1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/in_process/synchronous_compositor_factory_impl.h"
7 #include "base/command_line.h"
8 #include "base/observer_list.h"
9 #include "base/sys_info.h"
10 #include "base/thread_task_runner_handle.h"
11 #include "content/browser/android/in_process/context_provider_in_process.h"
12 #include "content/browser/android/in_process/synchronous_compositor_context_provider.h"
13 #include "content/browser/android/in_process/synchronous_compositor_external_begin_frame_source.h"
14 #include "content/browser/android/in_process/synchronous_compositor_impl.h"
15 #include "content/browser/android/in_process/synchronous_compositor_output_surface.h"
16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
17 #include "content/common/gpu/client/gpu_channel_host.h"
18 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
19 #include "content/gpu/in_process_gpu_thread.h"
20 #include "content/public/browser/browser_thread.h"
21 #include "content/public/browser/gpu_data_manager.h"
22 #include "content/public/common/content_switches.h"
23 #include "content/renderer/gpu/frame_swap_message_queue.h"
24 #include "content/renderer/render_thread_impl.h"
25 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h"
26 #include "gpu/command_buffer/client/gl_in_process_context.h"
27 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
28 #include "ui/gl/android/surface_texture.h"
29 #include "ui/gl/gl_surface.h"
30 #include "ui/gl/gl_surface_stub.h"
32 using cc_blink::ContextProviderWebContext
;
33 using gpu_blink::WebGraphicsContext3DImpl
;
34 using gpu_blink::WebGraphicsContext3DInProcessCommandBufferImpl
;
40 struct ContextHolder
{
41 scoped_ptr
<WebGraphicsContext3DInProcessCommandBufferImpl
> command_buffer
;
42 gpu::GLInProcessContext
* gl_in_process_context
;
45 blink::WebGraphicsContext3D::Attributes
GetDefaultAttribs() {
46 blink::WebGraphicsContext3D::Attributes attributes
;
47 attributes
.antialias
= false;
48 attributes
.depth
= false;
49 attributes
.stencil
= false;
50 attributes
.shareResources
= true;
51 attributes
.noAutomaticFlushes
= true;
56 ContextHolder
CreateContextHolder(
57 const blink::WebGraphicsContext3D::Attributes
& attributes
,
58 scoped_refptr
<gpu::InProcessCommandBuffer::Service
> service
,
59 const gpu::GLInProcessContextSharedMemoryLimits
& mem_limits
,
61 gpu::gles2::ContextCreationAttribHelper in_process_attribs
;
62 WebGraphicsContext3DImpl::ConvertAttributes(attributes
, &in_process_attribs
);
63 in_process_attribs
.lose_context_when_out_of_memory
= true;
65 scoped_ptr
<gpu::GLInProcessContext
> context(gpu::GLInProcessContext::Create(
66 service
, NULL
/* surface */, is_offscreen
, gfx::kNullAcceleratedWidget
,
67 gfx::Size(1, 1), NULL
/* share_context */, attributes
.shareResources
,
68 in_process_attribs
, gfx::PreferDiscreteGpu
, mem_limits
,
69 BrowserGpuMemoryBufferManager::current(), nullptr));
71 gpu::GLInProcessContext
* context_ptr
= context
.get();
74 holder
.command_buffer
=
75 scoped_ptr
<WebGraphicsContext3DInProcessCommandBufferImpl
>(
76 WebGraphicsContext3DInProcessCommandBufferImpl::WrapContext(
77 context
.Pass(), attributes
));
78 holder
.gl_in_process_context
= context_ptr
;
83 scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
> CreateContext3D(
85 const blink::WebGraphicsContext3D::Attributes
& attributes
,
86 const content::WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits
&
88 DCHECK(RenderThreadImpl::current());
89 CauseForGpuLaunch cause
=
90 CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE
;
91 scoped_refptr
<GpuChannelHost
> gpu_channel_host(
92 RenderThreadImpl::current()->EstablishGpuChannelSync(cause
));
93 CHECK(gpu_channel_host
.get());
95 bool lose_context_when_out_of_memory
= true;
96 return make_scoped_ptr(new WebGraphicsContext3DCommandBufferImpl(
97 surface_id
, GURL(), gpu_channel_host
.get(), attributes
,
98 lose_context_when_out_of_memory
, mem_limits
, NULL
));
103 class SynchronousCompositorFactoryImpl::VideoContextProvider
104 : public StreamTextureFactorySynchronousImpl::ContextProvider
{
106 VideoContextProvider(
107 scoped_refptr
<cc::ContextProvider
> context_provider
,
108 gpu::GLInProcessContext
* gl_in_process_context
)
109 : context_provider_(context_provider
),
110 gl_in_process_context_(gl_in_process_context
) {
111 context_provider_
->BindToCurrentThread();
114 scoped_refptr
<gfx::SurfaceTexture
> GetSurfaceTexture(
115 uint32 stream_id
) override
{
116 return gl_in_process_context_
->GetSurfaceTexture(stream_id
);
119 gpu::gles2::GLES2Interface
* ContextGL() override
{
120 return context_provider_
->ContextGL();
123 void AddObserver(StreamTextureFactoryContextObserver
* obs
) override
{
124 observer_list_
.AddObserver(obs
);
127 void RemoveObserver(StreamTextureFactoryContextObserver
* obs
) override
{
128 observer_list_
.RemoveObserver(obs
);
131 void RestoreContext() {
132 FOR_EACH_OBSERVER(StreamTextureFactoryContextObserver
,
134 ResetStreamTextureProxy());
138 friend class base::RefCountedThreadSafe
<VideoContextProvider
>;
139 ~VideoContextProvider() override
{}
141 scoped_refptr
<cc::ContextProvider
> context_provider_
;
142 gpu::GLInProcessContext
* gl_in_process_context_
;
143 base::ObserverList
<StreamTextureFactoryContextObserver
> observer_list_
;
145 DISALLOW_COPY_AND_ASSIGN(VideoContextProvider
);
148 SynchronousCompositorFactoryImpl::SynchronousCompositorFactoryImpl()
149 : use_ipc_command_buffer_(false),
150 num_hardware_compositors_(0) {
151 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
152 switches::kSingleProcess
)) {
153 // TODO(boliu): Figure out how to deal with this more nicely.
