Revert of Reland debugging for ipc related crash. (patchset #1 id:1 of https://codere...
[chromium-blink-merge.git] / ui / aura / bench / bench_main.cc
blobf3a058a533aa8269f1a0eb677b4507696ce23284
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #if defined(USE_X11)
6 #include <X11/Xlib.h>
7 #endif
9 #include "base/at_exit.h"
10 #include "base/bind.h"
11 #include "base/command_line.h"
12 #include "base/i18n/icu_util.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "base/strings/string_split.h"
16 #include "base/time/time.h"
17 #include "cc/output/context_provider.h"
18 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/khronos/GLES2/gl2.h"
20 #include "third_party/skia/include/core/SkXfermode.h"
21 #include "ui/aura/client/default_capture_client.h"
22 #include "ui/aura/env.h"
23 #include "ui/aura/test/test_focus_client.h"
24 #include "ui/aura/test/test_screen.h"
25 #include "ui/aura/window.h"
26 #include "ui/aura/window_tree_host.h"
27 #include "ui/base/hit_test.h"
28 #include "ui/compositor/compositor.h"
29 #include "ui/compositor/compositor_observer.h"
30 #include "ui/compositor/debug_utils.h"
31 #include "ui/compositor/layer.h"
32 #include "ui/compositor/paint_recorder.h"
33 #include "ui/compositor/test/in_process_context_factory.h"
34 #include "ui/gfx/canvas.h"
35 #include "ui/gfx/geometry/rect.h"
36 #include "ui/gfx/skia_util.h"
37 #include "ui/gfx/x/x11_connection.h"
38 #include "ui/gl/gl_surface.h"
40 #ifndef GL_GLEXT_PROTOTYPES
41 #define GL_GLEXT_PROTOTYPES 1
42 #endif
43 #include "third_party/khronos/GLES2/gl2ext.h"
45 using base::TimeTicks;
46 using ui::Compositor;
47 using ui::Layer;
48 using ui::LayerDelegate;
50 namespace {
52 class ColoredLayer : public Layer, public LayerDelegate {
53 public:
54 explicit ColoredLayer(SkColor color)
55 : Layer(ui::LAYER_TEXTURED),
56 color_(color),
57 draw_(true) {
58 set_delegate(this);
61 ~ColoredLayer() override {}
63 // Overridden from LayerDelegate:
64 void OnPaintLayer(const ui::PaintContext& context) override {
65 if (draw_) {
66 ui::PaintRecorder recorder(context, size());
67 recorder.canvas()->DrawColor(color_);
71 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
73 void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
75 base::Closure PrepareForLayerBoundsChange() override {
76 return base::Closure();
79 void set_color(SkColor color) { color_ = color; }
80 void set_draw(bool draw) { draw_ = draw; }
82 private:
83 SkColor color_;
84 bool draw_;
86 DISALLOW_COPY_AND_ASSIGN(ColoredLayer);
89 const int kFrames = 100;
91 // Benchmark base class, hooks up drawing callback and displaying FPS.
