cc: Use worker context for one-copy tile initialization.
[chromium-blink-merge.git] / gpu / command_buffer / service / framebuffer_manager.cc
blob7a5bf5bfa724299442efaf3e54eab21928d71551
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/framebuffer_manager.h"
6 #include "base/logging.h"
7 #include "base/strings/stringprintf.h"
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/service/renderbuffer_manager.h"
10 #include "gpu/command_buffer/service/texture_manager.h"
11 #include "ui/gl/gl_bindings.h"
13 namespace gpu {
14 namespace gles2 {
16 DecoderFramebufferState::DecoderFramebufferState()
17 : clear_state_dirty(false),
18 bound_read_framebuffer(NULL),
19 bound_draw_framebuffer(NULL) {
22 DecoderFramebufferState::~DecoderFramebufferState() {
25 Framebuffer::FramebufferComboCompleteMap*
26 Framebuffer::framebuffer_combo_complete_map_;
28 // Framebuffer completeness is not cacheable on OS X because of dynamic
29 // graphics switching.
30 // http://crbug.com/180876
31 #if defined(OS_MACOSX)
32 bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
33 #else
34 bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
35 #endif
37 void Framebuffer::ClearFramebufferCompleteComboMap() {
38 if (framebuffer_combo_complete_map_) {
39 framebuffer_combo_complete_map_->clear();
43 class RenderbufferAttachment
44 : public Framebuffer::Attachment {
45 public:
46 explicit RenderbufferAttachment(
47 Renderbuffer* renderbuffer)
48 : renderbuffer_(renderbuffer) {
51 GLsizei width() const override { return renderbuffer_->width(); }
53 GLsizei height() const override { return renderbuffer_->height(); }
55 GLenum internal_format() const override {
56 return renderbuffer_->internal_format();
59 GLenum texture_type() const override { return 0; }
61 GLsizei samples() const override { return renderbuffer_->samples(); }
63 GLuint object_name() const override { return renderbuffer_->client_id(); }
65 bool cleared() const override { return renderbuffer_->cleared(); }
67 void SetCleared(RenderbufferManager* renderbuffer_manager,
68 TextureManager* /* texture_manager */,
69 bool cleared) override {
70 renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
73 bool IsTexture(TextureRef* /* texture */) const override { return false; }
75 bool IsRenderbuffer(Renderbuffer* renderbuffer) const override {
76 return renderbuffer_.get() == renderbuffer;
79 bool CanRenderTo() const override { return true; }
81 void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
82 // Nothing to do for renderbuffers.
85 bool ValidForAttachmentType(GLenum attachment_type,
86 uint32 max_color_attachments) override {
87 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
88 attachment_type, max_color_attachments);
89 uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
90 return (need & have) != 0;
93 Renderbuffer* renderbuffer() const {
94 return renderbuffer_.get();
97 size_t GetSignatureSize(TextureManager* texture_manager) const override {
98 return renderbuffer_->GetSignatureSize();
101 void AddToSignature(TextureManager* texture_manager,
102 std::string* signature) const override {
103 DCHECK(signature);
104 renderbuffer_->AddToSignature(signature);
107 void OnWillRenderTo() const override {}
108 void OnDidRenderTo() const override {}
109 bool FormsFeedbackLoop(TextureRef* /* texture */,
110 GLint /*level */) const override {
111 return false;
114 protected:
115 ~RenderbufferAttachment() override {}
117 private:
118 scoped_refptr<Renderbuffer> renderbuffer_;
120 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
123 class TextureAttachment
124 : public Framebuffer::Attachment {
125 public:
126 TextureAttachment(
127 TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
128 : texture_ref_(texture_ref),
129 target_(target),
130 level_(level),
131 samples_(samples) {
134 GLsizei width() const override {
135 GLsizei temp_width = 0;
136 GLsizei temp_height = 0;
137 texture_ref_->texture()->GetLevelSize(
138 target_, level_, &temp_width, &temp_height, nullptr);
139 return temp_width;
