[SyncFS] Initialize SyncWorker when sync is enabled.
[chromium-blink-merge.git] / webkit / common / gpu / context_provider_in_process.cc
blobb02d961d70cf109cdf434197fe6dc7b86551df41
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "webkit/common/gpu/context_provider_in_process.h"
7 #include <set>
9 #include "base/bind.h"
10 #include "base/callback_helpers.h"
11 #include "base/strings/string_split.h"
12 #include "base/strings/stringprintf.h"
13 #include "cc/output/managed_memory_policy.h"
14 #include "gpu/command_buffer/client/gles2_implementation.h"
15 #include "webkit/common/gpu/grcontext_for_webgraphicscontext3d.h"
17 namespace webkit {
18 namespace gpu {
20 class ContextProviderInProcess::LostContextCallbackProxy
21 : public blink::WebGraphicsContext3D::WebGraphicsContextLostCallback {
22 public:
23 explicit LostContextCallbackProxy(ContextProviderInProcess* provider)
24 : provider_(provider) {
25 provider_->context3d_->setContextLostCallback(this);
28 virtual ~LostContextCallbackProxy() {
29 provider_->context3d_->setContextLostCallback(NULL);
32 virtual void onContextLost() {
33 provider_->OnLostContext();
36 private:
37 ContextProviderInProcess* provider_;
40 // static
41 scoped_refptr<ContextProviderInProcess> ContextProviderInProcess::Create(
42 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
43 const std::string& debug_name) {
44 if (!context3d)
45 return NULL;
46 return new ContextProviderInProcess(context3d.Pass(), debug_name);
49 // static
50 scoped_refptr<ContextProviderInProcess>
51 ContextProviderInProcess::CreateOffscreen(
52 bool lose_context_when_out_of_memory) {
53 blink::WebGraphicsContext3D::Attributes attributes;
54 attributes.depth = false;
55 attributes.stencil = true;
56 attributes.antialias = false;
57 attributes.shareResources = true;
58 attributes.noAutomaticFlushes = true;
60 return Create(
61 WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext(
62 attributes, lose_context_when_out_of_memory),
63 "Offscreen");
66 ContextProviderInProcess::ContextProviderInProcess(
67 scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> context3d,
68 const std::string& debug_name)
69 : context3d_(context3d.Pass()),
70 destroyed_(false),
71 debug_name_(debug_name) {
72 DCHECK(main_thread_checker_.CalledOnValidThread());
73 DCHECK(context3d_);
74 context_thread_checker_.DetachFromThread();
77 ContextProviderInProcess::~ContextProviderInProcess() {
78 DCHECK(main_thread_checker_.CalledOnValidThread() ||
79 context_thread_checker_.CalledOnValidThread());
82 blink::WebGraphicsContext3D* ContextProviderInProcess::WebContext3D() {
83 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
84 DCHECK(context_thread_checker_.CalledOnValidThread());
86 return context3d_.get();
89 bool ContextProviderInProcess::BindToCurrentThread() {
90 DCHECK(context3d_);
92 // This is called on the thread the context will be used.
93 DCHECK(context_thread_checker_.CalledOnValidThread());
95 if (lost_context_callback_proxy_)
96 return true;
98 if (!context3d_->InitializeOnCurrentThread())
99 return false;
101 InitializeCapabilities();
103 std::string unique_context_name =
104 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
105 context3d_->pushGroupMarkerEXT(unique_context_name.c_str());
107 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
108 return true;
111 void ContextProviderInProcess::InitializeCapabilities() {
112 capabilities_.gpu = context3d_->GetImplementation()->capabilities();
114 size_t mapped_memory_limit = context3d_->GetMappedMemoryLimit();
115 capabilities_.max_transfer_buffer_usage_bytes =
116 mapped_memory_limit ==
117 WebGraphicsContext3DInProcessCommandBufferImpl::kNoLimit
118 ? std::numeric_limits<size_t>::max()
119 : mapped_memory_limit;
122 cc::ContextProvider::Capabilities
123 ContextProviderInProcess::ContextCapabilities() {
124 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
125 DCHECK(context_thread_checker_.CalledOnValidThread());
126 return capabilities_;
129 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() {
130 DCHECK(context3d_);
131 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
132 DCHECK(context_thread_checker_.CalledOnValidThread());
134 return context3d_->GetGLInterface();
137 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() {
138 DCHECK(context3d_);
139 if (!lost_context_callback_proxy_)
140 return NULL; // Not bound to anything.
142 DCHECK(context_thread_checker_.CalledOnValidThread());
144 return context3d_->GetContextSupport();
147 class GrContext* ContextProviderInProcess::GrContext() {
148 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
149 DCHECK(context_thread_checker_.CalledOnValidThread());
151 if (gr_context_)
152 return gr_context_->get();
154 gr_context_.reset(
155 new webkit::gpu::GrContextForWebGraphicsContext3D(context3d_.get()));
156 return gr_context_->get();
159 bool ContextProviderInProcess::IsContextLost() {
160 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
161 DCHECK(context_thread_checker_.CalledOnValidThread());
163 return context3d_->isContextLost();
166 void ContextProviderInProcess::VerifyContexts() {
167 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
168 DCHECK(context_thread_checker_.CalledOnValidThread());
170 if (context3d_->isContextLost())
171 OnLostContext();
174 void ContextProviderInProcess::DeleteCachedResources() {
175 DCHECK(context_thread_checker_.CalledOnValidThread());
177 if (gr_context_)
178 gr_context_->FreeGpuResources();
181 void ContextProviderInProcess::OnLostContext() {
182 DCHECK(context_thread_checker_.CalledOnValidThread());
184 base::AutoLock lock(destroyed_lock_);
185 if (destroyed_)
186 return;
187 destroyed_ = true;
189 if (!lost_context_callback_.is_null())
190 base::ResetAndReturn(&lost_context_callback_).Run();
191 if (gr_context_)
192 gr_context_->OnLostContext();
195 bool ContextProviderInProcess::DestroyedOnMainThread() {
196 DCHECK(main_thread_checker_.CalledOnValidThread());
198 base::AutoLock lock(destroyed_lock_);
199 return destroyed_;
202 void ContextProviderInProcess::SetLostContextCallback(
203 const LostContextCallback& lost_context_callback) {
204 DCHECK(context_thread_checker_.CalledOnValidThread());
205 DCHECK(lost_context_callback_.is_null() ||
206 lost_context_callback.is_null());
207 lost_context_callback_ = lost_context_callback;
210 void ContextProviderInProcess::SetMemoryPolicyChangedCallback(
211 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
212 // There's no memory manager for the in-process implementation.
215 } // namespace gpu
216 } // namespace webkit