1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/math_util.h"
27 #include "cc/debug/benchmark_instrumentation.h"
28 #include "cc/debug/debug_rect_history.h"
29 #include "cc/debug/devtools_instrumentation.h"
30 #include "cc/debug/frame_rate_counter.h"
31 #include "cc/debug/frame_viewer_instrumentation.h"
32 #include "cc/debug/paint_time_counter.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/scroll_state.h"
38 #include "cc/input/top_controls_manager.h"
39 #include "cc/layers/append_quads_data.h"
40 #include "cc/layers/heads_up_display_layer_impl.h"
41 #include "cc/layers/layer_impl.h"
42 #include "cc/layers/layer_iterator.h"
43 #include "cc/layers/painted_scrollbar_layer_impl.h"
44 #include "cc/layers/render_surface_impl.h"
45 #include "cc/layers/scrollbar_layer_impl_base.h"
46 #include "cc/layers/viewport.h"
47 #include "cc/output/compositor_frame_metadata.h"
48 #include "cc/output/copy_output_request.h"
49 #include "cc/output/delegating_renderer.h"
50 #include "cc/output/gl_renderer.h"
51 #include "cc/output/software_renderer.h"
52 #include "cc/output/texture_mailbox_deleter.h"
53 #include "cc/quads/render_pass_draw_quad.h"
54 #include "cc/quads/shared_quad_state.h"
55 #include "cc/quads/solid_color_draw_quad.h"
56 #include "cc/quads/texture_draw_quad.h"
57 #include "cc/raster/bitmap_tile_task_worker_pool.h"
58 #include "cc/raster/gpu_rasterizer.h"
59 #include "cc/raster/gpu_tile_task_worker_pool.h"
60 #include "cc/raster/one_copy_tile_task_worker_pool.h"
61 #include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
62 #include "cc/raster/tile_task_worker_pool.h"
63 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
64 #include "cc/resources/memory_history.h"
65 #include "cc/resources/resource_pool.h"
66 #include "cc/resources/ui_resource_bitmap.h"
67 #include "cc/scheduler/delay_based_time_source.h"
68 #include "cc/tiles/eviction_tile_priority_queue.h"
69 #include "cc/tiles/picture_layer_tiling.h"
70 #include "cc/tiles/raster_tile_priority_queue.h"
71 #include "cc/trees/damage_tracker.h"
72 #include "cc/trees/latency_info_swap_promise_monitor.h"
73 #include "cc/trees/layer_tree_host.h"
74 #include "cc/trees/layer_tree_host_common.h"
75 #include "cc/trees/layer_tree_impl.h"
76 #include "cc/trees/single_thread_proxy.h"
77 #include "cc/trees/tree_synchronizer.h"
78 #include "gpu/GLES2/gl2extchromium.h"
79 #include "gpu/command_buffer/client/gles2_interface.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor
{
92 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
93 : inner_(inner_scroll
),
94 outer_(outer_scroll
) {
95 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
98 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
104 inner_
->ClampScrollToMaxScrollOffset();
105 outer_
->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location
=
108 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
110 gfx::Vector2dF delta
=
111 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
113 delta
= outer_
->ScrollBy(delta
);
114 inner_
->ScrollBy(delta
);
120 gfx::ScrollOffset viewport_in_content_coordinates_
;
123 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
126 "LayerTreeHostImpl", id
);
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities
& context_capabilities
,
135 double refresh_rate
) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
148 size_t max_transfer_buffer_usage_bytes
=
149 ms_per_frame
* kMaxBytesUploadedPerMs
;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
153 max_transfer_buffer_usage_bytes
);
156 size_t GetDefaultMemoryAllocationLimit() {
157 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
158 // from the old texture manager and is just to give us a default memory
159 // allocation before we get a callback from the GPU memory manager. We
160 // should probaby either:
161 // - wait for the callback before rendering anything instead
162 // - push this into the GPU memory manager somehow.
163 return 64 * 1024 * 1024;
168 LayerTreeHostImpl::FrameData::FrameData()
169 : render_surface_layer_list(nullptr), has_no_damage(false) {}
171 LayerTreeHostImpl::FrameData::~FrameData() {}
173 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
174 const LayerTreeSettings
& settings
,
175 LayerTreeHostImplClient
* client
,
177 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
178 SharedBitmapManager
* shared_bitmap_manager
,
179 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
180 TaskGraphRunner
* task_graph_runner
,
182 return make_scoped_ptr(new LayerTreeHostImpl(
183 settings
, client
, proxy
, rendering_stats_instrumentation
,
184 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
187 LayerTreeHostImpl::LayerTreeHostImpl(
188 const LayerTreeSettings
& settings
,
189 LayerTreeHostImplClient
* client
,
191 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
192 SharedBitmapManager
* shared_bitmap_manager
,
193 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
194 TaskGraphRunner
* task_graph_runner
,
198 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
199 content_is_suitable_for_gpu_rasterization_(true),
200 has_gpu_rasterization_trigger_(false),
201 use_gpu_rasterization_(false),
203 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
204 tree_resources_for_gpu_rasterization_dirty_(false),
205 input_handler_client_(NULL
),
206 did_lock_scrolling_layer_(false),
207 should_bubble_scrolls_(false),
208 wheel_scrolling_(false),
209 scroll_affects_scroll_handler_(false),
210 scroll_layer_id_when_mouse_over_scrollbar_(0),
211 tile_priorities_dirty_(false),
212 root_layer_scroll_offset_delegate_(NULL
),
215 cached_managed_memory_policy_(
216 GetDefaultMemoryAllocationLimit(),
217 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
218 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
219 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
220 !settings
.single_thread_proxy_scheduler
),
221 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
223 TileManager::Create(this,
225 is_synchronous_single_threaded_
226 ? std::numeric_limits
<size_t>::max()
227 : settings
.scheduled_raster_task_limit
)),
228 pinch_gesture_active_(false),
229 pinch_gesture_end_should_clear_scrolling_layer_(false),
230 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
231 paint_time_counter_(PaintTimeCounter::Create()),
232 memory_history_(MemoryHistory::Create()),
233 debug_rect_history_(DebugRectHistory::Create()),
234 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
235 max_memory_needed_bytes_(0),
236 device_scale_factor_(1.f
),
237 resourceless_software_draw_(false),
238 animation_registrar_(),
239 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
240 micro_benchmark_controller_(this),
241 shared_bitmap_manager_(shared_bitmap_manager
),
242 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
243 task_graph_runner_(task_graph_runner
),
245 requires_high_res_to_draw_(false),
246 is_likely_to_require_a_draw_(false),
247 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
248 if (settings
.use_compositor_animation_timelines
) {
249 if (settings
.accelerated_animation_enabled
) {
250 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
251 animation_host_
->SetMutatorHostClient(this);
252 animation_host_
->SetSupportsScrollAnimations(
253 proxy_
->SupportsImplScrolling());
256 animation_registrar_
= AnimationRegistrar::Create();
257 animation_registrar_
->set_supports_scroll_animations(
258 proxy_
->SupportsImplScrolling());
261 DCHECK(proxy_
->IsImplThread());
262 DCHECK_IMPLIES(settings
.use_one_copy
, !settings
.use_zero_copy
);
263 DCHECK_IMPLIES(settings
.use_zero_copy
, !settings
.use_one_copy
);
264 DidVisibilityChange(this, visible_
);
266 SetDebugState(settings
.initial_debug_state
);
268 // LTHI always has an active tree.
270 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
271 new SyncedTopControls
, new SyncedElasticOverscroll
);
273 viewport_
= Viewport::Create(this);
275 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
276 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
278 top_controls_manager_
=
279 TopControlsManager::Create(this,
280 settings
.top_controls_show_threshold
,
281 settings
.top_controls_hide_threshold
);
284 LayerTreeHostImpl::~LayerTreeHostImpl() {
285 DCHECK(proxy_
->IsImplThread());
286 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
287 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
288 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
290 if (input_handler_client_
) {
291 input_handler_client_
->WillShutdown();
292 input_handler_client_
= NULL
;
294 if (scroll_elasticity_helper_
)
295 scroll_elasticity_helper_
.reset();
297 // The layer trees must be destroyed before the layer tree host. We've
298 // made a contract with our animation controllers that the registrar
299 // will outlive them, and we must make good.
301 recycle_tree_
->Shutdown();
303 pending_tree_
->Shutdown();
304 active_tree_
->Shutdown();
305 recycle_tree_
= nullptr;
306 pending_tree_
= nullptr;
307 active_tree_
= nullptr;
309 if (animation_host_
) {
310 animation_host_
->ClearTimelines();
311 animation_host_
->SetMutatorHostClient(nullptr);
314 CleanUpTileManager();
317 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
318 // If the begin frame data was handled, then scroll and scale set was applied
319 // by the main thread, so the active tree needs to be updated as if these sent
320 // values were applied and committed.
321 if (CommitEarlyOutHandledCommit(reason
))
322 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
325 void LayerTreeHostImpl::BeginCommit() {
326 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
328 // Ensure all textures are returned so partial texture updates can happen
329 // during the commit.
330 // TODO(ericrk): We should not need to ForceReclaimResources when using
331 // Impl-side-painting as it doesn't upload during commits. However,
332 // Display::Draw currently relies on resource being reclaimed to block drawing
333 // between BeginCommit / Swap. See crbug.com/489515.
335 output_surface_
->ForceReclaimResources();
337 if (!proxy_
->CommitToActiveTree())
341 void LayerTreeHostImpl::CommitComplete() {
342 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
344 // LayerTreeHost may have changed the GPU rasterization flags state, which
345 // may require an update of the tree resources.
346 UpdateTreeResourcesForGpuRasterizationIfNeeded();
347 sync_tree()->set_needs_update_draw_properties();
349 // We need an update immediately post-commit to have the opportunity to create
350 // tilings. Because invalidations may be coming from the main thread, it's
351 // safe to do an update for lcd text at this point and see if lcd text needs
352 // to be disabled on any layers.
353 bool update_lcd_text
= true;
354 sync_tree()->UpdateDrawProperties(update_lcd_text
);
355 // Start working on newly created tiles immediately if needed.
356 // TODO(vmpstr): Investigate always having PrepareTiles issue
357 // NotifyReadyToActivate, instead of handling it here.
358 bool did_prepare_tiles
= PrepareTiles();
359 if (!did_prepare_tiles
) {
360 NotifyReadyToActivate();
362 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
363 // is important for SingleThreadProxy and impl-side painting case. For
364 // STP, we commit to active tree and RequiresHighResToDraw, and set
365 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
366 if (proxy_
->CommitToActiveTree())
370 micro_benchmark_controller_
.DidCompleteCommit();
373 bool LayerTreeHostImpl::CanDraw() const {
374 // Note: If you are changing this function or any other function that might
375 // affect the result of CanDraw, make sure to call
376 // client_->OnCanDrawStateChanged in the proper places and update the
377 // NotifyIfCanDrawChanged test.
380 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
381 TRACE_EVENT_SCOPE_THREAD
);
385 // Must have an OutputSurface if |renderer_| is not NULL.
386 DCHECK(output_surface_
);
388 // TODO(boliu): Make draws without root_layer work and move this below
389 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
390 if (!active_tree_
->root_layer()) {
391 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
392 TRACE_EVENT_SCOPE_THREAD
);
396 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
399 if (DrawViewportSize().IsEmpty()) {
400 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
401 TRACE_EVENT_SCOPE_THREAD
);
404 if (active_tree_
->ViewportSizeInvalid()) {
405 TRACE_EVENT_INSTANT0(
406 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
407 TRACE_EVENT_SCOPE_THREAD
);
410 if (EvictedUIResourcesExist()) {
411 TRACE_EVENT_INSTANT0(
412 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
413 TRACE_EVENT_SCOPE_THREAD
);
419 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
420 // mithro(TODO): Enable these checks.
