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[chromium-blink-merge.git] / base / message_loop / message_pump_win.cc
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_win.h"
7 #include <math.h>
9 #include "base/debug/trace_event.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/metrics/histogram.h"
12 #include "base/process/memory.h"
13 #include "base/strings/stringprintf.h"
14 #include "base/win/wrapped_window_proc.h"
16 namespace base {
18 namespace {
20 enum MessageLoopProblems {
21 MESSAGE_POST_ERROR,
22 COMPLETION_POST_ERROR,
23 SET_TIMER_ERROR,
24 MESSAGE_LOOP_PROBLEM_MAX,
27 } // namespace
29 static const wchar_t kWndClassFormat[] = L"Chrome_MessagePumpWindow_%p";
31 // Message sent to get an additional time slice for pumping (processing) another
32 // task (a series of such messages creates a continuous task pump).
33 static const int kMsgHaveWork = WM_USER + 1;
35 //-----------------------------------------------------------------------------
36 // MessagePumpWin public:
38 void MessagePumpWin::RunWithDispatcher(
39 Delegate* delegate, MessagePumpDispatcher* dispatcher) {
40 RunState s;
41 s.delegate = delegate;
42 s.dispatcher = dispatcher;
43 s.should_quit = false;
44 s.run_depth = state_ ? state_->run_depth + 1 : 1;
46 RunState* previous_state = state_;
47 state_ = &s;
49 DoRunLoop();
51 state_ = previous_state;
54 void MessagePumpWin::Quit() {
55 DCHECK(state_);
56 state_->should_quit = true;
59 //-----------------------------------------------------------------------------
60 // MessagePumpWin protected:
62 int MessagePumpWin::GetCurrentDelay() const {
63 if (delayed_work_time_.is_null())
64 return -1;
66 // Be careful here. TimeDelta has a precision of microseconds, but we want a
67 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
68 // 6? It should be 6 to avoid executing delayed work too early.
69 double timeout =
70 ceil((delayed_work_time_ - TimeTicks::Now()).InMillisecondsF());
72 // If this value is negative, then we need to run delayed work soon.
73 int delay = static_cast<int>(timeout);
74 if (delay < 0)
75 delay = 0;
77 return delay;
80 //-----------------------------------------------------------------------------
81 // MessagePumpForUI public:
83 MessagePumpForUI::MessagePumpForUI()
84 : atom_(0) {
85 InitMessageWnd();
88 MessagePumpForUI::~MessagePumpForUI() {
89 DestroyWindow(message_hwnd_);
90 UnregisterClass(MAKEINTATOM(atom_),
91 GetModuleFromAddress(&WndProcThunk));
94 void MessagePumpForUI::ScheduleWork() {
95 if (InterlockedExchange(&have_work_, 1))
96 return; // Someone else continued the pumping.
98 // Make sure the MessagePump does some work for us.
99 BOOL ret = PostMessage(message_hwnd_, kMsgHaveWork,
100 reinterpret_cast<WPARAM>(this), 0);
101 if (ret)
102 return; // There was room in the Window Message queue.
104 // We have failed to insert a have-work message, so there is a chance that we
105 // will starve tasks/timers while sitting in a nested message loop. Nested
106 // loops only look at Windows Message queues, and don't look at *our* task
107 // queues, etc., so we might not get a time slice in such. :-(
108 // We could abort here, but the fear is that this failure mode is plausibly
109 // common (queue is full, of about 2000 messages), so we'll do a near-graceful
110 // recovery. Nested loops are pretty transient (we think), so this will
111 // probably be recoverable.
112 InterlockedExchange(&have_work_, 0); // Clarify that we didn't really insert.
113 UMA_HISTOGRAM_ENUMERATION("Chrome.MessageLoopProblem", MESSAGE_POST_ERROR,
114 MESSAGE_LOOP_PROBLEM_MAX);
117 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
119 // We would *like* to provide high resolution timers. Windows timers using
120 // SetTimer() have a 10ms granularity. We have to use WM_TIMER as a wakeup
121 // mechanism because the application can enter modal windows loops where it
122 // is not running our MessageLoop; the only way to have our timers fire in
123 // these cases is to post messages there.