154 SynchronousCompositorFactory::SetInstance(this);
158 SynchronousCompositorFactoryImpl::~SynchronousCompositorFactoryImpl() {}
160 scoped_refptr
<base::SingleThreadTaskRunner
>
161 SynchronousCompositorFactoryImpl::GetCompositorTaskRunner() {
162 return BrowserThread::GetMessageLoopProxyForThread(BrowserThread::UI
);
165 scoped_ptr
<cc::OutputSurface
>
166 SynchronousCompositorFactoryImpl::CreateOutputSurface(
169 scoped_refptr
<content::FrameSwapMessageQueue
> frame_swap_message_queue
) {
170 scoped_refptr
<cc::ContextProvider
> onscreen_context
=
171 CreateContextProviderForCompositor(surface_id
, RENDER_COMPOSITOR_CONTEXT
);
172 scoped_refptr
<cc::ContextProvider
> worker_context
=
173 CreateContextProviderForCompositor(0, RENDER_WORKER_CONTEXT
);
175 return make_scoped_ptr(new SynchronousCompositorOutputSurface(
176 onscreen_context
, worker_context
, routing_id
, frame_swap_message_queue
));
179 InputHandlerManagerClient
*
180 SynchronousCompositorFactoryImpl::GetInputHandlerManagerClient() {
181 return synchronous_input_event_filter();
184 scoped_ptr
<cc::BeginFrameSource
>
185 SynchronousCompositorFactoryImpl::CreateExternalBeginFrameSource(
187 return make_scoped_ptr(
188 new SynchronousCompositorExternalBeginFrameSource(routing_id
));
191 bool SynchronousCompositorFactoryImpl::OverrideWithFactory() {
192 return !use_ipc_command_buffer_
;
195 scoped_refptr
<ContextProviderWebContext
>
196 SynchronousCompositorFactoryImpl::CreateOffscreenContextProvider(
197 const blink::WebGraphicsContext3D::Attributes
& attributes
,
198 const std::string
& debug_name
) {
199 DCHECK(!use_ipc_command_buffer_
);
200 ContextHolder holder
=
201 CreateContextHolder(attributes
, GpuThreadService(),
202 gpu::GLInProcessContextSharedMemoryLimits(), true);
203 return ContextProviderInProcess::Create(holder
.command_buffer
.Pass(),
207 scoped_refptr
<cc::ContextProvider
>
208 SynchronousCompositorFactoryImpl::CreateContextProviderForCompositor(
210 CommandBufferContextType type
) {
211 // This is half of what RenderWidget uses because synchronous compositor
212 // pipeline is only one frame deep. But twice of half for low end here
213 // because 16bit texture is not supported.