421 // DCHECK(!current_begin_frame_tracker_.HasFinished());
422 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
423 // << "Called animate with unknown frame time!?";
424 if (!root_layer_scroll_offset_delegate_
||
425 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
426 CurrentlyScrollingLayer() != OuterViewportScrollLayer())) {
427 AnimateInput(monotonic_time
);
429 AnimatePageScale(monotonic_time
);
430 AnimateLayers(monotonic_time
);
431 AnimateScrollbars(monotonic_time
);
432 AnimateTopControls(monotonic_time
);
435 bool LayerTreeHostImpl::PrepareTiles() {
436 if (!tile_priorities_dirty_
)
439 client_
->WillPrepareTiles();
440 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
441 if (did_prepare_tiles
)
442 tile_priorities_dirty_
= false;
443 client_
->DidPrepareTiles();
444 return did_prepare_tiles
;
447 void LayerTreeHostImpl::StartPageScaleAnimation(
448 const gfx::Vector2d
& target_offset
,
451 base::TimeDelta duration
) {
452 if (!InnerViewportScrollLayer())
455 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
456 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
457 gfx::SizeF viewport_size
=
458 active_tree_
->InnerViewportContainerLayer()->bounds();
460 // Easing constants experimentally determined.
461 scoped_ptr
<TimingFunction
> timing_function
=
462 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
464 // TODO(miletus) : Pass in ScrollOffset.
465 page_scale_animation_
= PageScaleAnimation::Create(
466 ScrollOffsetToVector2dF(scroll_total
),
467 active_tree_
->current_page_scale_factor(), viewport_size
,
468 scaled_scrollable_size
, timing_function
.Pass());
471 gfx::Vector2dF
anchor(target_offset
);
472 page_scale_animation_
->ZoomWithAnchor(anchor
,
474 duration
.InSecondsF());
476 gfx::Vector2dF scaled_target_offset
= target_offset
;
477 page_scale_animation_
->ZoomTo(scaled_target_offset
,
479 duration
.InSecondsF());
483 client_
->SetNeedsCommitOnImplThread();
484 client_
->RenewTreePriority();
487 void LayerTreeHostImpl::SetNeedsAnimateInput() {
488 if (root_layer_scroll_offset_delegate_
&&
489 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
490 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
491 if (root_layer_animation_callback_
.is_null()) {
492 root_layer_animation_callback_
=
493 base::Bind(&LayerTreeHostImpl::AnimateInput
, AsWeakPtr());
495 root_layer_scroll_offset_delegate_
->SetNeedsAnimate(
496 root_layer_animation_callback_
);
503 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
504 const gfx::Point
& viewport_point
,
505 InputHandler::ScrollInputType type
) {
506 if (!CurrentlyScrollingLayer())
509 gfx::PointF device_viewport_point
=
510 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
512 LayerImpl
* layer_impl
=
513 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
515 bool scroll_on_main_thread
= false;
516 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
517 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
519 if (!scrolling_layer_impl
)
522 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
525 // For active scrolling state treat the inner/outer viewports interchangeably.
526 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
527 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
528 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
529 scrolling_layer_impl
== InnerViewportScrollLayer())) {
536 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
537 const gfx::Point
& viewport_point
) {
538 gfx::PointF device_viewport_point
=
539 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
541 LayerImpl
* layer_impl
=
542 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
543 device_viewport_point
);
545 return layer_impl
!= NULL
;
548 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
549 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
550 return scroll_parent
;
551 return layer
->parent();
554 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
555 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
556 for (; layer
; layer
= NextScrollLayer(layer
)) {
557 blocks
|= layer
->scroll_blocks_on();
562 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
563 const gfx::Point
& viewport_point
) {
564 gfx::PointF device_viewport_point
=
565 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
567 // First check if scrolling at this point is required to block on any
568 // touch event handlers. Note that we must start at the innermost layer
569 // (as opposed to only the layer found to contain a touch handler region
570 // below) to ensure all relevant scroll-blocks-on values are applied.
571 LayerImpl
* layer_impl
=
572 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
573 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
574 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
577 // Now determine if there are actually any handlers at that point.
578 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
579 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
580 device_viewport_point
);
581 return layer_impl
!= NULL
;
584 scoped_ptr
<SwapPromiseMonitor
>
585 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
586 ui::LatencyInfo
* latency
) {
587 return make_scoped_ptr(
588 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
591 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
592 DCHECK(!scroll_elasticity_helper_
);
593 if (settings_
.enable_elastic_overscroll
) {
594 scroll_elasticity_helper_
.reset(
595 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
597 return scroll_elasticity_helper_
.get();
600 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
601 scoped_ptr
<SwapPromise
> swap_promise
) {
602 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
605 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
606 LayerImpl
* root_draw_layer
,
607 const LayerImplList
& render_surface_layer_list
) {
608 // For now, we use damage tracking to compute a global scissor. To do this, we
609 // must compute all damage tracking before drawing anything, so that we know
610 // the root damage rect. The root damage rect is then used to scissor each
612 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
613 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
614 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
615 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
616 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
617 DCHECK(render_surface
);
618 render_surface
->damage_tracker()->UpdateDamageTrackingState(
619 render_surface
->layer_list(),
620 render_surface_layer
->id(),
621 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
622 render_surface
->content_rect(),
623 render_surface_layer
->mask_layer(),
624 render_surface_layer
->filters());
628 void LayerTreeHostImpl::FrameData::AsValueInto(
629 base::trace_event::TracedValue
* value
) const {
630 value
->SetBoolean("has_no_damage", has_no_damage
);
632 // Quad data can be quite large, so only dump render passes if we select
635 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
636 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
638 value
->BeginArray("render_passes");
639 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
640 value
->BeginDictionary();
641 render_passes
[i
]->AsValueInto(value
);
642 value
->EndDictionary();
648 void LayerTreeHostImpl::FrameData::AppendRenderPass(
649 scoped_ptr
<RenderPass
> render_pass
) {
650 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
651 render_passes
.push_back(render_pass
.Pass());
654 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
655 if (resourceless_software_draw_
) {
656 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
657 } else if (output_surface_
->context_provider()) {
658 return DRAW_MODE_HARDWARE
;
660 return DRAW_MODE_SOFTWARE
;
664 static void AppendQuadsForRenderSurfaceLayer(
665 RenderPass
* target_render_pass
,
667 const RenderPass
* contributing_render_pass
,
668 AppendQuadsData
* append_quads_data
) {
669 RenderSurfaceImpl
* surface
= layer
->render_surface();
670 const gfx::Transform
& draw_transform
= surface
->draw_transform();
671 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
672 SkColor debug_border_color
= surface
->GetDebugBorderColor();
673 float debug_border_width
= surface
->GetDebugBorderWidth();
674 LayerImpl
* mask_layer
= layer
->mask_layer();
676 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
677 debug_border_color
, debug_border_width
, mask_layer
,
678 append_quads_data
, contributing_render_pass
->id
);
680 // Add replica after the surface so that it appears below the surface.
681 if (layer
->has_replica()) {
682 const gfx::Transform
& replica_draw_transform
=
683 surface
->replica_draw_transform();
684 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
685 surface
->replica_draw_transform());
686 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
687 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
688 // TODO(danakj): By using the same RenderSurfaceImpl for both the
689 // content and its reflection, it's currently not possible to apply a
690 // separate mask to the reflection layer or correctly handle opacity in
691 // reflections (opacity must be applied after drawing both the layer and its
692 // reflection). The solution is to introduce yet another RenderSurfaceImpl
693 // to draw the layer and its reflection in. For now we only apply a separate
694 // reflection mask if the contents don't have a mask of their own.
695 LayerImpl
* replica_mask_layer
=
696 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
698 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
699 replica_occlusion
, replica_debug_border_color
,
700 replica_debug_border_width
, replica_mask_layer
,
701 append_quads_data
, contributing_render_pass
->id
);
705 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
706 RenderPass
* target_render_pass
,
707 LayerImpl
* root_layer
,
708 SkColor screen_background_color
,
709 const Region
& fill_region
) {
710 if (!root_layer
|| !SkColorGetA(screen_background_color
))
712 if (fill_region
.IsEmpty())
715 // Manually create the quad state for the gutter quads, as the root layer
716 // doesn't have any bounds and so can't generate this itself.
717 // TODO(danakj): Make the gutter quads generated by the solid color layer
718 // (make it smarter about generating quads to fill unoccluded areas).
720 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
722 int sorting_context_id
= 0;
723 SharedQuadState
* shared_quad_state
=
724 target_render_pass
->CreateAndAppendSharedQuadState();
725 shared_quad_state
->SetAll(gfx::Transform(),
726 root_target_rect
.size(),
731 SkXfermode::kSrcOver_Mode
,
734 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
736 gfx::Rect screen_space_rect
= fill_rects
.rect();
737 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
738 // Skip the quad culler and just append the quads directly to avoid
740 SolidColorDrawQuad
* quad
=
741 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
742 quad
->SetNew(shared_quad_state
,
744 visible_screen_space_rect
,
745 screen_background_color
,
750 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
752 DCHECK(frame
->render_passes
.empty());
754 DCHECK(active_tree_
->root_layer());
756 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
757 *frame
->render_surface_layer_list
);
759 // If the root render surface has no visible damage, then don't generate a
761 RenderSurfaceImpl
* root_surface
=
762 active_tree_
->root_layer()->render_surface();
763 bool root_surface_has_no_visible_damage
=
764 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
765 root_surface
->content_rect());
766 bool root_surface_has_contributing_layers
=
767 !root_surface
->layer_list().empty();
768 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
769 active_tree_
->hud_layer()->IsAnimatingHUDContents();
770 if (root_surface_has_contributing_layers
&&
771 root_surface_has_no_visible_damage
&&
772 active_tree_
->LayersWithCopyOutputRequest().empty() &&
773 !output_surface_
->capabilities().can_force_reclaim_resources
&&
774 !hud_wants_to_draw_
) {
776 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
777 frame
->has_no_damage
= true;
778 DCHECK(!output_surface_
->capabilities()
779 .draw_and_swap_full_viewport_every_frame
);
784 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
785 "render_surface_layer_list.size()",
786 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
787 "RequiresHighResToDraw", RequiresHighResToDraw());
789 // Create the render passes in dependency order.
790 size_t render_surface_layer_list_size
=
791 frame
->render_surface_layer_list
->size();
792 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
793 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
794 LayerImpl
* render_surface_layer
=
795 (*frame
->render_surface_layer_list
)[surface_index
];
796 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
798 bool should_draw_into_render_pass
=
799 render_surface_layer
->parent() == NULL
||
800 render_surface
->contributes_to_drawn_surface() ||
801 render_surface_layer
->HasCopyRequest();
802 if (should_draw_into_render_pass
)
803 render_surface
->AppendRenderPasses(frame
);
806 // When we are displaying the HUD, change the root damage rect to cover the
807 // entire root surface. This will disable partial-swap/scissor optimizations
808 // that would prevent the HUD from updating, since the HUD does not cause
809 // damage itself, to prevent it from messing with damage visualizations. Since
810 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
811 // changing the RenderPass does not affect them.
812 if (active_tree_
->hud_layer()) {
813 RenderPass
* root_pass
= frame
->render_passes
.back();
814 root_pass
->damage_rect
= root_pass
->output_rect
;
817 // Grab this region here before iterating layers. Taking copy requests from
818 // the layers while constructing the render passes will dirty the render
819 // surface layer list and this unoccluded region, flipping the dirty bit to
820 // true, and making us able to query for it without doing
821 // UpdateDrawProperties again. The value inside the Region is not actually
822 // changed until UpdateDrawProperties happens, so a reference to it is safe.
823 const Region
& unoccluded_screen_space_region
=
824 active_tree_
->UnoccludedScreenSpaceRegion();
826 // Typically when we are missing a texture and use a checkerboard quad, we
827 // still draw the frame. However when the layer being checkerboarded is moving
828 // due to an impl-animation, we drop the frame to avoid flashing due to the
829 // texture suddenly appearing in the future.