125 // To provide sub-10ms timers, we process timers directly from our run loop.
126 // For the common case, timers will be processed there as the run loop does
127 // its normal work. However, we *also* set the system timer so that WM_TIMER
128 // events fire. This mops up the case of timers not being able to work in
129 // modal message loops. It is possible for the SetTimer to pop and have no
130 // pending timers, because they could have already been processed by the
131 // run loop itself.
133 // We use a single SetTimer corresponding to the timer that will expire
134 // soonest. As new timers are created and destroyed, we update SetTimer.
135 // Getting a spurrious SetTimer event firing is benign, as we'll just be
136 // processing an empty timer queue.
138 delayed_work_time_ = delayed_work_time;
140 int delay_msec = GetCurrentDelay();
141 DCHECK_GE(delay_msec, 0);
142 if (delay_msec < USER_TIMER_MINIMUM)
143 delay_msec = USER_TIMER_MINIMUM;
145 // Create a WM_TIMER event that will wake us up to check for any pending
146 // timers (in case we are running within a nested, external sub-pump).
147 BOOL ret = SetTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this),
148 delay_msec, NULL);
149 if (ret)
150 return;
151 // If we can't set timers, we are in big trouble... but cross our fingers for
152 // now.
153 // TODO(jar): If we don't see this error, use a CHECK() here instead.
154 UMA_HISTOGRAM_ENUMERATION("Chrome.MessageLoopProblem", SET_TIMER_ERROR,
155 MESSAGE_LOOP_PROBLEM_MAX);
158 //-----------------------------------------------------------------------------
159 // MessagePumpForUI private:
161 // static
162 LRESULT CALLBACK MessagePumpForUI::WndProcThunk(
163 HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
164 switch (message) {
165 case kMsgHaveWork:
166 reinterpret_cast<MessagePumpForUI*>(wparam)->HandleWorkMessage();
167 break;
168 case WM_TIMER:
169 reinterpret_cast<MessagePumpForUI*>(wparam)->HandleTimerMessage();
170 break;
172 return DefWindowProc(hwnd, message, wparam, lparam);
175 void MessagePumpForUI::DoRunLoop() {
176 // IF this was just a simple PeekMessage() loop (servicing all possible work
177 // queues), then Windows would try to achieve the following order according
178 // to MSDN documentation about PeekMessage with no filter):
179 // * Sent messages
180 // * Posted messages
181 // * Sent messages (again)
182 // * WM_PAINT messages
183 // * WM_TIMER messages
185 // Summary: none of the above classes is starved, and sent messages has twice
186 // the chance of being processed (i.e., reduced service time).
188 for (;;) {
189 // If we do any work, we may create more messages etc., and more work may
190 // possibly be waiting in another task group. When we (for example)
191 // ProcessNextWindowsMessage(), there is a good chance there are still more
192 // messages waiting. On the other hand, when any of these methods return
193 // having done no work, then it is pretty unlikely that calling them again
194 // quickly will find any work to do. Finally, if they all say they had no
195 // work, then it is a good time to consider sleeping (waiting) for more
196 // work.
198 bool more_work_is_plausible = ProcessNextWindowsMessage();
199 if (state_->should_quit)
200 break;
202 more_work_is_plausible |= state_->delegate->DoWork();
203 if (state_->should_quit)
204 break;
206 more_work_is_plausible |=
207 state_->delegate->DoDelayedWork(&delayed_work_time_);
208 // If we did not process any delayed work, then we can assume that our
209 // existing WM_TIMER if any will fire when delayed work should run. We
210 // don't want to disturb that timer if it is already in flight. However,
211 // if we did do all remaining delayed work, then lets kill the WM_TIMER.
212 if (more_work_is_plausible && delayed_work_time_.is_null())
213 KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
214 if (state_->should_quit)
215 break;
217 if (more_work_is_plausible)
218 continue;
220 more_work_is_plausible = state_->delegate->DoIdleWork();
221 if (state_->should_quit)
222 break;
224 if (more_work_is_plausible)
225 continue;
227 WaitForWork(); // Wait (sleep) until we have work to do again.
231 void MessagePumpForUI::InitMessageWnd() {
232 // Generate a unique window class name.