92 class BenchCompositorObserver : public ui::CompositorObserver {
93 public:
94 explicit BenchCompositorObserver(int max_frames)
95 : start_time_(),
96 frames_(0),
97 max_frames_(max_frames) {
99 virtual ~BenchCompositorObserver() {}
101 void OnCompositingDidCommit(ui::Compositor* compositor) override {}
103 void OnCompositingStarted(Compositor* compositor,
104 base::TimeTicks start_time) override {}
106 void OnCompositingEnded(Compositor* compositor) override {
107 if (start_time_.is_null()) {
108 start_time_ = TimeTicks::Now();
109 } else {
110 ++frames_;
111 if (frames_ % kFrames == 0) {
112 TimeTicks now = TimeTicks::Now();
113 double ms = (now - start_time_).InMillisecondsF() / kFrames;
114 LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)";
115 start_time_ = now;
118 if (max_frames_ && frames_ == max_frames_) {
119 base::MessageLoop::current()->Quit();
120 } else {
121 Draw();
125 void OnCompositingAborted(Compositor* compositor) override {}
127 void OnCompositingLockStateChanged(Compositor* compositor) override {}
129 void OnCompositingShuttingDown(ui::Compositor* compositor) override {}
131 virtual void Draw() {}
133 int frames() const { return frames_; }
135 private:
136 TimeTicks start_time_;
137 int frames_;
138 int max_frames_;
140 DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver);
143 void ReturnMailbox(scoped_refptr<cc::ContextProvider> context_provider,
144 GLuint texture,
145 GLuint sync_point,
146 bool is_lost) {
147 gpu::gles2::GLES2Interface* gl = context_provider->ContextGL();
148 gl->WaitSyncPointCHROMIUM(sync_point);
149 gl->DeleteTextures(1, &texture);
150 gl->ShallowFlushCHROMIUM();
153 // A benchmark that adds a texture layer that is updated every frame.
154 class WebGLBench : public BenchCompositorObserver {
155 public:
156 WebGLBench(ui::ContextFactory* context_factory,
157 Layer* parent,
158 Compositor* compositor,
159 int max_frames)
160 : BenchCompositorObserver(max_frames),
161 parent_(parent),
162 webgl_(ui::LAYER_SOLID_COLOR),
163 compositor_(compositor),
164 fbo_(0),
165 do_draw_(true) {
166 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
167 do_draw_ = !command_line->HasSwitch("disable-draw");
169 std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size");
170 int width = 0;
171 int height = 0;
172 if (!webgl_size.empty()) {
173 std::vector<std::string> split_size = base::SplitString(
174 webgl_size, "x", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
175 if (split_size.size() == 2) {
176 width = atoi(split_size[0].c_str());
177 height = atoi(split_size[1].c_str());
180 if (!width || !height) {
181 width = 800;
182 height = 600;
184 gfx::Rect bounds(width, height);
185 webgl_.SetBounds(bounds);
186 parent_->Add(&webgl_);
188 context_provider_ = context_factory->SharedMainThreadContextProvider();
189 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
190 GLuint texture = 0;
191 gl->GenTextures(1, &texture);
192 gl->BindTexture(GL_TEXTURE_2D, texture);
193 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
194 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
195 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
196 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
197 gl->TexImage2D(GL_TEXTURE_2D,
199 GL_RGBA,
200 width,
201 height,
203 GL_RGBA,
204 GL_UNSIGNED_BYTE,
205 NULL);
206 gpu::Mailbox mailbox;
207 gl->GenMailboxCHROMIUM(mailbox.name);
208 gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name);
210 gl->GenFramebuffers(1, &fbo_);
211 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
212 gl->FramebufferTexture2D(
213 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
214 gl->ClearColor(0.f, 1.f, 0.f, 1.f);
215 gl->Clear(GL_COLOR_BUFFER_BIT);
216 gl->Flush();
218 GLuint sync_point = gl->InsertSyncPointCHROMIUM();
219 webgl_.SetTextureMailbox(
220 cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point),
221 cc::SingleReleaseCallback::Create(
222 base::Bind(ReturnMailbox, context_provider_, texture)),
223 bounds.size());
224 compositor->AddObserver(this);
227 ~WebGLBench() override {
228 webgl_.SetShowSolidColorContent();
229 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
230 gl->DeleteFramebuffers(1, &fbo_);
231 compositor_->RemoveObserver(this);
234 void Draw() override {
235 if (do_draw_) {
236 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
237 gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f);
238 gl->Clear(GL_COLOR_BUFFER_BIT);
239 gl->Flush();
241 webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size()));
242 compositor_->ScheduleDraw();
245 private:
246 Layer* parent_;
247 Layer webgl_;
248 Compositor* compositor_;
249 scoped_refptr<cc::ContextProvider> context_provider_;
251 // The FBO that is used to render to the texture.
