1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/context_group.h"
10 #include "base/command_line.h"
11 #include "gpu/command_buffer/common/value_state.h"
12 #include "gpu/command_buffer/service/buffer_manager.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gpu_switches.h"
15 #include "gpu/command_buffer/service/mailbox_manager_impl.h"
16 #include "gpu/command_buffer/service/path_manager.h"
17 #include "gpu/command_buffer/service/program_manager.h"
18 #include "gpu/command_buffer/service/renderbuffer_manager.h"
19 #include "gpu/command_buffer/service/shader_manager.h"
20 #include "gpu/command_buffer/service/texture_manager.h"
21 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
22 #include "gpu/command_buffer/service/valuebuffer_manager.h"
23 #include "ui/gl/gl_bindings.h"
24 #include "ui/gl/gl_version_info.h"
29 ContextGroup::ContextGroup(
30 const scoped_refptr
<MailboxManager
>& mailbox_manager
,
31 const scoped_refptr
<MemoryTracker
>& memory_tracker
,
32 const scoped_refptr
<ShaderTranslatorCache
>& shader_translator_cache
,
33 const scoped_refptr
<FeatureInfo
>& feature_info
,
34 const scoped_refptr
<SubscriptionRefSet
>& subscription_ref_set
,
35 const scoped_refptr
<ValueStateMap
>& pending_valuebuffer_state
,
36 bool bind_generates_resource
)
37 : context_type_(CONTEXT_TYPE_UNDEFINED
),
38 mailbox_manager_(mailbox_manager
),
39 memory_tracker_(memory_tracker
),
40 shader_translator_cache_(shader_translator_cache
),
41 subscription_ref_set_(subscription_ref_set
),
42 pending_valuebuffer_state_(pending_valuebuffer_state
),
43 enforce_gl_minimums_(base::CommandLine::ForCurrentProcess()->HasSwitch(
44 switches::kEnforceGLMinimums
)),
45 bind_generates_resource_(bind_generates_resource
),
46 max_vertex_attribs_(0u),
47 max_texture_units_(0u),
48 max_texture_image_units_(0u),
49 max_vertex_texture_image_units_(0u),
50 max_fragment_uniform_vectors_(0u),
51 max_varying_vectors_(0u),
52 max_vertex_uniform_vectors_(0u),
53 max_color_attachments_(1u),
54 max_draw_buffers_(1u),
56 feature_info_(feature_info
),
57 draw_buffer_(GL_BACK
) {
59 if (!mailbox_manager_
.get())
60 mailbox_manager_
= new MailboxManagerImpl
;
61 if (!subscription_ref_set_
.get())
62 subscription_ref_set_
= new SubscriptionRefSet();
63 if (!pending_valuebuffer_state_
.get())
64 pending_valuebuffer_state_
= new ValueStateMap();
65 if (!feature_info
.get())
66 feature_info_
= new FeatureInfo
;
67 TransferBufferManager
* manager
= new TransferBufferManager();
68 transfer_buffer_manager_
= manager
;
69 manager
->Initialize();
73 static void GetIntegerv(GLenum pname
, uint32
* var
) {
75 glGetIntegerv(pname
, &value
);
80 ContextGroup::ContextType
ContextGroup::GetContextType(
81 unsigned webgl_version
) {
82 switch (webgl_version
) {
84 return CONTEXT_TYPE_OTHER
;
86 return CONTEXT_TYPE_WEBGL1
;
88 return CONTEXT_TYPE_WEBGL2
;
90 return CONTEXT_TYPE_UNDEFINED
;
94 bool ContextGroup::Initialize(
95 GLES2Decoder
* decoder
,
96 ContextGroup::ContextType context_type
,
97 const DisallowedFeatures
& disallowed_features
) {
98 if (context_type
== CONTEXT_TYPE_UNDEFINED
) {
99 LOG(ERROR
) << "ContextGroup::Initialize failed because of unknown "
103 if (context_type_
== CONTEXT_TYPE_UNDEFINED
) {
104 context_type_
= context_type
;
105 } else if (context_type_
!= context_type
) {
106 LOG(ERROR
) << "ContextGroup::Initialize failed because the type of "
107 << "the context does not fit with the group.";
111 // If we've already initialized the group just add the context.
