Fix breakages in https://codereview.chromium.org/1155713003/
[chromium-blink-merge.git] / ui / keyboard / keyboard_controller_unittest.cc
blob640e7f7536a6c19e30ddf1733bcc109506253273
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/keyboard/keyboard_controller.h"
7 #include "base/bind.h"
8 #include "base/command_line.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/message_loop/message_loop.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/aura/client/focus_client.h"
13 #include "ui/aura/layout_manager.h"
14 #include "ui/aura/test/aura_test_helper.h"
15 #include "ui/aura/test/test_window_delegate.h"
16 #include "ui/aura/window.h"
17 #include "ui/aura/window_event_dispatcher.h"
18 #include "ui/base/ime/dummy_text_input_client.h"
19 #include "ui/base/ime/input_method.h"
20 #include "ui/base/ime/input_method_factory.h"
21 #include "ui/base/ime/text_input_client.h"
22 #include "ui/base/ime/text_input_focus_manager.h"
23 #include "ui/base/ui_base_switches_util.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_type.h"
26 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
27 #include "ui/compositor/test/context_factories_for_test.h"
28 #include "ui/compositor/test/layer_animator_test_controller.h"
29 #include "ui/events/event_utils.h"
30 #include "ui/events/test/event_generator.h"
31 #include "ui/gfx/geometry/rect.h"
32 #include "ui/keyboard/keyboard_controller_observer.h"
33 #include "ui/keyboard/keyboard_controller_proxy.h"
34 #include "ui/keyboard/keyboard_util.h"
35 #include "ui/wm/core/default_activation_client.h"
37 namespace keyboard {
38 namespace {
40 const int kDefaultVirtualKeyboardHeight = 100;
42 // Verify if the |keyboard| window covers the |container| window completely.
43 void VerifyKeyboardWindowSize(aura::Window* container, aura::Window* keyboard) {
44 ASSERT_EQ(gfx::Rect(0, 0, container->bounds().width(),
45 container->bounds().height()),
46 keyboard->bounds());
49 // Steps a layer animation until it is completed. Animations must be enabled.
50 void RunAnimationForLayer(ui::Layer* layer) {
51 // Animations must be enabled for stepping to work.
52 ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
53 ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
55 ui::LayerAnimatorTestController controller(layer->GetAnimator());
56 // Multiple steps are required to complete complex animations.
57 // TODO(vollick): This should not be necessary. crbug.com/154017
58 while (controller.animator()->is_animating()) {
59 controller.StartThreadedAnimationsIfNeeded();
60 base::TimeTicks step_time = controller.animator()->last_step_time();
61 controller.animator()->Step(step_time +
62 base::TimeDelta::FromMilliseconds(1000));
66 // An event handler that focuses a window when it is clicked/touched on. This is
67 // used to match the focus manger behaviour in ash and views.
68 class TestFocusController : public ui::EventHandler {
69 public:
70 explicit TestFocusController(aura::Window* root)
71 : root_(root) {
72 root_->AddPreTargetHandler(this);
75 ~TestFocusController() override { root_->RemovePreTargetHandler(this); }
77 private:
78 // Overridden from ui::EventHandler:
79 void OnEvent(ui::Event* event) override {
80 aura::Window* target = static_cast<aura::Window*>(event->target());
81 if (event->type() == ui::ET_MOUSE_PRESSED ||
82 event->type() == ui::ET_TOUCH_PRESSED) {
83 aura::client::GetFocusClient(target)->FocusWindow(target);
87 aura::Window* root_;
88 DISALLOW_COPY_AND_ASSIGN(TestFocusController);
91 class TestKeyboardControllerProxy : public KeyboardControllerProxy {
92 public:
93 TestKeyboardControllerProxy()
94 : KeyboardControllerProxy(nullptr),
95 input_method_(
96 ui::CreateInputMethod(nullptr, gfx::kNullAcceleratedWidget)) {}
98 ~TestKeyboardControllerProxy() override {
99 // Destroy the window before the delegate.