233 string16 class_name = StringPrintf(kWndClassFormat, this);
235 HINSTANCE instance = GetModuleFromAddress(&WndProcThunk);
236 WNDCLASSEX wc = {0};
237 wc.cbSize = sizeof(wc);
238 wc.lpfnWndProc = base::win::WrappedWindowProc<WndProcThunk>;
239 wc.hInstance = instance;
240 wc.lpszClassName = class_name.c_str();
241 atom_ = RegisterClassEx(&wc);
242 DCHECK(atom_);
244 message_hwnd_ = CreateWindow(MAKEINTATOM(atom_), 0, 0, 0, 0, 0, 0,
245 HWND_MESSAGE, 0, instance, 0);
246 DCHECK(message_hwnd_);
249 void MessagePumpForUI::WaitForWork() {
250 // Wait until a message is available, up to the time needed by the timer
251 // manager to fire the next set of timers.
252 int delay = GetCurrentDelay();
253 if (delay < 0) // Negative value means no timers waiting.
254 delay = INFINITE;
256 DWORD result;
257 result = MsgWaitForMultipleObjectsEx(0, NULL, delay, QS_ALLINPUT,
258 MWMO_INPUTAVAILABLE);
260 if (WAIT_OBJECT_0 == result) {
261 // A WM_* message is available.
262 // If a parent child relationship exists between windows across threads
263 // then their thread inputs are implicitly attached.
264 // This causes the MsgWaitForMultipleObjectsEx API to return indicating
265 // that messages are ready for processing (Specifically, mouse messages
266 // intended for the child window may appear if the child window has
267 // capture).
268 // The subsequent PeekMessages call may fail to return any messages thus
269 // causing us to enter a tight loop at times.
270 // The WaitMessage call below is a workaround to give the child window
271 // some time to process its input messages.
272 MSG msg = {0};
273 DWORD queue_status = GetQueueStatus(QS_MOUSE);
274 if (HIWORD(queue_status) & QS_MOUSE &&
275 !PeekMessage(&msg, NULL, WM_MOUSEFIRST, WM_MOUSELAST, PM_NOREMOVE)) {
276 WaitMessage();
278 return;
281 DCHECK_NE(WAIT_FAILED, result) << GetLastError();
284 void MessagePumpForUI::HandleWorkMessage() {
285 // If we are being called outside of the context of Run, then don't try to do
286 // any work. This could correspond to a MessageBox call or something of that
287 // sort.
288 if (!state_) {
289 // Since we handled a kMsgHaveWork message, we must still update this flag.
290 InterlockedExchange(&have_work_, 0);
291 return;
294 // Let whatever would have run had we not been putting messages in the queue
295 // run now. This is an attempt to make our dummy message not starve other
296 // messages that may be in the Windows message queue.
297 ProcessPumpReplacementMessage();
299 // Now give the delegate a chance to do some work. He'll let us know if he
300 // needs to do more work.
301 if (state_->delegate->DoWork())
302 ScheduleWork();
305 void MessagePumpForUI::HandleTimerMessage() {
306 KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
308 // If we are being called outside of the context of Run, then don't do
309 // anything. This could correspond to a MessageBox call or something of
310 // that sort.
311 if (!state_)
312 return;
314 state_->delegate->DoDelayedWork(&delayed_work_time_);
315 if (!delayed_work_time_.is_null()) {
316 // A bit gratuitous to set delayed_work_time_ again, but oh well.
317 ScheduleDelayedWork(delayed_work_time_);
321 bool MessagePumpForUI::ProcessNextWindowsMessage() {
322 // If there are sent messages in the queue then PeekMessage internally
323 // dispatches the message and returns false. We return true in this
324 // case to ensure that the message loop peeks again instead of calling
325 // MsgWaitForMultipleObjectsEx again.
