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[chromium-blink-merge.git] / base / memory / discardable_memory.h
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_MEMORY_DISCARDABLE_MEMORY_H_
6 #define BASE_MEMORY_DISCARDABLE_MEMORY_H_
8 #include "base/base_export.h"
9 #include "base/basictypes.h"
10 #include "base/compiler_specific.h"
12 namespace base {
14 // Discardable memory is used to cache large objects without worrying about
15 // blowing out memory, both on mobile devices where there is no swap, and
16 // desktop devices where unused free memory should be used to help the user
17 // experience. This is preferable to releasing memory in response to an OOM
18 // signal because it is simpler and provides system-wide management of
19 // purgable memory, though it has less flexibility as to which objects get
20 // discarded.
22 // Discardable memory has two states: locked and unlocked. While the memory is
23 // locked, it will not be discarded. Unlocking the memory allows the
24 // discardable memory system and the OS to reclaim it if needed. Locks do not
25 // nest.
27 // Notes:
28 // - The paging behavior of memory while it is locked is not specified. While
29 // mobile platforms will not swap it out, it may qualify for swapping
30 // on desktop platforms. It is not expected that this will matter, as the
31 // preferred pattern of usage for DiscardableMemory is to lock down the
32 // memory, use it as quickly as possible, and then unlock it.
33 // - Because of memory alignment, the amount of memory allocated can be
34 // larger than the requested memory size. It is not very efficient for
35 // small allocations.
36 // - A discardable memory instance is not thread safe. It is the
37 // responsibility of users of discardable memory to ensure there are no
38 // races.
40 class BASE_EXPORT DiscardableMemory {
41 public:
42 DiscardableMemory();
43 virtual ~DiscardableMemory();
45 // Locks the memory so that it will not be purged by the system. Returns
46 // true on success. If the return value is false then this object should be
47 // discarded and a new one should be created.
48 virtual bool Lock() WARN_UNUSED_RESULT = 0;
50 // Unlocks the memory so that it can be purged by the system. Must be called
51 // after every successful lock call.
52 virtual void Unlock() = 0;
54 // Returns the memory address held by this object. The object must be locked
55 // before calling this.
56 virtual void* data() const = 0;
58 // Handy method to simplify calling data() with a reinterpret_cast.
59 template<typename T> T* data_as() const {
60 return reinterpret_cast<T*>(data());
64 } // namespace base
66 #endif // BASE_MEMORY_DISCARDABLE_MEMORY_H_