[refactor] More post-NSS WebCrypto cleanups (utility functions).
[chromium-blink-merge.git] / content / browser / android / edge_effect_l.cc
blobe963b222bbae558ad5bce82de6e6878e66709d33
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect_l.h"
7 #include "cc/layers/ui_resource_layer.h"
8 #include "content/browser/android/animation_utils.h"
9 #include "content/public/browser/android/compositor.h"
10 #include "ui/android/resources/resource_manager.h"
11 #include "ui/android/resources/system_ui_resource_type.h"
12 #include "ui/gfx/geometry/size_conversions.h"
14 namespace content {
16 namespace {
18 // Time it will take the effect to fully recede in ms
19 const int kRecedeTimeMs = 600;
21 // Time it will take before a pulled glow begins receding in ms
22 const int kPullTimeMs = 167;
24 // Time it will take for a pulled glow to decay to partial strength before
25 // release
26 const int kPullDecayTimeMs = 2000;
28 const float kMaxAlpha = 0.5f;
30 const float kPullGlowBegin = 0.f;
32 // Min/max velocity that will be absorbed
33 const float kMinVelocity = 100.f;
34 const float kMaxVelocity = 10000.f;
36 const float kEpsilon = 0.001f;
38 const float kSin = 0.5f; // sin(PI / 6)
39 const float kCos = 0.866f; // cos(PI / 6);
41 // How much dragging should effect the height of the glow image.
42 // Number determined by user testing.
43 const float kPullDistanceAlphaGlowFactor = 0.8f;
45 const int kVelocityGlowFactor = 6;
47 const ui::SystemUIResourceType kResourceId = ui::OVERSCROLL_GLOW_L;
49 } // namespace
51 EdgeEffectL::EdgeEffectL(ui::ResourceManager* resource_manager)
52 : resource_manager_(resource_manager),
53 glow_(cc::UIResourceLayer::Create(Compositor::LayerSettings())),
54 glow_alpha_(0),
55 glow_scale_y_(0),
56 glow_alpha_start_(0),
57 glow_alpha_finish_(0),
58 glow_scale_y_start_(0),
59 glow_scale_y_finish_(0),
60 displacement_(0.5f),
61 target_displacement_(0.5f),
62 state_(STATE_IDLE),
63 pull_distance_(0) {
64 // Prevent the provided layers from drawing until the effect is activated.
65 glow_->SetIsDrawable(false);
68 EdgeEffectL::~EdgeEffectL() {
69 glow_->RemoveFromParent();
72 bool EdgeEffectL::IsFinished() const {
73 return state_ == STATE_IDLE;
76 void EdgeEffectL::Finish() {
77 glow_->SetIsDrawable(false);
78 pull_distance_ = 0;
79 state_ = STATE_IDLE;
82 void EdgeEffectL::Pull(base::TimeTicks current_time,
83 float delta_distance,
84 float displacement) {
85 target_displacement_ = displacement;
86 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
87 return;
89 if (state_ != STATE_PULL) {
90 glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_);
92 state_ = STATE_PULL;
94 start_time_ = current_time;
95 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
97 float abs_delta_distance = std::abs(delta_distance);
98 pull_distance_ += delta_distance;
100 glow_alpha_ = glow_alpha_start_ = std::min(
101 kMaxAlpha,
102 glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor));
104 if (pull_distance_ == 0) {
105 glow_scale_y_ = glow_scale_y_start_ = 0;
106 } else {
107 float scale = 1.f -
108 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) -
109 0.3f;
110 glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f;
113 glow_alpha_finish_ = glow_alpha_;
114 glow_scale_y_finish_ = glow_scale_y_;
117 void EdgeEffectL::Release(base::TimeTicks current_time) {
118 pull_distance_ = 0;
120 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
121 return;
123 state_ = STATE_RECEDE;
124 glow_alpha_start_ = glow_alpha_;
125 glow_scale_y_start_ = glow_scale_y_;
127 glow_alpha_finish_ = 0.f;
128 glow_scale_y_finish_ = 0.f;
130 start_time_ = current_time;
131 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
134 void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) {
135 state_ = STATE_ABSORB;
137 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
139 start_time_ = current_time;
140 // This should never be less than 1 millisecond.
141 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
143 // The glow depends more on the velocity, and therefore starts out
144 // nearly invisible.
145 glow_alpha_start_ = 0.3f;
146 glow_scale_y_start_ = std::max(glow_scale_y_, 0.f);
148 // Growth for the size of the glow should be quadratic to properly respond
149 // to a user's scrolling speed. The faster the scrolling speed, the more
150 // intense the effect should be for both the size and the saturation.
151 glow_scale_y_finish_ =
152 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f);
153 // Alpha should change for the glow as well as size.