100 window_.reset();
103 // Overridden from KeyboardControllerProxy:
104 bool HasKeyboardWindow() const override { return window_; }
105 aura::Window* GetKeyboardWindow() override {
106 if (!window_) {
107 window_.reset(new aura::Window(&delegate_));
108 window_->Init(ui::LAYER_NOT_DRAWN);
109 window_->set_owned_by_parent(false);
111 return window_.get();
113 ui::InputMethod* GetInputMethod() override { return input_method_.get(); }
114 void RequestAudioInput(
115 content::WebContents* web_contents,
116 const content::MediaStreamRequest& request,
117 const content::MediaResponseCallback& callback) override {
118 return;
120 void LoadSystemKeyboard() override{};
121 void ReloadKeyboardIfNeeded() override{};
123 private:
124 scoped_ptr<aura::Window> window_;
125 aura::test::TestWindowDelegate delegate_;
126 scoped_ptr<ui::InputMethod> input_method_;
128 DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy);
131 // Keeps a count of all the events a window receives.
132 class EventObserver : public ui::EventHandler {
133 public:
134 EventObserver() {}
135 ~EventObserver() override {}
137 int GetEventCount(ui::EventType type) {
138 return event_counts_[type];
141 private:
142 // Overridden from ui::EventHandler:
143 void OnEvent(ui::Event* event) override {
144 ui::EventHandler::OnEvent(event);
145 event_counts_[event->type()]++;
148 std::map<ui::EventType, int> event_counts_;
149 DISALLOW_COPY_AND_ASSIGN(EventObserver);
152 class KeyboardContainerObserver : public aura::WindowObserver {
153 public:
154 explicit KeyboardContainerObserver(aura::Window* window) : window_(window) {
155 window_->AddObserver(this);
157 ~KeyboardContainerObserver() override { window_->RemoveObserver(this); }
159 private:
160 void OnWindowVisibilityChanged(aura::Window* window, bool visible) override {
161 if (!visible)
162 base::MessageLoop::current()->Quit();
165 aura::Window* window_;
167 DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver);
170 } // namespace
172 class KeyboardControllerTest : public testing::Test,
173 public KeyboardControllerObserver {
174 public:
175 KeyboardControllerTest() : number_of_calls_(0) {}
176 ~KeyboardControllerTest() override {}
178 void SetUp() override {
179 // The ContextFactory must exist before any Compositors are created.
180 bool enable_pixel_output = false;
181 ui::ContextFactory* context_factory =
182 ui::InitializeContextFactoryForTests(enable_pixel_output);
184 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_));
185 aura_test_helper_->SetUp(context_factory);
186 new wm::DefaultActivationClient(aura_test_helper_->root_window());
187 ui::SetUpInputMethodFactoryForTesting();
188 if (::switches::IsTextInputFocusManagerEnabled())
189 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
190 focus_controller_.reset(new TestFocusController(root_window()));
191 proxy_ = new TestKeyboardControllerProxy();
192 controller_.reset(new KeyboardController(proxy_));
193 controller()->AddObserver(this);
196 void TearDown() override {
197 controller()->RemoveObserver(this);
198 controller_.reset();
199 focus_controller_.reset();
200 if (::switches::IsTextInputFocusManagerEnabled())
201 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
202 aura_test_helper_->TearDown();
203 ui::TerminateContextFactoryForTests();
206 aura::Window* root_window() { return aura_test_helper_->root_window(); }
207 KeyboardControllerProxy* proxy() { return proxy_; }
208 KeyboardController* controller() { return controller_.get(); }
210 void ShowKeyboard() {
211 test_text_input_client_.reset(
212 new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT));
213 SetFocus(test_text_input_client_.get());
216 void MockRotateScreen() {
217 const gfx::Rect root_bounds = root_window()->bounds();
218 controller_->OnWindowBoundsChanged(root_window(), gfx::Rect(),
219 gfx::Rect(0,
221 root_bounds.height(),
222 root_bounds.width()));
225 protected:
226 // KeyboardControllerObserver overrides
227 void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) override {
228 notified_bounds_ = new_bounds;
229 number_of_calls_++;
232 int number_of_calls() const { return number_of_calls_; }
234 const gfx::Rect& notified_bounds() { return notified_bounds_; }
236 void SetFocus(ui::TextInputClient* client) {
237 ui::InputMethod* input_method = proxy()->GetInputMethod();
238 if (::switches::IsTextInputFocusManagerEnabled()) {
239 ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(client);
240 input_method->OnTextInputTypeChanged(client);
241 } else {
242 input_method->SetFocusedTextInputClient(client);
244 if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) {
245 input_method->ShowImeIfNeeded();
246 if (proxy_->GetKeyboardWindow()->bounds().height() == 0) {
247 // Set initial bounds for test keyboard window.
