1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gl/gl_context_osmesa.h"
9 #include "base/logging.h"
10 #include "ui/gfx/size.h"
11 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_surface.h"
16 GLContextOSMesa::GLContextOSMesa(GLShareGroup
* share_group
)
17 : GLContextReal(share_group
),
21 bool GLContextOSMesa::Initialize(GLSurface
* compatible_surface
,
22 GpuPreference gpu_preference
) {
25 OSMesaContext share_handle
= static_cast<OSMesaContext
>(
26 share_group() ? share_group()->GetHandle() : NULL
);
28 GLuint format
= compatible_surface
->GetFormat();
29 DCHECK_NE(format
, (unsigned)0);
30 context_
= OSMesaCreateContextExt(format
,
36 LOG(ERROR
) << "OSMesaCreateContextExt failed.";
43 void GLContextOSMesa::Destroy() {
45 OSMesaDestroyContext(static_cast<OSMesaContext
>(context_
));
50 bool GLContextOSMesa::MakeCurrent(GLSurface
* surface
) {
53 gfx::Size size
= surface
->GetSize();
55 ScopedReleaseCurrent release_current
;
56 if (!OSMesaMakeCurrent(context_
,
61 LOG(ERROR
) << "OSMesaMakeCurrent failed.";
66 // Set this as soon as the context is current, since we might call into GL.
69 // Row 0 is at the top.
70 OSMesaPixelStore(OSMESA_Y_UP
, 0);
73 if (!InitializeDynamicBindings()) {
77 if (!surface
->OnMakeCurrent(this)) {
78 LOG(ERROR
) << "Could not make current.";
82 release_current
.Cancel();
86 void GLContextOSMesa::ReleaseCurrent(GLSurface
* surface
) {
87 if (!IsCurrent(surface
))
91 // TODO: Calling with NULL here does not work to release the context.
92 OSMesaMakeCurrent(NULL
, NULL
, GL_UNSIGNED_BYTE
, 0, 0);
95 bool GLContextOSMesa::IsCurrent(GLSurface
* surface
) {
98 bool native_context_is_current
=
99 context_
== OSMesaGetCurrentContext();
101 // If our context is current then our notion of which GLContext is
102 // current must be correct. On the other hand, third-party code
103 // using OpenGL might change the current context.
104 DCHECK(!native_context_is_current
|| (GetRealCurrent() == this));
106 if (!native_context_is_current
)
114 OSMesaGetColorBuffer(context_
, &width
, &height
, &format
, &buffer
);
115 if (buffer
!= surface
->GetHandle())
122 void* GLContextOSMesa::GetHandle() {
126 void GLContextOSMesa::SetSwapInterval(int interval
) {
127 DCHECK(IsCurrent(NULL
));
130 GLContextOSMesa::~GLContextOSMesa() {