142 GLsizei height() const override {
143 GLsizei temp_width = 0;
144 GLsizei temp_height = 0;
145 texture_ref_->texture()->GetLevelSize(
146 target_, level_, &temp_width, &temp_height, nullptr);
147 return temp_height;
150 GLenum internal_format() const override {
151 GLenum temp_type = 0;
152 GLenum temp_internal_format = 0;
153 texture_ref_->texture()->GetLevelType(
154 target_, level_, &temp_type, &temp_internal_format);
155 return temp_internal_format;
158 GLenum texture_type() const override {
159 GLenum temp_type = 0;
160 GLenum temp_internal_format = 0;
161 texture_ref_->texture()->GetLevelType(
162 target_, level_, &temp_type, &temp_internal_format);
163 return temp_type;
166 GLsizei samples() const override { return samples_; }
168 GLuint object_name() const override { return texture_ref_->client_id(); }
170 bool cleared() const override {
171 return texture_ref_->texture()->IsLevelCleared(target_, level_);
174 void SetCleared(RenderbufferManager* /* renderbuffer_manager */,
175 TextureManager* texture_manager,
176 bool cleared) override {
177 texture_manager->SetLevelCleared(
178 texture_ref_.get(), target_, level_, cleared);
181 bool IsTexture(TextureRef* texture) const override {
182 return texture == texture_ref_.get();
185 bool IsRenderbuffer(Renderbuffer* /* renderbuffer */) const override {
186 return false;
189 TextureRef* texture() const {
190 return texture_ref_.get();
193 bool CanRenderTo() const override {
194 return texture_ref_->texture()->CanRenderTo();
197 void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
198 texture_ref_->texture()->DetachFromFramebuffer();
199 framebuffer->OnTextureRefDetached(texture_ref_.get());
202 bool ValidForAttachmentType(GLenum attachment_type,
203 uint32 max_color_attachments) override {
204 GLenum type = 0;
205 GLenum internal_format = 0;
206 if (!texture_ref_->texture()->GetLevelType(
207 target_, level_, &type, &internal_format)) {
208 return false;
210 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
211 attachment_type, max_color_attachments);
212 uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
214 // Workaround for NVIDIA drivers that incorrectly expose these formats as
215 // renderable:
216 if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
217 internal_format == GL_LUMINANCE_ALPHA) {
218 return false;
220 return (need & have) != 0;
223 size_t GetSignatureSize(TextureManager* texture_manager) const override {
224 return texture_manager->GetSignatureSize();
227 void AddToSignature(TextureManager* texture_manager,
228 std::string* signature) const override {
229 DCHECK(signature);
230 texture_manager->AddToSignature(
231 texture_ref_.get(), target_, level_, signature);
234 void OnWillRenderTo() const override {
235 texture_ref_->texture()->OnWillModifyPixels();
238 void OnDidRenderTo() const override {
239 texture_ref_->texture()->OnDidModifyPixels();
242 bool FormsFeedbackLoop(TextureRef* texture, GLint level) const override {
243 return texture == texture_ref_.get() && level == level_;
246 protected:
247 ~TextureAttachment() override {}
249 private:
250 scoped_refptr<TextureRef> texture_ref_;
251 GLenum target_;
252 GLint level_;
253 GLsizei samples_;
255 DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
258 FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
260 FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
262 FramebufferManager::FramebufferManager(
263 uint32 max_draw_buffers, uint32 max_color_attachments,
264 ContextGroup::ContextType context_type)
265 : framebuffer_state_change_count_(1),
266 framebuffer_count_(0),
267 have_context_(true),
268 max_draw_buffers_(max_draw_buffers),
269 max_color_attachments_(max_color_attachments),
270 context_type_(context_type) {
271 DCHECK_GT(max_draw_buffers_, 0u);
272 DCHECK_GT(max_color_attachments_, 0u);
275 FramebufferManager::~FramebufferManager() {
276 DCHECK(framebuffers_.empty());
277 // If this triggers, that means something is keeping a reference to a
278 // Framebuffer belonging to this.