326 bool sent_messages_in_queue = false;
327 DWORD queue_status = GetQueueStatus(QS_SENDMESSAGE);
328 if (HIWORD(queue_status) & QS_SENDMESSAGE)
329 sent_messages_in_queue = true;
331 MSG msg;
332 if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) != FALSE)
333 return ProcessMessageHelper(msg);
335 return sent_messages_in_queue;
338 bool MessagePumpForUI::ProcessMessageHelper(const MSG& msg) {
339 TRACE_EVENT1("base", "MessagePumpForUI::ProcessMessageHelper",
340 "message", msg.message);
341 if (WM_QUIT == msg.message) {
342 // Repost the QUIT message so that it will be retrieved by the primary
343 // GetMessage() loop.
344 state_->should_quit = true;
345 PostQuitMessage(static_cast<int>(msg.wParam));
346 return false;
349 // While running our main message pump, we discard kMsgHaveWork messages.
350 if (msg.message == kMsgHaveWork && msg.hwnd == message_hwnd_)
351 return ProcessPumpReplacementMessage();
353 if (CallMsgFilter(const_cast<MSG*>(&msg), kMessageFilterCode))
354 return true;
356 uint32_t action = MessagePumpDispatcher::POST_DISPATCH_PERFORM_DEFAULT;
357 if (state_->dispatcher)
358 action = state_->dispatcher->Dispatch(msg);
359 if (action & MessagePumpDispatcher::POST_DISPATCH_QUIT_LOOP)
360 state_->should_quit = true;
361 if (action & MessagePumpDispatcher::POST_DISPATCH_PERFORM_DEFAULT) {
362 TranslateMessage(&msg);
363 DispatchMessage(&msg);
366 return true;
369 bool MessagePumpForUI::ProcessPumpReplacementMessage() {
370 // When we encounter a kMsgHaveWork message, this method is called to peek
371 // and process a replacement message, such as a WM_PAINT or WM_TIMER. The
372 // goal is to make the kMsgHaveWork as non-intrusive as possible, even though
373 // a continuous stream of such messages are posted. This method carefully
374 // peeks a message while there is no chance for a kMsgHaveWork to be pending,
375 // then resets the have_work_ flag (allowing a replacement kMsgHaveWork to
376 // possibly be posted), and finally dispatches that peeked replacement. Note
377 // that the re-post of kMsgHaveWork may be asynchronous to this thread!!
379 bool have_message = false;
380 MSG msg;
381 // We should not process all window messages if we are in the context of an
382 // OS modal loop, i.e. in the context of a windows API call like MessageBox.
383 // This is to ensure that these messages are peeked out by the OS modal loop.
384 if (MessageLoop::current()->os_modal_loop()) {
385 // We only peek out WM_PAINT and WM_TIMER here for reasons mentioned above.
386 have_message = PeekMessage(&msg, NULL, WM_PAINT, WM_PAINT, PM_REMOVE) ||
387 PeekMessage(&msg, NULL, WM_TIMER, WM_TIMER, PM_REMOVE);
388 } else {
389 have_message = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) != FALSE;
392 DCHECK(!have_message || kMsgHaveWork != msg.message ||
393 msg.hwnd != message_hwnd_);
395 // Since we discarded a kMsgHaveWork message, we must update the flag.
396 int old_have_work = InterlockedExchange(&have_work_, 0);
397 DCHECK(old_have_work);
399 // We don't need a special time slice if we didn't have_message to process.
400 if (!have_message)
401 return false;
403 // Guarantee we'll get another time slice in the case where we go into native
404 // windows code. This ScheduleWork() may hurt performance a tiny bit when
405 // tasks appear very infrequently, but when the event queue is busy, the
406 // kMsgHaveWork events get (percentage wise) rarer and rarer.
407 ScheduleWork();
408 return ProcessMessageHelper(msg);
411 //-----------------------------------------------------------------------------
412 // MessagePumpForIO public:
414 MessagePumpForIO::MessagePumpForIO() {
415 port_.Set(CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, NULL, 1));
416 DCHECK(port_.IsValid());
419 void MessagePumpForIO::ScheduleWork() {
420 if (InterlockedExchange(&have_work_, 1))
421 return; // Someone else continued the pumping.