830 DrawResult draw_result
= DRAW_SUCCESS
;
832 int layers_drawn
= 0;
834 const DrawMode draw_mode
= GetDrawMode();
836 int num_missing_tiles
= 0;
837 int num_incomplete_tiles
= 0;
838 bool have_copy_request
= false;
839 bool have_missing_animated_tiles
= false;
841 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
842 for (LayerIterator it
=
843 LayerIterator::Begin(frame
->render_surface_layer_list
);
845 RenderPassId target_render_pass_id
=
846 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
847 RenderPass
* target_render_pass
=
848 frame
->render_passes_by_id
[target_render_pass_id
];
850 AppendQuadsData append_quads_data
;
852 if (it
.represents_target_render_surface()) {
853 if (it
->HasCopyRequest()) {
854 have_copy_request
= true;
855 it
->TakeCopyRequestsAndTransformToTarget(
856 &target_render_pass
->copy_requests
);
858 } else if (it
.represents_contributing_render_surface() &&
859 it
->render_surface()->contributes_to_drawn_surface()) {
860 RenderPassId contributing_render_pass_id
=
861 it
->render_surface()->GetRenderPassId();
862 RenderPass
* contributing_render_pass
=
863 frame
->render_passes_by_id
[contributing_render_pass_id
];
864 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
866 contributing_render_pass
,
868 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
870 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
871 it
->visible_layer_rect());
872 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
873 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
875 frame
->will_draw_layers
.push_back(*it
);
877 if (it
->HasContributingDelegatedRenderPasses()) {
878 RenderPassId contributing_render_pass_id
=
879 it
->FirstContributingRenderPassId();
880 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
881 frame
->render_passes_by_id
.end()) {
882 RenderPass
* render_pass
=
883 frame
->render_passes_by_id
[contributing_render_pass_id
];
885 it
->AppendQuads(render_pass
, &append_quads_data
);
887 contributing_render_pass_id
=
888 it
->NextContributingRenderPassId(contributing_render_pass_id
);
892 it
->AppendQuads(target_render_pass
, &append_quads_data
);
894 // For layers that represent themselves, add composite frame timing
895 // requests if the visible rect intersects the requested rect.
896 for (const auto& request
: it
->frame_timing_requests()) {
897 if (request
.rect().Intersects(it
->visible_layer_rect())) {
898 frame
->composite_events
.push_back(
899 FrameTimingTracker::FrameAndRectIds(
900 active_tree_
->source_frame_number(), request
.id()));
908 rendering_stats_instrumentation_
->AddVisibleContentArea(
909 append_quads_data
.visible_layer_area
);
910 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
911 append_quads_data
.approximated_visible_content_area
);
912 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
913 append_quads_data
.checkerboarded_visible_content_area
);
915 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
916 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
918 if (append_quads_data
.num_missing_tiles
) {
919 bool layer_has_animating_transform
=
920 it
->screen_space_transform_is_animating();
921 if (layer_has_animating_transform
)
922 have_missing_animated_tiles
= true;
926 if (have_missing_animated_tiles
)
927 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
929 // When we require high res to draw, abort the draw (almost) always. This does
930 // not cause the scheduler to do a main frame, instead it will continue to try
931 // drawing until we finally complete, so the copy request will not be lost.
932 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
933 if (num_incomplete_tiles
|| num_missing_tiles
) {
934 if (RequiresHighResToDraw())
935 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
938 // When this capability is set we don't have control over the surface the
939 // compositor draws to, so even though the frame may not be complete, the
940 // previous frame has already been potentially lost, so an incomplete frame is
941 // better than nothing, so this takes highest precidence.
942 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
943 draw_result
= DRAW_SUCCESS
;
946 for (const auto& render_pass
: frame
->render_passes
) {
947 for (const auto& quad
: render_pass
->quad_list
)
948 DCHECK(quad
->shared_quad_state
);
949 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
950 frame
->render_passes_by_id
.end());
953 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
955 if (!active_tree_
->has_transparent_background()) {
956 frame
->render_passes
.back()->has_transparent_background
= false;
957 AppendQuadsToFillScreen(
958 active_tree_
->RootScrollLayerDeviceViewportBounds(),
959 frame
->render_passes
.back(), active_tree_
->root_layer(),
960 active_tree_
->background_color(), unoccluded_screen_space_region
);
963 RemoveRenderPasses(frame
);
964 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
966 // Any copy requests left in the tree are not going to get serviced, and
967 // should be aborted.
968 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
969 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
970 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
971 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
973 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
974 requests_to_abort
[i
]->SendEmptyResult();
976 // If we're making a frame to draw, it better have at least one render pass.
977 DCHECK(!frame
->render_passes
.empty());
979 if (active_tree_
->has_ever_been_drawn()) {
980 UMA_HISTOGRAM_COUNTS_100(
981 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
983 UMA_HISTOGRAM_COUNTS_100(
984 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
985 num_incomplete_tiles
);
988 // Should only have one render pass in resourceless software mode.
989 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
990 frame
->render_passes
.size() == 1u)
991 << frame
->render_passes
.size();
993 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
994 "draw_result", draw_result
, "missing tiles",
997 // Draw has to be successful to not drop the copy request layer.
998 // When we have a copy request for a layer, we need to draw even if there
999 // would be animating checkerboards, because failing under those conditions
1000 // triggers a new main frame, which may cause the copy request layer to be
1002 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
1003 // trigger this DCHECK.
1004 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1009 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1010 top_controls_manager_
->MainThreadHasStoppedFlinging();
1011 if (input_handler_client_
)
1012 input_handler_client_
->MainThreadHasStoppedFlinging();
1015 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1016 client_
->SetNeedsCommitOnImplThread();
1017 client_
->RenewTreePriority();
1020 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1021 viewport_damage_rect_
.Union(damage_rect
);
1024 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1026 "LayerTreeHostImpl::PrepareToDraw",
1027 "SourceFrameNumber",
1028 active_tree_
->source_frame_number());
1029 if (input_handler_client_
)
1030 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1032 UMA_HISTOGRAM_CUSTOM_COUNTS(
1033 "Compositing.NumActiveLayers",
1034 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1036 size_t total_picture_memory
= 0;
1037 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1038 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1039 if (total_picture_memory
!= 0) {
1040 UMA_HISTOGRAM_COUNTS(
1041 "Compositing.PictureMemoryUsageKb",
1042 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1045 bool update_lcd_text
= false;
1046 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1047 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1049 // This will cause NotifyTileStateChanged() to be called for any tiles that
1050 // completed, which will add damage for visible tiles to the frame for them so
1051 // they appear as part of the current frame being drawn.
1052 tile_manager_
->Flush();
1054 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1055 frame
->render_passes
.clear();
1056 frame
->render_passes_by_id
.clear();
1057 frame
->will_draw_layers
.clear();
1058 frame
->has_no_damage
= false;
1060 if (active_tree_
->root_layer()) {
1061 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1062 viewport_damage_rect_
= gfx::Rect();
1064 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1065 AddDamageNextUpdate(device_viewport_damage_rect
);
1068 DrawResult draw_result
= CalculateRenderPasses(frame
);
1069 if (draw_result
!= DRAW_SUCCESS
) {
1070 DCHECK(!output_surface_
->capabilities()
1071 .draw_and_swap_full_viewport_every_frame
);
1075 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1076 // this function is called again.
1080 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1081 // There is always at least a root RenderPass.
1082 DCHECK_GE(frame
->render_passes
.size(), 1u);
1084 // A set of RenderPasses that we have seen.
1085 std::set
<RenderPassId
> pass_exists
;
1086 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1088 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1090 // Iterate RenderPasses in draw order, removing empty render passes (except
1091 // the root RenderPass).
1092 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1093 RenderPass
* pass
= frame
->render_passes
[i
];
1095 // Remove orphan RenderPassDrawQuads.
1096 bool removed
= true;
1099 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();
1101 if (it
->material
!= DrawQuad::RENDER_PASS
)
1103 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1104 // If the RenderPass doesn't exist, we can remove the quad.
1105 if (pass_exists
.count(quad
->render_pass_id
)) {
1106 // Otherwise, save a reference to the RenderPass so we know there's a
1108 pass_references
[quad
->render_pass_id
]++;
1111 // This invalidates the iterator. So break out of the loop and look
1112 // again. Luckily there's not a lot of render passes cuz this is
1114 // TODO(danakj): We could make erase not invalidate the iterator.
1115 pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1121 if (i
== frame
->render_passes
.size() - 1) {
1122 // Don't remove the root RenderPass.
1126 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1127 // Remove the pass and decrement |i| to counter the for loop's increment,
1128 // so we don't skip the next pass in the loop.
1129 frame
->render_passes_by_id
.erase(pass
->id
);
1130 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1135 pass_exists
.insert(pass
->id
);
1138 // Remove RenderPasses that are not referenced by any draw quads or copy
1139 // requests (except the root RenderPass).
1140 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1141 // Iterating from the back of the list to the front, skipping over the
1142 // back-most (root) pass, in order to remove each qualified RenderPass, and
1143 // drop references to earlier RenderPasses allowing them to be removed to.
1145 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1146 if (!pass
->copy_requests
.empty())
1148 if (pass_references
[pass
->id
])
1151 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1152 if (it
->material
!= DrawQuad::RENDER_PASS
)
1154 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1155 pass_references
[quad
->render_pass_id
]--;
1158 frame
->render_passes_by_id
.erase(pass
->id
);
1159 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1164 void LayerTreeHostImpl::EvictTexturesForTesting() {
1165 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1168 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1172 void LayerTreeHostImpl::ResetTreesForTesting() {
1174 active_tree_
->DetachLayerTree();
1176 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1177 active_tree()->top_controls_shown_ratio(),
1178 active_tree()->elastic_overscroll());
1180 pending_tree_
->DetachLayerTree();
1181 pending_tree_
= nullptr;
1183 recycle_tree_
->DetachLayerTree();
1184 recycle_tree_
= nullptr;
1187 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1188 return fps_counter_
->current_frame_number();
1191 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1192 const ManagedMemoryPolicy
& policy
) {
1193 if (!resource_pool_
)
1196 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1197 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1198 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1199 global_tile_state_
.hard_memory_limit_in_bytes
=
1200 policy
.bytes_limit_when_visible
;
1201 global_tile_state_
.soft_memory_limit_in_bytes
=
1202 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1203 settings_
.max_memory_for_prepaint_percentage
) /
1206 global_tile_state_
.memory_limit_policy
=
1207 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1209 policy
.priority_cutoff_when_visible
:
1210 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1211 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1213 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1214 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1215 // allow the worker context to retain allocated resources. Notify the worker
1216 // context. If the memory policy has become zero, we'll handle the
1217 // notification in NotifyAllTileTasksCompleted, after in-progress work
1219 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1220 false /* aggressively_free_resources */);
1223 // TODO(reveman): We should avoid keeping around unused resources if
1224 // possible. crbug.com/224475
1225 // Unused limit is calculated from soft-limit, as hard-limit may
1226 // be very high and shouldn't typically be exceeded.
1227 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1228 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1229 settings_
.max_unused_resource_memory_percentage
) /
1232 DCHECK(resource_pool_
);
1233 resource_pool_
->CheckBusyResources();
1234 // Soft limit is used for resource pool such that memory returns to soft
1235 // limit after going over.
1236 resource_pool_
->SetResourceUsageLimits(
1237 global_tile_state_
.soft_memory_limit_in_bytes
,
1238 unused_memory_limit_in_bytes
,
1239 global_tile_state_
.num_resources_limit
);
1241 DidModifyTilePriorities();
1244 void LayerTreeHostImpl::DidModifyTilePriorities() {
1245 // Mark priorities as dirty and schedule a PrepareTiles().
1246 tile_priorities_dirty_
= true;
1247 client_
->SetNeedsPrepareTilesOnImplThread();
1250 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1251 TreePriority tree_priority
,
1252 RasterTilePriorityQueue::Type type
) {
1253 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1255 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1257 ? pending_tree_
->picture_layers()
1258 : std::vector
<PictureLayerImpl
*>(),
1259 tree_priority
, type
);
1262 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1263 TreePriority tree_priority
) {
1264 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1266 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1267 queue
->Build(active_tree_
->picture_layers(),
1268 pending_tree_
? pending_tree_
->picture_layers()
1269 : std::vector
<PictureLayerImpl
*>(),
1274 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1275 bool is_likely_to_require_a_draw
) {
1276 // Proactively tell the scheduler that we expect to draw within each vsync
1277 // until we get all the tiles ready to draw. If we happen to miss a required
1278 // for draw tile here, then we will miss telling the scheduler each frame that
1279 // we intend to draw so it may make worse scheduling decisions.