112 if (HaveContexts()) {
113 decoders_
.push_back(base::AsWeakPtr
<GLES2Decoder
>(decoder
));
117 if (!feature_info_
->Initialize(disallowed_features
)) {
118 LOG(ERROR
) << "ContextGroup::Initialize failed because FeatureInfo "
119 << "initialization failed.";
123 const GLint kMinRenderbufferSize
= 512; // GL says 1 pixel!
124 GLint max_renderbuffer_size
= 0;
126 GL_MAX_RENDERBUFFER_SIZE
, kMinRenderbufferSize
,
127 &max_renderbuffer_size
)) {
128 LOG(ERROR
) << "ContextGroup::Initialize failed because maximum "
129 << "renderbuffer size too small (" << max_renderbuffer_size
130 << ", should be " << kMinRenderbufferSize
<< ").";
133 GLint max_samples
= 0;
134 if (feature_info_
->feature_flags().chromium_framebuffer_multisample
||
135 feature_info_
->feature_flags().multisampled_render_to_texture
) {
136 if (feature_info_
->feature_flags(
137 ).use_img_for_multisampled_render_to_texture
) {
138 glGetIntegerv(GL_MAX_SAMPLES_IMG
, &max_samples
);
140 glGetIntegerv(GL_MAX_SAMPLES
, &max_samples
);
144 if (feature_info_
->feature_flags().ext_draw_buffers
) {
145 GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments_
);
146 if (max_color_attachments_
< 1)
147 max_color_attachments_
= 1;
148 GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers_
);
149 if (max_draw_buffers_
< 1)
150 max_draw_buffers_
= 1;
151 draw_buffer_
= GL_BACK
;
154 buffer_manager_
.reset(
155 new BufferManager(memory_tracker_
.get(), feature_info_
.get()));
156 framebuffer_manager_
.reset(new FramebufferManager(
157 max_draw_buffers_
, max_color_attachments_
, context_type
));
158 renderbuffer_manager_
.reset(new RenderbufferManager(
159 memory_tracker_
.get(), max_renderbuffer_size
, max_samples
,
160 feature_info_
.get()));
161 shader_manager_
.reset(new ShaderManager());
162 valuebuffer_manager_
.reset(
163 new ValuebufferManager(subscription_ref_set_
.get(),
164 pending_valuebuffer_state_
.get()));
166 // Lookup GL things we need to know.
167 const GLint kGLES2RequiredMinimumVertexAttribs
= 8u;
168 if (!QueryGLFeatureU(
169 GL_MAX_VERTEX_ATTRIBS
, kGLES2RequiredMinimumVertexAttribs
,
170 &max_vertex_attribs_
)) {
171 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
172 << "vertex attributes supported.";
176 const GLuint kGLES2RequiredMinimumTextureUnits
= 8u;
177 if (!QueryGLFeatureU(
178 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
, kGLES2RequiredMinimumTextureUnits
,
179 &max_texture_units_
)) {
180 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
181 << "texture units supported.";
185 GLint max_texture_size
= 0;
186 GLint max_cube_map_texture_size
= 0;
187 GLint max_rectangle_texture_size
= 0;
188 GLint max_3d_texture_size
= 0;
190 const GLint kMinTextureSize
= 2048; // GL actually says 64!?!?
191 // TODO(zmo): In ES3, max cubemap size is required to be at least 2048.
192 const GLint kMinCubeMapSize
= 256; // GL actually says 16!?!?