423 // Make sure the MessagePump does some work for us.
424 BOOL ret = PostQueuedCompletionStatus(port_, 0,
425 reinterpret_cast<ULONG_PTR>(this),
426 reinterpret_cast<OVERLAPPED*>(this));
427 if (ret)
428 return; // Post worked perfectly.
430 // See comment in MessagePumpForUI::ScheduleWork() for this error recovery.
431 InterlockedExchange(&have_work_, 0); // Clarify that we didn't succeed.
432 UMA_HISTOGRAM_ENUMERATION("Chrome.MessageLoopProblem", COMPLETION_POST_ERROR,
433 MESSAGE_LOOP_PROBLEM_MAX);
436 void MessagePumpForIO::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
437 // We know that we can't be blocked right now since this method can only be
438 // called on the same thread as Run, so we only need to update our record of
439 // how long to sleep when we do sleep.
440 delayed_work_time_ = delayed_work_time;
443 void MessagePumpForIO::RegisterIOHandler(HANDLE file_handle,
444 IOHandler* handler) {
445 ULONG_PTR key = HandlerToKey(handler, true);
446 HANDLE port = CreateIoCompletionPort(file_handle, port_, key, 1);
447 DPCHECK(port);
450 bool MessagePumpForIO::RegisterJobObject(HANDLE job_handle,
451 IOHandler* handler) {
452 // Job object notifications use the OVERLAPPED pointer to carry the message
453 // data. Mark the completion key correspondingly, so we will not try to
454 // convert OVERLAPPED* to IOContext*.
455 ULONG_PTR key = HandlerToKey(handler, false);
456 JOBOBJECT_ASSOCIATE_COMPLETION_PORT info;
457 info.CompletionKey = reinterpret_cast<void*>(key);
458 info.CompletionPort = port_;
459 return SetInformationJobObject(job_handle,
460 JobObjectAssociateCompletionPortInformation,
461 &info,
462 sizeof(info)) != FALSE;
465 //-----------------------------------------------------------------------------
466 // MessagePumpForIO private:
468 void MessagePumpForIO::DoRunLoop() {
469 for (;;) {
470 // If we do any work, we may create more messages etc., and more work may
471 // possibly be waiting in another task group. When we (for example)
472 // WaitForIOCompletion(), there is a good chance there are still more
473 // messages waiting. On the other hand, when any of these methods return
474 // having done no work, then it is pretty unlikely that calling them
475 // again quickly will find any work to do. Finally, if they all say they
476 // had no work, then it is a good time to consider sleeping (waiting) for
477 // more work.
479 bool more_work_is_plausible = state_->delegate->DoWork();
480 if (state_->should_quit)
481 break;
483 more_work_is_plausible |= WaitForIOCompletion(0, NULL);
484 if (state_->should_quit)
485 break;
487 more_work_is_plausible |=
488 state_->delegate->DoDelayedWork(&delayed_work_time_);
489 if (state_->should_quit)
490 break;
492 if (more_work_is_plausible)
493 continue;
495 more_work_is_plausible = state_->delegate->DoIdleWork();
496 if (state_->should_quit)
497 break;
499 if (more_work_is_plausible)
500 continue;
502 WaitForWork(); // Wait (sleep) until we have work to do again.
506 // Wait until IO completes, up to the time needed by the timer manager to fire
507 // the next set of timers.
508 void MessagePumpForIO::WaitForWork() {
509 // We do not support nested IO message loops. This is to avoid messy
510 // recursion problems.
511 DCHECK_EQ(1, state_->run_depth) << "Cannot nest an IO message loop!";
513 int timeout = GetCurrentDelay();
514 if (timeout < 0) // Negative value means no timers waiting.
515 timeout = INFINITE;
517 WaitForIOCompletion(timeout, NULL);
520 bool MessagePumpForIO::WaitForIOCompletion(DWORD timeout, IOHandler* filter) {
521 IOItem item;
522 if (completed_io_.empty() || !MatchCompletedIOItem(filter, &item)) {
523 // We have to ask the system for another IO completion.