1280 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1283 void LayerTreeHostImpl::NotifyReadyToActivate() {
1284 client_
->NotifyReadyToActivate();
1287 void LayerTreeHostImpl::NotifyReadyToDraw() {
1288 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1289 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1290 // causing optimistic requests to draw a frame.
1291 is_likely_to_require_a_draw_
= false;
1293 client_
->NotifyReadyToDraw();
1296 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1297 // The tile tasks started by the most recent call to PrepareTiles have
1298 // completed. Now is a good time to free resources if necessary.
1299 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1300 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1301 true /* aggressively_free_resources */);
1305 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1306 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1309 LayerImpl
* layer_impl
=
1310 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1312 layer_impl
->NotifyTileStateChanged(tile
);
1315 if (pending_tree_
) {
1316 LayerImpl
* layer_impl
=
1317 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1319 layer_impl
->NotifyTileStateChanged(tile
);
1322 // Check for a non-null active tree to avoid doing this during shutdown.
1323 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1324 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1325 // redraw will make those tiles be displayed.
1330 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1331 SetManagedMemoryPolicy(policy
);
1333 // This is short term solution to synchronously drop tile resources when
1334 // using synchronous compositing to avoid memory usage regression.
1335 // TODO(boliu): crbug.com/499004 to track removing this.
1336 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1337 settings_
.using_synchronous_renderer_compositor
) {
1338 ReleaseTreeResources();
1339 CleanUpTileManager();
1341 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1342 // be skipped if no work was enqueued at the time the tile manager was
1344 NotifyAllTileTasksCompleted();
1346 CreateTileManagerResources();
1347 RecreateTreeResources();
1351 void LayerTreeHostImpl::SetTreeActivationCallback(
1352 const base::Closure
& callback
) {
1353 DCHECK(proxy_
->IsImplThread());
1354 tree_activation_callback_
= callback
;
1357 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1358 const ManagedMemoryPolicy
& policy
) {
1359 if (cached_managed_memory_policy_
== policy
)
1362 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1364 cached_managed_memory_policy_
= policy
;
1365 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1367 if (old_policy
== actual_policy
)
1370 if (!proxy_
->HasImplThread()) {
1371 // In single-thread mode, this can be called on the main thread by
1372 // GLRenderer::OnMemoryAllocationChanged.
1373 DebugScopedSetImplThread
impl_thread(proxy_
);
1374 UpdateTileManagerMemoryPolicy(actual_policy
);
1376 DCHECK(proxy_
->IsImplThread());
1377 UpdateTileManagerMemoryPolicy(actual_policy
);
1380 // If there is already enough memory to draw everything imaginable and the
1381 // new memory limit does not change this, then do not re-commit. Don't bother
1382 // skipping commits if this is not visible (commits don't happen when not
1383 // visible, there will almost always be a commit when this becomes visible).
1384 bool needs_commit
= true;
1386 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1387 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1388 actual_policy
.priority_cutoff_when_visible
==
1389 old_policy
.priority_cutoff_when_visible
) {
1390 needs_commit
= false;
1394 client_
->SetNeedsCommitOnImplThread();
1397 void LayerTreeHostImpl::SetExternalDrawConstraints(
1398 const gfx::Transform
& transform
,
1399 const gfx::Rect
& viewport
,
1400 const gfx::Rect
& clip
,
1401 const gfx::Rect
& viewport_rect_for_tile_priority
,
1402 const gfx::Transform
& transform_for_tile_priority
,
1403 bool resourceless_software_draw
) {
1404 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1405 if (!resourceless_software_draw
) {
1406 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1407 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1408 // Convert from screen space to view space.
1409 viewport_rect_for_tile_priority_in_view_space
=
1410 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1411 screen_to_view
, viewport_rect_for_tile_priority
));
1415 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1416 resourceless_software_draw_
!= resourceless_software_draw
||
1417 viewport_rect_for_tile_priority_
!=
1418 viewport_rect_for_tile_priority_in_view_space
) {
1419 active_tree_
->set_needs_update_draw_properties();
1422 external_transform_
= transform
;
1423 external_viewport_
= viewport
;
1424 external_clip_
= clip
;
1425 viewport_rect_for_tile_priority_
=
1426 viewport_rect_for_tile_priority_in_view_space
;
1427 resourceless_software_draw_
= resourceless_software_draw
;
1430 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1431 if (damage_rect
.IsEmpty())
1433 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1434 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1437 void LayerTreeHostImpl::DidSwapBuffers() {
1438 client_
->DidSwapBuffersOnImplThread();
1441 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1442 client_
->DidSwapBuffersCompleteOnImplThread();
1445 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1446 // TODO(piman): We may need to do some validation on this ack before
1449 renderer_
->ReceiveSwapBuffersAck(*ack
);
1451 // In OOM, we now might be able to release more resources that were held
1452 // because they were exported.
1453 if (resource_pool_
) {
1454 resource_pool_
->CheckBusyResources();
1455 resource_pool_
->ReduceResourceUsage();
1457 // If we're not visible, we likely released resources, so we want to
1458 // aggressively flush here to make sure those DeleteTextures make it to the
1459 // GPU process to free up the memory.
1460 if (output_surface_
->context_provider() && !visible_
) {
1461 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1465 void LayerTreeHostImpl::OnDraw() {
1466 client_
->OnDrawForOutputSurface();
1469 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1470 client_
->OnCanDrawStateChanged(CanDraw());
1473 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1474 CompositorFrameMetadata metadata
;
1475 metadata
.device_scale_factor
= device_scale_factor_
;
1476 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1477 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1478 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1479 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1480 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1481 metadata
.location_bar_offset
=
1482 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1483 metadata
.location_bar_content_translation
=
1484 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1486 active_tree_
->GetViewportSelection(&metadata
.selection
);
1488 LayerImpl
* root_layer_for_overflow
= OuterViewportScrollLayer()
1489 ? OuterViewportScrollLayer()
1490 : InnerViewportScrollLayer();
1491 if (root_layer_for_overflow
) {
1492 metadata
.root_overflow_x_hidden
=
1493 !root_layer_for_overflow
->user_scrollable_horizontal();
1494 metadata
.root_overflow_y_hidden
=
1495 !root_layer_for_overflow
->user_scrollable_vertical();
1498 if (!InnerViewportScrollLayer())
1501 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1502 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1503 active_tree_
->TotalScrollOffset());
1508 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1509 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1511 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1514 if (!frame
->composite_events
.empty()) {
1515 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1516 frame
->composite_events
);
1519 if (frame
->has_no_damage
) {
1520 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1521 DCHECK(!output_surface_
->capabilities()
1522 .draw_and_swap_full_viewport_every_frame
);
1526 DCHECK(!frame
->render_passes
.empty());
1528 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1529 !output_surface_
->context_provider());
1530 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1532 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1534 if (debug_state_
.ShowHudRects()) {
1535 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1536 active_tree_
->root_layer(),
1537 active_tree_
->hud_layer(),
1538 *frame
->render_surface_layer_list
,
1543 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1545 if (pending_tree_
) {
1546 LayerTreeHostCommon::CallFunctionForSubtree(
1547 pending_tree_
->root_layer(),
1548 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1550 LayerTreeHostCommon::CallFunctionForSubtree(
1551 active_tree_
->root_layer(),
1552 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1556 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1557 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1558 frame_viewer_instrumentation::kCategoryLayerTree
,
1559 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1562 const DrawMode draw_mode
= GetDrawMode();
1564 // Because the contents of the HUD depend on everything else in the frame, the
1565 // contents of its texture are updated as the last thing before the frame is
1567 if (active_tree_
->hud_layer()) {
1568 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1569 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1570 resource_provider_
.get());
1573 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1574 bool disable_picture_quad_image_filtering
=
1575 IsActivelyScrolling() ||
1576 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1577 : animation_registrar_
->needs_animate_layers());
1579 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1580 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1581 output_surface_
.get(), NULL
);
1582 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1583 device_scale_factor_
,
1586 disable_picture_quad_image_filtering
);
1588 renderer_
->DrawFrame(&frame
->render_passes
,
1589 device_scale_factor_
,
1594 // The render passes should be consumed by the renderer.
1595 DCHECK(frame
->render_passes
.empty());
1596 frame
->render_passes_by_id
.clear();
1598 // The next frame should start by assuming nothing has changed, and changes
1599 // are noted as they occur.
1600 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1601 // damage forward to the next frame.
1602 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1603 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1604 DidDrawDamagedArea();
1606 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1608 active_tree_
->set_has_ever_been_drawn(true);
1609 devtools_instrumentation::DidDrawFrame(id_
);
1610 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1611 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1612 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1615 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1616 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1617 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1619 for (auto& it
: video_frame_controllers_
)
1623 void LayerTreeHostImpl::FinishAllRendering() {
1625 renderer_
->Finish();
1628 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1629 if (!(output_surface_
&& output_surface_
->context_provider() &&
1630 output_surface_
->worker_context_provider()))
1633 ContextProvider
* context_provider
=
1634 output_surface_
->worker_context_provider();
1635 base::AutoLock
context_lock(*context_provider
->GetLock());
1636 if (!context_provider
->GrContext())
1642 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1643 bool use_gpu
= false;
1644 bool use_msaa
= false;
1645 bool using_msaa_for_complex_content
=
1646 renderer() && settings_
.gpu_rasterization_msaa_sample_count
> 0 &&
1647 GetRendererCapabilities().max_msaa_samples
>=
1648 settings_
.gpu_rasterization_msaa_sample_count
;
1649 if (settings_
.gpu_rasterization_forced
) {
1651 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1652 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1653 using_msaa_for_complex_content
;
1655 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1657 } else if (!settings_
.gpu_rasterization_enabled
) {
1658 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1659 } else if (!has_gpu_rasterization_trigger_
) {
1660 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1661 } else if (content_is_suitable_for_gpu_rasterization_
) {
1663 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1664 } else if (using_msaa_for_complex_content
) {
1665 use_gpu
= use_msaa
= true;
1666 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1668 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1671 if (use_gpu
&& !use_gpu_rasterization_
) {
1672 if (!CanUseGpuRasterization()) {
1673 // If GPU rasterization is unusable, e.g. if GlContext could not
1674 // be created due to losing the GL context, force use of software
1678 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1682 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1685 // Note that this must happen first, in case the rest of the calls want to
1686 // query the new state of |use_gpu_rasterization_|.
1687 use_gpu_rasterization_
= use_gpu
;
1688 use_msaa_
= use_msaa
;
1690 tree_resources_for_gpu_rasterization_dirty_
= true;
1693 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1694 if (!tree_resources_for_gpu_rasterization_dirty_
)
1697 // Clean up and replace existing tile manager with another one that uses
1698 // appropriate rasterizer. Only do this however if we already have a
1699 // resource pool, since otherwise we might not be able to create a new
1701 ReleaseTreeResources();
1702 if (resource_pool_
) {
1703 CleanUpTileManager();
1704 CreateTileManagerResources();
1706 RecreateTreeResources();
1708 // We have released tilings for both active and pending tree.
1709 // We would not have any content to draw until the pending tree is activated.
1710 // Prevent the active tree from drawing until activation.
1711 SetRequiresHighResToDraw();
1713 tree_resources_for_gpu_rasterization_dirty_
= false;
1716 const RendererCapabilitiesImpl
&
1717 LayerTreeHostImpl::GetRendererCapabilities() const {
1719 return renderer_
->Capabilities();
1722 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1723 ResetRequiresHighResToDraw();
1724 if (frame
.has_no_damage
) {
1725 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1728 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1729 active_tree()->FinishSwapPromises(&metadata
);
1730 for (auto& latency
: metadata
.latency_info
) {
1731 TRACE_EVENT_FLOW_STEP0("input,benchmark", "LatencyInfo.Flow",
1732 TRACE_ID_DONT_MANGLE(latency
.trace_id()),
1734 // Only add the latency component once for renderer swap, not the browser
1736 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1738 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1742 renderer_
->SwapBuffers(metadata
);
1746 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1747 current_begin_frame_tracker_
.Start(args
);
1749 if (is_likely_to_require_a_draw_
) {
1750 // Optimistically schedule a draw. This will let us expect the tile manager
1751 // to complete its work so that we can draw new tiles within the impl frame
1752 // we are beginning now.