214 unsigned int mapped_memory_reclaim_limit
=
215 (base::SysInfo::IsLowEndDevice() ? 2 : 6) * 1024 * 1024;
216 blink::WebGraphicsContext3D::Attributes attributes
= GetDefaultAttribs();
218 if (use_ipc_command_buffer_
) {
219 WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits mem_limits
;
220 mem_limits
.mapped_memory_reclaim_limit
= mapped_memory_reclaim_limit
;
221 scoped_ptr
<WebGraphicsContext3DCommandBufferImpl
> context
=
222 CreateContext3D(surface_id
, GetDefaultAttribs(), mem_limits
);
223 return make_scoped_refptr(
224 new SynchronousCompositorContextProvider(context
.Pass(), type
));
227 gpu::GLInProcessContextSharedMemoryLimits mem_limits
;
228 mem_limits
.mapped_memory_reclaim_limit
= mapped_memory_reclaim_limit
;
229 ContextHolder holder
=
230 CreateContextHolder(attributes
, GpuThreadService(), mem_limits
, true);
231 return ContextProviderInProcess::Create(holder
.command_buffer
.Pass(),
235 scoped_refptr
<StreamTextureFactory
>
236 SynchronousCompositorFactoryImpl::CreateStreamTextureFactory(int frame_id
) {
237 scoped_refptr
<StreamTextureFactorySynchronousImpl
> factory(
238 StreamTextureFactorySynchronousImpl::Create(
240 &SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory
,
241 base::Unretained(this)),
246 WebGraphicsContext3DInProcessCommandBufferImpl
*
247 SynchronousCompositorFactoryImpl::CreateOffscreenGraphicsContext3D(
248 const blink::WebGraphicsContext3D::Attributes
& attributes
) {
249 DCHECK(!use_ipc_command_buffer_
);
250 ContextHolder holder
=
251 CreateContextHolder(attributes
, GpuThreadService(),
252 gpu::GLInProcessContextSharedMemoryLimits(), true);
253 return holder
.command_buffer
.release();
256 gpu::GPUInfo
SynchronousCompositorFactoryImpl::GetGPUInfo() const {
257 DCHECK(!use_ipc_command_buffer_
);
258 return content::GpuDataManager::GetInstance()->GetGPUInfo();
261 void SynchronousCompositorFactoryImpl::CompositorInitializedHardwareDraw() {
262 base::AutoLock
lock(num_hardware_compositor_lock_
);
263 num_hardware_compositors_
++;
264 if (num_hardware_compositors_
== 1 && main_thread_task_runner_
.get()) {
265 main_thread_task_runner_
->PostTask(
268 &SynchronousCompositorFactoryImpl::RestoreContextOnMainThread
,
269 base::Unretained(this)));
273 void SynchronousCompositorFactoryImpl::CompositorReleasedHardwareDraw() {
274 base::AutoLock
lock(num_hardware_compositor_lock_
);
275 DCHECK_GT(num_hardware_compositors_
, 0u);
276 num_hardware_compositors_
--;
279 void SynchronousCompositorFactoryImpl::RestoreContextOnMainThread() {
280 if (CanCreateMainThreadContext() && video_context_provider_
.get())
281 video_context_provider_
->RestoreContext();
284 bool SynchronousCompositorFactoryImpl::CanCreateMainThreadContext() {
285 base::AutoLock
lock(num_hardware_compositor_lock_
);
286 return num_hardware_compositors_
> 0;
289 scoped_refptr
<StreamTextureFactorySynchronousImpl::ContextProvider
>
290 SynchronousCompositorFactoryImpl::TryCreateStreamTextureFactory() {
292 base::AutoLock
lock(num_hardware_compositor_lock_
);
293 main_thread_task_runner_
= base::ThreadTaskRunnerHandle::Get();
296 // Always fail creation even if |video_context_provider_| is not NULL.
297 // This is to avoid synchronous calls that may deadlock. Setting
298 // |video_context_provider_| to null is also not safe since it makes
299 // synchronous destruction uncontrolled and possibly deadlock.
300 if (!CanCreateMainThreadContext()) {
302 scoped_refptr
<StreamTextureFactorySynchronousImpl::ContextProvider
>();
305 if (!video_context_provider_
.get()) {
306 DCHECK(android_view_service_
.get());
308 blink::WebGraphicsContext3D::Attributes attributes
= GetDefaultAttribs();
309 attributes
.shareResources
= false;
310 // This needs to run in on-screen |android_view_service_| context due to
311 // SurfaceTexture limitations.
312 ContextHolder holder
=
313 CreateContextHolder(attributes
, android_view_service_
,
314 gpu::GLInProcessContextSharedMemoryLimits(), false);
315 video_context_provider_
= new VideoContextProvider(
316 ContextProviderInProcess::Create(holder
.command_buffer
.Pass(),
317 "Video-Offscreen-main-thread"),
318 holder
.gl_in_process_context
);
320 return video_context_provider_
;
323 void SynchronousCompositorFactoryImpl::SetDeferredGpuService(
324 scoped_refptr
<gpu::InProcessCommandBuffer::Service
> service
) {
325 DCHECK(!android_view_service_
.get());
326 android_view_service_
= service
;
329 base::Thread
* SynchronousCompositorFactoryImpl::CreateInProcessGpuThread(
330 const InProcessChildThreadParams
& params
) {
331 DCHECK(android_view_service_
.get());
332 return new InProcessGpuThread(params
,
333 android_view_service_
->sync_point_manager());
336 scoped_refptr
<gpu::InProcessCommandBuffer::Service
>
337 SynchronousCompositorFactoryImpl::GpuThreadService() {
338 DCHECK(android_view_service_
.get());
339 // Create thread lazily on first use.
340 if (!gpu_thread_service_
.get()) {
341 gpu_thread_service_
= new gpu::GpuInProcessThread(
342 android_view_service_
->sync_point_manager());
344 return gpu_thread_service_
;
347 void SynchronousCompositorFactoryImpl::SetUseIpcCommandBuffer() {
348 use_ipc_command_buffer_
= true;
351 } // namespace content