193 const GLint kMinRectangleTextureSize
= 64;
194 const GLint kMin3DTextureSize
= 256;
196 if (!QueryGLFeature(GL_MAX_TEXTURE_SIZE
, kMinTextureSize
,
197 &max_texture_size
) ||
198 !QueryGLFeature(GL_MAX_CUBE_MAP_TEXTURE_SIZE
, kMinCubeMapSize
,
199 &max_cube_map_texture_size
) ||
200 (feature_info_
->gl_version_info().IsES3Capable() &&
201 !QueryGLFeature(GL_MAX_3D_TEXTURE_SIZE
, kMin3DTextureSize
,
202 &max_3d_texture_size
)) ||
203 (feature_info_
->feature_flags().arb_texture_rectangle
&&
204 !QueryGLFeature(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
,
205 kMinRectangleTextureSize
,
206 &max_rectangle_texture_size
))) {
207 LOG(ERROR
) << "ContextGroup::Initialize failed because maximum "
208 << "texture size is too small.";
212 if (feature_info_
->workarounds().max_texture_size
) {
213 max_texture_size
= std::min(
215 feature_info_
->workarounds().max_texture_size
);
216 max_rectangle_texture_size
= std::min(
217 max_rectangle_texture_size
,
218 feature_info_
->workarounds().max_texture_size
);
220 if (feature_info_
->workarounds().max_cube_map_texture_size
) {
221 max_cube_map_texture_size
= std::min(
222 max_cube_map_texture_size
,
223 feature_info_
->workarounds().max_cube_map_texture_size
);
226 texture_manager_
.reset(new TextureManager(memory_tracker_
.get(),
229 max_cube_map_texture_size
,
230 max_rectangle_texture_size
,
232 bind_generates_resource_
));
233 texture_manager_
->set_framebuffer_manager(framebuffer_manager_
.get());
235 const GLint kMinTextureImageUnits
= 8;
236 const GLint kMinVertexTextureImageUnits
= 0;
237 if (!QueryGLFeatureU(
238 GL_MAX_TEXTURE_IMAGE_UNITS
, kMinTextureImageUnits
,
239 &max_texture_image_units_
) ||
241 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
, kMinVertexTextureImageUnits
,
242 &max_vertex_texture_image_units_
)) {
243 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
248 if (feature_info_
->gl_version_info().BehavesLikeGLES()) {
249 GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS
,
250 &max_fragment_uniform_vectors_
);
251 GetIntegerv(GL_MAX_VARYING_VECTORS
, &max_varying_vectors_
);
252 GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS
, &max_vertex_uniform_vectors_
);
255 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
, &max_fragment_uniform_vectors_
);
256 max_fragment_uniform_vectors_
/= 4;
257 GetIntegerv(GL_MAX_VARYING_FLOATS
, &max_varying_vectors_
);
258 max_varying_vectors_
/= 4;
259 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS
, &max_vertex_uniform_vectors_
);
260 max_vertex_uniform_vectors_
/= 4;
263 const GLint kMinFragmentUniformVectors
= 16;
264 const GLint kMinVaryingVectors
= 8;
265 const GLint kMinVertexUniformVectors
= 128;
266 if (!CheckGLFeatureU(
267 kMinFragmentUniformVectors
, &max_fragment_uniform_vectors_
) ||
268 !CheckGLFeatureU(kMinVaryingVectors
, &max_varying_vectors_
) ||
270 kMinVertexUniformVectors
, &max_vertex_uniform_vectors_
)) {
271 LOG(ERROR
) << "ContextGroup::Initialize failed because too few "
272 << "uniforms or varyings supported.";
276 // Some shaders in Skia need more than the min available vertex and
277 // fragment shader uniform vectors in case of OSMesa GL Implementation
278 if (feature_info_
->workarounds().max_fragment_uniform_vectors
) {
279 max_fragment_uniform_vectors_
= std::min(
280 max_fragment_uniform_vectors_
,
282 feature_info_
->workarounds().max_fragment_uniform_vectors
));
284 if (feature_info_
->workarounds().max_varying_vectors
) {
285 max_varying_vectors_
= std::min(
286 max_varying_vectors_
,
287 static_cast<uint32
>(feature_info_
->workarounds().max_varying_vectors
));
289 if (feature_info_
->workarounds().max_vertex_uniform_vectors
) {
290 max_vertex_uniform_vectors_
=
291 std::min(max_vertex_uniform_vectors_
,
293 feature_info_
->workarounds().max_vertex_uniform_vectors
));
296 path_manager_
.reset(new PathManager());
298 program_manager_
.reset(new ProgramManager(
299 program_cache_
, max_varying_vectors_
));
301 if (!texture_manager_
->Initialize()) {
302 LOG(ERROR
) << "Context::Group::Initialize failed because texture manager "
303 << "failed to initialize.";
307 decoders_
.push_back(base::AsWeakPtr
<GLES2Decoder
>(decoder
));
313 bool IsNull(const base::WeakPtr
<gles2::GLES2Decoder
>& decoder
) {
314 return !decoder
.get();
317 template <typename T
>
318 class WeakPtrEquals
{
320 explicit WeakPtrEquals(T
* t
) : t_(t
) {}
322 bool operator()(const base::WeakPtr
<T
>& t
) {
323 return t
.get() == t_
;
330 } // namespace anonymous
332 bool ContextGroup::HaveContexts() {
333 decoders_
.erase(std::remove_if(decoders_
.begin(), decoders_
.end(), IsNull
),
335 return !decoders_
.empty();
338 void ContextGroup::Destroy(GLES2Decoder
* decoder
, bool have_context
) {
339 decoders_
.erase(std::remove_if(decoders_
.begin(), decoders_
.end(),
340 WeakPtrEquals
<gles2::GLES2Decoder
>(decoder
)),
342 // If we still have contexts do nothing.