1756 for (auto& it
: video_frame_controllers_
)
1757 it
->OnBeginFrame(args
);
1760 void LayerTreeHostImpl::DidFinishImplFrame() {
1761 current_begin_frame_tracker_
.Finish();
1764 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1765 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1766 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1768 if (!inner_container
)
1771 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1772 OuterViewportScrollLayer());
1774 float top_controls_layout_height
=
1775 active_tree_
->top_controls_shrink_blink_size()
1776 ? active_tree_
->top_controls_height()
1778 float delta_from_top_controls
=
1779 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset();
1781 // Adjust the viewport layers by shrinking/expanding the container to account
1782 // for changes in the size (e.g. top controls) since the last resize from
1784 gfx::Vector2dF
amount_to_expand(
1786 delta_from_top_controls
);
1787 inner_container
->SetBoundsDelta(amount_to_expand
);
1789 if (outer_container
&& !outer_container
->BoundsForScrolling().IsEmpty()) {
1790 // Adjust the outer viewport container as well, since adjusting only the
1791 // inner may cause its bounds to exceed those of the outer, causing scroll
1793 gfx::Vector2dF amount_to_expand_scaled
= gfx::ScaleVector2d(
1794 amount_to_expand
, 1.f
/ active_tree_
->min_page_scale_factor());
1795 outer_container
->SetBoundsDelta(amount_to_expand_scaled
);
1796 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(
1797 amount_to_expand_scaled
);
1799 anchor
.ResetViewportToAnchoredPosition();
1803 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1804 // Only valid for the single-threaded non-scheduled/synchronous case
1805 // using the zero copy raster worker pool.
1806 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1809 void LayerTreeHostImpl::DidLoseOutputSurface() {
1810 if (resource_provider_
)
1811 resource_provider_
->DidLoseOutputSurface();
1812 client_
->DidLoseOutputSurfaceOnImplThread();
1815 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1816 return !!InnerViewportScrollLayer();
1819 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1820 return active_tree_
->root_layer();
1823 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1824 return active_tree_
->InnerViewportScrollLayer();
1827 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1828 return active_tree_
->OuterViewportScrollLayer();
1831 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1832 return active_tree_
->CurrentlyScrollingLayer();
1835 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1836 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1837 (InnerViewportScrollLayer() &&
1838 InnerViewportScrollLayer()->IsExternalScrollActive()) ||
1839 (OuterViewportScrollLayer() &&
1840 OuterViewportScrollLayer()->IsExternalScrollActive());
1843 // Content layers can be either directly scrollable or contained in an outer
1844 // scrolling layer which applies the scroll transform. Given a content layer,
1845 // this function returns the associated scroll layer if any.
1846 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1850 if (layer_impl
->scrollable())
1853 if (layer_impl
->DrawsContent() &&
1854 layer_impl
->parent() &&
1855 layer_impl
->parent()->scrollable())
1856 return layer_impl
->parent();
1861 void LayerTreeHostImpl::CreatePendingTree() {
1862 CHECK(!pending_tree_
);
1864 recycle_tree_
.swap(pending_tree_
);
1867 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1868 active_tree()->top_controls_shown_ratio(),
1869 active_tree()->elastic_overscroll());
1871 client_
->OnCanDrawStateChanged(CanDraw());
1872 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1875 void LayerTreeHostImpl::ActivateSyncTree() {
1876 if (pending_tree_
) {
1877 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1879 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1880 // Process any requests in the UI resource queue. The request queue is
1881 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1883 pending_tree_
->ProcessUIResourceRequestQueue();
1885 if (pending_tree_
->needs_full_tree_sync()) {
1886 active_tree_
->SetRootLayer(
1887 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1888 active_tree_
->DetachLayerTree(),
1889 active_tree_
.get()));
1891 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1892 active_tree_
->root_layer());
1893 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1895 // Now that we've synced everything from the pending tree to the active
1896 // tree, rename the pending tree the recycle tree so we can reuse it on the
1898 DCHECK(!recycle_tree_
);
1899 pending_tree_
.swap(recycle_tree_
);
1901 UpdateViewportContainerSizes();
1903 active_tree_
->SetRootLayerScrollOffsetDelegate(
1904 root_layer_scroll_offset_delegate_
);
1906 active_tree_
->ProcessUIResourceRequestQueue();
1909 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1910 // won't already account for current bounds_delta values.
1911 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1912 active_tree_
->DidBecomeActive();
1913 ActivateAnimations();
1914 client_
->RenewTreePriority();
1915 // If we have any picture layers, then by activating we also modified tile
1917 if (!active_tree_
->picture_layers().empty())
1918 DidModifyTilePriorities();
1920 client_
->OnCanDrawStateChanged(CanDraw());
1921 client_
->DidActivateSyncTree();
1922 if (!tree_activation_callback_
.is_null())
1923 tree_activation_callback_
.Run();
1925 if (debug_state_
.continuous_painting
) {
1926 const RenderingStats
& stats
=
1927 rendering_stats_instrumentation_
->GetRenderingStats();
1928 // TODO(hendrikw): This requires a different metric when we commit directly
1929 // to the active tree. See crbug.com/429311.
1930 paint_time_counter_
->SavePaintTime(
1931 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1932 stats
.draw_duration
.GetLastTimeDelta());
1935 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1936 active_tree_
->TakePendingPageScaleAnimation();
1937 if (pending_page_scale_animation
) {
1938 StartPageScaleAnimation(
1939 pending_page_scale_animation
->target_offset
,
1940 pending_page_scale_animation
->use_anchor
,
1941 pending_page_scale_animation
->scale
,
1942 pending_page_scale_animation
->duration
);
1946 void LayerTreeHostImpl::SetVisible(bool visible
) {
1947 DCHECK(proxy_
->IsImplThread());
1949 if (visible_
== visible
)
1952 DidVisibilityChange(this, visible_
);
1953 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1955 // If we just became visible, we have to ensure that we draw high res tiles,
1956 // to prevent checkerboard/low res flashes.
1958 SetRequiresHighResToDraw();
1960 EvictAllUIResources();
1962 // Call PrepareTiles to evict tiles when we become invisible.
1969 renderer_
->SetVisible(visible
);
1972 void LayerTreeHostImpl::SetNeedsAnimate() {
1973 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1974 client_
->SetNeedsAnimateOnImplThread();
1977 void LayerTreeHostImpl::SetNeedsRedraw() {
1978 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1979 client_
->SetNeedsRedrawOnImplThread();
1982 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1983 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1984 if (debug_state_
.rasterize_only_visible_content
) {
1985 actual
.priority_cutoff_when_visible
=
1986 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1987 } else if (use_gpu_rasterization()) {
1988 actual
.priority_cutoff_when_visible
=
1989 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1994 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1995 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1998 void LayerTreeHostImpl::ReleaseTreeResources() {
1999 active_tree_
->ReleaseResources();
2001 pending_tree_
->ReleaseResources();
2003 recycle_tree_
->ReleaseResources();
2005 EvictAllUIResources();
2008 void LayerTreeHostImpl::RecreateTreeResources() {
2009 active_tree_
->RecreateResources();
2011 pending_tree_
->RecreateResources();
2013 recycle_tree_
->RecreateResources();
2016 void LayerTreeHostImpl::CreateAndSetRenderer() {
2018 DCHECK(output_surface_
);
2019 DCHECK(resource_provider_
);
2021 if (output_surface_
->capabilities().delegated_rendering
) {
2022 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2023 output_surface_
.get(),
2024 resource_provider_
.get());
2025 } else if (output_surface_
->context_provider()) {
2026 renderer_
= GLRenderer::Create(
2027 this, &settings_
.renderer_settings
, output_surface_
.get(),
2028 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2029 settings_
.renderer_settings
.highp_threshold_min
);
2030 } else if (output_surface_
->software_device()) {
2031 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2032 output_surface_
.get(),
2033 resource_provider_
.get());
2037 renderer_
->SetVisible(visible_
);
2038 SetFullRootLayerDamage();
2040 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2041 // initialized to get max texture size. Also, after releasing resources,
2042 // trees need another update to generate new ones.
2043 active_tree_
->set_needs_update_draw_properties();
2045 pending_tree_
->set_needs_update_draw_properties();
2046 client_
->UpdateRendererCapabilitiesOnImplThread();
2049 void LayerTreeHostImpl::CreateTileManagerResources() {
2050 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
);
2051 // TODO(vmpstr): Initialize tile task limit at ctor time.
2052 tile_manager_
->SetResources(
2053 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2054 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2055 : settings_
.scheduled_raster_task_limit
);
2056 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2059 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2060 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2061 scoped_ptr
<ResourcePool
>* resource_pool
) {
2062 DCHECK(GetTaskRunner());
2063 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2065 CHECK(resource_provider_
);
2067 // Pass the single-threaded synchronous task graph runner to the worker pool
2068 // if we're in synchronous single-threaded mode.
2069 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2070 if (is_synchronous_single_threaded_
) {
2071 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2072 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2073 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2076 ContextProvider
* context_provider
= output_surface_
->context_provider();
2077 if (!context_provider
) {
2079 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2081 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2082 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2086 if (use_gpu_rasterization_
) {
2088 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2090 int msaa_sample_count
=
2091 use_msaa_
? settings_
.gpu_rasterization_msaa_sample_count
: 0;
2093 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2094 GetTaskRunner(), task_graph_runner
, context_provider
,
2095 resource_provider_
.get(), settings_
.use_distance_field_text
,
2100 DCHECK(GetRendererCapabilities().using_image
);
2101 unsigned image_target
= settings_
.use_image_texture_target
;
2102 DCHECK_IMPLIES(image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2103 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2105 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2106 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2108 if (settings_
.use_zero_copy
) {
2110 ResourcePool::Create(resource_provider_
.get(), image_target
);
2112 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2113 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2117 if (settings_
.use_one_copy
) {
2119 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2121 int max_copy_texture_chromium_size
=
2122 context_provider
->ContextCapabilities()
2123 .gpu
.max_copy_texture_chromium_size
;
2125 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2126 GetTaskRunner(), task_graph_runner
, context_provider
,
2127 resource_provider_
.get(), max_copy_texture_chromium_size
,
2128 settings_
.use_persistent_map_for_gpu_memory_buffers
, image_target
,
2129 settings_
.max_staging_buffers
);
2133 // Synchronous single-threaded mode depends on tiles being ready to
2134 // draw when raster is complete. Therefore, it must use one of zero
2135 // copy, software raster, or GPU raster (in the branches above).
2136 DCHECK(!is_synchronous_single_threaded_
);
2138 *resource_pool
= ResourcePool::Create(
2139 resource_provider_
.get(), GL_TEXTURE_2D
);
2141 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2142 GetTaskRunner(), task_graph_runner_
, context_provider
,
2143 resource_provider_
.get(),
2144 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2145 settings_
.renderer_settings
.refresh_rate
));
2148 void LayerTreeHostImpl::RecordMainFrameTiming(
2149 const BeginFrameArgs
& start_of_main_frame_args
,
2150 const BeginFrameArgs
& expected_next_main_frame_args
) {
2151 std::vector
<int64_t> request_ids
;
2152 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2153 if (request_ids
.empty())
2156 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2157 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2158 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2159 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2162 void LayerTreeHostImpl::PostFrameTimingEvents(
2163 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2164 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2165 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2166 main_frame_events
.Pass());
2169 void LayerTreeHostImpl::CleanUpTileManager() {
2170 tile_manager_
->FinishTasksAndCleanUp();
2171 resource_pool_
= nullptr;
2172 tile_task_worker_pool_
= nullptr;
2173 single_thread_synchronous_task_graph_runner_
= nullptr;
2176 bool LayerTreeHostImpl::InitializeRenderer(
2177 scoped_ptr
<OutputSurface
> output_surface
) {
2178 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2180 // Since we will create a new resource provider, we cannot continue to use
2181 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2182 // before we destroy the old resource provider.
