[Android] Add XXXHDPI assets
[chromium-blink-merge.git] / content / gpu / gpu_watchdog_thread.cc
blob02b6bff8040e8f6c7c464f309c31761da0f508f9
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #if defined(OS_WIN)
6 #include <windows.h>
7 #endif
9 #include "content/gpu/gpu_watchdog_thread.h"
11 #include "base/bind.h"
12 #include "base/bind_helpers.h"
13 #include "base/command_line.h"
14 #include "base/compiler_specific.h"
15 #include "base/files/file_util.h"
16 #include "base/power_monitor/power_monitor.h"
17 #include "base/process/process.h"
18 #include "build/build_config.h"
19 #include "content/public/common/content_switches.h"
20 #include "content/public/common/result_codes.h"
22 namespace content {
23 namespace {
24 const int64 kCheckPeriodMs = 2000;
25 #if defined(OS_CHROMEOS)
26 const base::FilePath::CharType
27 kTtyFilePath[] = FILE_PATH_LITERAL("/sys/class/tty/tty0/active");
28 #endif
29 } // namespace
31 GpuWatchdogThread::GpuWatchdogThread(int timeout)
32 : base::Thread("Watchdog"),
33 watched_message_loop_(base::MessageLoop::current()),
34 timeout_(base::TimeDelta::FromMilliseconds(timeout)),
35 armed_(false),
36 #if defined(OS_WIN)
37 watched_thread_handle_(0),
38 arm_cpu_time_(),
39 #endif
40 task_observer_(this),
41 suspended_(false),
42 weak_factory_(this) {
43 DCHECK(timeout >= 0);
45 #if defined(OS_WIN)
46 // GetCurrentThread returns a pseudo-handle that cannot be used by one thread
47 // to identify another. DuplicateHandle creates a "real" handle that can be
48 // used for this purpose.
49 BOOL result = DuplicateHandle(GetCurrentProcess(),
50 GetCurrentThread(),
51 GetCurrentProcess(),
52 &watched_thread_handle_,
53 THREAD_QUERY_INFORMATION,
54 FALSE,
55 0);
56 DCHECK(result);
57 #endif
59 #if defined(OS_CHROMEOS)
60 tty_file_ = base::OpenFile(base::FilePath(kTtyFilePath), "r");
61 #endif
62 watched_message_loop_->AddTaskObserver(&task_observer_);
65 void GpuWatchdogThread::PostAcknowledge() {
66 // Called on the monitored thread. Responds with OnAcknowledge. Cannot use
67 // the method factory. Rely on reference counting instead.
68 message_loop()->PostTask(
69 FROM_HERE,
70 base::Bind(&GpuWatchdogThread::OnAcknowledge, this));
73 void GpuWatchdogThread::CheckArmed() {
74 // Acknowledge the watchdog if it has armed itself. The watchdog will not
75 // change its armed state until it is acknowledged.
76 if (armed()) {
77 PostAcknowledge();
81 void GpuWatchdogThread::Init() {
82 // Schedule the first check.
83 OnCheck(false);
86 void GpuWatchdogThread::CleanUp() {
87 weak_factory_.InvalidateWeakPtrs();
90 GpuWatchdogThread::GpuWatchdogTaskObserver::GpuWatchdogTaskObserver(
91 GpuWatchdogThread* watchdog)
92 : watchdog_(watchdog) {
95 GpuWatchdogThread::GpuWatchdogTaskObserver::~GpuWatchdogTaskObserver() {
98 void GpuWatchdogThread::GpuWatchdogTaskObserver::WillProcessTask(
99 const base::PendingTask& pending_task) {
100 watchdog_->CheckArmed();
103 void GpuWatchdogThread::GpuWatchdogTaskObserver::DidProcessTask(
104 const base::PendingTask& pending_task) {
105 watchdog_->CheckArmed();
108 GpuWatchdogThread::~GpuWatchdogThread() {
109 // Verify that the thread was explicitly stopped. If the thread is stopped
110 // implicitly by the destructor, CleanUp() will not be called.
111 DCHECK(!weak_factory_.HasWeakPtrs());
113 #if defined(OS_WIN)
114 CloseHandle(watched_thread_handle_);
115 #endif
117 base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
118 if (power_monitor)
119 power_monitor->RemoveObserver(this);
121 #if defined(OS_CHROMEOS)
122 if (tty_file_)
123 fclose(tty_file_);
124 #endif
126 watched_message_loop_->RemoveTaskObserver(&task_observer_);
129 void GpuWatchdogThread::OnAcknowledge() {
130 CHECK(base::PlatformThread::CurrentId() == thread_id());
132 // The check has already been acknowledged and another has already been
133 // scheduled by a previous call to OnAcknowledge. It is normal for a
134 // watched thread to see armed_ being true multiple times before
135 // the OnAcknowledge task is run on the watchdog thread.
136 if (!armed_)
137 return;
139 // Revoke any pending hang termination.
140 weak_factory_.InvalidateWeakPtrs();
141 armed_ = false;
143 if (suspended_)
144 return;
146 // If it took a long time for the acknowledgement, assume the computer was
147 // recently suspended.
148 bool was_suspended = (base::Time::Now() > suspension_timeout_);
150 // The monitored thread has responded. Post a task to check it again.
151 message_loop()->PostDelayedTask(
152 FROM_HERE,
153 base::Bind(&GpuWatchdogThread::OnCheck, weak_factory_.GetWeakPtr(),
154 was_suspended),
155 base::TimeDelta::FromMilliseconds(kCheckPeriodMs));
158 void GpuWatchdogThread::OnCheck(bool after_suspend) {
159 CHECK(base::PlatformThread::CurrentId() == thread_id());
161 // Do not create any new termination tasks if one has already been created
162 // or the system is suspended.