248 proxy_->GetKeyboardWindow()->SetBounds(
249 FullWidthKeyboardBoundsFromRootBounds(
250 root_window()->bounds(), kDefaultVirtualKeyboardHeight));
255 bool WillHideKeyboard() {
256 return controller_->WillHideKeyboard();
259 bool ShouldEnableInsets(aura::Window* window) {
260 return controller_->ShouldEnableInsets(window);
263 base::MessageLoopForUI message_loop_;
264 scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_;
265 scoped_ptr<TestFocusController> focus_controller_;
267 private:
268 int number_of_calls_;
269 gfx::Rect notified_bounds_;
270 KeyboardControllerProxy* proxy_;
271 scoped_ptr<KeyboardController> controller_;
272 scoped_ptr<ui::TextInputClient> test_text_input_client_;
273 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest);
276 TEST_F(KeyboardControllerTest, KeyboardSize) {
277 aura::Window* container(controller()->GetContainerWindow());
278 aura::Window* keyboard(proxy()->GetKeyboardWindow());
279 gfx::Rect screen_bounds = root_window()->bounds();
280 root_window()->AddChild(container);
281 container->AddChild(keyboard);
282 const gfx::Rect& initial_bounds = container->bounds();
283 // The container should be positioned at the bottom of screen and has 0
284 // height.
285 ASSERT_EQ(gfx::Rect(), initial_bounds);
286 VerifyKeyboardWindowSize(container, keyboard);
288 gfx::Rect new_bounds(0, 0, 50, 50);
290 // In FULL_WIDTH mode, attempt to change window width or move window up from
291 // the bottom are ignored. Changing window height is supported.
292 gfx::Rect expected_bounds(0,
293 screen_bounds.height() - 50,
294 screen_bounds.width(),
295 50);
297 keyboard->SetBounds(new_bounds);
298 ASSERT_EQ(expected_bounds, container->bounds());
299 VerifyKeyboardWindowSize(container, keyboard);
301 MockRotateScreen();
302 // The above call should resize keyboard to new width while keeping the old
303 // height.
304 ASSERT_EQ(gfx::Rect(0,
305 screen_bounds.width() - 50,
306 screen_bounds.height(),
307 50),
308 container->bounds());
309 VerifyKeyboardWindowSize(container, keyboard);
312 TEST_F(KeyboardControllerTest, FloatingKeyboardSize) {
313 aura::Window* container(controller()->GetContainerWindow());
314 aura::Window* keyboard(proxy()->GetKeyboardWindow());
315 gfx::Rect screen_bounds = root_window()->bounds();
316 root_window()->AddChild(container);
317 controller()->SetKeyboardMode(FLOATING);
318 container->AddChild(keyboard);
319 gfx::Rect new_bounds(0, 50, 50, 50);
320 keyboard->SetBounds(new_bounds);
321 ASSERT_EQ(new_bounds, container->bounds());
322 VerifyKeyboardWindowSize(container, keyboard);
325 // Tests that tapping/clicking inside the keyboard does not give it focus.