279 CHECK_EQ(framebuffer_count_, 0u);
282 void Framebuffer::MarkAsDeleted() {
283 deleted_ = true;
284 while (!attachments_.empty()) {
285 Attachment* attachment = attachments_.begin()->second.get();
286 attachment->DetachFromFramebuffer(this);
287 attachments_.erase(attachments_.begin());
291 void FramebufferManager::Destroy(bool have_context) {
292 have_context_ = have_context;
293 framebuffers_.clear();
296 void FramebufferManager::StartTracking(
297 Framebuffer* /* framebuffer */) {
298 ++framebuffer_count_;
301 void FramebufferManager::StopTracking(
302 Framebuffer* /* framebuffer */) {
303 --framebuffer_count_;
306 void FramebufferManager::CreateFramebuffer(
307 GLuint client_id, GLuint service_id) {
308 std::pair<FramebufferMap::iterator, bool> result =
309 framebuffers_.insert(
310 std::make_pair(
311 client_id,
312 scoped_refptr<Framebuffer>(
313 new Framebuffer(this, service_id))));
314 DCHECK(result.second);
317 Framebuffer::Framebuffer(
318 FramebufferManager* manager, GLuint service_id)
319 : manager_(manager),
320 deleted_(false),
321 service_id_(service_id),
322 has_been_bound_(false),
323 framebuffer_complete_state_count_id_(0),
324 read_buffer_(GL_COLOR_ATTACHMENT0) {
325 manager->StartTracking(this);
326 DCHECK_GT(manager->max_draw_buffers_, 0u);
327 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
328 draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
329 for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
330 draw_buffers_[i] = GL_NONE;
333 Framebuffer::~Framebuffer() {
334 if (manager_) {
335 if (manager_->have_context_) {
336 GLuint id = service_id();
337 glDeleteFramebuffersEXT(1, &id);
339 manager_->StopTracking(this);
340 manager_ = NULL;
344 bool Framebuffer::HasUnclearedAttachment(
345 GLenum attachment) const {
346 AttachmentMap::const_iterator it =
347 attachments_.find(attachment);
348 if (it != attachments_.end()) {
349 const Attachment* attachment = it->second.get();
350 return !attachment->cleared();
352 return false;
355 bool Framebuffer::HasUnclearedColorAttachments() const {
356 for (AttachmentMap::const_iterator it = attachments_.begin();
357 it != attachments_.end(); ++it) {
358 if (it->first >= GL_COLOR_ATTACHMENT0 &&
359 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
360 const Attachment* attachment = it->second.get();
361 if (!attachment->cleared())
362 return true;
365 return false;
368 void Framebuffer::ChangeDrawBuffersHelper(bool recover) const {
369 scoped_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
370 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i)
371 buffers[i] = GL_NONE;
372 for (AttachmentMap::const_iterator it = attachments_.begin();
373 it != attachments_.end(); ++it) {
374 if (it->first >= GL_COLOR_ATTACHMENT0 &&
375 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
376 buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first;
379 bool different = false;
380 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
381 if (buffers[i] != draw_buffers_[i]) {
382 different = true;
383 break;
386 if (different) {
387 if (recover)
388 glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get());
389 else
390 glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get());
394 void Framebuffer::PrepareDrawBuffersForClear() const {
395 bool recover = false;
396 ChangeDrawBuffersHelper(recover);
399 void Framebuffer::RestoreDrawBuffersAfterClear() const {
400 bool recover = true;
401 ChangeDrawBuffersHelper(recover);
404 void Framebuffer::MarkAttachmentAsCleared(
405 RenderbufferManager* renderbuffer_manager,
406 TextureManager* texture_manager,
407 GLenum attachment,
408 bool cleared) {
409 AttachmentMap::iterator it = attachments_.find(attachment);
410 if (it != attachments_.end()) {
411 Attachment* a = it->second.get();
412 if (a->cleared() != cleared) {
413 a->SetCleared(renderbuffer_manager,
414 texture_manager,
415 cleared);
420 void Framebuffer::MarkAttachmentsAsCleared(
421 RenderbufferManager* renderbuffer_manager,
422 TextureManager* texture_manager,
423 bool cleared) {
424 for (AttachmentMap::iterator it = attachments_.begin();
425 it != attachments_.end(); ++it) {
426 Attachment* attachment = it->second.get();
427 if (attachment->cleared() != cleared) {
428 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
433 bool Framebuffer::HasDepthAttachment() const {
434 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
435 attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
438 bool Framebuffer::HasStencilAttachment() const {
439 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
440 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
443 GLenum Framebuffer::GetColorAttachmentFormat() const {
444 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
445 if (it == attachments_.end()) {
446 return 0;
448 const Attachment* attachment = it->second.get();
449 return attachment->internal_format();
452 GLenum Framebuffer::GetColorAttachmentTextureType() const {
453 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
454 if (it == attachments_.end()) {
455 return 0;
457 const Attachment* attachment = it->second.get();
458 return attachment->texture_type();
461 GLenum Framebuffer::IsPossiblyComplete() const {
462 if (attachments_.empty()) {
463 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
466 GLsizei width = -1;
467 GLsizei height = -1;
468 for (AttachmentMap::const_iterator it = attachments_.begin();
469 it != attachments_.end(); ++it) {
470 GLenum attachment_type = it->first;
471 Attachment* attachment = it->second.get();
472 if (!attachment->ValidForAttachmentType(attachment_type,
473 manager_->max_color_attachments_)) {
474 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
476 if (width < 0) {
477 width = attachment->width();
478 height = attachment->height();
479 if (width == 0 || height == 0) {
480 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
482 } else if (manager_->context_type() != ContextGroup::CONTEXT_TYPE_WEBGL2) {
483 // TODO(zmo): revisit this if we create ES3 contexts for clients other
484 // than WebGL 2.