154 glow_alpha_finish_ = Clamp(
155 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
156 target_displacement_ = 0.5;
159 bool EdgeEffectL::Update(base::TimeTicks current_time) {
160 if (IsFinished())
161 return false;
163 const double dt = (current_time - start_time_).InMilliseconds();
164 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
165 const float interp = static_cast<float>(Damp(t, 1.));
167 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
168 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
169 displacement_ = (displacement_ + target_displacement_) / 2.f;
171 if (t >= 1.f - kEpsilon) {
172 switch (state_) {
173 case STATE_ABSORB:
174 state_ = STATE_RECEDE;
175 start_time_ = current_time;
176 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
178 glow_alpha_start_ = glow_alpha_;
179 glow_scale_y_start_ = glow_scale_y_;
181 glow_alpha_finish_ = 0.f;
182 glow_scale_y_finish_ = 0.f;
183 break;
184 case STATE_PULL:
185 state_ = STATE_PULL_DECAY;
186 start_time_ = current_time;
187 duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
189 glow_alpha_start_ = glow_alpha_;
190 glow_scale_y_start_ = glow_scale_y_;
192 // After pull, the glow should fade to nothing.
193 glow_alpha_finish_ = 0.f;
194 glow_scale_y_finish_ = 0.f;
195 break;
196 case STATE_PULL_DECAY:
197 state_ = STATE_RECEDE;
198 break;
199 case STATE_RECEDE:
200 Finish();
201 break;
202 default:
203 break;
207 bool one_last_frame = false;
208 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) {
209 Finish();
210 one_last_frame = true;
213 return !IsFinished() || one_last_frame;
216 float EdgeEffectL::GetAlpha() const {
217 return IsFinished() ? 0.f : glow_alpha_;
220 void EdgeEffectL::ApplyToLayers(Edge edge,
221 const gfx::SizeF& viewport_size,
222 float offset) {
223 if (IsFinished())
224 return;
226 // An empty viewport, while meaningless, is also relatively harmless, and will
227 // simply prevent any drawing of the layers.
228 if (viewport_size.IsEmpty()) {
229 glow_->SetIsDrawable(false);
230 return;
233 gfx::SizeF size = ComputeOrientedSize(edge, viewport_size);
234 const float r = size.width() * 0.75f / kSin;
235 const float y = kCos * r;
236 const float h = r - y;
237 const float o_r = size.height() * 0.75f / kSin;
238 const float o_y = kCos * o_r;
239 const float o_h = o_r - o_y;
240 const float base_glow_scale = h > 0.f ? std::min(o_h / h, 1.f) : 1.f;
241 bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h));
242 gfx::Size image_bounds(
243 r, std::min(1.f, glow_scale_y_) * base_glow_scale * bounds_.height());
245 // Compute the displaced image rect. This includes both the horizontal
246 // offset from the |displacement_| factor, as well as the vertical edge offset
247 // provided by the method call.
248 const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f;
249 const float displacement_offset_x = bounds_.width() * displacement * 0.5f;
250 const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f;
251 gfx::RectF image_rect(image_bounds);
252 image_rect.Offset(image_offset_x - displacement_offset_x, -std::abs(offset));
254 // Clip the image rect against the viewport. If either rect is empty there's
255 // no need to draw anything further.
256 gfx::RectF clipped_rect(size.width(), size.height());
257 clipped_rect.Intersect(image_rect);
258 if (clipped_rect.IsEmpty() || image_rect.IsEmpty()) {
259 glow_->SetIsDrawable(false);
260 return;
263 // Compute the logical UV coordinates of the clipped rect relative to the
264 // displaced image rect.
265 gfx::PointF clipped_top_left = clipped_rect.origin();
266 gfx::PointF clipped_bottom_right = clipped_rect.bottom_right();
267 gfx::PointF uv_top_left(
268 (clipped_top_left.x() - image_rect.x()) / image_rect.width(),
269 (clipped_top_left.y() - image_rect.y()) / image_rect.height());
270 gfx::PointF uv_bottom_right(
271 (clipped_bottom_right.x() - image_rect.x()) / image_rect.width(),
272 (clipped_bottom_right.y() - image_rect.y()) / image_rect.height());
273 glow_->SetUV(uv_top_left, uv_bottom_right);
275 // There's no need to use the provided |offset| when computing the transform;
276 // the offset is built in to the computed UV coordinates.
277 glow_->SetTransform(ComputeTransform(edge, viewport_size, 0));
279 glow_->SetIsDrawable(true);
280 glow_->SetUIResourceId(resource_manager_->GetUIResourceId(
281 ui::ANDROID_RESOURCE_TYPE_SYSTEM, kResourceId));
282 glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0));
283 glow_->SetBounds(gfx::ToRoundedSize(clipped_rect.size()));
284 glow_->SetContentsOpaque(false);
285 glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f));
288 void EdgeEffectL::SetParent(cc::Layer* parent) {
289 if (glow_->parent() != parent)
290 parent->AddChild(glow_);
293 // static
294 void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) {
295 DCHECK(resource_manager);
296 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM,
297 kResourceId);
300 } // namespace content