524 if (!GetIOItem(timeout, &item))
525 return false;
527 if (ProcessInternalIOItem(item))
528 return true;
531 // If |item.has_valid_io_context| is false then |item.context| does not point
532 // to a context structure, and so should not be dereferenced, although it may
533 // still hold valid non-pointer data.
534 if (!item.has_valid_io_context || item.context->handler) {
535 if (filter && item.handler != filter) {
536 // Save this item for later
537 completed_io_.push_back(item);
538 } else {
539 DCHECK(!item.has_valid_io_context ||
540 (item.context->handler == item.handler));
541 WillProcessIOEvent();
542 item.handler->OnIOCompleted(item.context, item.bytes_transfered,
543 item.error);
544 DidProcessIOEvent();
546 } else {
547 // The handler must be gone by now, just cleanup the mess.
548 delete item.context;
550 return true;
553 // Asks the OS for another IO completion result.
554 bool MessagePumpForIO::GetIOItem(DWORD timeout, IOItem* item) {
555 memset(item, 0, sizeof(*item));
556 ULONG_PTR key = NULL;
557 OVERLAPPED* overlapped = NULL;
558 if (!GetQueuedCompletionStatus(port_.Get(), &item->bytes_transfered, &key,
559 &overlapped, timeout)) {
560 if (!overlapped)
561 return false; // Nothing in the queue.
562 item->error = GetLastError();
563 item->bytes_transfered = 0;
566 item->handler = KeyToHandler(key, &item->has_valid_io_context);
567 item->context = reinterpret_cast<IOContext*>(overlapped);
568 return true;
571 bool MessagePumpForIO::ProcessInternalIOItem(const IOItem& item) {
572 if (this == reinterpret_cast<MessagePumpForIO*>(item.context) &&
573 this == reinterpret_cast<MessagePumpForIO*>(item.handler)) {
574 // This is our internal completion.
575 DCHECK(!item.bytes_transfered);
576 InterlockedExchange(&have_work_, 0);
577 return true;
579 return false;
582 // Returns a completion item that was previously received.
583 bool MessagePumpForIO::MatchCompletedIOItem(IOHandler* filter, IOItem* item) {
584 DCHECK(!completed_io_.empty());
585 for (std::list<IOItem>::iterator it = completed_io_.begin();
586 it != completed_io_.end(); ++it) {
587 if (!filter || it->handler == filter) {
588 *item = *it;
589 completed_io_.erase(it);
590 return true;
593 return false;
596 void MessagePumpForIO::AddIOObserver(IOObserver *obs) {
597 io_observers_.AddObserver(obs);
600 void MessagePumpForIO::RemoveIOObserver(IOObserver *obs) {
601 io_observers_.RemoveObserver(obs);
604 void MessagePumpForIO::WillProcessIOEvent() {
605 FOR_EACH_OBSERVER(IOObserver, io_observers_, WillProcessIOEvent());
608 void MessagePumpForIO::DidProcessIOEvent() {
609 FOR_EACH_OBSERVER(IOObserver, io_observers_, DidProcessIOEvent());
612 // static
613 ULONG_PTR MessagePumpForIO::HandlerToKey(IOHandler* handler,
614 bool has_valid_io_context) {
615 ULONG_PTR key = reinterpret_cast<ULONG_PTR>(handler);
617 // |IOHandler| is at least pointer-size aligned, so the lowest two bits are
618 // always cleared. We use the lowest bit to distinguish completion keys with
619 // and without the associated |IOContext|.
620 DCHECK((key & 1) == 0);
622 // Mark the completion key as context-less.
623 if (!has_valid_io_context)
624 key = key | 1;
625 return key;
628 // static
629 MessagePumpForIO::IOHandler* MessagePumpForIO::KeyToHandler(
630 ULONG_PTR key,
631 bool* has_valid_io_context) {
632 *has_valid_io_context = ((key & 1) == 0);
633 return reinterpret_cast<IOHandler*>(key & ~static_cast<ULONG_PTR>(1));
636 } // namespace base