2183 ReleaseTreeResources();
2185 // Note: order is important here.
2186 renderer_
= nullptr;
2187 CleanUpTileManager();
2188 resource_provider_
= nullptr;
2189 output_surface_
= nullptr;
2191 if (!output_surface
->BindToClient(this)) {
2192 // Avoid recreating tree resources because we might not have enough
2193 // information to do this yet (eg. we don't have a TileManager at this
2198 output_surface_
= output_surface
.Pass();
2199 resource_provider_
= ResourceProvider::Create(
2200 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2201 proxy_
->blocking_main_thread_task_runner(),
2202 settings_
.renderer_settings
.highp_threshold_min
,
2203 settings_
.renderer_settings
.use_rgba_4444_textures
,
2204 settings_
.renderer_settings
.texture_id_allocation_chunk_size
);
2206 CreateAndSetRenderer();
2208 // Since the new renderer may be capable of MSAA, update status here.
2209 UpdateGpuRasterizationStatus();
2211 CreateTileManagerResources();
2212 RecreateTreeResources();
2214 // Initialize vsync parameters to sane values.
2215 const base::TimeDelta display_refresh_interval
=
2216 base::TimeDelta::FromMicroseconds(
2217 base::Time::kMicrosecondsPerSecond
/
2218 settings_
.renderer_settings
.refresh_rate
);
2219 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2221 // TODO(brianderson): Don't use a hard-coded parent draw time.
2222 base::TimeDelta parent_draw_time
=
2223 (!settings_
.use_external_begin_frame_source
&&
2224 output_surface_
->capabilities().adjust_deadline_for_parent
)
2225 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2226 : base::TimeDelta();
2227 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2229 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2230 if (max_frames_pending
<= 0)
2231 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2232 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2233 client_
->OnCanDrawStateChanged(CanDraw());
2235 // There will not be anything to draw here, so set high res
2236 // to avoid checkerboards, typically when we are recovering
2237 // from lost context.
2238 SetRequiresHighResToDraw();
2243 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2244 base::TimeDelta interval
) {
2245 client_
->CommitVSyncParameters(timebase
, interval
);
2248 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2249 if (device_viewport_size
== device_viewport_size_
)
2251 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2252 TRACE_EVENT_SCOPE_THREAD
, "width",
2253 device_viewport_size
.width(), "height",
2254 device_viewport_size
.height());
2257 active_tree_
->SetViewportSizeInvalid();
2259 device_viewport_size_
= device_viewport_size
;
2261 UpdateViewportContainerSizes();
2262 client_
->OnCanDrawStateChanged(CanDraw());
2263 SetFullRootLayerDamage();
2264 active_tree_
->set_needs_update_draw_properties();
2267 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2268 if (device_scale_factor
== device_scale_factor_
)
2270 device_scale_factor_
= device_scale_factor
;
2272 SetFullRootLayerDamage();
2275 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2276 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2279 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2280 if (viewport_rect_for_tile_priority_
.IsEmpty())
2281 return DeviceViewport();
2283 return viewport_rect_for_tile_priority_
;
2286 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2287 return DeviceViewport().size();
2290 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2291 if (external_viewport_
.IsEmpty())
2292 return gfx::Rect(device_viewport_size_
);
2294 return external_viewport_
;
2297 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2298 if (external_clip_
.IsEmpty())
2299 return DeviceViewport();
2301 return external_clip_
;
2304 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2305 return external_transform_
;
2308 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2309 UpdateViewportContainerSizes();
2312 active_tree_
->set_needs_update_draw_properties();
2313 SetFullRootLayerDamage();
2316 float LayerTreeHostImpl::TopControlsHeight() const {
2317 return active_tree_
->top_controls_height();
2320 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2321 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2322 DidChangeTopControlsPosition();
2325 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2326 return active_tree_
->CurrentTopControlsShownRatio();
2329 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2330 DCHECK(input_handler_client_
== NULL
);
2331 input_handler_client_
= client
;
2334 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2335 const gfx::PointF
& device_viewport_point
,
2336 InputHandler::ScrollInputType type
,
2337 LayerImpl
* layer_impl
,
2338 bool* scroll_on_main_thread
,
2339 bool* optional_has_ancestor_scroll_handler
) const {
2340 DCHECK(scroll_on_main_thread
);
2342 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2344 // Walk up the hierarchy and look for a scrollable layer.
2345 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2346 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2347 // The content layer can also block attempts to scroll outside the main
2349 ScrollStatus status
=
2350 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2351 if (status
== SCROLL_ON_MAIN_THREAD
) {
2352 *scroll_on_main_thread
= true;
2356 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2357 if (!scroll_layer_impl
)
2361 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2362 // If any layer wants to divert the scroll event to the main thread, abort.
2363 if (status
== SCROLL_ON_MAIN_THREAD
) {
2364 *scroll_on_main_thread
= true;
2368 if (optional_has_ancestor_scroll_handler
&&
2369 scroll_layer_impl
->have_scroll_event_handlers())
2370 *optional_has_ancestor_scroll_handler
= true;
2372 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2373 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2376 // Falling back to the root scroll layer ensures generation of root overscroll
2377 // notifications while preventing scroll updates from being unintentionally
2378 // forwarded to the main thread.
2379 if (!potentially_scrolling_layer_impl
)
2380 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2381 ? OuterViewportScrollLayer()
2382 : InnerViewportScrollLayer();
2384 return potentially_scrolling_layer_impl
;
2387 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2388 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2389 DCHECK(scroll_ancestor
);
2390 for (LayerImpl
* ancestor
= child
; ancestor
;
2391 ancestor
= NextScrollLayer(ancestor
)) {
2392 if (ancestor
->scrollable())
2393 return ancestor
== scroll_ancestor
;
2398 static LayerImpl
* nextLayerInScrollOrder(LayerImpl
* layer
) {
2399 if (layer
->scroll_parent())
2400 return layer
->scroll_parent();
2402 return layer
->parent();
2405 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2406 LayerImpl
* scrolling_layer_impl
,
2407 InputHandler::ScrollInputType type
) {
2408 if (!scrolling_layer_impl
)
2409 return SCROLL_IGNORED
;
2411 top_controls_manager_
->ScrollBegin();
2413 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2414 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2415 wheel_scrolling_
= (type
== WHEEL
);
2416 client_
->RenewTreePriority();
2417 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2418 return SCROLL_STARTED
;
2421 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2422 InputHandler::ScrollInputType type
) {
2423 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2425 DCHECK(!CurrentlyScrollingLayer());
2426 ClearCurrentlyScrollingLayer();
2428 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2431 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2432 const gfx::Point
& viewport_point
,
2433 InputHandler::ScrollInputType type
) {
2434 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2436 DCHECK(!CurrentlyScrollingLayer());
2437 ClearCurrentlyScrollingLayer();
2439 gfx::PointF device_viewport_point
=
2440 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2441 LayerImpl
* layer_impl
=
2442 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2445 LayerImpl
* scroll_layer_impl
=
2446 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2447 device_viewport_point
);
2448 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2449 return SCROLL_UNKNOWN
;
2452 bool scroll_on_main_thread
= false;
2453 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2454 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2455 &scroll_affects_scroll_handler_
);
2457 if (scroll_on_main_thread
) {
2458 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2459 return SCROLL_ON_MAIN_THREAD
;
2462 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2465 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2466 const gfx::Point
& viewport_point
,
2467 const gfx::Vector2dF
& scroll_delta
) {
2468 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2469 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2473 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2474 // behavior as ScrollBy to determine which layer to animate, but we do not
2475 // do the Android-specific things in ScrollBy like showing top controls.
2476 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2477 if (scroll_status
== SCROLL_STARTED
) {
2478 gfx::Vector2dF pending_delta
= scroll_delta
;
2479 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2480 layer_impl
= layer_impl
->parent()) {
2481 if (!layer_impl
->scrollable())
2484 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2485 gfx::ScrollOffset target_offset
=
2486 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2487 target_offset
.SetToMax(gfx::ScrollOffset());
2488 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2489 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2491 const float kEpsilon
= 0.1f
;
2492 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2493 std::abs(actual_delta
.y()) > kEpsilon
);
2495 if (!can_layer_scroll
) {
2496 layer_impl
->ScrollBy(actual_delta
);
2497 pending_delta
-= actual_delta
;
2501 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2503 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2506 return SCROLL_STARTED
;
2510 return scroll_status
;
2513 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2514 LayerImpl
* layer_impl
,
2515 const gfx::PointF
& viewport_point
,
2516 const gfx::Vector2dF
& viewport_delta
) {
2517 // Layers with non-invertible screen space transforms should not have passed
2518 // the scroll hit test in the first place.
2519 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2520 gfx::Transform
inverse_screen_space_transform(
2521 gfx::Transform::kSkipInitialization
);
2522 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2523 &inverse_screen_space_transform
);
2524 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2525 // layers, we may need to explicitly handle uninvertible transforms here.
2528 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2529 gfx::PointF screen_space_point
=
2530 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2532 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2533 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2535 // First project the scroll start and end points to local layer space to find
2536 // the scroll delta in layer coordinates.
2537 bool start_clipped
, end_clipped
;
2538 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2539 gfx::PointF local_start_point
=
2540 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2543 gfx::PointF local_end_point
=
2544 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2545 screen_space_end_point
,
2548 // In general scroll point coordinates should not get clipped.
2549 DCHECK(!start_clipped
);
2550 DCHECK(!end_clipped
);
2551 if (start_clipped
|| end_clipped
)
2552 return gfx::Vector2dF();
2554 // Apply the scroll delta.
2555 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2556 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2557 gfx::ScrollOffset scrolled
=
2558 layer_impl
->CurrentScrollOffset() - previous_offset
;
2560 // Get the end point in the layer's content space so we can apply its
2561 // ScreenSpaceTransform.
2562 gfx::PointF actual_local_end_point
=
2563 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2565 // Calculate the applied scroll delta in viewport space coordinates.
2566 gfx::PointF actual_screen_space_end_point
=
2567 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2568 actual_local_end_point
, &end_clipped
);
2569 DCHECK(!end_clipped
);
2571 return gfx::Vector2dF();
2572 gfx::PointF actual_viewport_end_point
=
2573 gfx::ScalePoint(actual_screen_space_end_point
,
2574 1.f
/ scale_from_viewport_to_screen_space
);
2575 return actual_viewport_end_point
- viewport_point
;
2578 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2579 LayerImpl
* layer_impl
,
2580 const gfx::Vector2dF
& local_delta
,
2581 float page_scale_factor
) {
2582 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2583 gfx::Vector2dF delta
= local_delta
;
2584 delta
.Scale(1.f
/ page_scale_factor
);
2585 layer_impl
->ScrollBy(delta
);
2586 gfx::ScrollOffset scrolled
=
2587 layer_impl
->CurrentScrollOffset() - previous_offset
;
2588 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2589 consumed_scroll
.Scale(page_scale_factor
);
2591 return consumed_scroll
;
2594 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2595 const gfx::Vector2dF
& delta
,
2596 const gfx::Point
& viewport_point
,
2597 bool is_direct_manipulation
) {
2598 // Events representing direct manipulation of the screen (such as gesture
2599 // events) need to be transformed from viewport coordinates to local layer
2600 // coordinates so that the scrolling contents exactly follow the user's
2601 // finger. In contrast, events not representing direct manipulation of the
2602 // screen (such as wheel events) represent a fixed amount of scrolling so we
2603 // can just apply them directly, but the page scale factor is applied to the
2605 if (is_direct_manipulation
)
2606 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2607 float scale_factor
= active_tree()->current_page_scale_factor();
2608 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2611 void LayerTreeHostImpl::ApplyScroll(LayerImpl
* layer
,
2612 ScrollState
* scroll_state
) {
2613 DCHECK(scroll_state
);
2614 gfx::Point
viewport_point(scroll_state
->start_position_x(),
2615 scroll_state
->start_position_y());
2616 const gfx::Vector2dF
delta(scroll_state
->delta_x(), scroll_state
->delta_y());
2617 gfx::Vector2dF applied_delta
;
2618 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2620 const float kEpsilon
= 0.1f
;
2622 if (layer
== InnerViewportScrollLayer()) {
2623 bool affect_top_controls
= !wheel_scrolling_
;
2624 Viewport::ScrollResult result
= viewport()->ScrollBy(
2625 delta
, viewport_point
, scroll_state
->is_direct_manipulation(),
2626 affect_top_controls
);
2627 applied_delta
= result
.consumed_delta
;
2628 scroll_state
->set_caused_scroll(
2629 std::abs(result
.content_scrolled_delta
.x()) > kEpsilon
,
2630 std::abs(result
.content_scrolled_delta
.y()) > kEpsilon
);
2631 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2633 applied_delta
= ScrollLayer(layer
, delta
, viewport_point
,
2634 scroll_state
->is_direct_manipulation());
2637 // If the layer wasn't able to move, try the next one in the hierarchy.