326 TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) {
327 const gfx::Rect& root_bounds = root_window()->bounds();
328 aura::test::EventCountDelegate delegate;
329 scoped_ptr<aura::Window> window(new aura::Window(&delegate));
330 window->Init(ui::LAYER_NOT_DRAWN);
331 window->SetBounds(root_bounds);
332 root_window()->AddChild(window.get());
333 window->Show();
334 window->Focus();
336 aura::Window* keyboard_container(controller()->GetContainerWindow());
338 root_window()->AddChild(keyboard_container);
339 keyboard_container->Show();
341 ShowKeyboard();
343 EXPECT_TRUE(window->IsVisible());
344 EXPECT_TRUE(keyboard_container->IsVisible());
345 EXPECT_TRUE(window->HasFocus());
346 EXPECT_FALSE(keyboard_container->HasFocus());
348 // Click on the keyboard. Make sure the keyboard receives the event, but does
349 // not get focus.
350 EventObserver observer;
351 keyboard_container->AddPreTargetHandler(&observer);
353 ui::test::EventGenerator generator(root_window());
354 generator.MoveMouseTo(keyboard_container->bounds().CenterPoint());
355 generator.ClickLeftButton();
356 EXPECT_TRUE(window->HasFocus());
357 EXPECT_FALSE(keyboard_container->HasFocus());
358 EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
359 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED));
360 EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED));
362 // Click outside of the keyboard. It should reach the window behind.
363 generator.MoveMouseTo(gfx::Point());
364 generator.ClickLeftButton();
365 EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
366 keyboard_container->RemovePreTargetHandler(&observer);
369 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) {
370 ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
371 ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
372 ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT);
373 ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
374 ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
376 aura::Window* keyboard_container(controller()->GetContainerWindow());
377 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
378 new KeyboardContainerObserver(keyboard_container));
379 root_window()->AddChild(keyboard_container);
381 SetFocus(&input_client_0);
383 EXPECT_TRUE(keyboard_container->IsVisible());
385 SetFocus(&no_input_client_0);
386 // Keyboard should not immediately hide itself. It is delayed to avoid layout
387 // flicker when the focus of input field quickly change.
388 EXPECT_TRUE(keyboard_container->IsVisible());
389 EXPECT_TRUE(WillHideKeyboard());
390 // Wait for hide keyboard to finish.
391 base::MessageLoop::current()->Run();
392 EXPECT_FALSE(keyboard_container->IsVisible());
394 SetFocus(&input_client_1);
395 EXPECT_TRUE(keyboard_container->IsVisible());
397 // Schedule to hide keyboard.
398 SetFocus(&no_input_client_1);
399 EXPECT_TRUE(WillHideKeyboard());
400 // Cancel keyboard hide.
401 SetFocus(&input_client_2);
403 EXPECT_FALSE(WillHideKeyboard());
404 EXPECT_TRUE(keyboard_container->IsVisible());
407 // Test to prevent spurious overscroll boxes when changing tabs during keyboard
408 // hide. Refer to crbug.com/401670 for more context.
409 TEST_F(KeyboardControllerTest, CheckOverscrollInsetDuringVisibilityChange) {
410 ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
411 ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE);
413 aura::Window* keyboard_container(controller()->GetContainerWindow());
414 root_window()->AddChild(keyboard_container);
416 // Enable touch keyboard / overscroll mode to test insets.
417 keyboard::SetTouchKeyboardEnabled(true);
418 EXPECT_TRUE(keyboard::IsKeyboardOverscrollEnabled());
420 SetFocus(&input_client);
421 SetFocus(&no_input_client);
422 // Insets should not be enabled for new windows while keyboard is in the
423 // process of hiding when overscroll is enabled.
424 EXPECT_FALSE(ShouldEnableInsets(proxy()->GetKeyboardWindow()));
425 // Cancel keyboard hide.
426 SetFocus(&input_client);
427 // Insets should be enabled for new windows as hide was cancelled.