163 if (armed_ || suspended_)
164 return;
166 // Must set armed before posting the task. This task might be the only task
167 // that will activate the TaskObserver on the watched thread and it must not
168 // miss the false -> true transition.
169 armed_ = true;
171 #if defined(OS_WIN)
172 arm_cpu_time_ = GetWatchedThreadTime();
173 #endif
175 // Immediately after the computer is woken up from being suspended it might
176 // be pretty sluggish, so allow some extra time before the next timeout.
177 base::TimeDelta timeout = timeout_ * (after_suspend ? 3 : 1);
178 suspension_timeout_ = base::Time::Now() + timeout * 2;
180 // Post a task to the monitored thread that does nothing but wake up the
181 // TaskObserver. Any other tasks that are pending on the watched thread will
182 // also wake up the observer. This simply ensures there is at least one.
183 watched_message_loop_->PostTask(
184 FROM_HERE,
185 base::Bind(&base::DoNothing));
187 // Post a task to the watchdog thread to exit if the monitored thread does
188 // not respond in time.
189 message_loop()->PostDelayedTask(
190 FROM_HERE,
191 base::Bind(
192 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
193 weak_factory_.GetWeakPtr()),
194 timeout);
197 // Use the --disable-gpu-watchdog command line switch to disable this.
198 void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() {
199 // Should not get here while the system is suspended.
200 DCHECK(!suspended_);
202 #if defined(OS_WIN)
203 // Defer termination until a certain amount of CPU time has elapsed on the
204 // watched thread.
205 base::TimeDelta time_since_arm = GetWatchedThreadTime() - arm_cpu_time_;
206 if (time_since_arm < timeout_) {
207 message_loop()->PostDelayedTask(
208 FROM_HERE,
209 base::Bind(
210 &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
211 weak_factory_.GetWeakPtr()),
212 timeout_ - time_since_arm);
213 return;
215 #endif
217 // If the watchdog woke up significantly behind schedule, disarm and reset
218 // the watchdog check. This is to prevent the watchdog thread from terminating
219 // when a machine wakes up from sleep or hibernation, which would otherwise
220 // appear to be a hang.
221 if (base::Time::Now() > suspension_timeout_) {
222 armed_ = false;
223 OnCheck(true);
224 return;
227 // For minimal developer annoyance, don't keep terminating. You need to skip
228 // the call to base::Process::Terminate below in a debugger for this to be
229 // useful.
230 static bool terminated = false;
231 if (terminated)
232 return;
234 #if defined(OS_WIN)
235 if (IsDebuggerPresent())
236 return;
237 #endif
239 #if defined(OS_CHROMEOS)
240 // Don't crash if we're not on tty1. This avoids noise in the GPU process
241 // crashes caused by people who use VT2 but still enable crash reporting.
242 char tty_string[8] = {0};
243 if (tty_file_ &&
244 !fseek(tty_file_, 0, SEEK_SET) &&
245 fread(tty_string, 1, 7, tty_file_)) {
246 int tty_number = -1;
247 int num_res = sscanf(tty_string, "tty%d", &tty_number);
248 if (num_res == 1 && tty_number != 1)
249 return;
251 #endif
253 LOG(ERROR) << "The GPU process hung. Terminating after "
254 << timeout_.InMilliseconds() << " ms.";
256 // Deliberately crash the process to create a crash dump.
257 *((volatile int*)0) = 0x1337;
259 terminated = true;
262 void GpuWatchdogThread::AddPowerObserver() {
263 message_loop()->PostTask(
264 FROM_HERE,
265 base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this));
268 void GpuWatchdogThread::OnAddPowerObserver() {
269 base::PowerMonitor* power_monitor = base::PowerMonitor::Get();
270 DCHECK(power_monitor);
271 power_monitor->AddObserver(this);
274 void GpuWatchdogThread::OnSuspend() {
275 suspended_ = true;
277 // When suspending force an acknowledgement to cancel any pending termination
278 // tasks.
279 OnAcknowledge();
282 void GpuWatchdogThread::OnResume() {
283 suspended_ = false;
285 // After resuming jump-start the watchdog again.
286 armed_ = false;
287 OnCheck(true);
290 #if defined(OS_WIN)
291 base::TimeDelta GpuWatchdogThread::GetWatchedThreadTime() {
292 FILETIME creation_time;
293 FILETIME exit_time;
294 FILETIME user_time;
295 FILETIME kernel_time;
296 BOOL result = GetThreadTimes(watched_thread_handle_,
297 &creation_time,
298 &exit_time,
299 &kernel_time,
300 &user_time);
301 DCHECK(result);
303 ULARGE_INTEGER user_time64;
304 user_time64.HighPart = user_time.dwHighDateTime;
305 user_time64.LowPart = user_time.dwLowDateTime;
307 ULARGE_INTEGER kernel_time64;
308 kernel_time64.HighPart = kernel_time.dwHighDateTime;
309 kernel_time64.LowPart = kernel_time.dwLowDateTime;
311 // Time is reported in units of 100 nanoseconds. Kernel and user time are
312 // summed to deal with to kinds of hangs. One is where the GPU process is
313 // stuck in user level, never calling into the kernel and kernel time is
314 // not increasing. The other is where either the kernel hangs and never
315 // returns to user level or where user level code
316 // calls into kernel level repeatedly, giving up its quanta before it is
317 // tracked, for example a loop that repeatedly Sleeps.
318 return base::TimeDelta::FromMilliseconds(static_cast<int64>(
319 (user_time64.QuadPart + kernel_time64.QuadPart) / 10000));
321 #endif
323 } // namespace content