2638 bool scrolled
= std::abs(applied_delta
.x()) > kEpsilon
;
2639 scrolled
= scrolled
|| std::abs(applied_delta
.y()) > kEpsilon
;
2641 if (scrolled
&& layer
!= InnerViewportScrollLayer()) {
2642 // If the applied delta is within 45 degrees of the input
2643 // delta, bail out to make it easier to scroll just one layer
2644 // in one direction without affecting any of its parents.
2645 float angle_threshold
= 45;
2646 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, delta
) <
2648 applied_delta
= delta
;
2650 // Allow further movement only on an axis perpendicular to the direction
2651 // in which the layer moved.
2652 applied_delta
= MathUtil::ProjectVector(delta
, applied_delta
);
2654 scroll_state
->set_caused_scroll(std::abs(applied_delta
.x()) > kEpsilon
,
2655 std::abs(applied_delta
.y()) > kEpsilon
);
2656 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2661 // When scrolls are allowed to bubble, it's important that the original
2662 // scrolling layer be preserved. This ensures that, after a scroll
2663 // bubbles, the user can reverse scroll directions and immediately resume
2664 // scrolling the original layer that scrolled.
2665 if (!scroll_state
->should_propagate())
2666 scroll_state
->set_current_native_scrolling_layer(layer
);
2669 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2670 const gfx::Point
& viewport_point
,
2671 const gfx::Vector2dF
& scroll_delta
) {
2672 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2673 if (!CurrentlyScrollingLayer())
2674 return InputHandlerScrollResult();
2676 if (pinch_gesture_active_
&& settings().invert_viewport_scroll_order
) {
2677 // Scrolls during a pinch gesture should pan the visual viewport, rather
2678 // than a typical bubbling scroll.
2679 viewport()->Pan(scroll_delta
);
2680 return InputHandlerScrollResult();
2683 float initial_top_controls_offset
=
2684 top_controls_manager_
->ControlsTopOffset();
2685 ScrollState
scroll_state(
2686 scroll_delta
.x(), scroll_delta
.y(), viewport_point
.x(),
2687 viewport_point
.y(), should_bubble_scrolls_
/* should_propagate */,
2688 did_lock_scrolling_layer_
/* delta_consumed_for_scroll_sequence */,
2689 !wheel_scrolling_
/* is_direct_manipulation */);
2690 scroll_state
.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2692 std::list
<LayerImpl
*> current_scroll_chain
;
2693 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2694 layer_impl
= nextLayerInScrollOrder(layer_impl
)) {
2695 // Skip the outer viewport scroll layer so that we try to scroll the
2696 // viewport only once. i.e. The inner viewport layer represents the
2698 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2700 current_scroll_chain
.push_front(layer_impl
);
2702 scroll_state
.set_scroll_chain(current_scroll_chain
);
2703 scroll_state
.DistributeToScrollChainDescendant();
2705 active_tree_
->SetCurrentlyScrollingLayer(
2706 scroll_state
.current_native_scrolling_layer());
2707 did_lock_scrolling_layer_
= scroll_state
.delta_consumed_for_scroll_sequence();
2709 bool did_scroll_x
= scroll_state
.caused_scroll_x();
2710 bool did_scroll_y
= scroll_state
.caused_scroll_y();
2711 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2712 if (did_scroll_content
) {
2713 // If we are scrolling with an active scroll handler, forward latency
2714 // tracking information to the main thread so the delay introduced by the
2715 // handler is accounted for.
2716 if (scroll_affects_scroll_handler())
2717 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2718 client_
->SetNeedsCommitOnImplThread();
2720 client_
->RenewTreePriority();
2723 // Scrolling along an axis resets accumulated root overscroll for that axis.
2725 accumulated_root_overscroll_
.set_x(0);
2727 accumulated_root_overscroll_
.set_y(0);
2728 gfx::Vector2dF
unused_root_delta(scroll_state
.delta_x(),
2729 scroll_state
.delta_y());
2730 accumulated_root_overscroll_
+= unused_root_delta
;
2732 bool did_scroll_top_controls
=
2733 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2735 InputHandlerScrollResult scroll_result
;
2736 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2737 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2738 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2739 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2740 return scroll_result
;
2743 // This implements scrolling by page as described here:
2744 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2745 // for events with WHEEL_PAGESCROLL set.
2746 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2747 ScrollDirection direction
) {
2748 DCHECK(wheel_scrolling_
);
2750 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2752 layer_impl
= layer_impl
->parent()) {
2753 if (!layer_impl
->scrollable())
2756 if (!layer_impl
->HasScrollbar(VERTICAL
))
2759 float height
= layer_impl
->clip_height();
2761 // These magical values match WebKit and are designed to scroll nearly the
2762 // entire visible content height but leave a bit of overlap.
2763 float page
= std::max(height
* 0.875f
, 1.f
);
2764 if (direction
== SCROLL_BACKWARD
)
2767 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2769 gfx::Vector2dF applied_delta
=
2770 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2772 if (!applied_delta
.IsZero()) {
2773 client_
->SetNeedsCommitOnImplThread();
2775 client_
->RenewTreePriority();
2779 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2785 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2786 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2787 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2788 active_tree_
->SetRootLayerScrollOffsetDelegate(
2789 root_layer_scroll_offset_delegate_
);
2792 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2793 DCHECK(root_layer_scroll_offset_delegate_
);
2794 active_tree_
->DistributeRootScrollOffset();
2795 client_
->SetNeedsCommitOnImplThread();
2797 active_tree_
->set_needs_update_draw_properties();
2800 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2801 active_tree_
->ClearCurrentlyScrollingLayer();
2802 did_lock_scrolling_layer_
= false;
2803 scroll_affects_scroll_handler_
= false;
2804 accumulated_root_overscroll_
= gfx::Vector2dF();
2807 void LayerTreeHostImpl::ScrollEnd() {
2808 top_controls_manager_
->ScrollEnd();
2809 ClearCurrentlyScrollingLayer();
2812 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2813 if (!CurrentlyScrollingLayer())
2814 return SCROLL_IGNORED
;
2816 bool currently_scrolling_viewport
=
2817 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2818 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2819 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2820 // Allow the fling to lock to the first layer that moves after the initial
2821 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2822 did_lock_scrolling_layer_
= false;
2823 should_bubble_scrolls_
= false;
2826 return SCROLL_STARTED
;
2829 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2830 const gfx::PointF
& device_viewport_point
,
2831 LayerImpl
* layer_impl
) {
2833 return std::numeric_limits
<float>::max();
2835 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2837 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2838 layer_impl
->screen_space_transform(),
2841 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2842 device_viewport_point
);
2845 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2846 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2847 device_scale_factor_
);
2848 LayerImpl
* layer_impl
=
2849 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2850 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2853 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2854 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2855 scroll_layer_id_when_mouse_over_scrollbar_
);
2857 // The check for a null scroll_layer_impl below was added to see if it will
2858 // eliminate the crashes described in http://crbug.com/326635.
2859 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2860 ScrollbarAnimationController
* animation_controller
=
2861 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2863 if (animation_controller
)
2864 animation_controller
->DidMouseMoveOffScrollbar();
2865 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2868 bool scroll_on_main_thread
= false;
2869 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2870 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2871 &scroll_on_main_thread
, NULL
);
2872 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2875 ScrollbarAnimationController
* animation_controller
=
2876 scroll_layer_impl
->scrollbar_animation_controller();
2877 if (!animation_controller
)
2880 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2881 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2882 for (LayerImpl::ScrollbarSet::iterator it
=
2883 scroll_layer_impl
->scrollbars()->begin();
2884 it
!= scroll_layer_impl
->scrollbars()->end();
2886 distance_to_scrollbar
=
2887 std::min(distance_to_scrollbar
,
2888 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2890 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2891 device_scale_factor_
);
2894 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2895 const gfx::PointF
& device_viewport_point
) {
2896 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2897 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2898 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2899 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2900 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2901 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2903 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2912 void LayerTreeHostImpl::PinchGestureBegin() {
2913 pinch_gesture_active_
= true;
2914 client_
->RenewTreePriority();
2915 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2916 if (active_tree_
->OuterViewportScrollLayer()) {
2917 active_tree_
->SetCurrentlyScrollingLayer(
2918 active_tree_
->OuterViewportScrollLayer());
2920 active_tree_
->SetCurrentlyScrollingLayer(
2921 active_tree_
->InnerViewportScrollLayer());
2923 top_controls_manager_
->PinchBegin();
2926 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2927 const gfx::Point
& anchor
) {
2928 if (!InnerViewportScrollLayer())
2931 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2933 // For a moment the scroll offset ends up being outside of the max range. This
2934 // confuses the delegate so we switch it off till after we're done processing
2935 // the pinch update.
2936 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2938 viewport()->PinchUpdate(magnify_delta
, anchor
);
2940 active_tree_
->SetRootLayerScrollOffsetDelegate(
2941 root_layer_scroll_offset_delegate_
);
2943 client_
->SetNeedsCommitOnImplThread();
2945 client_
->RenewTreePriority();
2948 void LayerTreeHostImpl::PinchGestureEnd() {
2949 pinch_gesture_active_
= false;
2950 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2951 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2952 ClearCurrentlyScrollingLayer();
2954 viewport()->PinchEnd();
2955 top_controls_manager_
->PinchEnd();
2956 client_
->SetNeedsCommitOnImplThread();
2957 // When a pinch ends, we may be displaying content cached at incorrect scales,
2958 // so updating draw properties and drawing will ensure we are using the right
2959 // scales that we want when we're not inside a pinch.