428 EXPECT_TRUE(ShouldEnableInsets(proxy()->GetKeyboardWindow()));
431 // Verify switch to FLOATING mode will reset the overscroll or resize and when
432 // in FLOATING mode, overscroll or resize wont be triggered.
433 TEST_F(KeyboardControllerTest, FloatingKeyboardDontOverscrollOrResize) {
434 ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
435 ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE);
437 aura::Window* container(controller()->GetContainerWindow());
438 root_window()->AddChild(container);
439 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
440 new KeyboardContainerObserver(container));
441 gfx::Rect screen_bounds = root_window()->bounds();
442 keyboard::SetTouchKeyboardEnabled(true);
444 SetFocus(&input_client);
445 gfx::Rect expected_bounds(
446 0, screen_bounds.height() - kDefaultVirtualKeyboardHeight,
447 screen_bounds.width(), kDefaultVirtualKeyboardHeight);
448 // Verify overscroll or resize is in effect.
449 EXPECT_EQ(expected_bounds, notified_bounds());
450 EXPECT_EQ(1, number_of_calls());
452 controller()->SetKeyboardMode(FLOATING);
453 // Switch to FLOATING should clear overscroll or resize.
454 EXPECT_EQ(gfx::Rect(), notified_bounds());
455 EXPECT_EQ(2, number_of_calls());
456 SetFocus(&no_input_client);
457 base::MessageLoop::current()->Run();
458 EXPECT_EQ(gfx::Rect(), notified_bounds());
459 EXPECT_EQ(3, number_of_calls());
460 SetFocus(&input_client);
461 // In FLOATING mode, no overscroll or resize should be triggered.
462 EXPECT_EQ(3, number_of_calls());
463 EXPECT_EQ(gfx::Rect(), controller()->current_keyboard_bounds());
466 // Verify switch to FULL_WIDTH mode will move virtual keyboard to the right
467 // place and sets the correct overscroll.
468 TEST_F(KeyboardControllerTest, SwitchToFullWidthVirtualKeyboard) {
469 ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
471 aura::Window* container(controller()->GetContainerWindow());
472 root_window()->AddChild(container);
473 gfx::Rect screen_bounds = root_window()->bounds();
474 keyboard::SetTouchKeyboardEnabled(true);
475 SetFocus(&input_client);
477 controller()->SetKeyboardMode(FLOATING);
478 EXPECT_EQ(gfx::Rect(), notified_bounds());
479 EXPECT_EQ(gfx::Rect(), controller()->current_keyboard_bounds());
481 controller()->SetKeyboardMode(FULL_WIDTH);
482 gfx::Rect expected_bounds(
483 0, screen_bounds.height() - kDefaultVirtualKeyboardHeight,
484 screen_bounds.width(), kDefaultVirtualKeyboardHeight);
485 EXPECT_EQ(expected_bounds, notified_bounds());
486 EXPECT_EQ(expected_bounds, controller()->current_keyboard_bounds());
489 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) {
490 ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
491 ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
492 ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
493 ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
495 aura::Window* keyboard_container(controller()->GetContainerWindow());
496 scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
497 new KeyboardContainerObserver(keyboard_container));
498 root_window()->AddChild(keyboard_container);
500 SetFocus(&input_client_0);
502 EXPECT_TRUE(keyboard_container->IsVisible());
504 // Lock keyboard.
505 controller()->set_lock_keyboard(true);
507 SetFocus(&no_input_client_0);
508 // Keyboard should not try to hide itself as it is locked.
509 EXPECT_TRUE(keyboard_container->IsVisible());
510 EXPECT_FALSE(WillHideKeyboard());
512 SetFocus(&input_client_1);
513 EXPECT_TRUE(keyboard_container->IsVisible());
515 // Unlock keyboard.
516 controller()->set_lock_keyboard(false);
518 // Keyboard should hide when focus on no input client.
519 SetFocus(&no_input_client_1);
520 EXPECT_TRUE(WillHideKeyboard());
522 // Wait for hide keyboard to finish.
