1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/protocol/channel_dispatcher_base.h"
8 #include "net/socket/stream_socket.h"
9 #include "remoting/protocol/session.h"
10 #include "remoting/protocol/session_config.h"
11 #include "remoting/protocol/stream_channel_factory.h"
16 ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name
)
17 : channel_name_(channel_name
),
18 channel_factory_(NULL
) {
21 ChannelDispatcherBase::~ChannelDispatcherBase() {
23 channel_factory_
->CancelChannelCreation(channel_name_
);
26 void ChannelDispatcherBase::Init(Session
* session
,
27 const ChannelConfig
& config
,
28 const InitializedCallback
& callback
) {
30 switch (config
.transport
) {
31 case ChannelConfig::TRANSPORT_MUX_STREAM
:
32 channel_factory_
= session
->GetMultiplexedChannelFactory();
35 case ChannelConfig::TRANSPORT_STREAM
:
36 channel_factory_
= session
->GetTransportChannelFactory();
45 initialized_callback_
= callback
;
47 channel_factory_
->CreateChannel(channel_name_
, base::Bind(
48 &ChannelDispatcherBase::OnChannelReady
, base::Unretained(this)));
51 void ChannelDispatcherBase::OnChannelReady(
52 scoped_ptr
<net::StreamSocket
> socket
) {
54 initialized_callback_
.Run(false);
58 channel_factory_
= NULL
;
59 channel_
= socket
.Pass();
63 initialized_callback_
.Run(true);
66 } // namespace protocol
67 } // namespace remoting