2960 active_tree_
->set_needs_update_draw_properties();
2964 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2965 LayerImpl
* layer_impl
) {
2969 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2971 if (!scroll_delta
.IsZero()) {
2972 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2973 scroll
.layer_id
= layer_impl
->id();
2974 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2975 scroll_info
->scrolls
.push_back(scroll
);
2978 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2979 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2982 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2983 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2985 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2986 scroll_info
->page_scale_delta
=
2987 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
2988 scroll_info
->top_controls_delta
=
2989 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2990 scroll_info
->elastic_overscroll_delta
=
2991 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
2992 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
2994 return scroll_info
.Pass();
2997 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2998 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3001 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3002 DCHECK(InnerViewportScrollLayer());
3003 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3005 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3006 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3007 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3010 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3011 DCHECK(InnerViewportScrollLayer());
3012 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3013 ? OuterViewportScrollLayer()
3014 : InnerViewportScrollLayer();
3016 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3018 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3019 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3022 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time
) {
3023 DCHECK(proxy_
->IsImplThread());
3024 if (input_handler_client_
)
3025 input_handler_client_
->Animate(monotonic_time
);
3028 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3029 if (!page_scale_animation_
)
3032 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3034 if (!page_scale_animation_
->IsAnimationStarted())
3035 page_scale_animation_
->StartAnimation(monotonic_time
);
3037 active_tree_
->SetPageScaleOnActiveTree(
3038 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3039 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3040 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3042 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3045 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3046 page_scale_animation_
= nullptr;
3047 client_
->SetNeedsCommitOnImplThread();
3048 client_
->RenewTreePriority();
3049 client_
->DidCompletePageScaleAnimationOnImplThread();
3055 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3056 if (!top_controls_manager_
->animation())
3059 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3061 if (top_controls_manager_
->animation())
3064 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3067 if (scroll
.IsZero())
3070 ScrollViewportBy(gfx::ScaleVector2d(
3071 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3073 client_
->SetNeedsCommitOnImplThread();
3074 client_
->RenewTreePriority();
3077 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3078 if (scrollbar_animation_controllers_
.empty())
3081 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3082 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3083 scrollbar_animation_controllers_
;
3084 for (auto& it
: controllers_copy
)
3085 it
->Animate(monotonic_time
);
3090 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3091 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3094 if (animation_host_
) {
3095 if (animation_host_
->AnimateLayers(monotonic_time
))
3098 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3103 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3104 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3107 bool has_active_animations
= false;
3108 scoped_ptr
<AnimationEventsVector
> events
;
3110 if (animation_host_
) {
3111 events
= animation_host_
->CreateEvents();
3112 has_active_animations
= animation_host_
->UpdateAnimationState(
3113 start_ready_animations
, events
.get());
3115 events
= animation_registrar_
->CreateEvents();
3116 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3117 start_ready_animations
, events
.get());
3120 if (!events
->empty())
3121 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3123 if (has_active_animations
)
3127 void LayerTreeHostImpl::ActivateAnimations() {
3128 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3131 if (animation_host_
) {
3132 if (animation_host_
->ActivateAnimations())
3135 if (animation_registrar_
->ActivateAnimations())
3140 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3142 if (active_tree_
->root_layer()) {
3143 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3144 base::JSONWriter::WriteWithOptions(
3145 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3150 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3151 ScrollbarAnimationController
* controller
) {
3152 scrollbar_animation_controllers_
.insert(controller
);
3156 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3157 ScrollbarAnimationController
* controller
) {
3158 scrollbar_animation_controllers_
.erase(controller
);
3161 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3162 const base::Closure
& task
,
3163 base::TimeDelta delay
) {
3164 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3167 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3171 void LayerTreeHostImpl::AddVideoFrameController(
3172 VideoFrameController
* controller
) {
3173 bool was_empty
= video_frame_controllers_
.empty();
3174 video_frame_controllers_
.insert(controller
);
3175 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3176 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3177 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3179 client_
->SetVideoNeedsBeginFrames(true);
3182 void LayerTreeHostImpl::RemoveVideoFrameController(
3183 VideoFrameController
* controller
) {
3184 video_frame_controllers_
.erase(controller
);
3185 if (video_frame_controllers_
.empty())
3186 client_
->SetVideoNeedsBeginFrames(false);
3189 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3193 if (global_tile_state_
.tree_priority
== priority
)
3195 global_tile_state_
.tree_priority
= priority
;
3196 DidModifyTilePriorities();
3199 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3200 return global_tile_state_
.tree_priority
;
3203 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3204 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3205 // once all calls which happens outside impl frames are fixed.
3206 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3209 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3210 return current_begin_frame_tracker_
.Interval();
3213 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3214 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3215 scoped_refptr
<base::trace_event::TracedValue
> state
=
3216 new base::trace_event::TracedValue();
3217 AsValueWithFrameInto(frame
, state
.get());
3221 void LayerTreeHostImpl::AsValueWithFrameInto(
3223 base::trace_event::TracedValue
* state
) const {
3224 if (this->pending_tree_
) {
3225 state
->BeginDictionary("activation_state");
3226 ActivationStateAsValueInto(state
);
3227 state
->EndDictionary();
3229 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3232 std::vector
<PrioritizedTile
> prioritized_tiles
;
3233 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3235 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3237 state
->BeginArray("active_tiles");
3238 for (const auto& prioritized_tile
: prioritized_tiles
) {
3239 state
->BeginDictionary();
3240 prioritized_tile
.AsValueInto(state
);
3241 state
->EndDictionary();
3245 if (tile_manager_
) {
3246 state
->BeginDictionary("tile_manager_basic_state");
3247 tile_manager_
->BasicStateAsValueInto(state
);
3248 state
->EndDictionary();
3250 state
->BeginDictionary("active_tree");
3251 active_tree_
->AsValueInto(state
);
3252 state
->EndDictionary();
3253 if (pending_tree_
) {
3254 state
->BeginDictionary("pending_tree");
3255 pending_tree_
->AsValueInto(state
);
3256 state
->EndDictionary();
3259 state
->BeginDictionary("frame");
3260 frame
->AsValueInto(state
);
3261 state
->EndDictionary();
3265 void LayerTreeHostImpl::ActivationStateAsValueInto(
3266 base::trace_event::TracedValue
* state
) const {
3267 TracedValue::SetIDRef(this, state
, "lthi");
3268 if (tile_manager_
) {
3269 state
->BeginDictionary("tile_manager");
3270 tile_manager_
->BasicStateAsValueInto(state
);
3271 state
->EndDictionary();
3275 void LayerTreeHostImpl::SetDebugState(
3276 const LayerTreeDebugState
& new_debug_state
) {
3277 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3279 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3280 paint_time_counter_
->ClearHistory();
3282 debug_state_
= new_debug_state
;
3283 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3284 SetFullRootLayerDamage();
3287 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3288 const UIResourceBitmap
& bitmap
) {
3291 GLint wrap_mode
= 0;
3292 switch (bitmap
.GetWrapMode()) {
3293 case UIResourceBitmap::CLAMP_TO_EDGE
:
3294 wrap_mode
= GL_CLAMP_TO_EDGE
;
3296 case UIResourceBitmap::REPEAT
:
3297 wrap_mode
= GL_REPEAT
;
3301 // Allow for multiple creation requests with the same UIResourceId. The
3302 // previous resource is simply deleted.
3303 ResourceId id
= ResourceIdForUIResource(uid
);
3305 DeleteUIResource(uid
);
3307 ResourceFormat format
= resource_provider_
->best_texture_format();
3308 switch (bitmap
.GetFormat()) {
3309 case UIResourceBitmap::RGBA8
:
3311 case UIResourceBitmap::ALPHA_8
:
3314 case UIResourceBitmap::ETC1
:
3318 id
= resource_provider_
->CreateResource(
3319 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3322 UIResourceData data
;
3323 data
.resource_id
= id
;
3324 data
.size
= bitmap
.GetSize();
3325 data
.opaque
= bitmap
.GetOpaque();
3327 ui_resource_map_
[uid
] = data
;
3329 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3330 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3332 MarkUIResourceNotEvicted(uid
);
3335 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3336 ResourceId id
= ResourceIdForUIResource(uid
);
3338 resource_provider_
->DeleteResource(id
);
3339 ui_resource_map_
.erase(uid
);
3341 MarkUIResourceNotEvicted(uid
);
3344 void LayerTreeHostImpl::EvictAllUIResources() {
3345 if (ui_resource_map_
.empty())
3348 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3349 iter
!= ui_resource_map_
.end();
3351 evicted_ui_resources_
.insert(iter
->first
);
3352 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3354 ui_resource_map_
.clear();
3356 client_
->SetNeedsCommitOnImplThread();
3357 client_
->OnCanDrawStateChanged(CanDraw());
3358 client_
->RenewTreePriority();
3361 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3362 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3363 if (iter
!= ui_resource_map_
.end())
3364 return iter
->second
.resource_id
;
3368 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3369 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3370 DCHECK(iter
!= ui_resource_map_
.end());
3371 return iter
->second
.opaque
;
3374 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3375 return !evicted_ui_resources_
.empty();
3378 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3379 std::set
<UIResourceId
>::iterator found_in_evicted
=
3380 evicted_ui_resources_
.find(uid
);
3381 if (found_in_evicted
== evicted_ui_resources_
.end())
3383 evicted_ui_resources_
.erase(found_in_evicted
);
3384 if (evicted_ui_resources_
.empty())
3385 client_
->OnCanDrawStateChanged(CanDraw());
3388 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3389 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3390 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3393 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3394 swap_promise_monitor_
.insert(monitor
);
3397 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3398 swap_promise_monitor_
.erase(monitor
);
3401 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3402 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3403 for (; it
!= swap_promise_monitor_
.end(); it
++)
3404 (*it
)->OnSetNeedsRedrawOnImpl();
3407 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3408 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3409 for (; it
!= swap_promise_monitor_
.end(); it
++)
3410 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3413 void LayerTreeHostImpl::ScrollAnimationCreate(
3414 LayerImpl
* layer_impl
,
3415 const gfx::ScrollOffset
& target_offset
,
3416 const gfx::ScrollOffset
& current_offset
) {
3417 if (animation_host_
)
3418 return animation_host_
->ImplOnlyScrollAnimationCreate(
3419 layer_impl
->id(), target_offset
, current_offset
);
3421 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3422 ScrollOffsetAnimationCurve::Create(target_offset
,
3423 EaseInOutTimingFunction::Create());
3424 curve
->SetInitialValue(current_offset
);
3426 scoped_ptr
<Animation
> animation
= Animation::Create(
3427 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3428 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3429 animation
->set_is_impl_only(true);
3431 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3434 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3435 LayerImpl
* layer_impl
,
3436 const gfx::Vector2dF
& scroll_delta
) {
3437 if (animation_host_
)
3438 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3439 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3440 CurrentBeginFrameArgs().frame_time
);
3442 Animation
* animation
=
3443 layer_impl
->layer_animation_controller()
3444 ? layer_impl
->layer_animation_controller()->GetAnimation(
3445 Animation::SCROLL_OFFSET
)
3450 ScrollOffsetAnimationCurve
* curve
=
3451 animation
->curve()->ToScrollOffsetAnimationCurve();
3453 gfx::ScrollOffset new_target
=
3454 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3455 new_target
.SetToMax(gfx::ScrollOffset());
3456 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3458 curve
->UpdateTarget(
3459 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3466 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3467 LayerTreeType tree_type
) const {
3468 if (tree_type
== LayerTreeType::ACTIVE
) {
3469 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3472 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3474 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3481 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3485 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3487 LayerTreeImpl
* tree
,
3488 const FilterOperations
& filters
) {
3492 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3494 layer
->OnFilterAnimated(filters
);
3497 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3498 LayerTreeImpl
* tree
,
3503 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3505 layer
->OnOpacityAnimated(opacity
);
3508 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3510 LayerTreeImpl
* tree
,
3511 const gfx::Transform
& transform
) {
3515 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3517 layer
->OnTransformAnimated(transform
);
3520 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3522 LayerTreeImpl
* tree
,
3523 const gfx::ScrollOffset
& scroll_offset
) {
3527 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3529 layer
->OnScrollOffsetAnimated(scroll_offset
);
3532 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3534 LayerTreeImpl
* tree
,
3535 bool is_animating
) {
3539 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3541 layer
->OnTransformIsPotentiallyAnimatingChanged(is_animating
);
3544 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3545 LayerTreeType tree_type
,
3546 const FilterOperations
& filters
) {
3547 if (tree_type
== LayerTreeType::ACTIVE
) {
3548 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3550 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3551 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3555 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3556 LayerTreeType tree_type
,
3558 if (tree_type
== LayerTreeType::ACTIVE
) {
3559 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3561 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3562 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3566 void LayerTreeHostImpl::SetLayerTransformMutated(
3568 LayerTreeType tree_type
,
3569 const gfx::Transform
& transform
) {
3570 if (tree_type
== LayerTreeType::ACTIVE
) {
3571 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3573 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3574 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3578 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3580 LayerTreeType tree_type
,
3581 const gfx::ScrollOffset
& scroll_offset
) {
3582 if (tree_type
== LayerTreeType::ACTIVE
) {
3583 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3585 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3586 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3590 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3592 LayerTreeType tree_type
,
3593 bool is_animating
) {
3594 if (tree_type
== LayerTreeType::ACTIVE
) {
3595 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, active_tree(),
3598 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, pending_tree(),
3603 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3607 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3608 int layer_id
) const {
3609 if (active_tree()) {
3610 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3612 return layer
->ScrollOffsetForAnimation();
3615 return gfx::ScrollOffset();