[refactor] More post-NSS WebCrypto cleanups (utility functions).
[chromium-blink-merge.git] / tools / perf / page_sets / tough_animation_cases / balls_javascript_css.html
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1 <!--
2 Copyright (c) 2012 Cameron Adams. All rights reserved.
3 Copyright (c) 2012 Code Aurora Forum. All rights reserved.
4 Copyright (C) 2013 Google Inc. All rights reserved.
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19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 This test is based on code written by Cameron Adams and imported from
32 http://themaninblue.com/experiment/AnimationBenchmark/html
33 -->
35 <!doctype html>
36 <head>
37 <title>Benchmark - Balls Animation using CSS and requestAnimationFrame</title>
38 <style>
39 html {
40 height: 100%;
43 body {
44 width: 100%;
45 height: 100%;
46 overflow: hidden;
47 margin: 0;
48 padding: 0;
51 span {
52 position: absolute;
53 width: 12px;
54 height: 12px;
55 border-radius: 6px;
57 </style>
58 <script src="resources/perf_test_helper.js"></script>
59 <script>
60 var measurementReady = false;
61 var stageWidth = 600;
62 var stageHeight = 600;
63 var maxParticles = 2500;
64 var minVelocity = 50;
65 var maxVelocity = 500;
66 var particleRadius = 6;
67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"];
69 var testRunning = true;
70 var particles = [];
71 var prevTime;
73 window.onload = function () {
74 // Create the particles
75 for (var i = 0; i < maxParticles; i++)
76 particles.push(new Particle());
78 // Start the animation
79 prevTime = performance.now();
80 animate();
81 measurementReady = true;
84 function animate()
86 var currTime = performance.now();
87 var timeDelta = currTime - prevTime;
89 // Draw each particle
90 for (var particle in particles)
91 particles[particle].draw(timeDelta);
93 prevTime = currTime;
95 if (testRunning)
96 requestAnimationFrame(animate);
99 function Particle()
101 var angle = Math.PI * 2 * PerfTestHelper.random();
102 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestHelper.random());
103 var x = stageWidth / 2 - particleRadius;
104 var y = stageHeight / 2 - particleRadius;
105 var dx = Math.cos(angle) * velocity;
106 var dy = Math.sin(angle) * velocity;
108 // Create visual element for the particle
109 var domNode = document.createElement('span');
110 document.body.appendChild(domNode);
112 // Set initial position to middle of screen
113 domNode.style.left = x + "px";
114 domNode.style.top = y + "px";
116 // Set colour of element
117 domNode.style.backgroundColor = colors[Math.floor(PerfTestHelper.random() * colors.length)];
119 function destroy()
121 document.body.removeChild(domNode);
124 function draw(timeDelta)
126 var timeDeltaSeconds = timeDelta / 1000;
127 var testX = x + (dx * timeDeltaSeconds);
128 var testY = y + (dy * timeDeltaSeconds);
130 if (testX < 0 || testX > stageWidth) {
131 dx = -dx;
132 x += dx;
133 } else {
134 x = testX;
136 if (testY < 0 || testY > stageHeight) {
137 dy = -dy;
138 y += dy;
139 } else {
140 y = testY;
143 domNode.style.left = x + "px";
144 domNode.style.top = y + "px";
147 this.draw = draw;
148 this.destroy = destroy;
150 </script>
151 </head>
152 </html>