252 unsigned int fbo_;
254 // Whether or not to draw to the texture every frame.
255 bool do_draw_;
257 DISALLOW_COPY_AND_ASSIGN(WebGLBench);
260 // A benchmark that paints (in software) all tiles every frame.
261 class SoftwareScrollBench : public BenchCompositorObserver {
262 public:
263 SoftwareScrollBench(ColoredLayer* layer,
264 Compositor* compositor,
265 int max_frames)
266 : BenchCompositorObserver(max_frames),
267 layer_(layer),
268 compositor_(compositor) {
269 compositor->AddObserver(this);
270 layer_->set_draw(
271 !base::CommandLine::ForCurrentProcess()->HasSwitch("disable-draw"));
274 ~SoftwareScrollBench() override { compositor_->RemoveObserver(this); }
276 void Draw() override {
277 layer_->set_color(
278 SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255));
279 layer_->SchedulePaint(gfx::Rect(layer_->bounds().size()));
282 private:
283 ColoredLayer* layer_;
284 Compositor* compositor_;
286 DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench);
289 } // namespace
291 int main(int argc, char** argv) {
292 base::CommandLine::Init(argc, argv);
294 base::AtExitManager exit_manager;
296 #if defined(USE_X11)
297 // This demo uses InProcessContextFactory which uses X on a separate Gpu
298 // thread.
299 gfx::InitializeThreadedX11();
300 #endif
302 gfx::GLSurface::InitializeOneOff();
304 // The ContextFactory must exist before any Compositors are created.
305 bool context_factory_for_test = false;
306 scoped_ptr<ui::InProcessContextFactory> context_factory(
307 new ui::InProcessContextFactory(context_factory_for_test, nullptr));
309 base::i18n::InitializeICU();
311 base::MessageLoopForUI message_loop;
312 aura::Env::CreateInstance(true);
313 aura::Env::GetInstance()->set_context_factory(context_factory.get());
314 scoped_ptr<aura::TestScreen> test_screen(
315 aura::TestScreen::CreateFullscreen());
316 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get());
317 scoped_ptr<aura::WindowTreeHost> host(
318 test_screen->CreateHostForPrimaryDisplay());
319 aura::client::SetCaptureClient(
320 host->window(),
321 new aura::client::DefaultCaptureClient(host->window()));
323 scoped_ptr<aura::client::FocusClient> focus_client(
324 new aura::test::TestFocusClient);
325 aura::client::SetFocusClient(host->window(), focus_client.get());
327 // add layers
328 ColoredLayer background(SK_ColorRED);
329 background.SetBounds(host->window()->bounds());
330 host->window()->layer()->Add(&background);
332 ColoredLayer window(SK_ColorBLUE);
333 window.SetBounds(gfx::Rect(background.bounds().size()));
334 background.Add(&window);
336 Layer content_layer(ui::LAYER_NOT_DRAWN);
338 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
339 bool force = command_line->HasSwitch("force-render-surface");
340 content_layer.SetForceRenderSurface(force);
341 gfx::Rect bounds(window.bounds().size());
342 bounds.Inset(0, 30, 0, 0);
343 content_layer.SetBounds(bounds);
344 window.Add(&content_layer);
346 ColoredLayer page_background(SK_ColorWHITE);
347 page_background.SetBounds(gfx::Rect(content_layer.bounds().size()));
348 content_layer.Add(&page_background);
350 int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str());
351 scoped_ptr<BenchCompositorObserver> bench;
353 if (command_line->HasSwitch("bench-software-scroll")) {
354 bench.reset(new SoftwareScrollBench(&page_background,
355 host->compositor(),
356 frames));
357 } else {
358 bench.reset(new WebGLBench(context_factory.get(),
359 &page_background,
360 host->compositor(),
361 frames));
364 #ifndef NDEBUG
365 ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100));
366 #endif
368 host->Show();
369 base::MessageLoopForUI::current()->Run();
370 focus_client.reset();
371 host.reset();
373 return 0;