523 base::MessageLoop::current()->Run();
524 EXPECT_FALSE(keyboard_container->IsVisible());
527 class KeyboardControllerAnimationTest : public KeyboardControllerTest {
528 public:
529 KeyboardControllerAnimationTest() {}
530 ~KeyboardControllerAnimationTest() override {}
532 void SetUp() override {
533 // We cannot short-circuit animations for this test.
534 ui::ScopedAnimationDurationScaleMode test_duration_mode(
535 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
537 KeyboardControllerTest::SetUp();
539 const gfx::Rect& root_bounds = root_window()->bounds();
540 keyboard_container()->SetBounds(root_bounds);
541 root_window()->AddChild(keyboard_container());
544 void TearDown() override {
545 KeyboardControllerTest::TearDown();
548 protected:
549 aura::Window* keyboard_container() {
550 return controller()->GetContainerWindow();
553 aura::Window* keyboard_window() {
554 return proxy()->GetKeyboardWindow();
557 private:
558 DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest);
561 // Tests virtual keyboard has correct show and hide animation.
562 TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) {
563 ui::Layer* layer = keyboard_container()->layer();
564 ShowKeyboard();
566 // Keyboard container and window should immediately become visible before
567 // animation starts.
568 EXPECT_TRUE(keyboard_container()->IsVisible());
569 EXPECT_TRUE(keyboard_window()->IsVisible());
570 float show_start_opacity = layer->opacity();
571 gfx::Transform transform;
572 transform.Translate(0, kAnimationDistance);
573 EXPECT_EQ(transform, layer->transform());
574 EXPECT_EQ(gfx::Rect(), notified_bounds());
576 RunAnimationForLayer(layer);
577 EXPECT_TRUE(keyboard_container()->IsVisible());
578 EXPECT_TRUE(keyboard_window()->IsVisible());
579 float show_end_opacity = layer->opacity();
580 EXPECT_LT(show_start_opacity, show_end_opacity);
581 EXPECT_EQ(gfx::Transform(), layer->transform());
582 // KeyboardController should notify the bounds of container window to its
583 // observers after show animation finished.
584 EXPECT_EQ(keyboard_container()->bounds(), notified_bounds());
586 // Directly hide keyboard without delay.
587 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
588 EXPECT_TRUE(keyboard_container()->IsVisible());
589 EXPECT_TRUE(keyboard_container()->layer()->visible());
590 EXPECT_TRUE(keyboard_window()->IsVisible());
591 float hide_start_opacity = layer->opacity();
592 // KeyboardController should notify the bounds of keyboard window to its
593 // observers before hide animation starts.
594 EXPECT_EQ(gfx::Rect(), notified_bounds());
596 RunAnimationForLayer(layer);
597 EXPECT_FALSE(keyboard_container()->IsVisible());
598 EXPECT_FALSE(keyboard_container()->layer()->visible());
599 EXPECT_FALSE(keyboard_window()->IsVisible());
600 float hide_end_opacity = layer->opacity();
601 EXPECT_GT(hide_start_opacity, hide_end_opacity);
602 EXPECT_EQ(transform, layer->transform());
603 EXPECT_EQ(gfx::Rect(), notified_bounds());
606 // Show keyboard during keyboard hide animation should abort the hide animation
607 // and the keyboard should animate in.
608 // Test for crbug.com/333284.
609 TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) {
610 ui::Layer* layer = keyboard_container()->layer();
611 ShowKeyboard();
612 RunAnimationForLayer(layer);
614 controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
615 // Before hide animation finishes, show keyboard again.
616 ShowKeyboard();
617 RunAnimationForLayer(layer);
618 EXPECT_TRUE(keyboard_container()->IsVisible());
619 EXPECT_TRUE(keyboard_window()->IsVisible());
620 EXPECT_EQ(1.0, layer->opacity());
621 EXPECT_EQ(gfx::Transform(), layer->transform());
624 } // namespace keyboard