343 if (HaveContexts()) {
347 if (buffer_manager_
!= NULL
) {
348 buffer_manager_
->Destroy(have_context
);
349 buffer_manager_
.reset();
352 if (framebuffer_manager_
!= NULL
) {
353 framebuffer_manager_
->Destroy(have_context
);
354 if (texture_manager_
)
355 texture_manager_
->set_framebuffer_manager(NULL
);
356 framebuffer_manager_
.reset();
359 if (renderbuffer_manager_
!= NULL
) {
360 renderbuffer_manager_
->Destroy(have_context
);
361 renderbuffer_manager_
.reset();
364 if (texture_manager_
!= NULL
) {
365 texture_manager_
->Destroy(have_context
);
366 texture_manager_
.reset();
369 if (path_manager_
!= NULL
) {
370 path_manager_
->Destroy(have_context
);
371 path_manager_
.reset();
374 if (program_manager_
!= NULL
) {
375 program_manager_
->Destroy(have_context
);
376 program_manager_
.reset();
379 if (shader_manager_
!= NULL
) {
380 shader_manager_
->Destroy(have_context
);
381 shader_manager_
.reset();
384 if (valuebuffer_manager_
!= NULL
) {
385 valuebuffer_manager_
->Destroy();
386 valuebuffer_manager_
.reset();
389 memory_tracker_
= NULL
;
392 uint32
ContextGroup::GetMemRepresented() const {
394 if (buffer_manager_
.get())
395 total
+= buffer_manager_
->mem_represented();
396 if (renderbuffer_manager_
.get())
397 total
+= renderbuffer_manager_
->mem_represented();
398 if (texture_manager_
.get())
399 total
+= texture_manager_
->mem_represented();
403 void ContextGroup::LoseContexts(error::ContextLostReason reason
) {
404 for (size_t ii
= 0; ii
< decoders_
.size(); ++ii
) {
405 if (decoders_
[ii
].get()) {
406 decoders_
[ii
]->MarkContextLost(reason
);
411 ContextGroup::~ContextGroup() {
412 CHECK(!HaveContexts());
415 bool ContextGroup::CheckGLFeature(GLint min_required
, GLint
* v
) {
417 if (enforce_gl_minimums_
) {
418 value
= std::min(min_required
, value
);
421 return value
>= min_required
;
424 bool ContextGroup::CheckGLFeatureU(GLint min_required
, uint32
* v
) {
426 if (enforce_gl_minimums_
) {
427 value
= std::min(min_required
, value
);
430 return value
>= min_required
;
433 bool ContextGroup::QueryGLFeature(
434 GLenum pname
, GLint min_required
, GLint
* v
) {
436 glGetIntegerv(pname
, &value
);
438 return CheckGLFeature(min_required
, v
);
441 bool ContextGroup::QueryGLFeatureU(
442 GLenum pname
, GLint min_required
, uint32
* v
) {
444 GetIntegerv(pname
, &value
);
445 bool result
= CheckGLFeatureU(min_required
, &value
);
450 bool ContextGroup::GetBufferServiceId(
451 GLuint client_id
, GLuint
* service_id
) const {
452 Buffer
* buffer
= buffer_manager_
->GetBuffer(client_id
);
455 *service_id
= buffer
->service_id();