485 if (attachment->width() != width || attachment->height() != height) {
486 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
490 if (!attachment->CanRenderTo()) {
491 return GL_FRAMEBUFFER_UNSUPPORTED;
495 // This does not mean the framebuffer is actually complete. It just means our
496 // checks passed.
497 return GL_FRAMEBUFFER_COMPLETE;
500 GLenum Framebuffer::GetStatus(
501 TextureManager* texture_manager, GLenum target) const {
502 // Check if we have this combo already.
503 std::string signature;
504 if (allow_framebuffer_combo_complete_map_) {
505 size_t signature_size = sizeof(target);
506 for (AttachmentMap::const_iterator it = attachments_.begin();
507 it != attachments_.end(); ++it) {
508 Attachment* attachment = it->second.get();
509 signature_size += sizeof(it->first) +
510 attachment->GetSignatureSize(texture_manager);
513 signature.reserve(signature_size);
514 signature.append(reinterpret_cast<const char*>(&target), sizeof(target));
516 for (AttachmentMap::const_iterator it = attachments_.begin();
517 it != attachments_.end(); ++it) {
518 Attachment* attachment = it->second.get();
519 signature.append(reinterpret_cast<const char*>(&it->first),
520 sizeof(it->first));
521 attachment->AddToSignature(texture_manager, &signature);
523 DCHECK(signature.size() == signature_size);
525 if (!framebuffer_combo_complete_map_) {
526 framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
529 FramebufferComboCompleteMap::const_iterator it =
530 framebuffer_combo_complete_map_->find(signature);
531 if (it != framebuffer_combo_complete_map_->end()) {
532 return GL_FRAMEBUFFER_COMPLETE;
536 GLenum result = glCheckFramebufferStatusEXT(target);
538 // Insert the new result into the combo map.
539 if (allow_framebuffer_combo_complete_map_ &&
540 result == GL_FRAMEBUFFER_COMPLETE) {
541 framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
544 return result;
547 bool Framebuffer::IsCleared() const {
548 // are all the attachments cleaared?
549 for (AttachmentMap::const_iterator it = attachments_.begin();
550 it != attachments_.end(); ++it) {
551 Attachment* attachment = it->second.get();
552 if (!attachment->cleared()) {
553 return false;
556 return true;
559 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
560 GLsizei index = static_cast<GLsizei>(
561 draw_buffer - GL_DRAW_BUFFER0_ARB);
562 CHECK(index >= 0 &&
563 index < static_cast<GLsizei>(manager_->max_draw_buffers_));
564 return draw_buffers_[index];
567 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
568 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
569 for (GLsizei i = 0; i < n; ++i)
570 draw_buffers_[i] = bufs[i];
573 bool Framebuffer::HasAlphaMRT() const {
574 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
575 if (draw_buffers_[i] != GL_NONE) {
576 const Attachment* attachment = GetAttachment(draw_buffers_[i]);
577 if (!attachment)
578 continue;
579 if ((GLES2Util::GetChannelsForFormat(
580 attachment->internal_format()) & 0x0008) != 0)
581 return true;
584 return false;
587 void Framebuffer::UnbindRenderbuffer(
588 GLenum target, Renderbuffer* renderbuffer) {
589 bool done;
590 do {
591 done = true;
592 for (AttachmentMap::const_iterator it = attachments_.begin();
593 it != attachments_.end(); ++it) {
594 Attachment* attachment = it->second.get();
595 if (attachment->IsRenderbuffer(renderbuffer)) {
596 // TODO(gman): manually detach renderbuffer.
597 // glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
598 AttachRenderbuffer(it->first, NULL);
599 done = false;
600 break;
603 } while (!done);
606 void Framebuffer::UnbindTexture(
607 GLenum target, TextureRef* texture_ref) {
608 bool done;
609 do {
610 done = true;
611 for (AttachmentMap::const_iterator it = attachments_.begin();
612 it != attachments_.end(); ++it) {
613 Attachment* attachment = it->second.get();
614 if (attachment->IsTexture(texture_ref)) {
615 // TODO(gman): manually detach texture.
