(current_content_to_screen_scale_
, 0.f
);
844 float distance_to_visible
=
845 current_visible_rect_
.ManhattanInternalDistance(tile_bounds
) *
846 current_content_to_screen_scale_
;
848 if (max_tile_priority_bin
<= TilePriority::SOON
&&
849 (current_soon_border_rect_
.Intersects(tile_bounds
) ||
850 current_skewport_rect_
.Intersects(tile_bounds
))) {
851 return TilePriority(resolution_
, TilePriority::SOON
, distance_to_visible
);
854 return TilePriority(resolution_
, TilePriority::EVENTUALLY
,
855 distance_to_visible
);
858 void PictureLayerTiling::GetAllTilesAndPrioritiesForTracing(
859 std::map
<const Tile
*, TilePriority
>* tile_map
) const {
860 for (const auto& tile_pair
: tiles_
) {
861 const Tile
* tile
= tile_pair
.second
.get();
862 const TilePriority
& priority
= ComputePriorityForTile(tile
);
863 // Store combined priority.
864 (*tile_map
)[tile
] = priority
;
868 void PictureLayerTiling::AsValueInto(
869 base::trace_event::TracedValue
* state
) const {
870 state
->SetInteger("num_tiles", tiles_
.size());
871 state
->SetDouble("content_scale", contents_scale_
);
872 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_
, state
);
873 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_
, state
);
874 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_
, state
);
875 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_
,
877 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state
);
880 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
882 for (TileMap::const_iterator it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
883 const Tile
* tile
= it
->second
.get();
884 amount
+= tile
->GPUMemoryUsageInBytes();
889 PictureLayerTiling::RectExpansionCache::RectExpansionCache()
890 : previous_target(0) {
895 // This struct represents an event at which the expending rect intersects
896 // one of its boundaries. 4 intersection events will occur during expansion.
898 enum { BOTTOM
, TOP
, LEFT
, RIGHT
} edge
;
903 // Compute the delta to expand from edges to cover target_area.
904 int ComputeExpansionDelta(int num_x_edges
, int num_y_edges
,
905 int width
, int height
,
907 // Compute coefficients for the quadratic equation:
908 // a*x^2 + b*x + c = 0
909 int a
= num_y_edges
* num_x_edges
;
910 int b
= num_y_edges
* width
+ num_x_edges
* height
;
911 int64 c
= static_cast<int64
>(width
) * height
- target_area
;
913 // Compute the delta for our edges using the quadratic equation.
915 (a
== 0) ? -c
/ b
: (-b
+ static_cast<int>(std::sqrt(
916 static_cast<int64
>(b
) * b
- 4.0 * a
* c
))) /
918 return std::max(0, delta
);
923 gfx::Rect
PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
924 const gfx::Rect
& starting_rect
,
926 const gfx::Rect
& bounding_rect
,
927 RectExpansionCache
* cache
) {
928 if (starting_rect
.IsEmpty())
929 return starting_rect
;
932 cache
->previous_start
== starting_rect
&&
933 cache
->previous_bounds
== bounding_rect
&&
934 cache
->previous_target
== target_area
)
935 return cache
->previous_result
;
938 cache
->previous_start
= starting_rect
;
939 cache
->previous_bounds
= bounding_rect
;
940 cache
->previous_target
= target_area
;
943 DCHECK(!bounding_rect
.IsEmpty());
944 DCHECK_GT(target_area
, 0);
946 // Expand the starting rect to cover target_area, if it is smaller than it.
947 int delta
= ComputeExpansionDelta(
948 2, 2, starting_rect
.width(), starting_rect
.height(), target_area
);
949 gfx::Rect expanded_starting_rect
= starting_rect
;
951 expanded_starting_rect
.Inset(-delta
, -delta
);
953 gfx::Rect rect
= IntersectRects(expanded_starting_rect
, bounding_rect
);
954 if (rect
.IsEmpty()) {
955 // The starting_rect and bounding_rect are far away.
957 cache
->previous_result
= rect
;
960 if (delta
>= 0 && rect
== expanded_starting_rect
) {
961 // The starting rect already covers the entire bounding_rect and isn't too
962 // large for the target_area.
964 cache
->previous_result
= rect
;
968 // Continue to expand/shrink rect to let it cover target_area.
970 // These values will be updated by the loop and uses as the output.
971 int origin_x
= rect
.x();
972 int origin_y
= rect
.y();
973 int width
= rect
.width();
974 int height
= rect
.height();
976 // In the beginning we will consider 2 edges in each dimension.
980 // Create an event list.
981 EdgeEvent events
[] = {
982 { EdgeEvent::BOTTOM
, &num_y_edges
, rect
.y() - bounding_rect
.y() },
983 { EdgeEvent::TOP
, &num_y_edges
, bounding_rect
.bottom() - rect
.bottom() },
984 { EdgeEvent::LEFT
, &num_x_edges
, rect
.x() - bounding_rect
.x() },
985 { EdgeEvent::RIGHT
, &num_x_edges
, bounding_rect
.right() - rect
.right() }
988 // Sort the events by distance (closest first).
989 if (events
[0].distance
> events
[1].distance
) std::swap(events
[0], events
[1]);
990 if (events
[2].distance
> events
[3].distance
) std::swap(events
[2], events
[3]);
991 if (events
[0].distance
> events
[2].distance
) std::swap(events
[0], events
[2]);
992 if (events
[1].distance
> events
[3].distance
) std::swap(events
[1], events
[3]);
993 if (events
[1].distance
> events
[2].distance
) std::swap(events
[1], events
[2]);
995 for (int event_index
= 0; event_index
< 4; event_index
++) {
996 const EdgeEvent
& event
= events
[event_index
];
998 int delta
= ComputeExpansionDelta(
999 num_x_edges
, num_y_edges
, width
, height
, target_area
);
1001 // Clamp delta to our event distance.
1002 if (delta
> event
.distance
)
1003 delta
= event
.distance
;
1005 // Adjust the edge count for this kind of edge.
1008 // Apply the delta to the edges and edge events.
1009 for (int i
= event_index
; i
< 4; i
++) {
1010 switch (events
[i
].edge
) {
1011 case EdgeEvent::BOTTOM
:
1015 case EdgeEvent::TOP
:
1018 case EdgeEvent::LEFT
:
1022 case EdgeEvent::RIGHT
:
1026 events
[i
].distance
-= delta
;
1029 // If our delta is less then our event distance, we're done.
1030 if (delta
< event
.distance
)
1034 gfx::Rect
result(origin_x
, origin_y
, width
, height
);
1036 cache
->previous_result
= result
;