616 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
617 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
618 done = false;
619 break;
622 } while (!done);
625 Framebuffer* FramebufferManager::GetFramebuffer(
626 GLuint client_id) {
627 FramebufferMap::iterator it = framebuffers_.find(client_id);
628 return it != framebuffers_.end() ? it->second.get() : NULL;
631 void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
632 FramebufferMap::iterator it = framebuffers_.find(client_id);
633 if (it != framebuffers_.end()) {
634 it->second->MarkAsDeleted();
635 framebuffers_.erase(it);
639 void Framebuffer::DoUnbindGLAttachmentsForWorkaround(GLenum target) {
640 // Replace all attachments with the default Renderbuffer.
641 for (AttachmentMap::const_iterator it = attachments_.begin();
642 it != attachments_.end(); ++it) {
643 glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
647 void Framebuffer::AttachRenderbuffer(
648 GLenum attachment, Renderbuffer* renderbuffer) {
649 const Attachment* a = GetAttachment(attachment);
650 if (a)
651 a->DetachFromFramebuffer(this);
652 if (renderbuffer) {
653 attachments_[attachment] = scoped_refptr<Attachment>(
654 new RenderbufferAttachment(renderbuffer));
655 } else {
656 attachments_.erase(attachment);
658 framebuffer_complete_state_count_id_ = 0;
661 void Framebuffer::AttachTexture(
662 GLenum attachment, TextureRef* texture_ref, GLenum target,
663 GLint level, GLsizei samples) {
664 const Attachment* a = GetAttachment(attachment);
665 if (a)
666 a->DetachFromFramebuffer(this);
667 if (texture_ref) {
668 attachments_[attachment] = scoped_refptr<Attachment>(
669 new TextureAttachment(texture_ref, target, level, samples));
670 texture_ref->texture()->AttachToFramebuffer();
671 } else {
672 attachments_.erase(attachment);
674 framebuffer_complete_state_count_id_ = 0;
677 const Framebuffer::Attachment*
678 Framebuffer::GetAttachment(
679 GLenum attachment) const {
680 AttachmentMap::const_iterator it = attachments_.find(attachment);
681 if (it != attachments_.end()) {
682 return it->second.get();
684 return NULL;
687 const Framebuffer::Attachment* Framebuffer::GetReadBufferAttachment() const {
688 if (read_buffer_ == GL_NONE)
689 return nullptr;
690 return GetAttachment(read_buffer_);
693 void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
694 manager_->OnTextureRefDetached(texture);
697 void Framebuffer::OnWillRenderTo() const {
698 for (AttachmentMap::const_iterator it = attachments_.begin();
699 it != attachments_.end(); ++it) {
700 it->second->OnWillRenderTo();
704 void Framebuffer::OnDidRenderTo() const {
705 for (AttachmentMap::const_iterator it = attachments_.begin();
706 it != attachments_.end(); ++it) {
707 it->second->OnDidRenderTo();
711 bool FramebufferManager::GetClientId(
712 GLuint service_id, GLuint* client_id) const {
713 // This doesn't need to be fast. It's only used during slow queries.
714 for (FramebufferMap::const_iterator it = framebuffers_.begin();
715 it != framebuffers_.end(); ++it) {
716 if (it->second->service_id() == service_id) {
717 *client_id = it->first;
718 return true;
721 return false;
724 void FramebufferManager::MarkAttachmentsAsCleared(
725 Framebuffer* framebuffer,
726 RenderbufferManager* renderbuffer_manager,
727 TextureManager* texture_manager) {
728 DCHECK(framebuffer);
729 framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
730 texture_manager,
731 true);
732 MarkAsComplete(framebuffer);
735 void FramebufferManager::MarkAsComplete(
736 Framebuffer* framebuffer) {
737 DCHECK(framebuffer);
738 framebuffer->MarkAsComplete(framebuffer_state_change_count_);
741 bool FramebufferManager::IsComplete(
742 Framebuffer* framebuffer) {
743 DCHECK(framebuffer);
744 return framebuffer->framebuffer_complete_state_count_id() ==
745 framebuffer_state_change_count_;
748 void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
749 for (TextureDetachObserverVector::iterator it =
750 texture_detach_observers_.begin();
751 it != texture_detach_observers_.end();
752 ++it) {
753 TextureDetachObserver* observer = *it;
754 observer->OnTextureRefDetachedFromFramebuffer(texture);
758 } // namespace gles2
759 } // namespace gpu